The Crystal Shard
Akar Kessel, a weak-willed apprentice mage sets in motion events leading to the rediscovery of the magical device, the crystal shard. But is it merely an inanimate device... or is it capable of directing the defeat of Ten-Towns?
Or have the barbarians already arranged for that themselves? Their brutal attack on the villages of Ten-Towns seals their fate, and that of the young barbarian Wulfgar. Left for dead, Wulfgar, is rescued by the dwarf Bruenor, in exchange for five years of service... and friendship. With the help of the dark elf, Drizzt, Bruenor reshapes Wulfgar into a warrior with both brawn and brains.
But is Wulfgar strong enough to reunite the barbarian tribes? Can an unorthodox dwarf and renegade dark elf persuade the people of Ten-Towns to put aside their petty differences in time to stave off the forces of the crystal shard?
Streams of Silver
"Yer eyes’ll shine when ye see the rivers runnin’ silver in Mithril Hall!"
Bruenor the Dwarf, Wulfgar the barbarian, Regis the halfling, and Drizzt the dark elf fight monsters and magic on their way to Mithril Hall, centuries-old birthplace of Bruenor and his dwarven ancestors.
Faced with racism, Drizzt contemplates returning to the lightless underworld city and murderous lifestyle he abandoned. Wulfgar begins to overcome his tribes aversion for magic. And Regis runs from a deadly assassin, who, allied with evil wizards, is bent on the companions’ destruction. All of Bruenor’s dreams, and the survival of his party, hinge upon the actions of one brave young woman.
The Halfling’s Gem
Assassin Artemis Entreri whisks his kidnapped victim, Regis the halfling, south to Calimport and into Pasha Pook’s vengeful hands. If Pook can control the magical panther Guenhwyvar, Regis will die in a real game of cat and mouse.
Using an enchanted mask, dark elf Drizzt Do’Urden hides his heritage and races with the barbarion Wulfgar to save their light-fingered friend. An unexpected ally arrives just as Entreri springs a trap. But can Regis Survive unscathed?
The companions from Icewind Dale battle pirates on the famed Sword Coast, brave the deserts of Calimshan, and fight monsters from other planes to rescue their friend... and themselves.
Homeland
Travel back to strange and exotic Menzoberranzan, the vast city of the drow and homeland to Icewind Dale hero Drizzt Do’Urden.
The young prince of a royal house, Drizzt grows to maturity in the vile world of his dark kin. Possessing honor beyond the scope of his unprincipled society, young Drizzt faces an inevitable dilemma. Can he live in a world that rejects integrity?
Exile
Hostile in ways that a surface-dweller could never know, the tunnel-mazes of the Underdark challenge all who tread there. Among these souls are Drizzt Do’Urden and his magical cat Guenhwyvar. Exiled from his drow homeland, Drizzt must fight for a new home in the boundless labyrinth. Meanwhile, he must watch for signs of pursuit—for the dark elves are not a forgiving race.
Sojourn
Far above the merciless Underdark, Drizzt Do’Urden fights to survive the elements of Toril’s harsh surface. The young drow begins a sojourn through a world entirely unlike his own—even as he evades the dark elves of his past. He begins to understand his new home and its inhabitants, but acceptance among the surface-dwellers doesn’t come easily.
The Legacy
Life is good for Drizzt Do’Urden, better than it ever has been for the beleaguered dark elf. His dearest friend, the dwarf Bruenor, has reclaimed his throne, and his adventuring companions, Wulfgar and Catti-brie, are to be wed in the spring. Even the halfling Regis has returned. All the friends are united in the safety and prosperity of Mithril Hall, where streams of silver mithril run deep and dwarven hammers bang out the solemn rhythms of ancient and unending songs.
But Drizzt did not achieve this state of peace without leaving powerful enemies in his wake. Lloth, the dreaded Spider Queen deity of the evil dark elves, counts herself among them and has vowed to end the drow’s days of pleasant security.
Starless Night
I can find no answers in Mithril Hall... The apparent serenity of Drizzt Do’Urden, the brooding quiet, will show me nothing of the future designs of the drow. Yet, for the sake of my friends, I must know those dark intentions. And so I fear that there remains only one place for me to look...
The Underdark. A place of brooding darkness, where no shadows exist, and where Drizzt Do’Urden does not wish to go. The noble dark elf must return there, though, must go back to find his friends in the gnome city of Blingdenstone, and on to Menzoberranzan, the city of drow. Only then can Drizzt discern what perils might reach out from that dark place to threaten his friends in Mithril Hall.
He finds allies where he least expects them and enemies he thought long gone. His scimitars slash at monsters too evil to reside under the sunlight of the surface world, while his inner strength wrestles with the tumult of emotions assaulting the noble drow when he looks once more on his dreaded homeland. All the while Drizzt must fend off the weight of guilt he carries for a dear friend lost to him forever.
Siege of Darkness
All about me I saw exitement, in the dwarves, in Catti-brie, even in regis, the halfling known more for preparing lunch and nap than for war. I felt it, too. That tingling anticipation, that camaraderie that had me and all the others patting each other on the back, offering praises for the simplest of additions to the common defense, and raising our voices together in cheer whenever good news was announced. What was it? It was more than shared fear, more than giving thanks for what we had while realizing that it might soon be stolen away. I didn’t understand it then, in that time of frenzy, in that euphoria of frantic preparations. Now, looking back, it is an easy thing to recognize.
It was hope.
Passage to Dawn
Six years. Not so long in the lifespan of a drow. And yet—in counting the months, the weeks, the days, the hours—it seemed to me as if I had been away from Mithril Hall a hundred times that number. The place was another lifetime, another way of life, a mere stepping stone to. . .
I ride the waves along the sword coast now, the wind and spray in my face. My ceiling is the rush of clouds and the canopy of stars; my floor , the creaking boards of a swift well-weathered ship. Beyond that lies the azure blanket, flat and still, heaving and rolling, hissing and exploding under the fall of a breaching whale.
Is this, then, my home?
The Silent Blade
Wulfgar returns from the Abyss to find there are demons a hammer cannot crush.
Entreri has used his dagger to carve an empire in the back streets of Calimport, as he seeks the head of his oldest foe.
Drizzt learns that not all wounds bleed. And not all blades kill.
Servant of the Shard
With each kill I grow wiser, and with added wisdom, I grow stronger.
Powerful assassin Artemis Entreri tightens his grip on the streets of Calimport, driven by the power of his hidden drow supporters. But his sponsor Jarlaxle grows ever more ambitious, and Entreri struggles to remain cautious and in control. Soon, the power of the malevolent Crystal Shard grows greater than them both, threatening to draw them into a vast web of treachery from which there will be no escape.
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( For more Forgotten Realms novels, take a look at my TSR Novels pages.)
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