From its inception, Hunter: The Reckoning has been created as a storytelling game about real people. When we say "real people," we don't mean ex-Navy Seals, hired assassins, one-time vampire ghouls, government agents, pro wrestlers or jungle exploreres. When we say "real people," we mean steelworkers, doctors, parents, students, garbage collectors and brick layers- you and me, and the ordinary people we know. Hunter is not about superheroic exploits and guns, guns, guns. Sure, it can be, but that's not the point. This game is about the horror of living a mundane, everyday, blue-collar life and suddenly becoming confronted with a terrifying, wretched reality: Monsters exist. We are their playthings. Whereas Sgt. Rex Hazzard might bristle with firearms in response to that truth, everyman John Smith must face the same creatures with only his wits, his will and whatever courage he can muster. Hazzard's story is stupid and boring. That guy isn't even like us; his life is two dimensional. Smith's story, though, is plausible, traumatic and intriguing. We can identify with him and play him realistically in a world gone utterly wrong. So when you read this book and play this game, please consider the kinds of characters and stories for which it was created. Yeah, you can play an ex-Navy Seal ass-kicker, but you'd be missing the point. Ask yourself what it would be like to be a simple temp or dock worker, instead. Your Hunter stories will be all the more entertaining for it.
Excerted from Hunter: The Reckoning page 23. This is what charcters should be about, and suits the online tone of the game very well. Take this into heavy consideration upon creating a character for the chats.
Testing
All new Hunter characters must take a test to be sanctioned in the New Bremen Hunter game. The test consists of an indepth look at who the character was before the imbuing, how hearing the call has changed him/her, etc. The test must be compleated and e-mailed to the ST's before the player comes on to the chats looking for a ST to sanction them (please read details on the test page). The test page can be found here. Currently only the hunter storytellers can sanction hunters.
Other Restrictions
Creeds: No Lost Creeds, ie Hermits or Waywards at this time.
Backgrounds: Destiny and Patron are both limited to a max rating of 3. Arsenal may not exceed 2. All CreedBook BG's may not exceed 2, unless given explicit permission by an ST.
Conviction may not exceed 7 at creation. Your creed's primary virtue must always be equal to or exceed his or her other virtues.
For any updates on restrictions please also look at the official restricted list for nb.
Merits and flaws
Lovestruck- Banned
Best Friend- Restricted:must be a mortal, bystander, or fellow hunter PC
Trivia champ- Banned
Lucky- Banned
Good Right hook- Banned
Dare Devil- Banned
Huge size- Banned
Youthful Appearance- Banned
Common sense- Banned
Eidetic Memory- Banned
Fast Learner- Banned
Natural Aptitude- Banned
Optimistic- Banned
Children- Banned
Mistaken Identity-Banned
Stalked- Restricted: St discretion
Unlucky-Banned
Child- Banned
Low self esteem- Banned
Slow learner-Banned
Amnesia-Restricted: St discretion
Depression- Banned
If you've decided to make a hunter character, please take the time to read over the rest of our website, especialy the storytellers, experience, and contact sections and our list of house rules.
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