Creating character: Characters
should be rolled using the 4d6, reroll 1's, drop lowest and place according
to your preference. Anyone with a score of 18 should email me and I will
roll for percentage above 18, if any.
Characters can be from any race
(except for rule #3 above) and profession in the books available. Roll your
own Hitpoints and figure your own Saves, THAC0's and such. Outfit your
character with basic equipment (they have, after all, been adventuring for 3
or 4 levels already.) But character shouldn't have more than 200gp apiece.
Character Submissions: All
character submissions should be made using this
character sheet. Click on the link and you'll be given the character sheet on your
screen. Right click and "Save As...". Use your text editor (usually DOS
Edit or Windows NotePad) to fill in the blanks and mail it back to me. I
should be able to reply to it within 24hrs (barring unforeseen HD crashes!)
Should this link not produce a usable format,
I do have a basic online Character Submission Form
Character submissions should also come
with a background and history. Your history should show where you have come
across and proficiencies, special items (including magick items, if any).
Character descriptions should be short, not much more than two paragraphs,
and should not just be: Height, Weight, Eye/Hair color, and clothes worn.
Give an account of how you would be seen by another person as you are walking
into a tavern on some dark and stormy night. Oh, the tavern's name is the
"Bloodied Virgin" and is run by a half-orc (if this gives you any help).
Magick Items: Oh, and speaking
of magickal items, you can have up to +3 worth of items (i.e. 1 +1 sword and
1 +2 shield or 1 +1 sword, 1 +1 shield, and +1 armor). All the +'s must add
up to no more than +3, BUT, no single item may be better than +2! Remember,
any magick items must be passed by the DM before allowed into play. Make
sure the history tells how you got this item.
Magick-Users: Roll up the way
the books tell you. Also roll up your beginning spellbook for 1st level and
then tell me what you have. I'll then e-mail you and tell you how many more
spells need to be written into it and maybe give you one or two that you
have found.
If you have cast the
Find Familiar spell, write me a description of the familiar.
If you want to cast the spell before adventuring, roll a percentile (d100)
and e-mail me the result. I'll post back telling you the stats of your
familiar (if any replied to the summons).
Clerics: Make sure you read
the section on Deities. You will need to specify
which god or goddess you worship and this determines your weapon and armor
types.
Turns: Turns by the DM will be
posted every Monday and Wednesday night (these will be major turns). Minor
turns can be posted at anytime. But don't try to work on a major turn on the
two days I post. Whatever moves you send in on Monday or Wednesday will be
held until AFTER the major turns occurs.
You can send messages amongst the
other players and don't have to include the DM unless what you are writing
concerns the turn. Plot amongst yourselves, plan out strategies, it's not
necessary to give me every last message.
And of course, lastly, if there are
any questions, or if you need help on your character,
write me.