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Platform: Gamecube
Rated: E
Number of Players: 4
Released: Sep. 16th, 2002
Publisher: Nintendo
Developer: Nintendo
Genre: Adventure
Game Info
-Possibly the weirdest game ever, Animal Crossing is very innotive as well.  The game uses the GCN's internal clock to the fullest.  Everyday, the game changes.  Definetly a must buy if you want replay.

Graphics: C
N64-style graphics.  Remember, this game was on the N64 in Japan, but after immense translation, it's came to GCN.  The graphics are "OK", the characters are kinda blocky; but all this is made up for with gameplay and replay.

Gameplay: A-
The story is that you come to a town, and you do jobs for neighbors.  Tom Nook, a local shopkeeper, gives you a house but in turn you must pay off the house.  Money is pretty easy to get, just do favors for neighbors, and in return they will give you furniture and other items in which you can then sell to Tom Nook for money.  Along the way, you can collect a shovel, an axe, a net, and a fishing pole, with each having a unique job.  There are also over 5 NES games inlcuded.  They are gret ports and add to replay.  Connectivity is huge in this game.  Connect with another Animal Crossing save file, and you can visit their town and attract more villagers.  Connect with your GBA, and you can visit Animal Island or upload a NES game and play it on the road.  Connect with E-reader and you can get designs and furniture.

Sound: A
The music changes every hour.  Each tune is great and non-repititive.  Every Saturday night, a dog with a guitar named K.K. comes.  You can request a song or let him play one randomly.  Each of his songs are really good.

Replay: A++
It changes everyday.  Different furniture, different events, different townspeople.  It's massive. 

Overall: A    Grade: 96%
"Nintendo does another great innotive job."