Special Moves

Yoga Fire*- QCF+P
Yoga Flame- HCB+P
Yoga Blast- HCF+K
Yoga Teleport*- DP/RPD+PPP/KKK
Yoga Meditation*- QCB+KK

 Hyper Combos

Yoga Inferno*- QCF+PP
Yoga Slam- QCF+KK 

 Combos

  Ground Magic:None
Air Magic:None
Super Jump Magic:Zigzag
Air Launchers:S.SP (near enemy)
AC Finishers:Yoga Drill, Yoga Mummy

1)C.Fierce XX Yoga Inferno  I'm not sure if this combo still works like it did in X-Men vs.  Street Fighter, but try it anyways.

  2)S.Strong XX Yoga Strike  Wait for the opponent to fall, then do the super!

3)Yoga Blast XX Yoga Inferno XX Team Super  This one is very powerful! I think the best partner to do the Team Super with is Omega Red,because his super has full screen reach and its painful.

4)In the corner:Variable Assist, Yoga Inferno XX Team Super  This one is just like the one above, the only difference is that it begins with a variable assist. Make sure that you have a partner which hits multiple times.

5)In the corner: J.Fierce \/ D.S.Strong /\ SJ.Jab,SJ.Short,SJ.Forward,SJ.DN.Roundhouse

 You must hold back during the air combo so that Dhalsim does the short version of his attacks.

6)In the corner: J.DN.Short, J.DN.Forward, J.DN.Fierce \/ D.S.Strong /\ SJ.Jab, SJ.Short, SJ.Forward,SJ.DN.Roundhouse

 This is DJellybean's Dhalsim combo that I got from his MSH vs. SF FAQ over at Game FAQS.



STRATEGIES

- Dhalsim is a one of those wierd characters that you would find in a basic fighting game. He's a little better than Dan, because his fireball does have range and it actually travels across the screen unlike Dan's dinky Gadouken.In order to use Dhalsim appropiately, you have to stay away from the fancy stuff like lengthy combos and flashy moves, Dhalsim is not Spider-Man!

- Again, Dhalsim is one wierd character and the reason is because some of his moves do not require a special motion. For example, one of his moves is his Head Drill and all you have to do is press down and press a punch in this air but the downside is that this move is not very fast. He's one of those characters with a ton of special moves, but the downside is that they all have a long startup delay. His Yoga Fire is very good, but you don't want to use this move to play keep away because your opponent can just simply jump over it and combo you to death. To remedy that problem, hit'em with the Yoga Blast which is a very good move for taking out jumpy opponents. The Yoga Flame is also good because it has good range, but the recovery time is bad and you could end up eating supers if its blocked.

- Dhalsim's Hyper Combos are also good! He has both a ground and air defense supers that will make your opponent think twice before making another mistake! His Yoga Inferno is very painful, especially if you do a Team Super with Omega Red on your side. For some reason, Dhalsim and Omega Red can inflict a lot of damage. Maybe its because his Yoga Inferno and Omega Red's Omega Destroyer are so powerful that when he executes a Team Super, you could end up depleting 55% of your opponent's life bar. Very painful! Dhalsim's other super, the Yoga Strike, is a very good move because it has good air priority which means that jumpy opponents won't have a chance to counterattack. He can also chain it off his launcher, but you would have to wait a few seconds for your super to catch the opponent.

- Dhalsim is not Spider-Man or Wolverine,so you can pretty much forget about getting fancy! It would have been nice if he could pull off some good air combos, but Capcom pretty much screwed him up as well. If you want to win with Dhalsim, have Omega Red as your partner! They can both be very deadly!



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