Games

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Bedlam | Find the Leader | Four Corners
Hospital Tag | Mouse Trap


BEDLAM

This game requires four teams of equal size. Each team takes one corner of the room or playing field. At a signal (whistle, etc.), each team attempts to move as quickly as possible to the corner directly across from them (diagonally), performing an announced activity as they go. The first team to get all its members into its new corner wins that particular round. The first round can be simply running to the opposite corner, but after that you can use any number of possibilities, such as walking backward, wheelbarrow racing (one person is the wheelbarrow), piggyback, rolling somersaults, hopping on one foot, skipping, and crab walking. There will be mass bedlam in the center as all four teams crisscross.

FIND THE LEADER

The players sit in a circle, with one person 'it'. This person turns their back and covers their eyes while someone is chosen in the circle to be the leader. The leader starts a motion, such as clapping hands, and all follow by doing the same motion. 'It' now turns around and tries to guess who the leader is. The leader changes the motion often. So as not to give away the secret, the other children watch the leader out of the corner of their eyes, to know what the new motion will be. 'It' has three guesses to tell who is the leader. Then the leader becomes 'It' and a new leader is chosen.

Other motions you can use include: tapping knees, shaking head, shrugging shoulders, snapping fingers, touching nose.

FOUR CORNERS

Four people are chosen from the group. The group requires at least 16 people. Each of these 4 leaders is given a characteristic that will allow someone to join her group. (This is done in private.) It is something quite obvious i.e. glasses, jeans, tennis shoes, color of hair, etc. Each leader goes to a corner. The remaining participants IN SILENCE, walk and pass each of the leaders extending their hands, as if to shake, each of the leaders shakes her head yes or no, as to whether or not they get to join her group. When you join the group you stand behind the leader so that she may see the person that is coming next in line. Hopefully, a few of the people will not be chosen. You let these people pass all 4 leaders at least once, so they are rejected by one or two of the leaders twice. You then call an end to the game. You then ask the leaders how they felt about having to reject people, how people felt about be accepted, and how those not chosen felt about not being chosen. Then ask each group if they can figure out why they were accepted to the group. (You have not told the group that it is a physical characteristic) Sometimes they can figure it out and sometimes not.

HOSPITAL TAG

Everyone is 'it'. When you are tagged you put a hand on that spot and keep trying to tag other people without moving that hand. If you are tagged a second time, then you must put your other hand on that spot. You are not 'out' yet though. You continue to tag other people (with your elbows) until you are tagged a third time. Then you sit down.

A variation on this, will allow some one to be the Doctor and that person will go around and rescue the people who are sitting down. Once the Doctor has been tagged three times, the game is over.

MOUSE TRAP

4 children become the Mouse Trap. They stand in a circle, facing in, holding hands with their arms extended and up high. The other children are "mice" and they run in and out of the trap. One person facing away calls "Spring the Trap" and the girls of the trap bring down their arms catching (hopefully) some of the mice inside. The caught mice become part of the trap. The game continues until only a few "mice" haven't been caught. Then they become the trap and the game begins again.


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