Stuff
You Need To Know
By
now you should have an idea of the size of
PSP and all of the things that are
available to you. If you aren't sure
of anything in PSP and you haven't
already, take a look at this
tutorial for an overview of everything
that is available in the programme.
In
this tutorial you are going to find out
about all the little niggly bits and
pieces that some tutorials just assume you
already know. Things like the
differences between file types and why you
should save different images as different
types, where to put tubes and various
other bits and pieces you have (or will)
download and all sorts of useful tips and
tricks :o)

You
will need:
A
copy of PaintShop Pro - you can download
a 30 day trial version from here

Fire
up PSP and wait for it to do whatever it
needs to do.
The
things that I go through in this tutorial
aren't in any particular order... just as
I think of them so don't worry if I start
jumping around - that's all part of the
fun of learning PSP!! :o)
If
you went through my overview tutorial that
showed you the basic basics of PSP then
you may remember that I promised you that
I would write a tutorial on what all the
various bits and pieces in the "New
Image" window meant. I think
that's a good place to start, don't
you! :o)
OK,
so first we need to go to "File"
and then down to "New"

or
you can click on the icon that looks like
a piece of paper if you have it on your
toolbar.

A
pop-up box will come up that looks
something like this:

Let's
go through each bit individually.
The first bit is the "Image
Dimensions" section. This is
where you tell PSP how big you want this
image to be. I've want my width to
be 500 and my height to be
500.

You
can either change the size, one at a time,
using the up and down arrows next to the
number

Or
you can click and hold on the bigger arrow
next to them and use the slider bar to
change your number

I
like to work in pixels and pretty much all
of the tutorials you will come across
online work in pixels too but there are
other options available to choose from -
just click on the big arrow and choose the
one you'd prefer for that image.


Now
lets take a look at the bottom bit... the
"Image Characteristics" section

The
background colour sets the colour you will
have as your main background on the
image. I personally prefer to always
use a transparent background unless a
tutorial asks for a different colour 'cos
then you can change it to whatever you'd
like the background to be later on.

There
are only certain colours you can choose
for the background in this dialogue box
(another reason I always choose
transparent). To see what those
colours are, click on the arrow on the
right hand side of the box and you will
get a list that looks something like this:

Use
the scrollbar at the right to see the
other colours that are available but that
aren't displayed.

The
"Image type" box lets you choose
how many colours you would like to have in
your image. I personally prefer to
keep it at the maximum number of colours
unless a tutorial asks for something
different 'cos I never know how many
colours I'm going to be using so I always
prefer to play it safe :o)

If
you'd like to change the number of colours,
just click on the arrow on the right hand
side to choose one of the other options

The
last section of this dialogue box we are
going to look at is the "Memory
required" bit.

The
number you can see will change depending
on all the options you've set for the
image above. With a 500x500 pixel
image on a transparent background, with
16.7 million colours available to use,
this image will take up 977.6kb of
memory. Sounds like a lot huh?
That's because it's a big image with all
the colours available - if the image was
smaller and/or with less colours
available, the amount of memory required
would change and be lower.
Remember
- each time you open a new image and
change the settings, these settings will
be saved for your next image so remember
to change them each time you open a new
image if you need to!