Traveling Rule
On foot, your character can travel one mile per day. All distances are based around Delta City Square being the central point in the city. The numbers in parenthesis represent how many days it takes to explore that place from top to bottom. Also, read up on any special notes about a location. These could save your life so, don't do anything STUPID! To determine how many miles it is between locations, simply subtract the difference in miles. But, all travel will take a minimum of one day (even if the difference in miles is zero).



- Inner Ring


- Second Inner Ring


- Middle Ring


- Second Middle Ring


- Outer Ring


- Second Outer Ring


- MILITARY BLOCKADE


(INTERIOR)Delta City Bank (3): 8 miles
*Notes*: none

(EXTERIOR)Delta City Scrap Yard (4): 8 miles
*Notes*: Believed to be another center of high activity. CAUTION!

(EXTERIOR/INTERIOR)Al Martone's Quality Auto's (2): 9 miles
*Notes*: Another center of high actvity. CAUTION!

(EXTERIOR)Remains of DC Fuel Processing Center (2): 9 miles
*Notes*: The facility exploded violently soon after the T-Virus took hold of the city. Not much left of it but smoldering remains. However, it retains strong radiactive readings none the less...

(INTERIOR)St. Catherine's Hospital (5): 9 miles
*Notes*: Extremely high T-Virus activity! Much radiation! AVOID!

(EXTERIOR)St. Catherine's Parking Garage (3): 9 miles
*Notes*: AVOID!

(INTERIOR)Delta City Mission #2 (1): 8 miles
*Notes*: none

(EXTERIOR)Delta City Marina(4): 8 miles
*Notes*: I wonder if any boats were left behind...

(INTERIOR)Delta City Episcipalian Church(2): 9 miles
*Notes*: Source of MAJOR activity. FORBIDDEN!

(INTERIOR)Subway Depot (Red) (2): 10 miles
*Notes*: Subway here has been down for quite some time

(INTERIOR)Red Balloon Toy Store (1): 9 miles
*Notes*: none

(INTERIOR)Carl's House and Smithy (3): 9 miles
*Notes*: You haveta put up with the Craziest guy in the City!

Content By:Resident Evil RPG