CANOE POLO RULES

CONDITIONS FOR PLAY

Playing Area / Boundaries and Markers / Goals / The Ball / Game Officials / Referees / Goal Line Judges / Scrutineer / Timekeepers / Scorekeeper / Number of Players / Anti-Doping / Player Identification / Kayaks / Paddles / Personal Equipment / Trade Marks and Advertising / Exchange of Equipment / Scrutineering

RULES OF PLAY

Playing Time / Time-Out / Choice of End / Commencement of Play / Ball Out of Play / Scoring a Goal / Restart / Capsized Player / Entry to the Playing Area and Substitutions / Illegal Substitution / Illegal Use of the Paddle / Illegal Possession / Illegal Hand Tackle / Illegal Kayak Tackle / Illegal Jostle / Illegal Screen / Illegal Holding / Unsporting Behaviour / Defence of Goal / Referee's Ball / Advantage / Sanctions / Taking Throws / Taking a Goal Penalty-Shot / Completion of Play / Golden Goal Extra Time / Tie-Breaker Shoot-outs / Taking a Tie-Breaker Shot

REFEREE'S SIGNALS

INTRODUCTION

Canoe Polo in the U.K. is largely played in accordance with the International Canoe Federation's rules. For any changes to the rules please consult your current canoe polo yearbook.

However, certain I.C.F. rules are NOT implemented, or are relaxed, for domestic BCU competition. These are underlined in the following text.

There are also a few rules that are specific to the U.K. These are printed in bold italics. Also printed in bold italics are certain interpretations provided by the Chief Referee to aid clarity.

Significant changes to the rules that applied prior to 1st January 2001 have been highlighted in RED.

Rules that are hi-lighted and underlined - i.e. rules that involve significant change but which are not being (fully) implemented within the U.K. - will be of particular interest to players who participate in International tournaments, for which the full I.C.F. rules will apply.

 

ABBREVIATIONS/DEFINITIONS

BCU

British Canoe Union

CPC

Canoe Polo Committee

DOP

Direction of Play

GPS

Goal Penalty Shot

ICF

International Canoe Federation

L & T

Leading & Trailing

Ball Out of Play

Side Line, Goal Line & Corner

Free Throw

The ball has to be passed before a direct shot at goal can be taken

Free Shot

The player taking the throw may shoot directly at goal if they wish

Leading Referee

The Referee positioned in front of the main action of the game

Trailing Referee

The Referee positioned behind the main action of the game

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CANOE POLO GAME REGULATIONS (ICF Rules - V5 - Chapter 3)

1.0

PLAYING AREA

 

The Playing Area shall he rectangular, and have a length of 35 metres and a width of 23 metres. The immediate surround of the playing area shall be an unobstructed area of water with, where possible, a minimum width of one metre outside the boundaries.

 

For National League fixtures a 30 metre swimming pool will normally be the minimum permissible. What-ever the pool size, the length to width ration of the playing area should be as close to 3 to 2 as possible.

1.2

The water throughout the Playing Area must be still water at least 90 centimetres deep.

1.3

There must be a clear height of at least 3 metres without obstacles, and a minimum ceiling height of 5 metres, above the Playing Area.

 

(For International Championships there should be a clear height of at least 7 metres above the Playing Area and a minimum water depth of at least 120 centimetres).

1.4

There shall be a walkway on each side of the Playing Area kept clear for the Referees.

2.0

PLAYING AREA BOUNDARIES AND MARKERS

2.1

The longer boundaries are to be referred to as the side lines, the shorter boundaries as the goal lines.

2.2

The Side Lines and Goal Lines are to be indicated by a floating lane rope. The pool side may be used as the Side Line if required.

2.3

Markers indicating the goal lines, half way line and points six metres and four and-a-half metres from each goal line are to be placed along the side lines, and be clearly visible to both referees and players. (The 4.5 metre mark is for Tiebreaker Shoot-outs).

3.0

GOALS

3.1

Goals will be located over the centre of each goal line, with their lower inside edge two metres above the surface of the water. The goals are to be held in such a way that they are prevented from swinging. The goal supports and nets should not interfere with any player defending, or manoeuvring around, the goal area, or with the flight of the ball in the area of play.

3.2

The Goals will consist of open frames one metre high by one and a half metres wide (measured internally) hung vertically. The maximum width of the material used to construct the goal frame will be five centimetres. The goals are to have nets, which allow the ball to pass freely through the goal frame but indicate clearly that a goal has been scored. The frame must be red and white striped, each stripe to be 20 centimetres in length.

4.0

THE BALL

4.1

The ball shall be round and shall have an air chamber with a self-closing valve. It shall be waterproof, without external strapping or any covering of grease or similar substance.

4.2

The weight of the ball shall be not less than 400 grams and not more than 450 grams.

4.3

For games played by men, the circumference of the ball shall be not less than 68 centimetres and not more than 71 centimetres and its pressure shall be 90-97kPa (kilo Pascals) (13-14 pounds per square inch atmospheric).

4.4

For games played by women and juniors, the circumference of the ball shall be not less than 65 centimetres and not more than 67 centimetres and its pressure shall be 83-90 kPa (kilo Pascals) (12-13 pounds per square inch atmospheric).

 

In U.K. domestic competitions a Size 5 Water Polo Ball will be used for Open Classes and Size 4 Water Polo Ball for Women's and Youth Classes.

5.0

GAME OFFICIALS

5.1

The game officials shall consist of two referees, two goal line judges, one scrutineer, two timekeepers and one scorekeeper.

5.1.1 

Depending on the degree of importance, games can be controlled by teams of between three and eight officials. Where there are only three game officials, two shall be the referees, who will take on the additional duties of the goal line judges and the scrutineer, with a single timekeeper taking over the duties of the timekeepers and scorekeeper.

6.0

REFEREES

6.1

The referees shall be in absolute control of the game. Their authority over the players shall be effective during the whole time that they and the players are within the competition area.

6.2

All decisions of the referees on questions of fact shall be final and their interpretation of the rules shall be obeyed throughout the game. No protest or appeal can be made in relation to an interpretative decision of a referee. The referees shall not make any presumption as to the facts of any situation during the game but shall interpret what they observe to the best of their ability.

6.3 

The referee shall whistle to start and restart the game and to indicate goals, goal line throws, side line throws, corner throws, infringements of the rules and time-outs. Referees can alter their decisions provided they do so before the ball is put back into play. In such instances the referee must ensure that before the game is restarted neither team is, in their view, disadvantaged.

 

(Limiting the time in which referees may change their mind reduces inconvenience/ controversy resulting from out of position players).

6.4

The referees shall have the power to order any player or team official from the playing area in accordance with the appropriate rule and to abandon the game should a player refuse to leave the playing area when so ordered.

6.5

The referee shall have the power to order the removal from the competition area any player, team official or other person whose behaviour prevents the referees from carrying out their duties in a proper and impartial manner.

6.6

The referees shall have the power to abandon the game at any time if, in their opinion, the behaviour of the players, team officials or other circumstances prevent it from being brought to a proper conclusion. If the game has to be abandoned the referees shall report their actions to the Chief Official.

7.0

GOAL LINE JUDGES

7.1

The goal line judges shall be situated on the opposite side of the pitch to the table officials, one on each goal line.

7.2

The duties of the goal line judges shall be to signal by:

7.2.1

Raising a green flag or hand when the players are correctly positioned on their respective goal lines at the start of a period of play.

7.2.2

Raising a red flag or hand to indicate that the ball is out of play as a result of its crossing the goal line, (i.e. signalling a goal line throw, corner throw or goal).

7.2.3

Waving a red flag or hand for an improper start or restart.

7.2.4

Waving a red flag or hand for an improper re-entry of an excluded player or the improper entry of a substitute.

 

(For a Sent-off player, the Time Keeper informs the Goal Linesman at the end of the period of exclusion and then the Goal Linesman informs the player. The player is then allowed to re-enter the playing area immediately subject to the conditions for Entry to the Playing area, Re-Entry and Substitution - Rule 28 - being met).

7.3

Each goal line judge will be provided with a supply of balls. When the original ball has gone outside the field of play they will immediately throw a new ball to the goalkeeper, (for a goal throw), to the nearest player of the attacking team, (for a corner throw), or as otherwise directed by the referee.

 

(The Goal Linesmen must ensure that substitutes do not interfere with play. If, in their opinion, a substitute does, or remains in the "no waiting area" directly behind the goal, they should attract the attention of the referee, who will then deal with the matter).

 

(The Goal Linesman must ensure that the kayak of the player being substituted has completely cleared the Playing Area before any part of the substitute's boat enters the field of play).

8.0

SCRUTINEER

8.1

The scrutineer will be responsible for checking the equipment of all players before and during their game. They may also check equipment at any other time during a competition.

 

The BCU Canoe Polo Committee, National Leagues Organiser, National League Secretary (with the approval of the National Leagues Organiser) or Competition Organising Committee may appoint a Scrutineer for any tournament.

9.0

TIMEKEEPERS

9.1

The timekeepers will be situated at the official's table.

9.2

The duties of the timekeepers shall be to:

9.2.1

Record the exact periods of playing time, time-outs and the intervals between the periods of play.

9.2.2

Control the periods of time-outs and signal the period by raising a red flag / hand. (The referee will signal the end of the time-out).

9.2.3

Record the send-off times of players ordered from the playing area, together with the re-entry times of such players or their substitutes.

 

(If a Time-out is called, or an interval (half time or extra half time) occurs while a player is serving a sending off period, then the timing of the sending-off must also be stopped for the duration of the Time-out or interval. The send-off period will continue when the game is restarted).

9.2.4

Control the periods of exclusion of players and to signal the end of the period of exclusion by a visual electronic device or by raising and waving a green flag / hand.

 

(The Timekeeper adjudicates the length of the send-off and signals to the Goal Linesman when the send-off period has expired).

9.3

A timekeeper shall signal by any means, provided it is distinctive, acoustically efficient and readily understood, the end of each period of play, independently of the referees. Their signal will take immediate effect, except in the case of the simultaneous award by a referee of a goal penalty shot, in which event the goal penalty shot shall be taken in accordance with the rules.

9.3.1

The first timekeeper will perform the duties outlined in Rules 9.2.1 and 9.2.2 and the second timekeeper those in Rules 9.2.3 and 9.2.4.

10.0

SCOREKEEPER

10.1

The scorekeeper will be situated at the official's table.

10.2

The duties of the scorekeeper shall be to:

10.2.1

Record the awarded goals and maintain the scoreboard during the game.

10.2.2

Maintain the record of the game, including the players, the score, time-outs and green, yellow and red cards warded against each player.

 

(The Scorekeeper should draw the attention of the referee, by suitable means, such as waving the hand, when any player has accumulated either 3 Green Cards (= Yellow Card) or 2 Yellow Cards (= Red Card), including the one currently being issued).

 

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11.0

NUMBER OF PLAYERS

11.1

Each team may consist of a maximum of 8 players for any one game. No more than 5 players are permitted on the playing area at any one time. Any other players at that moment are to be considered to be substitutes. A team must begin each game with 5 players, ready to start on their own goal line. If a team is reduced to 2 players at any time the referee shall end the game and refer the matter to the Competition Committee, who shall decide the appropriate action to be taken.

 

(A maximum of 10 players can represent a team at any one tournament, with no more than 8 being allowed on the water for any one game and not more than 5 in the actual playing area at any time. ICF Rules V5 - Chapter 2, Article 21.1.3).

12.0

ANTI-DOPING

12.1

Doping as defined in the I.O.C. Anti-Doping Code is strictly forbidden. Doping control shall be conducted in accordance with I.C.F. Doping Control regulations, under the supervision of the I.C.F. Medical Committee.

 

(See also the Doping Rules in the Canoe Polo Yearbook).

13.0

IDENTIFICATION

13.1

All players must have kayaks with decks of the same colour, spray decks of the same colour, outermost body covering of the same colour, helmets of the same colour and shirts of the same colour.

 

Players in Division One of each National League Class must fully comply with this rule.

13.2

Where a sold colour is used for the hull of the kayak, the hulls of all players in the team must match. In the case of clear hull kayaks the presence of carbon fibre or other integral materials within the construction will not be deemed as effecting the overall colour of the hull.

 

Players in Division One of each National League Class must fully comply with this rule.

13.3

If the Referee or Scrutineer determines there is inadequate distinction between the teams, the first named team on the game sheet will be required to change their body identification colours.

13.4

The players of a team shall each be numbered from 1 to 99. This number shall be displayed on the body covering and on the helmet.

13.5

The numbers will be clearly legible to the referees from anywhere on the field of play and must clearly distinguish each player in the team. A number of at least 20cms high must be on the back of the body. A number of at least 10cms high must be on the front of the body. Numbers at least 7.5cms high must be on each side of the helmet. The captain of each team shall be identified by an armband.

14.0

KAYAKS

14.1

One kayak, approved by the scrutineer, per player.

 

(Boats must be between 50 and 60 centimetres in width, between 2 and 3 metres in length (excluding bumpers), with a minimum dry weight of 7 kilograms and be approved by the BCU Canoe Polo Committee. Both front and rear padding must now extend 100mm down each side of the kayak).

15.0

PADDLES

9.1

One double-bladed paddle, approved by the scrutineer, per player.

 

(Paddles must be no more than 220 centimetres long, with a blade area no greater than 50 centimetres x 25 centimetres and a minimum edge thickness of 5mm. The minimum radii in plan must be 30mm. There must be no bolt on or riveted metal edges).

16.0

PERSONAL EQUIPMENT

16.1

All players must wear a helmet with facemask, approved by the scrutineer.

 

(Helmets must provide covering from the jaw line to the rear point of the skull, such that no contact is possible between the skull and a blade on a horizontally held paddle. From September 2002 the helmet must be CEN approved).

 

(The facemask must be of a strong material such as steel or any equally strong material. At any point it must not be possible for a 70mm x 70mm object to enter. The facemask must be securely fixed to the helmet, without sharp or dangerous fixings. The mask must protect against any blow that may reasonably be anticipated in the course of a game. It must cover the entire face of the player, beginning at the lower level of the chin and covering the surface between the two temples).

16.2

Body protection, approved by the scrutineer, must be worn.

 

(There should be a minimum of external fasteners and should not risk injury to either the wearer or other players through accidental contact. Loose loops or buckles of any description, whistles, knives or any other WW aids must on no account be attached to the body protection).

16.3

A shirt with sleeves, which at least covers the mid-upper arm, must be worn. Players shall not have grease, oil or any similar substance on their arms, shoulders, neck or equipment.

 

Players in Division One of each National League Class must comply with this rule.

16.4

Besides the equipment and clothing listed above, personal clothing and effects, and a spray deck are permitted. Extra protective equipment on the hands, forearm and elbows is permitted, provided it is firm fitting, securely attached and with no sharp edges that might endanger other players. No other equipment is permitted. A player must not wear any items, (such as jewellery), that can endanger the wearer or any other player. Players must not apply any greasy substances to their equipment.

 

(The wearing of any jewellery - including rings, bracelets, friendship bands, necklaces and earrings is strictly forbidden. Non-removable rings without protruding gems must be taped up).

17.0

TRADE MARKS AND ADVERTISING SYMBOLS

17.1

Boats, accessories and sportswear may carry trademarks, advertising symbols and words.

17.2

All advertising material should be placed in such a way that it does not interfere with competitors' identification and does not affect the outcome of the game.

17.3

Trademarks, advertising symbols and words must be identical and in the same position on the kayaks and clothing of all players in a team.

17.4

Paddles may carry trademarks, advertising symbols and words.

17.5

The advertising of tobacco smoking and strong spirit drinks is not allowed.

17.6

The Organising Committee of an international tournament has the right to advertise during the competition on the kayaks of the players. Such advertising must be in a rectangular area between 40cms and 70cms from the front of the kayak and must fit in to a rectangular area of 30cms by 15cms.

17.7

Any boat, accessory or article of sportswear that does not comply with the above conditions will be ineligible for use during a competition. Teams are responsible for ensuring their own equipment meets these rules and regulations.

18.0

EXCHANGING EQUIPMENT

18.1

Each player is permitted to leave the playing area and exchange any piece of equipment, at any time during the game, provided the equipment has been approved by the scrutineer. The player concerned must collect equipment being exchanged from their substitute area.

 

(The Referee must dismiss from the Playing Area, at the first break in play after becoming aware of the infringement, any player in breach of the Game Regulations. The player will then be free to exchange equipment and re-enter the Playing Area, or be substituted, subject to the normal rules of entry to the Playing Area. The dismissal is likely to be for equipment failure, such as defective padding or dangerously damage to boat, paddles or other personal equipment).

 

SCRUTINEERING

19.1

Players' equipment is subject to scrutineering before, during and after a game. A referee must dismiss from the playing area, once aware of the infringement, any player whose equipment is in breach of the rules, either at the first break of play, or directly if the equipment has become dangerous to other players.

20.0

PLAYING TIME

20.1

Playing time shall be two periods each of 10 minutes, unless extra periods need to be played or a tiebreaker shoot-out has to take place. The minimum playing time will be 7 minutes each way.

 

The minimum playing time will be 6 minutes each way.

20.2

The half time interval shall normally be 3 minutes. The minimum half time interval will be 1 minute.

20.3

The teams shall change ends after each period of play.

20.4

The referee may call time-out during the playing time. The timekeeper will stop the clock when the referee signals for time-out and restart the clock when the referee whistles for play to re-start.

21.0

TIME-OUT - Signal 7 Applies

21.1

The referee shall use a triple whistle to stop the game for a time-out.

21.2

A time-out must be given if a capsized player or their equipment is interfering with play.

21.3

A time-out should be used immediately when game regulations are dangerously breached or if field equipment needs correction or adjustment, (for example, other players being endangered by a broken paddle).

21.4

Time-out should be used if any injury has occurred, or a player is illegally on the field, (provided in the latter instance that this does not disadvantage the other team).

21.5

Time-out should be used after a goal is scored, or a goal-penalty-shot or free shot or referee's ball is awarded or for any other incidents at the discretion of the referee.

21.6

If the referee has stopped the game, not during a break in play and where neither team was at fault, (e.g. referee error, faulty goals, injury), the play will be restarted with a free throw to the team that last had possession. Where a time-out was given for a capsized player, the opposition is given a free throw to restart.

If a referee cannot determine who had possession at the time of the whistle, the referee will restart the game with a referee's ball. (Signal 8 applies).

22.0

CHOICE OF END

22.1

The first named team on the game sheet will start on the goal line at the left hand side of the Official Table, unless one of the captains or the Chief Official requests a toss of a coin to determine the choice of ends.

23.0

COMMENCEMENT OF PLAY

 

(The First Referee should initially check that the other Referee, Timekeeper and Scorekeeper and the Goal-Line Controllers are ready).

23.1

At the beginning of each period of play 5 players will line up ready to start, stationary and with some part of their kayaks on their own goal line.

23.2

The referee will blow the whistle to start play and then release or throw the ball into the centre of the playing area.

 

(Once both of the Goal-Line Controllers indicate that the Teams are ready to start, the First Referee blows the whistle to start play. The Referee should avoid indicating to the players that the whistle is about to be blown).

 

(The Referees should immediately check that the Goal-Line Controllers are not indicating a start infringement - i.e. indicating that a player/players moved off the goal line before the whistle was blown).

23.3

If the ball is released or thrown in such a way as to give one team a definite advantage, the referee shall call for the ball and restart play.

23.4

Physical assistance from other players is not allowed on the player attempting for the ball. Infringement incurs a free throw. Signals 1 and 14 apply.

23.5

Only one player from each team may make an attempt to gain possession of the ball. Any other player that accompanies the player attempting for the ball must not be within a radius of 3 metres from the body of the player attempting for the ball. Infringement incurs a free throw. Signals 1 and 14 apply.

 

(This change of rule is intended to clarify the fact that only one player from each team may make an attempt to gain possession of the ball at the start of each half).

24.0

BALL OUT OF PLAY - Free Throw

 

(The Referee may penalise a player who deliberately bounces the ball on an opponent's boat to gain a side-line, corner or goal-line throw. This action may be considered as dangerous and can be penalised with a Green Card. Signals 7 and 17 apply).

24.1

When any part of the ball touches the physical sideline or the vertical plane of the physical sideline, or touches any overhead obstacle, the team that was not the last to touch it with their paddles, kayaks or person is awarded a sideline-throw. Signals 5 and 14 apply.

 

Where there is a low over-head obstacle, such as the overhead wires at Coventry pool, which can interfere with the normal flight of the ball, contact will result in a side-line throw being awarded to the Team that was in the process of passing, paddle flicking or shooting the ball at the time the obstruction was hit.

If a shot or pass deflects off an opponent's equipment, (e.g. paddle), onto the obstacle, a sideline throw will be awarded against the Team that touched the ball last, (i.e. the obstacle will be treated in the same way as the ceiling. Signals 5 and 14 apply.

24.1.1

If the physical sideline is moved out of position as a consequence of normal play, the boundary is taken to move with it.

 

(This clarifies, for referees and players, the situation when a floating rope is used to mark the boundary).

24.1.2

Side-line Throw. The player taking a sideline throw must position their body at the point of exit of the ball, or the point of the sideline nearest to the point of contact with an overhead obstacle.

24.2

Goal-line. Either a goal-line or corner throw will be awarded when any part of the ball touches the vertical plane of the front of the goal frame between the corner markers, except where a ball rebounds off the goal frame, (not the goal supports), into the playing area or where a goal is scored.

 

(For venues where it is not physically possible to have a floating goal-line directly in line with the face of the goal, the ball will be considered out of play under the following circumstances:

When the Goal is in front of the floating goal-line, then the goal-line may be deemed to be the boundary, except if the ball is thrown into the back of the goal;

When the Goal is behind the floating goal-line, then the boundary may be played to the front face of the goal frame.

However, as a general rule an insecurely fixed/wrongly positioned goal-line should be used more as an indication of the substitutes' area, with the goal-line being taken to be in line with the face of the goal frame).

24.2.1

When the ball goes out over the team's own goal line and has last been touched by the other team then a goal line throw will be awarded. Signals 6 and 14 apply. The team may take the throw from anywhere along the goal line.

24.2.2

When the ball goes out over the team's own goal line and was last touched by their own team then a corner throw will be awarded. Signals 5 and 14 apply. The player taking the throw must position their body in the corner of the playing area.

 

(If the side of the pool is being used as the side-line, then the player taking the Corner-throw should position themselves directly parallel to, and against, the pool side.

The Referee not controlling the Corner-throw should be looking for illegal tackles and obstruction under the goal or in the general area of play).

25.0

SCORING A GOAL

25.1

A team scores a goal when the whole of the ball passes through the plane of the front of the goal frame of the opponent's goal. If a goal is not rigidly fixed and moves, the ball must go through the goal frame. Signal 3 and time-out applies. The referee will indicate the number of the player scoring the goal to the scorekeeper. Signal 3 applies.

 

In National League tournaments and, at the discretion of the Organising Committee, Open tournaments, there will be no Time-out following the scoring of a goal.

25.2

If the ball is prevented from entering the goal by either a defender's or substitute's paddle that enters the goal from behind, then a goal is awarded. (See 29.2 below).

26.0

RE-START AFTER A GOAL - Free Throw

 

(Both Referees should position themselves on the Centre Line).

26.1

After a goal has been scored the team who have conceded the goal will take the restart throw from the centre of the playing area. The referee will blow the whistle to restart play. There is no requirement for the player to hold the ball above the head.

26.2

All players of both teams must start with their bodies in their own half.

 

(Any player with their body not in the correct position should be directed to move. If any player then moves back into the wrong position before the whistle they should be penalised with a Start Infringement against their Team, even if it is the Team in possession. Any further false starts should be penalised with a Green Card).

27.0

CAPSIZED PLAYER

27.1

If a player capsizes and leaves their kayak, the player may not take any further part in play and must leave the playing area immediately, with all their equipment. If a player who has capsized wishes to rejoin the game the player must do so according to the rules of enter to the field of play. No person may enter the playing area to assist a player with their equipment and no one may obstruct the referee while assisting a player. A team may be penalised during a game for any illegal outside assistance, or for any interference with the opposition that constitutes outside assistance. The referee to determine the severity of the sanction.

28.0

ENTRY TO THE PLAYING AREA, RE-ENTRY AND SUBSTITUTION

28.1

No more than the legally permitted number of players from a team may be on the playing area at any one time.

28.2

Substitutes must wait in the substitute area. The substitute area is the area behind the goal lines excluding 4 metres either side of the centre of the goal frame.

 

(In general, substitutes are expected to sit in the side areas of the substitution area. Substitutes should consider the area described above as a "No Waiting Area", so as to avoid the possibility of interfering with players who wish to pass around the back of the goal as a normal part of the action of the game. Substitutes who persist in sitting in this area will be issued with a Green Card. Signals 7 and 17 apply).

28.3

Exit and entry of players for substitution must be at the team's own goal line. The whole of the player's kayak must leave the playing area before the substitute may enter the playing area. Substitution is not allowed if any equipment, for example a paddle or helmet, remains on the playing area. Substitution is allowed at any time.

28.4

A player leaving the playing area solely as part of the action of the game is not subject to the conditions of re-entry.

28.5

A capsized player who has not left the playing area at their goal line may be substituted not earlier than the next break in play. All the capsized player's equipment, (for example, kayak and paddle), must be removed from the playing area before a substitution is allowed.

29.0

ILLEGAL SUBSTITUTION AND ENTRY TO THE PLAYING AREA

29.1

Where more than the legally allowed number of players from a team are in the playing area at any one time the player(s) coming illegally into the playing area should be given a yellow card(s), and the team required to play with one less player on the playing area than they had prior to the offence occurring for the duration of the yellow card. If it is not clear which player(s) should exit the playing area then the team's captain must nominate a player(s). Infringement incurs a sanction. Signal 7 and 14 apply.

29.2

In the event of a substitute placing their paddle in the playing area to prevent a goal from being scored, a goal penalty shot shall be awarded. The offending player should be penalised with a red card and the team must play with one less player on the playing area than they had prior to the offence occurring for the remaining time of the game. Infringement incurs a sanction. Signals 15, 16 and 7 apply.

 

(The Captain will chose which players will remain on the playing area. The Substitute will be Red Carded, along with one of the players of that Team who was on the Playing Area at the time of the offence. Signals 7 (Time-out), 17 (Red Card) and 16 (Goal Penalty Shot) will apply).


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30.0

ILLEGAL USE OF THE PADDLE - Free Shot

 

Signals 12 and 15 apply. The following are defined as illegal use of the paddle.

30.1

Contacting an opponent's person.

30.2

Playing, or attempting to play, the ball with a paddle when the ball is within arms reach of an opponent and that opponent is attempting to play the ball with their hand.

30.3

Attempting to play the ball with a paddle across the bow of an opponent's kayak, within arms reach of the opponent in a normal paddling position.

 

(This Rule specifically recognises that such an action is not dangerous when the opponent is not within arms reach of the ball - in such circumstances no foul is committed).

30.4

Placing a paddle within arms reach of an opponent who has the ball in their hand. A goalkeeper is excluded from this rule and is allowed to directly defend against a shot at goal as long as the paddle is not moved towards the opponent at the time of the shot and is not used in a deliberately dangerous manner.

30.5

When a player, with their paddle, attempts to restrict an opponent using their paddle.

30.6

Throwing a paddle.

30.7

Any other use of a paddle that endangers a player.

 

(Any attempt to fend off a hand tackle with the paddle constitutes an offence. Although "Striking the ball with the paddle" is no longer a specific offence, any such use of the paddle that is considered dangerous should still be penalised).

31.0

ILLEGAL POSSESSION - Free Shot (except for failing to present the ball)

31.1

Signals 11 and 15 apply. A player is in possession of the ball when they have the ball in their hand, manoeuvre it with the paddle or are in a position to reach the ball with their hand, the ball being on the water and not in the air.

 

(Players are encouraged to move the ball out of paddle's reach in order to be sure of avoiding being penalised for Illegal Possession).

31.2

A player must dispose of the ball within 5 seconds of gaining possession, either by passing it to another player or by performing one throw causing the ball to travel out of arm's reach by at least one metre measured horizontally.

31.3

If a player shares possession with another player or the ball moves out of arm's reach whilst being tackled, the 5 seconds shall begin again once the player has regained possession.

31.4

A player who capsizes to the point of the whole of their body and head going under water is considered to have lost possession if they do not have the ball in their hand(s).

31.6

A Team is in possession when:

31.6.1

A player of that Team is in possession of the ball; or

31.6.2

The ball is being passed between players of the same Team.

31.7

Team possession continues until:

31.7.1

An opponent obtains possession; or

31.7.2

The ball becomes dead; or

31.7.3

The ball is no longer in contact with the hand(s) of the player as the result of their taking a shot at goal or a free shot.

 

(It is believed that Rules 31.6 and 31.7 have been included in error in the I.C.F. rules. They are totally irrelevant to the Rules of Play as currently constituted and probably betray an attempt to include a 'shot clock' rule!).

32.0

ILLEGAL HAND TACKLE - Free Shot

 

Signals 10 and 15 apply. A hand-tackle is a player, with one open hand, pushing an opponent's back, upper arm or side. The following hand-tackles are illegal.

 

(The act of pushing an opponent on the back is not to be considered to be dangerous).

32.1

Any hand tackle where the tackled player does not have possession of the ball.

32.2

Any body contact other than an open hand to the back, upper arm or side.

32.3

Any hand-tackle which endangers the tackled player.

32.4

A player may not fend off a tackle with the hand or forearm, or with the movement of the elbow towards the hand-tackler.

 

(Note: there is NO requirement for a Hand Tackled player to be in "Sole Possession" of the ball).

33.0

ILLEGAL KAYAK TACKLE - Free Shot

 

Signals 10 and 15 apply. A kayak-tackle is a player manoeuvring their kayak against an opponent's kayak in an attempt to gain possession of the ball. The following kayak-tackles are illegal.

33.1

Any kayak-tackle that results in the tackler's kayak contacting the body of a player and/or endangering a player. The player's arm shall not be considered to be a part of the body when any part of it is elevated away from the body.

33.2

Any kayak-tackle where the kayak comes in contact with the opponent's spray deck following a legal tackle will not be penalised unless the player continues to tackle into the spray deck.

33.3

When the ball is no longer in control of either player, they may move off each other's kayak by using their hands to perform a controlled action on the opponent's kayak.

33.4

A player in possession of the ball who fails to control the bow of their kayak and also fails to avoid contact with the body of an opponent.

33.5

Any hard tackle to the side of the kayak if it is at angles between 80 and 100 degrees and by momentary contact.

33.6

Tackling an opponent who is not within 3 metres of the ball.

33.7

Tackling an opponent when the tackler is not competing for the ball.

34.0

ILLEGAL JOSTLE (New Section) - Free Shot

 

Signals 10 and 15 apply. A jostle is a player manoeuvring their kayak against an opponent's kayak between the 6 metre lines and the goal line, to gain a position where neither player is attempting for the ball. The following jostling is illegal.

34.1

When a player is stationary or attempting to maintain a position and their body is moved by more than half a metre through sustained contact from an opponent's kayak.

34.2

When the contact to the opponent's kayak would be defined as a kayak-tackle.

34.3

A player with the whole kayak behind the goal line may not be jostled, as they are not in the 6 metre area.

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35.0

ILLEGAL SCREEN (Was Obstruction) - Free Shot

 

Signals 9 and 15 apply. A screen is a player's stationary kayak impeding the progress of an opponent's kayak. A player's kayak is stationary if the kayak is not moving and the player is not attempting any active paddle strokes. The following is an illegal screen or obstruction.

35.1

Actively impeding, outside the 6 metre area, the progress of a player towards the goal where neither player is competing for the ball.

35.2

Actively impeding the progress of a player towards the ball, where the player is not within 3 metres of the ball.

35.3

Actively impeding the progress of a player where the player is (a) not in possession of the ball, (b) not within 3 metres of the ball and is not the nearest player to the ball, the ball being on the water, not in the air, (c) not competing for the ball.

36.0

ILLEGAL HOLDING - Free Shot

 

Signals 9 and 15 apply.

36.1

A player restricting the movement of an opposing player or gaining support or propulsion by placing their hand, arm, body or paddle on the kayak, or holding the opposing player or equipment.

36.2

A player using for propulsion or support, or moving out of place, any playing area equipment, e.g. boundary markers, goal supports, or any surrounding object.

37.0

UNSPORTING BEHAVIOUR - Green Card (minimum)

 

Signal 17, with a minimum of a green card, applies. The following is defined as unsporting behaviour.

37.1

Any infringement committed by a player during a break in play.

37.2

Hindering another player's attempt at righting themselves after capsizing. A player who is upside down must be allowed to get their head and both shoulders above the water before an opponent is allowed to attempt another tackle.

37.3

Interference with the equipment of an opponent, such as holding or moving another player's paddle out of reach, or deliberately preventing the player from regaining possession of the paddle.

37.4

Use of deliberate delaying tactics, such as throwing the ball away, or deliberately obstructing the opposition, to delay a quick restart after an infringement.

37.5

Players showing dissent.

37.6

Retaliation.

37.7

Foul or abusive language.

37.8

Other unsporting behaviour to a player, referee or other official or behaviour considered detrimental to the game, at the discretion of the referee.

38.0

DEFENCE OF GOAL

38.1

The one defending player most directly under the goal, in order to defend the goal with the paddle, is considered to be the goalkeeper at that time. The goalkeeper's body must be facing into the playing area and attempting to maintain a position within one metre of the centre of the goal line. If two or more players are directly under the goal, the player most directly under the goal is considered to be the goalkeeper at that time.

38.2

If the goalkeeper is not in possession of the ball and is moved or unbalanced by contact from an opposing player, then that player has committed an illegal tackle. Infringement incurs a sanction. Signals 10 and 15 apply.

38.3

If an attacker moves the goalkeeper by pushing a defender into the goalkeeper, where none of the defenders have possession of the ball, the attacker shall be penalised. If the defender has an opportunity to avoid contact with the goalkeeper after being pushed but does not, the attacker will not be penalised.

38.4

If a defender pushes the attacker onto the goalkeeper, then the attacker should not be penalised. If the attacker has an opportunity to avoid contact with the goalkeeper after being pushed, but does not, the attacker will be penalised.

 

(The intention of Rules 38.3 and 38.4 is to emphasise that both defenders and attackers must make reasonable efforts to avoid contact with the Goal Keeper following a kayak tackle in the 6 metre area).

38.5

If an attacker, in possession of the ball, whose original direction or speed would not have led to contact with the goalkeeper, is pushed onto the goalkeeper by a defender, the attacker will not be penalised.

38.6

A goalkeeper who is not in possession of the ball, but is attempting for the ball on the water, can be tackled like any other player. If the goalkeeper does not gain possession they will not regain goalkeeper status until the attacker has shot or passed the ball. After the attacker loses possession of the ball, the attacker must not actively impede the goalkeeper's attempt to regain or maintain their position.

38.7

Within the 6 metre area, an attacker must not actively prevent a defender from taking the position as goalkeeper. A defender will be allowed to push an attacker with the kayak, in order to take the position of goalkeeper, without penalty, unless dangerous play is used.

 

(This does not allow Goalkeepers to make an Illegal Kayak Tackle on an attacker who is stationary, once the Goalkeeper has taken up position).

38.8

As soon as a team has control of the ball they can no longer be considered to be defending and thus cannot have a player defined as a goalkeeper.

39.0

REFEREE'S BALL

39.1

A referee's ball will be declared when two or more players of opposing teams have one or more hands firmly on the ball, so that the players share possession of the ball for 5 seconds. If initial contact is made directly with the ball, illegal holding will only apply if either player uses the opposition for support.

39.2

If the referee needs to stop the game, not during a break in play and where neither team is at fault, (e.g. referee error, faulty goals, injury), and the referee cannot determine who had possession at the time of the whistle, the referee will restart the game with a referee's ball.

39.3

A referee's ball will be taken at the nearest point on the sideline to the incident. Where a referee's ball is awarded for an incident that occurs between the 6 metre line and the goal line, the referee's ball will be held at the 6 metre line. Signal 8 and Time-out applies.

39.4

Two opposing players will line up at right angles to the sideline, on the side nearest their own goal line, near to the sideline where the situation occurred, one metre apart, facing the referee. They will place their paddles on the water, but not between their kayaks and their hands on the deck of the kayak or on their paddle.

39.5

All other players must be at least 3 metres away from the point between the two players participating in the referee's ball.

 

(Other players who tackle opponents into this 3 metre area can be penalised with a Green Card and thus there will be no need to carry out a Referee's Ball).

39.6

The referee will throw the ball on the water between the players and blow the whistle to restart play. Both players must make an attempt for the ball with their hands as soon as it touches the water. The players must not play the ball before it hits the water. Infringement incurs a sanction. Signals 11 and 15 apply.

 

(If for any reason the ball is not thrown in accurately between the two players, then the Referee's Ball will be taken again. Signal 8 and Time-out applies).

 

(Open play resumes as soon as a player gains possession of the ball and thus a direct shot at goal may immediately be taken).

40.0

ADVANTAGE

40.1

The referees can allow play to continue when the team in possession is benefited by play continuing as a result of an infringement by an opponent, if neither referee has blown the whistle. The referee should recognise the illegal play by signalling play-on. Signals 13 and 14 apply.

 

(The Referee must not play advantage once a whistle has been blown).

 

(When playing Advantage, the Referee should also indicate this to players and spectators by calling "Play On").

40.2

The referee can penalise any player who causes an infringement for which advantage is played at the next break in play with a yellow or red card.

 

(In the past Advantage tended to only be given when a minor foul had been committed. This new rule clearly encourages Referees to "Play On" when more serious offences have occurred, whilst at the same time giving a Sanction at the next break in play).

 

(In the case of very dangerous offences, playing Advantage should be avoided. Rather an immediate Sending Off and, if the offence is severe enough, award of a Goal Penalty Shot, should be considered).

40.3

Advantage is to be indicated if there is no infringement but players think there is an infringement and have stopped play, (for example, a whistle from another playing area, crowd etc.).

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41.0

SANCTIONS

 

The referee can impose any combination of the following sanctions for illegal play, depending on the severity and/or frequency of offences being penalised. The referee may send a player off the playing area for varying periods depending on the severity and/or frequency of offence being penalised. Timing of send-offs is suspended for periods of time out or intervals between periods of play.

41.1

Goal-penalty-shot. Signal 16 and time-out applies.

41.1.1

A goal-penalty-shot will be awarded for any deliberate and/or dangerous offence in the 6 metre area where a player is fouled in the act of shooting, or passing, or positioning for a near certain goal. The act of shooting begins when a player has contact with the ball, with their hand or paddle, and is clearly attempting or preparing for a shot.

41.1.2

A goal-penalty-shot can be awarded for an offence where a player, outside the 6 metre area, is fouled in the act of shooting, or passing, or positioning for a near certain goal, whilst the goal is not otherwise defended, if no attempt is made to avoid illegal play, (i.e. the foul is deliberate), and/or an offence where paddle contact with the ball in the opponent's hand or any illegal play that endangers the opposition (i.e. is dangerous) occurs.

41.2

Free shot. Signal 15 applies.

41.2.1

A free shot may be a direct shot at goal. General play resumes when the ball has travelled one metre horizontally or changed possession to another player of the team. A free shot will be awarded for offences where a goal-penalty-shot, corner throw, goal-line/side line throw, or a centre re-start has not been awarded.

 

(A Free Shot will be awarded for Illegal Use of the Paddle, Illegal Possession (other than for failing to present the ball), Illegal Hand/Kayak Tackles, Illegal Jostling, Illegal Screens and Illegal Holding).

41.3

Free throw. Signal 14 applies.

41.3.1

A free throw may not be direct at goal. General play resumes when the ball has travelled one metre horizontally or changed possession to another player of the team. A free throw will be awarded when a goal-penalty-shot or free shot has not been awarded.

 

(A Free Throw will be awarded all Balls Out of Play, (Corner, Goal and Side Line), Start Infringements, Centre Re-starts and Failing to Present the Ball).

41.4

Player sent off for the rest of the game. Signal 17, with a red card, applies.

41.4.1

A red card must be awarded to a player receiving a second yellow card for any reason. (See Rule 10 above).

41.4.2

A red card should be awarded when a yellow card is disputed or has not had the desired effect of causing the player to control their play or attitude.

41.4.3

A red card should be awarded if a personal attack on a player occurs.

41.4.4

A red card should be awarded for repeated and continuous foul or abusive language.

41.4.5

If a player is sent off for the rest of the game, the player cannot be replaced by a substitute.

41.5

Player sent off for 2 minutes. Signal 17, with a yellow card, applies.

41.5.1

A yellow card must be awarded to a player receiving a third green card for any reason. (See Rule 10 above).

41.5.2

A yellow card should be awarded for a deliberate and/or dangerous foul that prevents the scoring of a near certain goal, where the referee feels that the awarding of only a free shot will not have the desired effect.

41.5.3

A yellow card should be awarded for dangerous illegal play, that is deliberate, repeated, or where no attempt is made to avoid dangerous play.

41.5.4

A yellow card should be awarded for repeated and continuous disputing of referee's decisions.

41.5.5

A yellow card should be awarded for foul or abusive language.

41.5.6

Players sent off must obey the rules of entry to the playing area for re-entry at the completion of the send-off period.

41.6

Warning. Signal 17 and a green card applies. (See Rule 10 above).

41.6.1

A green card should be awarded for deliberate unsporting behaviour of major influence to the state of the game.

41.6.2

A green card should be awarded for unnecessary verbal communication to the referee, dangerous play and/or unsporting behaviour.

 

(Green Cards are now taken to indicate a pattern of unacceptable behaviour that can ultimately result in the automatic issue of a Yellow Card. Thus the procedure for issuing a Green Card should be the same as for Yellow or Red - a Time-out should be called and the player's number must be clearly indicated to the Score Keeper).

 

The process for sending a player off with a Yellow or Red Card is as follows:

  • Triple whistle to attract attention and indicate a Time Out, (Signal 7 applies)
  • Timekeeper acknowledges Time-out signal by raising Red Flag or arm
  • Yellow or Red Card, as appropriate, issued
  • Show card and player number to Table Officials and await acknowledgement
  • Scorekeeper records player's team, number and duration of sending-off
  • Referee waits for the player to leave the Playing Area
  • Referee whistles to re-start play and Timekeeper restarts the clock on the whistle
  • At the end of the game the Referees complete a Sending Off Report Form
  • The Chief Tournament Official forwards the Sending Off form to the Polo Secretary

 

(If a sent off player re-enters the Playing Area without being signalled to do so by the Goal Linesman, then as soon as the Referee is aware of it they will stop the game, send the player off for the remainder of the game with a Red Card and award a Free Throw to the opposition. If the sent-off player's team has scored any goals while the player has been illegally on the Playing Area, those goals will be disallowed).

 

(Players send off with a Red Card may not take part in a Tie-breaker Shoot-out and their Team will loose that shot - it will be treated as a miss. Players sent off with a Yellow Card may take part in a Tie-breaker Shoot-out, no matter at what point in the game they were sent off).

 

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42.0

TAKING THROWS

 

(Note that the ball may cross a boundary line as part of the action of throwing when a Free Throw, Free Shot, Side Line, Goal Line or Corner Throw is being taken).

42.1

The player taking any goal line throw, corner throw, sideline throw, free throw, (other than a re-start throw), or free shot, must hold the ball above their head, at arms length, with their kayak stationary, before taking the throw. Infringement incurs a sanction. Signal 11 and 14 applies.

 

(This rule allows the Referee to punish the Team whose player fails to present the ball - the opposition is awarded a Free Throw, the exception to the Rule that a Free Shot is awarded for Illegal Possession).

42.2

Goal line throws, corner throws, centre re-start throws and sideline throws may not be direct at goal.

 

(If a player taking a Free Throw attempts a direct shot at goal and the ball passes through the goal frame, either directly or as a result of deflecting off an opponent's equipment, then a disallowed goal is indicated and a Goal-line Throw is awarded. The actual attempt at goal from the Free Throw is not to be penalised).

42.3

The ball is not in play until the initial throw has travelled at least one metre measured horizontally from the point of release or changed possession to another player of the same team. A player must be allowed to take up their position to take the throw. No opponent may contact the player or their equipment until the throw is taken. The opposition must not attempt to prevent the ball from travelling one metre measured horizontally. Infringement incurs a sanction. Signals 11 and 14 or signals 11 and 15 apply. (A free throw will be retaken as a free throw; a free shot will be retaken as a free shot).

42.4

The player must throw the ball within five seconds of being in possession and in a position to take the throw. The five seconds for the restart applies from when any member of the team is in a position to pick up the ball and take the throw. Any dropping or fumbling of the ball will not be considered, provided the initial throw is taken within the five seconds. Infringement incurs a sanction. Signals 11 and 14 or signals 11 and 15 apply. (A free throw will be retaken as a free throw; a free shot will be retaken as a free shot).

 

(i.e. If a player fails to comply with this rule then possession passes to the opposition, with the same type of Throw - Free Throw or Free Shot - being signalled).

42.5

Where an infringement occurs that requires the awarding of a free throw, the throw should be taken at the point that, in the referee's sole discretion, best advantages the team. The referee will indicate that the throw be taken either where the infringement occurred or, where the ball was at the time of the infringement, or where the ball landed if it was in flight at the time of the infringement. However, a defence of goal infringement must be taken where the infringement occurred.

 

(For example, if a Goalkeeper commits an Illegal Kayak Tackle on a stationary attacker the throw should be taken from where the incident occurred).

 

(Other than as outlined above, by way of general advice, a Free Throw can be taken from anywhere further back from the place where the offence occurred, or even a little in front. If the Referee does not agree with the position from which the throw was taken play should be stopped with a triple blow of the whistle and the referee should clearly indicate the position from which the throw is to be re-taken).

43.0

TAKING A GOAL PENALTY SHOT

43.1

The player taking the goal penalty shot will be stationary with their body on the 6 metre line.

43.2

All other players must be in the other half of the playing area until play restarts.

 

(Note that substitutes are not allowed to remain directly behind the goal - i.e. in the "No Waiting" zone).

43.3

The shot will be taken when the referee blows the whistle. The 5 second rule applies.

 

(As a Goal-Penalty Shot is started with a whistle, there is no requirement for the player to present the ball above their head).

43.4

Play will restart on the whistle.

43.5

The player taking the shot may not play the ball again until it has touched another player, or another player's equipment, or the goal frame.

44.0

COMPLETION OF PLAY

 

The winner of the game will be the Team that scores the most awarded goals in the goal which they are designated as attacking in each given period of play.

44.1

The timekeeper will indicate the end of the period of playing time by the use of a loud signal. The ball is dead at the start of the signal. The referee will use signal 2 to confirm the timekeeper's signal.

44.2

If a goal penalty shot has been awarded prior to the signal for the completion of play, the goal penalty shot must be taken before play is to be considered completed. In this situation, the ball shall, after it has been thrown, immediately be dead if it hits the water or rebounds off the goal frame back into play.

 

(It is believed that the I.C.F. intended this rule to indicate that the ball is dead as soon as it hits the water, goes over the goal line or rebounds off the goal frame and this is the interpretation that will be used in U.K. domestic competitions!!).

45.0

GOLDEN GOAL EXTRA TIME

45.1

Golden goal extra time shall, with the exclusion of Grand-finals, consist of up to two periods of 3 minutes each, with the team scoring the first goal in the goal they are attacking being deemed the winner. There shall be a 1 minute break before the golden goal extra time commences and between halves, with a change of ends.

45.2

Golden goal extra time for Grand-finals shall consist of up to two periods of 10 minutes each, with the team scoring the first goal in the goal they are attacking being deemed the winner. There shall be a 1 minute break before the golden goal extra time commences and between halves, with a change of ends.

 

(In U.K. domestic competition, at the discretion of the Competition Organisers, Golden-goal extra-time can consist of one period of unlimited playing time to the first goal).

46.0

TIE-BREAKER SHOOT-OUTS (New version of old Penalty Shoot-out)

46.1

The captain of the team can choose which players, and their order, will participate in the tie-breaker shoot-out. Normally 5 players will be chosen. However, at the end of playing time any player(s) who are not part of the game because of a red card send-off will not take part in the tie-breaker shoot-out and their team will forfeit those shot(s).

 

(A player sent off with a yellow card can take part in a penalty shoot out, the sending off time being deemed to be completed at the end of playing time).

46.2

The participating players from each team will take tie-breaker shots alternating between teams after each shot. The referee will toss a coin and offer the choice of which team is to shoot first to the captain of the team winning the toss. Both teams shoot at the same goal. Unless the Competition Committee has decided which goal should be used, the referee will decide.

46.3

The goalkeeper not involved in defending the goal will position themselves beside the side line nearest the second referee in between shots, unless they are taking a shot themselves.

46.4

If, after each team has had 5 tiebreaker shots, one team has scored a greater number of goals, then that team will be the winning team.

46.5

If, after each team has had 5 tiebreaker shots, the score is still equal, then the teams will take alternate tiebreaker shots, in the same order as the previous round, until, with an equal number of tiebreaker shots having been taken, one team has scored more goals.

47.0

TAKING A TIE-BREAKER SHOT

47.1

The player taking the tie-breaker shot will be stationary, with their body four and a half metres from the goal line.

47.2

One player from the defending team, (the goalkeeper), may position themselves directly under the goal, in order to defend the goal with the paddle. The goalkeeper's body must be facing into the playing area and attempting to maintain a position within one metre (along the goal line) of the centre of the goal line. The goalkeeper must not leave this position during the period of the tiebreaker shot.

47.3

All other players, (except the other team's goalkeeper - see 46.3), must wait in the other half of the playing area until the completion of the tiebreaker shot.

47.4

The shot will be taken when the Leading referee blows the whistle. The 5 second rule applies.

47.5

The player must take a direct shot at goal. (Only one shot is allowed).

 

(As the Tie-breaker Shot is started with a whistle, there is no requirement for the player to present the ball above their head).

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REFEREE'S SIGNALS

  

Signal No.1 START INFRINGEMENT

Arm forward and bent upwards, with palm open and facing sideways at head level.

 

 

Signal No.2 COMPLETION OF HALF/FULL TIME

Arms crossed in front of chest, palms out.

 

 

Signal No.3 GOAL

Arms extended, palms together. Point to centre of field.

 

 

Signal No.4 DISALLOWED GOAL

Repeat crossing of arms at thigh level. Palms open.

 

 

Signal No.5 SIDELINE/CORNER THROW

Point at sideline. Other arm showing direction of play.

 

 

Signal No.6 GOAL LINE THROW

Point open hand, arm extended along goal line. Other arm showing direction of play.

 

 

Signal No.7 TIME OUT

Form "T" with hands above the head.

 

Signal No.8 REFEREE'S BALL

Arms extended forward at shoulder level. Fists clenched thumbs up.

 

 

Signal No.9 OBSTRUCTION/HOLDING/ILLEGAL SCREEN

Hold one arm up in the air, fist clenched, for 2 seconds. Then point at the position where the free shot is to be taken. Other arm showing the direction of play.

 

 

Signal No.10 ILLEGAL TACKLE

Hold clenched fist against hip for 2 seconds. Then point at the position where the free shot has to be taken. Other arm showing direction of play.

 

Signal No.11 5 SECONDS POSSESSION

Hold hand up at side, at head level, palm forward. Spread all fingers for a period of 2 seconds. Then point to the position where the free shot has to be taken. Other arm showing direction of play.

 

 

Signal No.12 ILLEGAL USE OF THE PADDLE

The upper arm showing direction of play is repeatedly chopped by the side of the other hand for periods of 2 seconds and then points at the position where the free shot has to be taken from.

 

 

Signal No.13 PLAY ON/ADVANTAGE

One arm, elbow bent, hand pushing back and forth across the body at hip level at least 3 times. Other arm indicating the direction of play.

 

Signal No.14 FREE THROW

Arm extended, palm open, pointing direction of play parallel to side of field. Other arm showing signal of appropriate offence, (1, 5, 6, 11 or 13).

 

 

Signal No.15 FREE SHOT

Arm extended, index finger pointing at goal in direction of attack. Other arm showing appropriate offence signal, (9, 10, 11 or 12).

 

 

Signal No.16 PENALTY SHOT

Both arms extended, index fingers together and pointing at goal.

 

Signal No.17 SHOWING CARDS

Green Card : Warning

Yellow Card : 2 minutes send off

Red Card : Send off for remainder of the game,

Hold card above head. Other arm pointing to the player. If necessary, indicate number of player with fingers. Use clenched fist to indicate "10" where a number "10" or larger is required.

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REFEREE GUIDELINES

GENERAL

1.

Referees should officiate in an unbiased, impartial manner.

2.

Referees, when not officiating, should respect without question all decisions given by Referees controlling a game. They should set an example of good sportsmanship for other players to follow.

3.

Referees should not publicly criticise the performance and decisions of a Referee officiating a game.

 

REFEREE RESTRAINTS

4.

Keep any verbal instructions to a minimum. If a player requests an explanation of a foul, simply maintain the signaL Do not allow yourself to enter into arguments with players, either during or after the game.

5.

If players dispute a decision, in general stick with the decision unless the opposite Referee also disagrees. (See section on Send-Off's in reference to repeated disputing of decisions).

6.

If a goal or goal-penalty decision is in doubt the Referees should consult. When consulting in a doubtful situation they should be cautious about being influenced by players' reactions as these may be feigns to sway the Referees.

 

DUTIES OF REFEREES

7.

During the game the Referee has full control of the Competition Area, from the entry of teams into the Area until their departure after the completion of play. They will enforce Game Regulations and ensure Competition and Players' Personal Equipment are maintained and the competition rules, as they apply to the game, are upheld.

8.

The Referees controlling a game are empowered to order spectators, coaches and other non-players to leave the competition area.

9.

The Referees controlling a game are empowered to bring charges before the BCU Canoe Polo Committee or the Competition Committee against non-players.

10.

The First Referee for a game must ensure that the game sheet is correctly completed and any Send Off Forms are filled in.

 

REFEREE CO-ORDINATION

11.

The Referee calling an infringement should blow the whistle loudly immediately the infringement occurs (after deciding whether to play advantage or not - see below). The hand signal should be indicated quickly and clearly after the whistle and should be held until play has restarted.

12.

Each Referee should check that the other official(s) agrees with their decision. If the two Referees give different decisions each should be prepared to change their call if they are not totally certain of their decision. One should normally defer to the other Referee if they are indicating a more serious offence.

13.

If one Referee has called an infringement that has not been seen by the other, then the other should indicate the same signal.

14.

Where either Referee changes the direction of their signals after giving a positive signal to which the players have responded, a triple blast on the whistle should be used to indicate a time-out. (Signal 7 and the new signal to then be made). Both Referees must ensure the teams have time to correct their positioning before the restart occurs. The whistle is then blown to restart the game again.

15.

if at any time the two Referees continue to disagree they should stop the game to consult and if still in disagreement, the First Referee will make the decision.

16.

The Referees should, at the completion of the game, discuss any disputed or contentious decisions.

 

CONTROLLING THE FIELD OF PLAY USING THE LEADING & TRAILING METHOD

a)

The First Referee will take that side of the Playing area from which they can ensure the score is correctly recorded. This will usually be the same side as the Time/Score Keepers Table.

b)

Each Referee is normally mainly responsible for that half of the field to their right, (when facing the playing area) and will move along the side of the pitch so as to be able to closely observe play in that area.

c)

In general, the Referee should move no further to his/her left than 2/3rds of the way from their right hand goal line. The aim should be to achieve a "leading" and "trailing" system. The "Leading" Referee should keep up with the play and closely watch the main action in front of the goal. The "Trailing" Referee should be able to view all players on the Playing Area.

d)

A Referee may call an infringement anywhere on the field, but normally will defer to the nearer Referee unless an obvious infringement has been over-looked.

e)

Each Referee will make the decisions relating to the side-line nearest to them.

f)

The Referee should quickly move directly to the goal-line to their right when play is in that vicinity, to be in a position to give decisions on corners and goal-line throws.

g)

The Referees will normally control the corner and side-line restarts and 1 metre re-start compliance on their side of the Playing Area, and goal-line restarts to their right.

h)

When "T" shaped pools are used (see Diagram) it is necessary to have three referees. In this instance the First Referee should take the side that runs the length of the playing area. The two Second Referees take the short sides, each covering the appropriate goal line. The First Referee switches from being the leading to the trailing referee in the middle area of the pitch. Each referee should be prepared to call fouls at any point on the playing area.

 

CONTROLLING GOAL PENALTY SHOTS OR A TIE-BREAKER SHOOT-OUT

1.

The Leading Referee should move to the 6 metre (for Goal Penalty Shot) or 4.5 metre (for Tiebreaker Shot) mark and be responsible for controlling the taking of the shot.

2.

The Trailing Referee should take up a position to control the other players.

3.

When all the other players are correctly positioned, the Trailing Referee will raise their Hand.

4.

If the Leading Referee has the ball, it should be thrown to the shooter when all the other players are in the correct position as directed by the Trailing Referee.

5.

The Leading Referee can then blow the whistle (so long as the shooter is correctly positioned) to indicate that the shot can be taken.

6.

In the case of a Tiebreaker Shoot-Out, the Leading Referee also controls the position of the goal keeper and signals the result of the shot. Signals 3 or 4 apply.

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