Special Moves

Hadouken*- QCF+P
Shoryuken- DP+K
Tatsumakisempukyaku*- QCB+K
Overhead Punch- F+SP

 Hyper Combos

Shinkuu Hadouken*- QCF+PP
Shinkuu Tatsumakisempukyaku- QCB+KK
Shin Shoryuken- DP+PP

   Combos Ground Magic:Stronger
Air Magic:Stronger
Super Jump Magic:Zigzag
Air Launchers:C.FP
AC Finishers:Fierce,Roundhouse,
Hadouken,Tatsumaki-Sempukyaku,
Shinkuu-Hadouken

1)S.Jab,S.Strong,S.Fierce XX Hadouken or Shinkuu-Hadouken  If you choose to cancel into the Shinkuu-Hadouken, make sure that you get close enough your enemy so that the super connects.

  2)J.Roundhouse \/ D.S.Short, S.Forward XX Tatsumaki-Sempukyaku

  3)J.Short, J.Forward \/ D.S.Short, C.Roundhouse XX Shinkuu Tatsumakisempukyaku  This is one of Ryu's most painful combos! The super should otg  the opponent after knocking them down with the crouching Round-  house.

4)J.Strong \/ D.S.Jab, S.Strong, C.Fierce /\ SJ.Jab, SJ.Short, SJ.UP Forward XX AC Finisher

 This combo is easy! The jumping strong hits twice so land after that and continue on the ground and finish it in the air I'll leave it up to you to decide how to end this combo.

5)Variable Assist, Any Super

  Just perform the Variable Assist to call your partner for an assist attack. After it hits, just perform a super of your choice.

6)In the corner:J.Short,J.Forward,J.Roundhouse \/ D.S.Jab,S.Strong,C.Fierce /\ SJ.Jab, SJ.Short, SJ.UP Forward XX Shinkuu-Hadouken

 This one is just like combo #4, except that it has more hits. This combo will only work on large characters like Black Heart unless you leave out some of the hits. Do not try this combo on small characters like Spider-Man or Wolverine, because it will not connect.The following combos will only work on large characters as well. Practice them against Black Heart or Hulk.

7)In the corner:J.Strong, J.Roundhouse \/ D.S.Jab,S.Strong,S.Fierce XX Shinkuu-Hadouken XX Team Super

 This combo requires 3 levels of super so make sure that you have  enough or else you're only going to be able to cancel into one  super.Also make sure that you're close enough to the opponent  when cancelling the S.Fierce into both of the supers.

8)J.Short,J.Roundhouse \/ D.S.Jab,S.Strong,C.Fierce /\ SJ.Jab, SJ.Short,SJ.UP Forward XX Air Throw

 Pause for a split second before the air throw or else you'll just hit the enemy instead. It is also a good idea to use a button of the same strength after the previous hit. What I do is pause for a split second and then hold back on the joystick or D-Pad while pressing the Strong Punch button. Ryu's air throw button is the strong punch button!

9)In the corner:D.C.Short,C.Fierce XX Shin Shoryuuken,C.Roundhouse(OTG),Shinkuu Tatsumakisempukyaku

 The Shin Shoryuuken hits only 3 times on the ground, but you get 7 if you manage to pull it off while the opponent is in the air! To make this combo work, have your opponent in the corner and after the launcher connects pull off the super right away. After the super your opponent will come down again, this is when you have to otg him with the C.Roundhouse followed by the Hurricane Kick super.

10)J.Short,J.Forward,J.Roundhouse \/ D.S.Jab,S.Strong,C.Roundhouse XX Shinkuu Tatsumakisempukyaku XX Shinkuu-Hadouken

 This combo requires 2 levels of super. Make sure that the opponent is facing in the right direction so that the second super after the EX Cancel can connect.







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