Special Moves
Gamma Slam- QCF+P
Gamma Charge (H)- B-(charge)-F+K
Gamma Charge (V)- D-(charge)-U+K
Note: The (H) stands for the horizontal Gamma Charge and the (V) stands for the vertical Gamma Charge. You can quickly follow up with another gamma charge by simply pressing any direction button (except down)and pressing any kick button!
Gamma Tornado- HCB+P (throw)
Hyper Combo
Gamma Wave- QCF+PP
Gamma Crush- QCB+PP
Note: For this move, you can control where Hulk will land with with directional buttons! I suggest that you do nothing though because it has an auto lock-on thingy that does it for you!
Combos
Ground Magic:Weak Start
Air Magic:Weak Start
Super Jump Magic:Zigzag
Air Launchers:C.FP,S.RK
AC Finishers:Fierce, Roundhouse
1)D.C.Jab, S.Fierce XX Gamma Slam
2)C.Fierce XX Up Gamma Charge, Gamma Charge
3)J.Short, J.Forward \/ S.Jab, S.Strong XX Gamma Charge XX Gamma Crush
This is Hulks most painful combo in the game! Half your life can disappear with this combo alone. Cancel into the Gamma Crush as soon as the Gamma Charge connects for mega damage! You may also replace the Gamma Crush with a second Gamma Charge.
4)J.Short, J.Forward \/ D.C.Fierce XX Gamma Crush
Lauch as soon as you land and chain a Gamma Crush afterwards! It's not as strong as the one above, but it has its benefits!
5)J.Short, J.Forward \/ D.C.Fierce /\ SJ.Jab, SJ.Short, SJFierce
Hulk has lost the fast chaining ability that he had in MSH, so now he can only chain three to four hits into his air combos because he's so heavy and that makes him fall down to the ground faster.
6)J.Short, J.Forward \/ S.Jab, S.Strong XX Gamma Tornado
Right when the S.Strong hits, cancel immediately into the Gamma Tornado to toss the opponent away!
7)J.Short, J.Strong \/ D.S.Jab, C.Fierce (1st hit only) XX Gamma Wave
Cancel into the Gamma Wave as soon as the first hit from the C.Fierce connects. This will prevent the C.Fierce from completely launching the enemy, but doing so will allow the Gamma Wave to do its damage!
New Added Combos:
8)In the corner:C.Fierce XX Double (V) Gamma Charge, land, C.Short(OTG), S.FP XX Gamma Crush/Team Super
As soon as the launcher hits, cancel into the double vertical Gamma Charge, but don't do it too fast because the 2nd hit won't connect. When you land you'll be able to otg your opponent with a C.Short or even a S.Short and then hit him/her with a S.Fierce into a Gamma Crush (if you're lucky enough to hit) or team super!
Note:You'll need Shuma-Gorath in your team for this combo! 9)Near the corner:J.Short, J.Forward \/ C.Jab, C.Strong XX (H) Gamma Charge XX Gamma Wave XX Team Super
Very easy to do on large opponents, but it gets a little tough anyway because the Gamma Wave will not hit at all sometimes. But if it does, let it do like 4 hits and then cancel into a team super immediately!
Legend & Definitions