Welcome to the Yu-Gi-Omega! Beat-Down Cards

UPDATED!!!


New cards for the future of Yu-Gi-Oh!

Legend (Spells)

[Spell Card Z] = Quick-Play Spell Card
[Spell Card 8] = Continuous Spell Card
[Spell Card R] = Ritual Spell Card
[Spell Card +] = Equip Spell Card

Legend (Traps)

[Trap Card] = Normal Trap Card
[Trap Card ><] = Counter Trap Card

The Metal Human
LIGHT
****
[Machine]
He used to be perfectly human, until "Phobos" destroyed his body. This machine was rebuilt by biotechnology, and became much more powerful.
ATK/2100 | DEF/900

Magical Elf
LIGHT
****
[Spellcaster]
A very powerful elf. Known to be the teacher of the "Gemini Elf". He is far stronger than a normal elf, and is said that his mind is his weapon.
ATK/2100 | DEF/1100

S.W.A.T. Team Alpha-A
EARTH
****
[Warrior/Effect]
When this card attacks, this card is changed to Defense Position after the Damage Step.
ATK/2200 | DEF/100

Magnet Soldier
LIGHT
****
[Machine]
A soldier that was once weak. However, the upgrades that he gained allowed him to become faster and stronger.
ATK/1900 | DEF/1400

Maiming Fiend
DARK
****
[Fiend]
A fiend with terrible powers. It is said he can only be destroyed by fairies strong enough to match his strength.
ATK/1900 | DEF/1000

Fairic Warrior
EARTH
****
[Fairy]
A fairy from a village. He is the key to destroy the "Maiming Fiend". It is said that even at the cost of his own life, he'll protect all fairies.
ATK/1900 |DEF/1000

Senfyero
DARK
****
[Machine/Effect]
When this card inflicts Battle Damage to your opponent's Life Points, send 1 card randomly from your opponent's hand to the Graveyard. In addition, the ATK and DEF becomes 1600 after the end of your turn.
ATK/2000 | DEF/2000

A Dark Warrior
DARK
****
[Warrior]
A warrior of the darkness. His powers are said to come from a typhoon of infinite darkness.
ATK/1900 | DEF/1500

A Light Warrior
LIGHT
****
[Warrior]
A warrior from the heavens. It is said that this warrior will help those in trouble, even though the other warriors have their differences.
ATK/1900 | DEF/1500

A Water Warrior
WATER
****
[Warrior]
A warrior from the ocean. He has the ability to communicate with sea animals using telepathy.
ATK/1900 | DEF/1500

A Fire Warrior
Fire
****
[Warrior]
A warrior from a volcano. His powers can turn the sky flare up with fire.
ATK/1900 | DEF/1500

An Earth Warrior
EARTH
****
[Warrior]
A warrior from a cave. He has psychic abilities to move earth, and cause earthquakes from his energy.
ATK/1900 | DEF/1500

A Wind Warrior
WIND
****
[Warrior]
A warrior from the natural weather. His energy can cause hurricanes, but uses them for good.
ATK/1900 | DEF/1500

Self-Destructive Lizard
FIRE
****
[Reptile/Effect]
When this card attacks your opponent directly, inflict damage equal to the ATK of this card to your opponent's Life Points at the End Phase of your turn. In addition, when this card is destroyed as a result of battle, or by your opponent's card effect, inflict damage equal to the DEF of this card to your opponent's Life Points.
ATK/1200 | DEF/1200

Crystallizationlizard
WATER
****
[Rock]
A lizard made of crystal. It obeys the "Crystal Emperor", and will destroy any intruders in the way.
ATK/2050 | DEF/1000

Cold Fusion Beast
DARK
****
[Beast-Warrior/Effect]
Once during each of your turns, you may decrease this monster's original ATK by 300 to destroy 1 monster on the field. In addition, you can decrease the original DEF of this monster by 300 to destroy 1 Spell or Trap Card on the field.
ATK/1900 | DEF/1900

DNA Spider
DARK
****
[Machine/Effect]
Declare 1 Type of Monster. As long as this card remains face-up on the field, this monster becomes the Type you selected.
ATK/1500 | DEF/1000

Dimension Fairy
LIGHT
****
[Fairy/Effect]
Once during each of your turns, you can remove this card from play to draw 1 card from your Deck. After this effect is activated, you must send 1 card from your hand at the end of your turn.
ATK/1900 | DEF/1200

Life And Death
TRAP
[Trap Card]
You can only activate this card when your opponent declares an attack. Negate the attack of the attacking monster, and your opponent must choose one of the following effects:
1) Inflict Direct Damage to your opponent's Life Points by the ATK of the attacking monster.
2) Increase your Life Points by the attacking monster's ATK Points.

Concealing Mages
SPELL
[Spell Card]
Counting from your opponent's turn, your opponent cannot destroy any of your Spells and Trap Cards on your side of the field (except this card) for 3 turns. When this card is sent from the field to the Graveyard by your opponent's card effect, increase your Life Points by 2000 Points.

The Ultimate Apocalypse
SPELL
[Spell Card Z]
Destroy all cards on your opponent's side of the field. Take 500 Points of damage to your Life Points.

Phobos
DARK
******
[Zombie/Effect]
When this card inflicts Battle Damage to your opponent, draw 1 card from your Deck. In addition, you can destroy all monsters on your opponent's side of the field by removing all Zombie-type Monsters in your Graveyard from play.
ATK/2300 | DEF/1200

Energy Shield A3
TRAP
[Trap Card 8]
As long as this card remains face-up on the field, any damage you take from your opponent's card effect becomes 0. This card remains face-up on the field for 3 of your opponent's turns.

Energy Shield A5
TRAP
[Trap Card 8]
This card is treated as "Energy Shield A3". This card last for 5 turns instead of 3 turns.

Redirecting the Attack
TRAP
[Trap Card]
Negate the attack of 1 of your opponent's Monster, and your opponent selects another monster on his/her side of the field, and attacks that selected monster.

Stopping the Attack
TRAP
[Trap Card]
You can only activate this card when your opponent declares an attack. Shift the attacking monsters on your opponent's side of the field to Defense Position.

Fu-sion-Ha!!!
SPELL
[Spell Card]
This card is treated as "Polymerization". Toss a coin 3 times, and call it. If you called it right 2 of 3 times, return the Fusion-material Monsters on your side of the field to your hand, and Special Summon the Fusion Monster from your Fusion Deck with its ATK and DEF doubled. If you called it wrong 2 of 3 times, return the Fusion-material Monsters on your side of the field to your hand, and Special Summon the Fusion Monster from your Fusion Deck with its ATK and DEF halved. The Fusion Monster is returned to your Fusion Deck at the end of the 3rd turn this card is activated.

Fairic Angel
LIGHT
****
[Fairy]
A legendary empress from the heavens. She first appeared when "General J'onn" was having trouble with "Hinopita". Fairic Angel was said to be the ultimate empress.
ATK/2000 | DEF/1650

Danos
DARK
****
[Fiend/Effect]
If this card attacks a opponent's monster, destroy it without activating any effects.
ATK/2000 | DEF/1400

True Nature of Destruction
TRAP
[Trap Card ><]
If a Spell or Trap is activated that inflicts any damage to both or either player, the damage is doubled.

Prediction
TRAP
[Trap Card ><]
You can only activate this card when your opponent Sets a face-down monster on his/her side of the field. Flip that monster face-up. If that monster is an Effect Monster, you may activate that Effect Monster's effect. If it is not, destroy this card.

The Axe of Vorse Raider
SPELL
[Spell Card +]
This card can only be equipped with a Beast or Beast-Warrior type Monster. Increase the ATK of the equipped monster by 500. In addition, increase the ATK of the equipped monster by 300 for every monster destroyed by the monster equipped with this card as a result of battle.

Mind on the Hand
SPELL
[Spell Card +]
When a monster equipped with this card inflicts Battle Damage to your opponent, look at your opponent's hand, select 1 card, and send it to the Graveyard.

Saturshi's Demonic Staff
SPELL
[Spell Card +]
This card can only be equipped with a DARK monster. Increase the ATK of the equipped monster by 1000 Points. If this card is equipped with "Saturshi the Demonic Judge", the DEF of "Saturshi the Demonic Judge" becomes 3500 and cannot be decreased nor can it be increased.

Katuko's Halo
SPELL
[Spell Card 8]
The ATK of monsters with "Katuko" in its name cannot be destroyed as a result of battle (although damage calculation is applied). When the face-up monsters with "Katuko" in its name attack your opponent directly, the DEF of those monsters increases by 500 Points.

Kajin
LIGHT
****
[Warrior]
The son of "Saturshi". He is said to have inherited his father's power and speed, but tended to be a lot more arrogant.
ATK/2100 | DEF/1000

Sojin
LIGHT
****
[Warrior]
The son of "Matusashi". Though his competency lacks point, his endurance is said to be highly efficient in physical contact.
ATK/1900 | DEF/1700

Soldier of Entity
LIGHT
****
[Warrior]
Legend is told that this superior warrior is said to descend from the heavens to protect those in trouble and dismay. ATK/2350 | DEF/1800

Breaker on the Spear Dragon
DARK
******
[Spellcaster/Fusion/Effect]
"Breaker the Magical Warrior" + "Spear Dragon"
Put 1 Spell Counter on this card when you Fusion Summon (Including Special Summon) this card successfully (max. 1). Increase the ATK of this card by 300 for every Spell Counter on this card. Once per turn, you can remove a Spell Counter to destroy 1 card on the field. When this card attacks with an ATK higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. After the Damage Step, this monster is shifted to Defense Position.
ATK/2200 | DEF/100

Matusashi - General of the Heavens
LIGHT
****
[Warrior]
After the battle with his brother "Saturshi" in the Demonic realm, both Matusashi and Saturshi died after the end. Matusashi, on the other hand, ended up in the Heavens.
ATK/2000 | DEF/1500

Makita Natsuko
LIGHT
****
[Warrior/Effect]
As long as there is at least 1 LIGHT monster on your side of the field, your opponent cannot select this card as an attack target, Spell, or Trap Card.
ATK/1700 | DEF/1500

Doom Reverb
DARK
****
[Fiend/Effect]
When this card is Normal Summoned from your hand, the ATK and DEF are halved. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand to the Graveyard.
ATK/3000 | DEF/1000

Duckii - D.D. Princess
LIGHT
****
[Warrior/Effect]
This card is unaffected by your opponent's Spell Cards. When this card is destroyed as a result of battle, remove this card and the attacking monster from play.
ATK/1500 | DEF/1600

Mid Defense Shogun
DARK
****
[Warrior/Effect]
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
ATK/1000 | DEF/2000

Matusashi - Lieutenant of the Oceans
LIGHT
****
[Warrior]
After the battle with his own brother "Saturshi", both of them died in the battle. It turns out that Matusashi woke up in the heavens. ATK/2100 | DEF/1500

Saturshi - King of the Seas
WATER
****
[Warrior]
After the battle with his own brothere "Matusashi", both of them died in the great battle. As Saturshi woke up, he ended up in the Deep Sea, and inherited the ability to control water. ATK/2100 | DEF/1500

Senfyero - D. D. Machine
DARK
******
[Machine/Effect]
If this card battles with a monster, remove this monster and the attacking monster from play. Inflict damage to your opponent by half of the original ATK of your opponent's monster to your opponent's Life Points.
ATK/2600 | DEF/0

The Dark Realm
SPELL
[Spell Card *]
All DARK monsters on your side of the field cannot be destroyed as a result of battle (although damage calculation is applied).

Scarf of Darkness
SPELL
[Spell Card +]
Increase the ATK of a monster equipped with this card by 200 Points for every card on the field. If this card is equipped with a DARK monster, the ATK is increased by 300 Points for every card on the field instead.

Cursed Strength
SPELL
[Spell Card +]
Pay half of your Life Points. Select 1 monster on your side of the field. Flip all face-up monsters on your side of the field face-down and add the original ATK and DEF of those monsters to the monster equipped with this card. Destroy the monster equipped with this card at the End Phase.

Protection of Powers
SPELL
[Spell Card 8]
Monsters on your side of the field are unaffected by your opponent's Spell Cards.

Energy Unleashing
SPELL
[Spell Card 8]
Once during the Damage Step, Special Summon a monster from your hand.

Unlocking Inner Strength
SPELL
[Spell Card]
Any battle damage you take during this turn becomes 0.


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