1.0
|
PLAYING
AREA
|
|
The
Playing Area shall he rectangular, and have a length of 35 metres and
a width of 23 metres.
The immediate surround of the playing area shall be an unobstructed area
of water with, where possible, a minimum width of one metre outside the
boundaries.
|
|
For
National League fixtures a 30 metre swimming pool will normally be the
minimum permissible. What-ever the pool size, the length to width ration
of the playing area should be as close to 3 to 2 as possible.
|
1.2
|
The
water throughout the Playing Area must be still water at least 90 centimetres
deep.
|
1.3
|
There
must be a clear height of at least 3 metres without obstacles, and a minimum
ceiling height of 5 metres, above the Playing Area.
|
|
(For
International Championships there should be a clear height of at least
7 metres above the Playing Area and a minimum water depth of at least
120 centimetres).
|
1.4
|
There
shall be a walkway on each side of the Playing Area kept clear for the
Referees.
|
2.0
|
PLAYING
AREA BOUNDARIES AND MARKERS
|
2.1
|
The
longer boundaries are to be referred to as the side lines, the shorter
boundaries as the goal lines.
|
2.2
|
The
Side Lines and Goal Lines are to be indicated by a floating
lane rope. The pool side may be used as the Side Line if required.
|
2.3
|
Markers
indicating the goal lines, half way line and points six metres and
four and-a-half metres from
each goal line are to be placed along the side lines, and be clearly visible
to both referees and players. (The
4.5 metre mark is for Tiebreaker Shoot-outs).
|
3.0
|
GOALS
|
3.1
|
Goals
will be located over the centre of each goal line, with their lower inside
edge two metres above the surface of the water. The goals are to be held
in such a way that they are prevented from swinging. The goal supports
and nets should not interfere with any player defending, or manoeuvring
around, the goal area, or with the flight of the ball in the area of play.
|
3.2
|
The
Goals will consist of open frames one metre high by one and a half metres
wide (measured internally) hung vertically. The maximum width of the material
used to construct the goal frame will be five centimetres. The goals are
to have nets, which allow the ball to pass freely through the goal frame
but indicate clearly that a goal has been scored. The
frame must be red and white striped, each stripe to be 20 centimetres
in length.
|
4.0
|
THE
BALL
|
4.1
|
The
ball shall be round and shall have an air chamber with a self-closing
valve. It shall be waterproof, without external strapping or any covering
of grease or similar substance.
|
4.2
|
The
weight of the ball shall be not less than 400 grams and not more than
450 grams.
|
4.3
|
For
games played by men, the circumference of the ball shall be not less than
68 centimetres and not more than 71 centimetres and its pressure shall
be 90-97kPa (kilo Pascals) (13-14 pounds per square inch atmospheric).
|
4.4
|
For
games played by women and juniors, the circumference of the ball shall
be not less than 65 centimetres and not more than 67 centimetres and its
pressure shall be 83-90 kPa (kilo Pascals) (12-13 pounds per square inch
atmospheric).
|
|
In
U.K. domestic competitions a Size 5 Water Polo Ball will be used for Open
Classes and Size 4 Water Polo Ball for Women's and Youth Classes.
|
5.0
|
GAME
OFFICIALS
|
5.1
|
The
game officials shall consist of two referees, two goal line judges, one
scrutineer, two
timekeepers
and one scorekeeper.
|
5.1.1
|
Depending
on the degree of importance, games can be controlled by teams of between
three and eight officials. Where there are only three game officials,
two shall be the referees, who will take on the additional duties of the
goal line judges and the scrutineer, with a single timekeeper taking over
the duties of the timekeepers and scorekeeper.
|
6.0
|
REFEREES
|
6.1
|
The
referees shall be in absolute control of the game. Their authority over
the players shall be effective during the whole time that they and the
players are within the competition area.
|
6.2
|
All
decisions of the referees on questions of fact shall be final and their
interpretation of the rules shall be obeyed throughout the game. No protest
or appeal can be made in relation to an interpretative decision of a referee.
The referees shall not make any presumption as to the facts of any situation
during the game but shall interpret what they observe to the best of their
ability.
|
6.3
|
The
referee shall whistle to start and restart the game and to indicate goals,
goal line throws, side line throws, corner throws, infringements
of the rules and time-outs. Referees
can alter their decisions provided they do so before the ball is put back
into play.
In
such instances the referee must ensure that before the game is restarted
neither team is, in their view, disadvantaged.
|
|
(Limiting
the time in which referees may change their mind reduces inconvenience/
controversy resulting from out of position players).
|
6.4
|
The
referees shall have the power to order any player or team official from
the playing area in accordance with the appropriate rule and to abandon
the game should a player refuse to leave the playing area when so ordered.
|
6.5
|
The
referee shall have the power to order the removal from the competition
area any player, team official or other person whose behaviour prevents
the referees from carrying out their duties in a proper and impartial
manner.
|
6.6
|
The
referees shall have the power to abandon the game at any time if, in their
opinion, the behaviour of the players, team officials or other circumstances
prevent it from being brought to a proper conclusion. If the game has
to be abandoned the referees shall report their actions to the Chief Official.
|
7.0
|
GOAL
LINE JUDGES
|
7.1
|
The
goal line judges shall be situated on the opposite side of the pitch to
the table officials, one on each goal line.
|
7.2
|
The
duties of the goal line judges shall be to signal by:
|
7.2.1
|
Raising
a green
flag or hand when the players are
correctly positioned on their respective goal lines at the start of a
period of play.
|
7.2.2
|
Raising
a red
flag or hand to indicate that the
ball is out of play as a result of its crossing the goal line, (i.e. signalling
a goal line throw, corner throw or goal).
|
7.2.3
|
Waving
a red
flag or hand for an improper start
or restart.
|
7.2.4
|
Waving
a red
flag or hand for an improper re-entry
of an excluded player or the improper entry of a substitute.
|
|
(For
a Sent-off player, the Time Keeper informs the Goal Linesman at the end
of the period of exclusion and then the Goal Linesman informs the player.
The player is then allowed to re-enter the playing area immediately subject
to the conditions for Entry to the Playing area, Re-Entry and Substitution
- Rule 28 - being met).
|
7.3
|
Each
goal line judge will be provided with a supply of balls. When the original
ball has gone outside the field of play they will immediately throw a
new ball to the goalkeeper, (for a goal throw), to the nearest player
of the attacking team, (for a corner throw), or as otherwise directed
by the referee.
|
|
(The
Goal Linesmen must ensure that substitutes do not interfere with play.
If, in their opinion, a substitute does, or remains in the "no waiting
area" directly behind the goal, they should attract the attention of the
referee, who will then deal with the matter).
|
|
(The
Goal Linesman must ensure that the kayak of the player being substituted
has completely cleared the Playing Area before any part of the substitute's
boat enters the field of play).
|
8.0
|
SCRUTINEER
|
8.1
|
The
scrutineer will be responsible for checking the equipment of all players
before and during their game. They may also check equipment at any other
time during a competition.
|
|
The
BCU Canoe Polo Committee, National Leagues Organiser, National League
Secretary (with the approval of the National Leagues Organiser) or Competition
Organising Committee may appoint a Scrutineer for any tournament.
|
9.0
|
TIMEKEEPERS
|
9.1
|
The
timekeepers will be situated at the official's table.
|
9.2
|
The
duties of the timekeepers shall be to:
|
9.2.1
|
Record
the exact periods of playing time, time-outs and the intervals between
the periods of play.
|
9.2.2
|
Control
the periods of time-outs and signal the period by raising a red
flag / hand. (The referee will signal
the end of the time-out).
|
9.2.3
|
Record
the send-off times of players ordered from the playing area, together
with the re-entry times of such players or their substitutes.
|
|
(If
a Time-out is called, or an interval (half time or extra half time) occurs
while a player is serving a sending off period, then the timing of the
sending-off must also be stopped for the duration of the Time-out or interval.
The send-off period will continue when the game is restarted).
|
9.2.4
|
Control
the periods of exclusion of players and to signal the end of the period
of exclusion by a visual electronic device or by raising and waving a
green
flag / hand.
|
|
(The
Timekeeper adjudicates the length of the send-off and signals to the Goal
Linesman when the send-off period has expired).
|
9.3
|
A
timekeeper shall signal by any means, provided it is distinctive, acoustically
efficient and readily understood, the end of each period of play, independently
of the referees. Their signal will take immediate effect, except in the
case of the simultaneous award by a referee of a goal penalty shot, in
which event the goal penalty shot shall be taken in accordance with the
rules.
|
9.3.1
|
The
first timekeeper will perform the duties outlined in Rules 9.2.1 and 9.2.2
and the second timekeeper those in Rules 9.2.3 and 9.2.4.
|
10.0
|
SCOREKEEPER
|
10.1
|
The
scorekeeper will be situated at the official's table.
|
10.2
|
The
duties of the scorekeeper shall be to:
|
10.2.1
|
Record
the awarded goals and maintain the scoreboard during the game.
|
10.2.2
|
Maintain
the record of the game, including the players, the score, time-outs and
green, yellow and red cards warded against each player.
|
|
(The
Scorekeeper should draw the attention of the referee, by suitable means,
such as waving the hand, when any player has accumulated either 3 Green
Cards (= Yellow Card) or 2 Yellow Cards (= Red Card), including the one
currently being issued).
Back
to top
|
11.0
|
NUMBER
OF PLAYERS
|
11.1
|
Each
team may consist of a maximum of 8 players for any one game. No more than
5 players are permitted on the playing area at any one time. Any other
players at that moment are to be considered to be substitutes. A team
must begin each game with 5 players, ready to start on their own goal
line. If a team is reduced to 2 players at any time the referee shall
end the game and refer the matter to the Competition Committee, who shall
decide the appropriate action to be taken.
|
|
(A
maximum of 10 players can represent a team at any one tournament, with
no more than 8 being allowed on the water for any one game and not more
than 5 in the actual playing area at any time. ICF Rules V5 - Chapter
2, Article 21.1.3).
|
12.0
|
ANTI-DOPING
|
12.1
|
Doping
as defined in the I.O.C. Anti-Doping Code is strictly forbidden. Doping
control shall be conducted in accordance with I.C.F. Doping Control regulations,
under the supervision of the I.C.F. Medical Committee.
|
|
(See
also the Doping Rules in the Canoe Polo Yearbook).
|
13.0
|
IDENTIFICATION
|
13.1
|
All
players must have kayaks with decks
of the same colour, spray
decks of the same colour, outermost body covering
of the same colour, helmets of the same colour and shirts
of the same colour.
|
|
Players
in Division One of each National League Class must fully comply with this
rule.
|
13.2
|
Where
a sold colour is used for the hull of the kayak, the hulls of all players
in the team must match.
In the case of clear hull kayaks the presence of carbon fibre or other
integral materials within the construction will not be deemed as effecting
the overall colour of the hull.
|
|
Players
in Division One of each National League Class must fully comply with this
rule.
|
13.3
|
If
the Referee or Scrutineer determines there is inadequate distinction between
the teams, the first named team on the game sheet will be required to
change their body identification colours.
|
13.4
|
The
players of a team shall each be numbered from 1 to 99. This number shall
be displayed on the body covering and on the helmet.
|
13.5
|
The
numbers will be clearly legible to the referees from anywhere on the field
of play and must clearly distinguish each player in the team. A number
of at least 20cms high must be on the back of the body. A number of at
least 10cms high must be on the front of the body. Numbers at least 7.5cms
high must be on each side of the helmet. The captain of each team shall
be identified by an armband.
|
14.0
|
KAYAKS
|
14.1
|
One
kayak, approved by the scrutineer, per player.
|
|
(Boats
must be between 50 and 60 centimetres in width, between 2 and 3 metres
in length (excluding bumpers), with a minimum dry weight of 7 kilograms
and be approved by the BCU Canoe Polo Committee. Both front and rear padding
must now extend 100mm down each side of the kayak).
|
15.0
|
PADDLES
|
9.1
|
One
double-bladed paddle, approved by the scrutineer, per player.
|
|
(Paddles
must be no more than 220 centimetres long, with a blade area no greater
than 50 centimetres x 25 centimetres and a minimum edge thickness of 5mm.
The minimum radii in plan must be 30mm. There must be no bolt on or riveted
metal edges).
|
16.0
|
PERSONAL
EQUIPMENT
|
16.1
|
All
players must wear a helmet
with facemask,
approved by the scrutineer.
|
|
(Helmets
must provide covering from the jaw line to the rear point of the skull,
such that no contact is possible between the skull and a blade on a horizontally
held paddle. From September 2002 the helmet must be CEN approved).
|
|
(The
facemask must be of a strong material such as steel or any equally strong
material. At any point it must not be possible for a 70mm x 70mm object
to enter. The facemask must be securely fixed to the helmet, without sharp
or dangerous fixings. The mask must protect against any blow that may
reasonably be anticipated in the course of a game. It must cover the entire
face of the player, beginning at the lower level of the chin and covering
the surface between the two temples).
|
16.2
|
Body
protection, approved by the scrutineer, must be worn.
|
|
(There
should be a minimum of external fasteners and should not risk injury to
either the wearer or other players through accidental contact. Loose loops
or buckles of any description, whistles, knives or any other WW aids must
on no account be attached to the body protection).
|
16.3
|
A
shirt with sleeves,
which at least covers the mid-upper arm, must be worn. Players shall not
have grease, oil or any similar substance on their arms, shoulders, neck
or equipment.
|
|
Players
in Division One of each National League Class must comply with this rule.
|
16.4
|
Besides
the equipment and clothing listed above, personal clothing and effects,
and a spray deck are permitted. Extra protective equipment on the hands,
forearm and elbows is permitted, provided it is firm fitting, securely
attached and with no sharp edges that might endanger other players. No
other equipment is permitted. A player must not wear any items, (such
as jewellery), that can endanger the wearer or any other player. Players
must not apply any greasy substances to their equipment.
|
|
(The
wearing of any jewellery - including rings, bracelets, friendship bands,
necklaces and earrings is strictly forbidden. Non-removable rings without
protruding gems must be taped up).
|
17.0
|
TRADE
MARKS AND ADVERTISING SYMBOLS
|
17.1
|
Boats,
accessories and sportswear may carry trademarks, advertising symbols and
words.
|
17.2
|
All
advertising material should be placed in such a way that it does not interfere
with competitors' identification and does not affect the outcome of the
game.
|
17.3
|
Trademarks,
advertising symbols and words must be identical and in the same position
on the kayaks and clothing of all players in a team.
|
17.4
|
Paddles
may carry trademarks, advertising symbols and words.
|
17.5
|
The
advertising of tobacco smoking and strong spirit drinks is not allowed.
|
17.6
|
The
Organising Committee of an international tournament has the right to advertise
during the competition on the kayaks of the players. Such advertising
must be in a rectangular area between 40cms and 70cms from the front of
the kayak and must fit in to a rectangular area of 30cms by 15cms.
|
17.7
|
Any
boat, accessory or article of sportswear that does not comply with the
above conditions will be ineligible for use during a competition. Teams
are responsible for ensuring their own equipment meets these rules and
regulations.
|
18.0
|
EXCHANGING
EQUIPMENT
|
18.1
|
Each
player is permitted to leave the playing area and exchange any piece of
equipment, at any time during the game, provided the equipment has been
approved by the scrutineer. The player concerned must collect equipment
being exchanged from their substitute area.
|
|
(The
Referee must dismiss from the Playing Area, at the first break in play
after becoming aware of the infringement, any player in breach of the
Game Regulations. The player will then be free to exchange equipment and
re-enter the Playing Area, or be substituted, subject to the normal rules
of entry to the Playing Area. The dismissal is likely to be for equipment
failure, such as defective padding or dangerously damage to boat, paddles
or other personal equipment).
|
|
SCRUTINEERING
|
19.1
|
Players'
equipment is subject to scrutineering before, during and after a game.
A referee must dismiss from the playing area, once aware of the infringement,
any player whose equipment is in breach of the rules, either at the first
break of play, or directly if the equipment has become dangerous to other
players.
|
20.0
|
PLAYING
TIME
|
20.1
|
Playing
time shall be two periods each of 10 minutes, unless extra periods
need to be played or a tiebreaker shoot-out has to take place. The
minimum playing time will be 7 minutes each way.
|
|
The
minimum playing time will be 6 minutes each way.
|
20.2
|
The
half time interval shall normally be 3 minutes. The minimum half time
interval will be 1 minute.
|
20.3
|
The
teams shall change ends after each period of play.
|
20.4
|
The
referee may call time-out during the playing time. The timekeeper will
stop the clock when the referee signals for time-out and restart the clock
when the referee whistles for play to re-start.
|
21.0
|
TIME-OUT
-
Signal 7 Applies
|
21.1
|
The
referee shall use a triple whistle to stop the game for a time-out.
|
21.2
|
A
time-out must be given if a capsized player or their equipment is interfering
with play.
|
21.3
|
A
time-out should be used immediately when game regulations are dangerously
breached or if field equipment needs correction or adjustment, (for example,
other players being endangered by a broken paddle).
|
21.4
|
Time-out
should be used if any injury has occurred, or a player is illegally on
the field, (provided in the latter instance that this does not disadvantage
the other team).
|
21.5
|
Time-out
should be used
after a goal is scored, or a goal-penalty-shot
or free shot
or referee's ball is awarded or for any other incidents
at the discretion of the referee.
|
21.6
|
If
the referee has stopped the game, not during a break in play and where
neither team was at fault, (e.g. referee error, faulty goals, injury),
the play will be restarted with a free throw to the team that last had
possession. Where a time-out was given for a capsized player, the opposition
is given a free throw to restart.
If
a referee cannot determine who had possession at the time of the whistle,
the referee will restart the game with a referee's ball. (Signal 8 applies).
|
22.0
|
CHOICE
OF END
|
22.1
|
The
first named team on the game sheet will start on the goal line at the
left hand side of the Official Table, unless one of the captains or the
Chief Official requests a toss of a coin to determine the choice of ends.
|
23.0
|
COMMENCEMENT
OF PLAY
|
|
(The
First Referee should initially check that the other Referee, Timekeeper
and Scorekeeper and the Goal-Line Controllers are ready).
|
23.1
|
At
the beginning of each period of play 5 players will line up ready
to start, stationary and with some part of their kayaks on their own goal
line.
|
23.2
|
The
referee will blow the whistle to start play and then release or throw
the ball into the centre of the playing area.
|
|
(Once
both of the Goal-Line Controllers indicate that the Teams are ready to
start, the First Referee blows the whistle to start play. The Referee
should avoid indicating to the players that the whistle is about to be
blown).
|
|
(The
Referees should immediately check that the Goal-Line Controllers are not
indicating a start infringement - i.e. indicating that a player/players
moved off the goal line before the whistle was blown).
|
23.3
|
If
the ball is released or thrown in such a way as to give one team a definite
advantage, the referee shall call for the ball and restart play.
|
23.4
|
Physical
assistance from other players is not allowed on the player attempting
for the ball. Infringement incurs a free throw. Signals 1 and 14 apply.
|
23.5
|
Only
one player from each team may make an attempt to gain possession of the
ball.
Any other player that accompanies the player attempting for the ball must
not be within a radius of 3 metres from the body of the player attempting
for the ball. Infringement
incurs a free throw. Signals 1 and 14 apply.
|
|
(This
change of rule is intended to clarify the fact that only one player from
each team may make an attempt to gain possession of the ball at the start
of each half).
|
24.0
|
BALL
OUT OF PLAY - Free
Throw
|
|
(The
Referee may penalise a player who deliberately bounces the ball on an
opponent's boat to gain a side-line, corner or goal-line throw. This action
may be considered as dangerous and can be penalised with a Green Card.
Signals 7 and 17 apply).
|
24.1
|
When
any part of the ball touches the physical sideline or the vertical plane
of the physical sideline, or touches any overhead obstacle, the team that
was not the last to touch it with their paddles, kayaks or person is awarded
a sideline-throw. Signals 5 and 14 apply.
|
|
Where
there is a low over-head obstacle, such as the overhead wires at Coventry
pool, which can interfere with the normal flight of the ball, contact
will result in a side-line throw being awarded to the Team that was in
the process of passing, paddle flicking or shooting the ball at the time
the obstruction was hit.
If
a shot or pass deflects off an opponent's equipment, (e.g. paddle), onto
the obstacle, a sideline throw will be awarded against the Team that touched
the ball last, (i.e. the obstacle will be treated in the same way as the
ceiling. Signals 5 and 14 apply.
|
24.1.1
|
If
the physical sideline is moved out of position as a consequence of normal
play, the boundary is taken to move with it.
|
|
(This
clarifies, for referees and players, the situation when a floating rope
is used to mark the boundary).
|
24.1.2
|
Side-line
Throw. The player taking a sideline throw must position their body at
the point of exit of the ball, or the point of the sideline nearest to
the point of contact with an overhead obstacle.
|
24.2
|
Goal-line.
Either a goal-line or corner throw will be awarded when any part of the
ball touches the vertical plane of the front of the goal frame between
the corner markers, except where a ball rebounds off the goal frame, (not
the goal supports), into the playing area or where a goal is scored.
|
|
(For
venues where it is not physically possible to have a floating goal-line
directly in line with the face of the goal, the ball will be considered
out of play under the following circumstances:
When
the Goal is in front of the floating goal-line, then the goal-line may
be deemed to be the boundary, except if the ball is thrown into the back
of the goal;
When
the Goal is behind the floating goal-line, then the boundary may be played
to the front face of the goal frame.
However,
as a general rule an insecurely fixed/wrongly positioned goal-line should
be used more as an indication of the substitutes' area, with the goal-line
being taken to be in line with the face of the goal frame).
|
24.2.1
|
When
the ball goes out over the team's own goal line and has last been touched
by the other team then a goal line throw will be awarded. Signals 6 and
14 apply. The team may take the throw from anywhere along the goal line.
|
24.2.2
|
When
the ball goes out over the team's own goal line and was last touched by
their own team then a corner throw will be awarded. Signals
5 and 14 apply.
The player taking the throw must position their body in the corner of
the playing area.
|
|
(If
the side of the pool is being used as the side-line, then the player taking
the Corner-throw should position themselves directly parallel to, and
against, the pool side.
The
Referee not controlling the Corner-throw should be looking for illegal
tackles and obstruction under the goal or in the general area of play).
|
25.0
|
SCORING
A GOAL
|
25.1
|
A
team scores a goal when the whole of the ball passes through the plane
of the front of the goal frame of the opponent's goal. If a goal is not
rigidly fixed and moves, the ball must go through the goal frame. Signal
3 and time-out
applies. The referee will indicate the number of the player scoring the
goal to the scorekeeper. Signal 3 applies.
|
|
In
National League tournaments and, at the discretion of the Organising Committee,
Open tournaments, there will be no Time-out following the scoring of a
goal.
|
25.2
|
If
the ball is prevented from entering the goal by either a defender's or
substitute's paddle that enters the goal from behind, then a goal is awarded.
(See 29.2 below).
|
26.0
|
RE-START
AFTER A GOAL - Free
Throw
|
|
(Both
Referees should position themselves on the Centre Line).
|
26.1
|
After
a goal has been scored the team who have conceded the goal will take the
restart throw from the centre of the playing area. The referee will blow
the whistle to restart play. There is no requirement for the player to
hold the ball above the head.
|
26.2
|
All
players of both teams must start with their bodies
in their own half.
|
|
(Any
player with their body not in the correct position should be directed
to move. If any player then moves back into the wrong position before
the whistle they should be penalised with a Start Infringement against
their Team, even if it is the Team in possession. Any further false starts
should be penalised with a Green Card).
|
27.0
|
CAPSIZED
PLAYER
|
27.1
|
If
a player capsizes and leaves their kayak, the player may not take any
further part in play and must leave the playing area immediately, with
all their equipment. If a player who has capsized wishes to rejoin the
game the player must do so according to the rules of enter to the field
of play. No person may enter the playing area to assist a player with
their equipment and no one may obstruct the referee while assisting a
player. A team may be penalised during a game for any illegal outside
assistance, or for any interference with the opposition that constitutes
outside assistance. The referee to determine the severity of the sanction.
|
28.0
|
ENTRY
TO THE PLAYING AREA, RE-ENTRY AND SUBSTITUTION
|
28.1
|
No
more than the legally permitted number of players from a team may be on
the playing area at any one time.
|
28.2
|
Substitutes
must wait in the substitute area. The
substitute area is the area behind the goal lines excluding 4 metres either
side of the centre of the goal frame.
|
|
(In
general, substitutes are expected to sit in the side areas of the substitution
area. Substitutes should consider the area described above as a "No Waiting
Area", so as to avoid the possibility of interfering with players who
wish to pass around the back of the goal as a normal part of the action
of the game. Substitutes who persist in sitting in this area will be issued
with a Green Card. Signals 7 and 17 apply).
|
28.3
|
Exit
and entry of players for substitution must be at the team's own goal line.
The whole of the player's kayak must leave the playing area before the
substitute may enter the playing area. Substitution is not allowed if
any equipment, for example a paddle or helmet, remains on the playing
area. Substitution is allowed at any time.
|
28.4
|
A
player leaving the playing area solely as part of the action of the game
is not subject to the conditions of re-entry.
|
28.5
|
A
capsized player who has not left the playing area at their goal line may
be substituted not earlier than the next break in play. All the capsized
player's equipment, (for example, kayak and paddle), must be removed from
the playing area before a substitution is allowed.
|
29.0
|
ILLEGAL
SUBSTITUTION AND ENTRY TO THE PLAYING AREA
|
29.1
|
Where
more than the legally allowed number of players from a team are in the
playing area at any one time the player(s) coming illegally into the playing
area should be given a yellow card(s), and the team required to play with
one less player on the playing area than they had prior to the offence
occurring for the duration of the yellow card. If it is not clear which
player(s) should exit the playing area then the team's captain must nominate
a player(s). Infringement incurs a sanction. Signal 7 and 14 apply.
|
29.2
|
In
the event of a substitute placing their paddle in the playing area to
prevent a goal from being scored, a goal penalty shot shall be awarded.
The offending player should be penalised with a red card and the team
must play with one less player on the playing area than they had prior
to the offence occurring for the remaining time of the game.
Infringement
incurs a sanction. Signals 15, 16 and 7 apply.
|
|
(The
Captain will chose which players will remain on the playing area. The
Substitute will be Red Carded, along with one of the players of that Team
who was on the Playing Area at the time of the offence. Signals 7 (Time-out),
17 (Red Card) and 16 (Goal Penalty Shot) will apply).
Back to top
|
30.0
|
ILLEGAL
USE OF THE PADDLE
- Free Shot
|
|
Signals 12 and 15 apply. The following are defined as
illegal use of the paddle.
|
30.1
|
Contacting an opponent's person.
|
30.2
|
Playing, or attempting to play, the ball with a paddle
when the ball is within arms reach of an opponent and that opponent is
attempting to play the ball with their hand.
|
30.3
|
Attempting
to play the ball with a paddle across the bow of an opponent's kayak,
within arms reach of the opponent in a normal paddling position.
|
|
(This Rule specifically recognises that such an action
is not dangerous when the opponent is not within arms reach of the ball
- in such circumstances no foul is committed).
|
30.4
|
Placing
a paddle within arms reach of an opponent who has the ball in their hand.
A goalkeeper is excluded from this rule and is allowed to directly defend
against a shot at goal as long as the paddle is not moved towards the
opponent at the time of the shot and is not used in a deliberately dangerous
manner.
|
30.5
|
When a player, with their paddle, attempts to restrict
an opponent using their paddle.
|
30.6
|
Throwing a paddle.
|
30.7
|
Any other use of a paddle that endangers a player.
|
|
(Any attempt to fend off a hand tackle with the paddle
constitutes an offence. Although "Striking the ball with the paddle" is
no longer a specific offence, any such use of the paddle that is considered
dangerous should still be penalised).
|
31.0
|
ILLEGAL
POSSESSION
- Free Shot (except for failing to present the ball)
|
31.1
|
Signals
11 and 15 apply. A player is in possession of the ball when they have
the ball in their hand, manoeuvre
it with the paddle
or are in a position to reach the ball with their hand, the ball being
on the water and not in the air.
|
|
(Players are encouraged to move the ball out of paddle's
reach in order to be sure of avoiding being penalised for Illegal Possession).
|
31.2
|
A
player must dispose of the ball within 5 seconds of gaining possession,
either by passing it to another player or by performing one
throw
causing the ball to travel out of arm's reach by at least one metre measured
horizontally.
|
31.3
|
If a player shares possession with another player or
the ball moves out of arm's reach whilst being tackled, the 5 seconds
shall begin again once the player has regained possession.
|
31.4
|
A
player who capsizes to the point of the whole of their body and head going
under water is considered to have lost possession if they do not have
the ball in their hand(s).
|
31.6
|
A
Team is in possession when:
|
31.6.1
|
A
player of that Team is in possession of the ball; or
|
31.6.2
|
The
ball is being passed between players of the same Team.
|
31.7
|
Team
possession continues until:
|
31.7.1
|
An
opponent obtains possession; or
|
31.7.2
|
The
ball becomes dead; or
|
31.7.3
|
The
ball is no longer in contact with the hand(s) of the player as the result
of their taking a shot at goal or a free shot.
|
|
(It is believed that Rules 31.6 and 31.7
have been included in error in the I.C.F. rules. They are totally irrelevant
to the Rules of Play as currently constituted and probably betray an attempt
to include a 'shot clock' rule!).
|
32.0
|
ILLEGAL
HAND TACKLE
- Free Shot
|
|
Signals
10 and 15 apply. A hand-tackle is a player, with one open hand, pushing
an opponent's back,
upper arm or side. The following hand-tackles are illegal.
|
|
(The
act of pushing an opponent on the back is not to be considered to be dangerous).
|
32.1
|
Any
hand tackle where the tackled player does not have possession of the ball.
|
32.2
|
Any
body contact other than an open hand to the back, upper arm or side.
|
32.3
|
Any
hand-tackle which endangers the tackled player.
|
32.4
|
A
player may not fend off a tackle with the hand or forearm, or with the
movement of the elbow towards the hand-tackler.
|
|
(Note:
there is NO requirement for a Hand Tackled player to be in "Sole Possession"
of the ball).
|
33.0
|
ILLEGAL
KAYAK TACKLE
- Free Shot
|
|
Signals
10 and 15 apply. A kayak-tackle is a player manoeuvring their kayak against
an opponent's kayak in an attempt to gain possession of the ball. The
following kayak-tackles are illegal.
|
33.1
|
Any
kayak-tackle that results in the tackler's kayak contacting the body of
a player and/or endangering a player. The
player's arm shall not be considered to be a part of the body when any
part of it is elevated away from the body.
|
33.2
|
Any
kayak-tackle where the kayak comes in contact with the opponent's spray
deck following a legal tackle will not be penalised unless the player
continues to tackle into the spray deck.
|
33.3
|
When
the ball is no longer in control of either player, they may move off each
other's kayak by using their hands to perform a controlled action on the
opponent's kayak.
|
33.4
|
A
player in possession of the ball who fails to control the bow of their
kayak and also fails to avoid contact with the body of an opponent.
|
33.5
|
Any
hard tackle to the side of the kayak if it is at angles between 80 and
100 degrees and by momentary contact.
|
33.6
|
Tackling
an opponent who is not within 3 metres of the ball.
|
33.7
|
Tackling
an opponent when the tackler is not competing for the ball.
|
34.0
|
ILLEGAL
JOSTLE (New Section) -
Free Shot
|
|
Signals
10 and 15 apply. A jostle is a player manoeuvring their kayak against
an opponent's kayak between the 6 metre lines and the goal line, to gain
a position where neither player is attempting for the ball. The following
jostling is illegal.
|
34.1
|
When
a player is stationary or
attempting to maintain a position
and their body is moved by more than half a metre through sustained contact
from an opponent's kayak.
|
34.2
|
When
the contact to the opponent's kayak would be defined as a kayak-tackle.
|
34.3
|
A
player with the whole kayak behind the goal line may not be jostled, as
they are not in the 6 metre area.
Back
to top
|
35.0
|
ILLEGAL
SCREEN (Was Obstruction) -
Free Shot
|
|
Signals
9 and 15 apply. A screen is a player's stationary kayak impeding the progress
of an opponent's kayak. A player's kayak is stationary if the kayak is
not moving and the player is not attempting any active paddle strokes.
The following is an illegal screen or obstruction.
|
35.1
|
Actively
impeding, outside the 6 metre area, the progress of a player towards the
goal where neither player is competing for the ball.
|
35.2
|
Actively
impeding the progress of a player towards the ball, where the player is
not within 3 metres of the ball.
|
35.3
|
Actively
impeding the progress of a player where the player is (a) not in possession
of the ball, (b) not within 3 metres of the ball and is not the nearest
player to the ball, the ball being on the water, not in the air, (c) not
competing for the ball.
|
36.0
|
ILLEGAL
HOLDING
- Free Shot
|
|
Signals
9 and 15 apply.
|
36.1
|
A
player restricting the movement of an opposing player or gaining support
or propulsion by placing their hand, arm, body or paddle on the kayak,
or holding the opposing player or equipment.
|
36.2
|
A
player using for propulsion or support, or moving out of place, any playing
area equipment, e.g. boundary markers, goal supports, or any surrounding
object.
|
37.0
|
UNSPORTING
BEHAVIOUR - Green
Card (minimum)
|
|
Signal
17, with a minimum of a green card, applies. The following is defined
as unsporting behaviour.
|
37.1
|
Any
infringement committed by a player during a break in play.
|
37.2
|
Hindering
another player's attempt at righting themselves after capsizing. A
player who is upside down must be allowed to get their head and both shoulders
above the water before an opponent is allowed to attempt another tackle.
|
37.3
|
Interference
with the equipment of an opponent, such as holding or moving another player's
paddle out of reach, or deliberately preventing the player from regaining
possession of the paddle.
|
37.4
|
Use
of deliberate delaying tactics, such as throwing the ball away, or deliberately
obstructing the opposition, to delay a quick restart after an infringement.
|
37.5
|
Players
showing dissent.
|
37.6
|
Retaliation.
|
37.7
|
Foul
or abusive language.
|
37.8
|
Other
unsporting behaviour to a player, referee or other official or behaviour
considered detrimental to the game, at the discretion of the referee.
|
38.0
|
DEFENCE
OF GOAL
|
38.1
|
The
one defending player most directly under the goal, in order to defend
the goal with the paddle, is considered to be the goalkeeper at that time.
The goalkeeper's body must be facing into the playing area and attempting
to maintain a position within one metre of the centre of the goal line.
If two or more players are directly under the goal, the player most directly
under the goal is considered to be the goalkeeper at that time.
|
38.2
|
If
the goalkeeper is not in possession of the ball and is moved or unbalanced
by contact from an opposing player, then that player has committed an
illegal tackle. Infringement incurs a sanction. Signals 10 and 15 apply.
|
38.3
|
If
an attacker moves the goalkeeper by pushing a defender into the goalkeeper,
where none of the defenders have possession of the ball, the attacker
shall be penalised. If
the defender has an opportunity to avoid contact with the goalkeeper after
being pushed but does not, the attacker will not be penalised.
|
38.4
|
If
a defender pushes the attacker onto the goalkeeper, then the attacker
should not be penalised. If
the attacker has an opportunity to avoid contact with the goalkeeper after
being pushed, but does not, the attacker will be penalised.
|
|
(The
intention of Rules 38.3 and 38.4 is to emphasise that both defenders and
attackers must make reasonable efforts to avoid contact with the Goal
Keeper following a kayak tackle in the 6 metre area).
|
38.5
|
If
an attacker, in possession of the ball, whose original direction or speed
would not have led to contact with the goalkeeper, is pushed onto the
goalkeeper by a defender, the attacker will not be penalised.
|
38.6
|
A
goalkeeper who is not in possession of the ball, but is attempting for
the ball on the water, can be tackled like any other player.
If the goalkeeper does not gain possession they will not regain goalkeeper
status until the attacker has shot or passed the ball. After the attacker
loses possession of the ball, the attacker must not actively impede the
goalkeeper's attempt to regain or maintain their position.
|
38.7
|
Within
the 6 metre area, an attacker must not actively prevent a defender from
taking the position as goalkeeper. A defender will be allowed to push
an attacker with the kayak, in order to take the position of goalkeeper,
without penalty, unless dangerous play is used.
|
|
(This
does not allow Goalkeepers to make an Illegal Kayak Tackle on an attacker
who is stationary, once the Goalkeeper has taken up position).
|
38.8
|
As
soon as a team has control of the ball they can no longer be considered
to be defending and thus cannot have a player defined as a goalkeeper.
|
39.0
|
REFEREE'S
BALL
|
39.1
|
A
referee's ball will be declared when two or more players of opposing teams
have one or more hands firmly on the ball, so
that the players share possession of the ball for 5 seconds.
If
initial contact is made directly with the ball, illegal holding will only
apply if either player uses the opposition for support.
|
39.2
|
If
the referee needs to stop the game, not during a break in play and where
neither team is at fault, (e.g. referee error, faulty goals, injury),
and the referee cannot determine who had possession at the time of the
whistle, the referee will restart the game with a referee's ball.
|
39.3
|
A
referee's ball will be taken at the nearest point on the sideline to the
incident. Where
a referee's ball is awarded for an incident that occurs between the 6
metre line and the goal line, the referee's ball will be held at the 6
metre line.
Signal 8 and Time-out
applies.
|
39.4
|
Two
opposing players will line up at right angles to the sideline, on the
side nearest their own goal line, near to the sideline where the situation
occurred, one metre apart, facing
the referee.
They will place their paddles on the water, but not between their kayaks
and
their hands on the deck of the kayak or on their paddle.
|
39.5
|
All
other players must be at least 3 metres away from the point between the
two players participating in the referee's ball.
|
|
(Other
players who tackle opponents into this 3 metre area can be penalised with
a Green Card and thus there will be no need to carry out a Referee's Ball).
|
39.6
|
The
referee will throw the ball on the water between the players
and blow the whistle to restart play.
Both players must
make an attempt for the ball with their hands as soon as it touches the
water. The
players must not play the ball before it hits the water. Infringement
incurs a sanction. Signals 11 and 15 apply.
|
|
(If
for any reason the ball is not thrown in accurately between the two players,
then the Referee's Ball will be taken again. Signal 8 and Time-out applies).
|
|
(Open
play resumes as soon as a player gains possession of the ball and thus
a direct shot at goal may immediately be taken).
|
40.0
|
ADVANTAGE
|
40.1
|
The
referees can allow play to continue when the team in possession is benefited
by play continuing as a result of an infringement by an opponent, if neither
referee has blown the whistle. The referee should recognise the illegal
play by signalling play-on. Signals
13 and
14 apply.
|
|
(The
Referee must not play advantage once a whistle has been blown).
|
|
(When
playing Advantage, the Referee should also indicate this to players and
spectators by calling "Play On").
|
40.2
|
The
referee can penalise any player who causes an infringement for which advantage
is played at the next break in play with a yellow or red card.
|
|
(In
the past Advantage tended to only be given when a minor foul had been
committed. This new rule clearly encourages Referees to "Play On" when
more serious offences have occurred, whilst at the same time giving a
Sanction at the next break in play).
|
|
(In
the case of very dangerous offences, playing Advantage should be avoided.
Rather an immediate Sending Off and, if the offence is severe enough,
award of a Goal Penalty Shot, should be considered).
|
40.3
|
Advantage
is to be indicated if there is no infringement but players think there
is an infringement and have stopped play, (for example, a whistle from
another playing area, crowd etc.).
Back
to top
|
41.0
|
SANCTIONS
|
|
The
referee can impose any combination of the following sanctions for illegal
play, depending on the severity and/or frequency of offences being penalised.
The referee may send a player off the playing area for varying periods
depending on the severity and/or frequency of offence being penalised.
Timing of send-offs is suspended for periods of time out or intervals
between periods of play.
|
41.1
|
Goal-penalty-shot.
Signal 16 and time-out applies.
|
41.1.1
|
A
goal-penalty-shot will be awarded for any deliberate and/or dangerous
offence in the 6 metre area where a player is fouled in the act of shooting,
or
passing, or positioning
for a near certain goal. The
act of shooting begins when a player has contact with the ball, with their
hand or paddle, and is clearly attempting or preparing for a shot.
|
41.1.2
|
A
goal-penalty-shot can be awarded for an offence where a player, outside
the 6 metre area, is fouled in the act of shooting, or passing, or positioning
for a near certain goal, whilst the goal is not otherwise defended, if
no attempt is made to avoid illegal play, (i.e. the foul is deliberate),
and/or an offence where paddle contact with the ball in the opponent's
hand or any illegal play that endangers the opposition (i.e. is dangerous)
occurs.
|
41.2
|
Free
shot. Signal 15 applies.
|
41.2.1
|
A
free shot may be a direct shot at goal. General play resumes when the
ball has travelled one metre horizontally or
changed possession to another player of the team.
A free shot will be awarded for offences where a goal-penalty-shot, corner
throw, goal-line/side line throw, or a centre re-start has not been awarded.
|
|
(A
Free Shot will be awarded for Illegal Use of the Paddle, Illegal Possession
(other than for failing to present the ball), Illegal Hand/Kayak Tackles,
Illegal Jostling, Illegal Screens and Illegal Holding).
|
41.3
|
Free
throw. Signal 14 applies.
|
41.3.1
|
A
free throw may not be direct at goal. General play resumes when the ball
has travelled one metre horizontally or
changed possession to another player of the team.
A free throw will be awarded when a goal-penalty-shot or free shot has
not been awarded.
|
|
(A
Free Throw will be awarded all Balls Out of Play, (Corner, Goal and Side
Line), Start Infringements, Centre Re-starts and Failing to Present the
Ball).
|
41.4
|
Player
sent off for the rest of the game. Signal 17, with a red card, applies.
|
41.4.1
|
A
red card must be awarded to a player receiving a second yellow card for
any reason.
(See
Rule 10 above).
|
41.4.2
|
A
red card should be awarded when a yellow card is disputed or has not had
the desired effect of causing the player to control their play or attitude.
|
41.4.3
|
A
red card should be awarded if a personal attack on a player occurs.
|
41.4.4
|
A
red card should be awarded for repeated and continuous foul or abusive
language.
|
41.4.5
|
If
a player is sent off for the rest of the game, the player cannot be replaced
by a substitute.
|
41.5
|
Player
sent off for 2 minutes. Signal 17, with a yellow card, applies.
|
41.5.1
|
A
yellow card must be awarded to a player receiving a third green card for
any reason.
(See Rule 10 above).
|
41.5.2
|
A
yellow card should be awarded for a deliberate and/or dangerous foul that
prevents the scoring of a near certain goal, where the referee feels that
the awarding of only a free shot will not have the desired effect.
|
41.5.3
|
A
yellow card should be awarded for dangerous illegal play, that is deliberate,
repeated, or where no attempt is made to avoid dangerous play.
|
41.5.4
|
A
yellow card should be awarded for repeated and continuous disputing of
referee's decisions.
|
41.5.5
|
A
yellow card should be awarded for foul or abusive language.
|
41.5.6
|
Players
sent off must obey the rules of entry to the playing area for re-entry
at the completion of the send-off period.
|
41.6
|
Warning.
Signal 17 and a green card applies.
(See Rule 10 above).
|
41.6.1
|
A
green card should be awarded for deliberate unsporting behaviour of major
influence to the state of the game.
|
41.6.2
|
A
green card should be awarded for unnecessary verbal communication to the
referee, dangerous play and/or unsporting behaviour.
|
|
(Green
Cards are now taken to indicate a pattern of unacceptable behaviour that
can ultimately result in the automatic issue of a Yellow Card. Thus the
procedure for issuing a Green Card should be the same as for Yellow or
Red - a Time-out should be called and the player's number must be clearly
indicated to the Score Keeper).
|
|
The
process for sending a player off with a Yellow or Red Card is as follows:
- Triple
whistle to attract attention and indicate a Time Out, (Signal 7 applies)
- Timekeeper
acknowledges Time-out signal by raising Red Flag or arm
- Yellow
or Red Card, as appropriate, issued
- Show card
and player number to Table Officials and await acknowledgement
- Scorekeeper
records player's team, number and duration of sending-off
- Referee
waits for the player to leave the Playing Area
- Referee
whistles to re-start play and Timekeeper restarts the clock on the whistle
- At the
end of the game the Referees complete a Sending Off Report Form
- The Chief
Tournament Official forwards the Sending Off form to the Polo Secretary
|
|
(If
a sent off player re-enters the Playing Area without being signalled to
do so by the Goal Linesman, then as soon as the Referee is aware of it
they will stop the game, send the player off for the remainder of the
game with a Red Card and award a Free Throw to the opposition. If the
sent-off player's team has scored any goals while the player has been
illegally on the Playing Area, those goals will be disallowed).
|
|
(Players
send off with a Red Card may not take part in a Tie-breaker Shoot-out
and their Team will loose that shot - it will be treated as a miss. Players
sent off with a Yellow Card may take part in a Tie-breaker Shoot-out,
no matter at what point in the game they were sent off).
Back
to top
|
42.0
|
TAKING
THROWS
|
|
(Note
that the ball may cross a boundary line as part of the action of throwing
when a Free Throw, Free Shot, Side Line, Goal Line or Corner Throw is
being taken).
|
42.1
|
The
player taking any goal line throw, corner throw, sideline throw, free
throw, (other than a re-start throw), or free shot, must hold the ball
above their head, at arms length, with their kayak stationary, before
taking the throw. Infringement
incurs a sanction.
Signal
11 and 14 applies.
|
|
(This
rule allows the Referee to punish the Team whose player fails to present
the ball - the opposition is awarded a Free Throw, the exception to the
Rule that a Free Shot is awarded for Illegal Possession).
|
42.2
|
Goal
line throws, corner throws, centre re-start throws and sideline throws
may not be direct at goal.
|
|
(If
a player taking a Free Throw attempts a direct shot at goal and the ball
passes through the goal frame, either directly or as a result of deflecting
off an opponent's equipment, then a disallowed goal is indicated and a
Goal-line Throw is awarded. The actual attempt at goal from the Free Throw
is not to be penalised).
|
42.3
|
The
ball is not in play until the initial throw has travelled at least one
metre measured horizontally from the point of release or
changed possession to another player of the same team. A player must be
allowed to take up their position to take the throw.
No opponent may contact the player or their equipment until the throw
is taken. The opposition must not attempt to prevent the ball from travelling
one metre measured horizontally. Infringement incurs a sanction. Signals
11 and 14 or signals 11 and 15 apply. (A free throw will be retaken as
a free throw; a free shot will be retaken as a free shot).
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42.4
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The
player must throw the ball within five seconds of being in possession
and in a position to take the throw. The five seconds for the restart
applies from when any member of the team is in a position to pick up the
ball and take the throw. Any dropping or fumbling of the ball will not
be considered, provided the initial throw is taken within the five seconds.
Infringement incurs a sanction. Signals 11 and 14 or signals 11 and 15
apply. (A free throw will be retaken as a free throw; a free shot will
be retaken as a free shot).
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(i.e.
If a player fails to comply with this rule then possession passes to the
opposition, with the same type of Throw - Free Throw or Free Shot - being
signalled).
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42.5
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Where
an infringement occurs that requires the awarding of a free throw, the
throw should be taken at the point that, in the referee's sole discretion,
best advantages the team. The referee will indicate that the throw be
taken either where the infringement occurred or, where the ball was at
the time of the infringement, or where the ball landed if it was in flight
at the time of the infringement. However,
a
defence of goal infringement must be taken where the infringement occurred.
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(For
example, if a Goalkeeper commits an Illegal Kayak Tackle on a stationary
attacker the throw should be taken from where the incident occurred).
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(Other
than as outlined above, by way of general advice, a Free Throw can be
taken from anywhere further back from the place where the offence occurred,
or even a little in front. If the Referee does not agree with the position
from which the throw was taken play should be stopped with a triple blow
of the whistle and the referee should clearly indicate the position from
which the throw is to be re-taken).
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43.0
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TAKING
A GOAL PENALTY SHOT
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43.1
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The
player taking the goal penalty shot will be stationary with their body
on the 6 metre line.
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43.2
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All
other players must be in the other half of the playing area until play
restarts.
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(Note
that substitutes are not allowed to remain directly behind the goal -
i.e. in the "No Waiting" zone).
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43.3
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The
shot will be taken when the referee blows the whistle. The 5 second rule
applies.
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(As
a Goal-Penalty Shot is started with a whistle, there is no requirement
for the player to present the ball above their head).
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43.4
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Play
will restart on the whistle.
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43.5
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The
player taking the shot may not play the ball again until it has touched
another player, or another player's equipment, or the goal frame.
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44.0
|
COMPLETION
OF PLAY
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|
The
winner of the game will be the Team that scores the most awarded goals
in the goal which they are designated as attacking in each given period
of play.
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44.1
|
The
timekeeper will indicate the end of the period of playing time by the
use of a loud signal. The ball is dead at the start of the signal. The
referee will use signal 2 to confirm the timekeeper's signal.
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44.2
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If
a goal penalty shot has been awarded prior to the signal for the completion
of play, the goal penalty shot must be taken before play is to be considered
completed. In this situation, the ball shall, after it has been thrown,
immediately be dead if it hits the water or rebounds off the goal
frame back into play.
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(It
is believed that the I.C.F. intended this rule to indicate that the ball
is dead as soon as it hits the water, goes over the goal line or rebounds
off the goal frame and this is the interpretation that will be used in
U.K. domestic competitions!!).
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45.0
|
GOLDEN
GOAL EXTRA TIME
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45.1
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Golden
goal extra time shall, with the exclusion of Grand-finals, consist of
up to two periods of 3 minutes each, with the team scoring the first goal
in the goal they are attacking being deemed the winner. There
shall be a 1 minute break before the golden goal extra time commences
and between halves, with a change of ends.
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45.2
|
Golden
goal extra time for Grand-finals shall consist of up to two periods of
10 minutes each, with the team scoring the first goal
in the goal they are attacking
being deemed the winner.
There shall be a 1 minute break before the golden goal extra time commences
and between halves, with a change of ends.
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|
(In
U.K. domestic competition, at the discretion of the Competition Organisers,
Golden-goal extra-time can consist of one period of unlimited playing
time to the first goal).
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46.0
|
TIE-BREAKER
SHOOT-OUTS
(New version of old Penalty Shoot-out)
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46.1
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The
captain of the team can choose which players, and
their order, will participate in the tie-breaker shoot-out. Normally 5
players will be chosen. However, at the end of playing time any player(s)
who are not part of the game because of a red card send-off will not take
part in the tie-breaker shoot-out and their team will forfeit those shot(s).
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(A
player sent off with a yellow card can take part in a penalty shoot out,
the sending off time being deemed to be completed at the end of playing
time).
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46.2
|
The
participating players from each team will take tie-breaker shots alternating
between teams after each shot. The referee will toss a coin and offer
the choice of which team is to shoot first to the captain of the team
winning the toss. Both teams shoot at the same goal. Unless the Competition
Committee has decided which goal should be used, the referee will decide.
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46.3
|
The
goalkeeper not involved in defending the goal will position themselves
beside the side line nearest the second referee in between shots, unless
they are taking a shot themselves.
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46.4
|
If,
after each team has had 5 tiebreaker shots, one team has scored a greater
number of goals, then that team will be the winning team.
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46.5
|
If,
after each team has had 5 tiebreaker shots, the score is still equal,
then the teams will take alternate tiebreaker shots, in the same order
as the previous round, until, with an equal number of tiebreaker shots
having been taken, one team has scored more goals.
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47.0
|
TAKING
A TIE-BREAKER SHOT
|
47.1
|
The
player taking the tie-breaker shot will be stationary, with their body
four and a half metres from the goal line.
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47.2
|
One
player from the defending team, (the goalkeeper), may position themselves
directly under the goal, in order to defend the goal with the paddle.
The goalkeeper's body must be facing into the playing area and attempting
to maintain a position within one metre (along
the goal line) of the centre
of the goal line. The goalkeeper must not leave this position during the
period of the tiebreaker shot.
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47.3
|
All
other players,
(except the other team's goalkeeper - see 46.3), must
wait in the other half of the playing area until the completion of the
tiebreaker shot.
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47.4
|
The
shot will be taken when the Leading referee blows the whistle.
The 5 second rule applies.
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47.5
|
The
player must take a direct shot at goal. (Only one shot is allowed).
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|
(As
the Tie-breaker Shot is started with a whistle, there is no requirement
for the player to present the ball above their head).
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