Forging the Darksword
In the enchanted realm of Merilon, magic is life.
Born without magical abilities and denied his birthright, Joram is left for dead. Yet he grows to manhood in a remote country village, hiding his lack of powers only through constant vigilance and ever more skillful slight-of-hand.
Forced to kill a man in self defense, Joram can keep his secret from the townspeople no longer; he has no magic, no life. Fleeing to the Outlands, Joram joins the outlawed Technologists, who practice the long forbidden art of science. Here he meets the Scholarly catalyst Saryon, who has been sent on a special mission to hunt down a mysterious "dead man" and instead finds himself in a battle of wits and power with a renegade warlock of the dark Duuk-tsarith caste.
Together, Joram and Saryon begin their quest toward a greater destiny—a destiny that begins with the discovery of the secret books that will enable them to overthrow the evil usurper Blachloch... and forge the powerful magic-absorbing Darksword.
Doom of the Darksword
Born without magic, Joram was one of the Dead, denied the throne of Merilon. For years, he lived among outlaws, surviving by wit and slight of hand.
Now wielding the powerful, magic-absorbing Darksword, Joram returns to the enchanted Kingdom that was his home to win revenge and claim his birthright. Here he will test Bishop Vanya and his fierce army of Duuk-tsarith in a battle unlike any their world has known.
Joined by the scholarly catalyst Saryon, the young mage Mosiah, and the trickster Simpkin, Joram confronts the shattering secret of his past and discovers the ancient prophecy that puts the fate of the world in his hands—the hands that forged the Darksword.
Triumph of the Darksword
In a realm where magic is life, Joram was one of the Dead. Born without power, he was denied his royal birthright and sentenced to the Turning—his mind to be imprisoned inside a husk of living stone.
Yet at the last moment, Saryon took his place, suffering the eternal torment for his young master. And Joram and his wife Gwendolyn vanished into the mists that marked the Border of the World...
Now, ten years later, Joram and Gwendolyn have returned to reclaim their rightful place in Merilon. Wielding one last time the terrible, magic-thirsting Darksword, Joram must confront the evil sorcerer Menju and his army of Technologists from beyond the Border in a final apocalyptic battle.
Rejoined by Saryon, the mage Mosiah and Simkin, Joram will fulfill the ancient prophecy of the Darksword—the prophecy that puts in his hands the power to destroy the world... or save it.
Darksword Adventures
Now the Darksword saga comes to life in this all-new fantasy role playing game that takes you to a time when Magicians and Technologists battled to rule the world. A companion volume for gamers and nongamers alike, Darksword Adventures is an indispensable Who's Who guide to the world of Darksword that no fan of the bestselling trilogy will want to be without. Here is the full, never-before-told history of Thimhallan, the secret texts of its priestly caste and expanded character backgrounds of Joram, Saryon, Bishop Vanya, King Garald, the Duuk-tsarith and much more. Including a full set of rules and guidelines for play, this single volume contains everything you need to join the adventure. Let the quest for the Darksword begin!
The Will of the WandererSince time began, twenty Gods have ruled all the universe. Though each God possessed different abilities, each was all powerful within his realm.
Now one of the Gods has upset the balance of power, leaving the others scrambling for control in the new order....
Here is the epic tale of the Great War of the Gods—and the proud people upon whom the fate of the world depends. When the God of the desert, Akhran the Wanderer, declares that two clans must band together despite their centuries-old rivalry, their first response is outrage. But they are a devout people and so reluctantly bow to his bidding.
Enemies from birth, the headstrong Prince Khardan and impetuous Princess Zohra must unite in marriage to stop Quar, the God of Reality, Greed, and Law, from enslaving their people.
But can Khardan and Zorah keep from betraying each other? Can their two peoples maintain their fragile alliance until the the long-awaited flowering of the legendary Rose of the Prophet?
Against the powerful legions of the evil Amir, Khardan and Zorah fight to save the desert people-a fight unexpectedly joined by an exiled wizard named Mathew and the mysterious powers of his alien land.
The Paladin of the Night
The Great War of the Gods means nothing to the proud people on the mortal plane—until Akrahn the Wandering God decrees the union of two mighty feuding clans. Though the families are fierce warriors, they are few in number. Even the marriage of Khardan and Zorah is not enough to overpower the strength of the invading army or prevent the imprisonment of their peoples.
Now, with Khardan and Zorah mysteriously missing—seeming cowards who hid from certain defeat—the two clans have lost all hope of ever again seeing their beloved open skies.
But Prince Khardan and Princess Zorah, aided by the wizard Mathew have been given another mission... a mission that at first seems less useful than counting the many grains of the desert sands, but soon proves to be of far more lasting importance.
The Prophet of Akhran
As the Great War of the Gods rages, it seems as though the terrible Quar, God of Reality, Greed, and Law, will emerge the victor. Even the immortals have abandoned their mortal masters to join in the battle above.
Trapped without their immortal servants on the shore of the Kurdin Sea, Khardan, Zorah, and the wizard Mathew must cross the vast desert known as the Sun's Anvil—a feat no man has ever performed.
Like the legendary Rose of the Prophet, the nomads struggle to survive the journey. If they succeed, they will face more than combat with the enemy, for the Amir's hardened warriors are led by Achmed, the feircest of men... and Khardan's brother.
Treasures of Fantasy
Here be Dragons-and elves, wizards, and unicorns and all the wonders of fantasy!
Here they are, collected in one indispensable volume for the first time—the most acclaimed stories of our time by the world-famous authors who have made fantasy the most exciting and popular genre in all literature.
Known for their bestselling Dragonlance Chronicles and Legends for TSR, noted authors Margaret Weis and Tracy Hickman have brought together their own personal favorites—the immortal treasures of fantasy that inspired them—into an authoritative collection of imaginative excellence that is an essential addition to every bookshelf.
It is the one book you must have, if you truly love great fantasy.
Margaret Weis | The Tracy Hickman Home Page
( For more Weis and Hickman, take a look at my Dragonlance page)
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