Special Moves

Web Ball*- QCF+P
Web Swing*-QCB+K
Spider Sting- DP+P, press P for extra hit

 Hyper Combos

Maximum Spider*- QCF+PP
Crawler Assault- QCF+KK

   Combos

Ground Magic: Stronger
Air Magic: Stronger
Super Jump Magic: Zigzag
Air Launchers: S.Strong or
S.Roundhouse (after C.Forward) AC Finishers: Fierce, Roundhouse,
Web Ball, Web Swing, Air Throw

1)J.Roundhouse \/ D.S.Short, S.Forward, S.Roundhouse

2)J.Fierce \/ D.S.Jab, S.Roundhouse XX Jab Web Ball

3)C.Short, C.Strong, C.Roundhouse XX Crawler Assult

4)C.Short, C.Forward, S.Roundhouse XX Fierce Spider Sting (one hit) XX Maximum Spider

 The Maximum Spider will catch your opponent on the way down, but only if you don't hit'em twice with another Fierce

5)J.Jab,J.Fierce \/ D.C.Short,C.Strong,C.Roundhouse XX Roundhouse Web Swing

6)J.Jab,J.Strong,J.Fierce \/ D.S. Jab,S.Strong /\ SJ.Jab, SJ.Short,SJ.Strong,SJ.Forward XX AC Finisher

 The Strong Punch launcher is very difficult to deal with because it only sends your opponent at a shorter height than his S.Roundhouse would,so you will have to jump a split second after the launcher connects.

7)J.Jab,J.Strong,J.Fierce \/D.C.Short,C.Forward,S.Roundhouse /\ SJ.Jab,SJ.Short,SJ.Strong,SJ.Forward XX AC Finisher

 This is Spider-Man's most famous combos and you'll even find the experts pulling this one off all the time! Its easier to do the C.Forward to S.Roundhoue launcher because the S.Roundhouse is an air launcher and it will send your opponent up at a pretty good height. I'll leave it up to you to decide which AC Finisher you want to use for this one.

8)In the corner: J.Jab,J.Strong,J.Fierce \/ D.S.Jab,S.Jab, C.Strong,C.Roundhouse XX Crawler Assault or Team Super

 If you're in the corner, this combo will work perfectly unless you've got a crappy partner. Anyways, you can chain two jabs on the ground before going into anything else!

 9)J.Jab,J.Strong, J.Fierce \/ D.C.Short,C.Forward, S.Roundhouse XX Fierce Spider Sting (one hit), C.Short (OTG),S.Roundhouse /\SJ.Jab,SJ.Short,SJ.Strong, SJ.Forward,SJ.Fierce, SJ.Roundhouse

 This is another combo that you will find most experts pulling off most of the time! After the S.Roundhouse connects, quickly cancel into the Fierce Spider Sting but only do one hit. Then right before the opponentlands, otg'em with a C.Short to S.Roundhouse launcher and just finish it off with the air combo.

10)In the corner: J.Jab, J.Strong, J.Fierce \/ D.S.Jab, S.Jab, C.Forward,S.Roundhouse XX Fierce Spider Sting (one hit), C.Short, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward, SJ.Fierce, SJ.Roundhouse

This one is just an alternated version of the combo above! It involves substituting the C.Short for two S.Jabs and then the launcher into a Fierce Spider Sting followed by the otg and the air combo! You may also forget about the air combo part and EX Cancel the Fierce Spider Sting into the Maximum Spider!

Thuglife from the Shoruken.com Forums gave me this great Spider-Man combo shown below!

11)In the corner:J.Jab, J.Strong, J.Fierce \/ D.S.Jab, S.Strong XX Jab Spider Sting, J.Jab,J.Strong XX Strong Web Ball, land, C.Short, C.Forward, S.Roundhouse XX Fierce Spider Sting (1 hit), C.Short (OTG), S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward, SJ.Fierce, SJ.Roundhouse.

I have found out how the combo works now! After the S.Strong wait until your opponent has reached the peak and then do a Jab Spider Sting (1 hit) before he recovers. Now you will land first and recover quickly, so jump up and do the J.Jab, J.Short, J.Strong into the strong web ball and then land again with your opponent still trapped in the Web Ball. Now do a C.Short, C.Forward and then S.Roundhouse into a single-hit Fierce Spider Sting. You will land first again, so otg your opponent with a C.Short into the S.Roundhouse air launcher.Remember to pause slightly between the SJ.Strong and SJ.Forward for the air combo part so that the SJ.Roundhouse would connect after the SJ.Fierce!

12)In the corner, use the same setup as Thuglife's combos shown above but instead of otg'ing your opponent after the Fierce Spider Sting, hyper cancel the Spider Sting into the Maximum Spider!

13)In the corner vs Hulk: Use Ryu assist (fireball) from a full screen distance and then dash jump and do a Fierce Web Ball, then J.Jab, J.Strong, J.Fierce \/ S.Jab, S.Strong xx Jab Spider Sting, land, J.Jab, J.Strong xx Strong Web Ball, land, S.Jab, S.Strong xx Jab Spider Sting, land, juggle with S.Forward, S.Roundhouse xx Fierce Spider Sting, land, C.Short (otg), S.Strong xx Fierce Spider Sting xx Maximum Spider





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