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| Rules
People all over the world are playing airsoft a different way. The following are just suggested rules to play by. You and your group may want to change or alter these rules to suit your own wants.
The Basic Airsoft Rules:
1) All participants use ONLY airsoft guns in their games. These guns must conform to the FPS limit that your group or country has decided on. Usually this means an indoor limit of 300-350FPS and an outdoor limit of 400-450FPS. Some countries (like the U.K.) have legal limits on the FPS of airsoft guns so make sure to check in your area.
2) All participants MUST wear at least some form of eye protection! If you plan on playing at any professional airsoft places then you will have to wear a full face mask. This is for legal and insurance reasons and cannot be avoided.
3) If you are struck by a BB then you are considered "killed". This means that you are out of the current game (unless you are using special rules then see below). Most of the time, when you are "killed" in a game, you have to go to a safe-zone where you wait for the next game to begin. Hits to your weapon do not kill you. If you think that you might of been hit but aren't sure, then you are considered hit and you should call yourself out immediately. Whenever you are hit during a game you must announce loud and clear "HIT!" and then walk to the designated safe-zone with your weapon held high over your head with both | |  Picture from AirsoftZone | hands. Be sure to keep your hands and weapon in the air so you aren't mistaken for a player that is still in the game.
Optional Airsoft Rules:
-Medics
One player on each team can be designated as a medic who has the ability to "revive" players once during a game, allowing them to return to battle. When using medics in your airsoft games, it's important to remember to stay lying on the ground where you were "killed". The medic has to get to you and touch you in order for you to be "revived".
-Multiple lifes
Sometimes it's better to allow players more than 1 life when playing games. This allows a larger variety of scenarios to be played with fewer players present. For instance, a few players with 2 lifes each could be defending a bunker/structure from 6 or more attackers that have only 1 life each for the game. This allows the defenders to stay in the game longer. When a player that has multiple lives gets hit, he calls himself out as normal but instead of just saying "hit!", he should say "first hit!". This lets everyone know that he isn't dead yet. This player now has 30 seconds that he cannot shoot or be shot at. Any shots at this player at this time do not count. The player can use this time to get to better cover but he cannot use it to run towards an attacker and he is only allowed to get behind the nearest cover avaliable to him.
-Damagable weapons
Some people prefer to play that if a weapon is struck it cannot be used for the rest of the game. Obviously, if a player that has only 1 Airsoft weapon gets his weapon hit then he is considered "killed" because he has no further use in the game.
-Locational Damage
If you are playing with people that you trust ,(ie. good friends) then you may want to try this slightly more involved system for damage. Instead of a player being considered "killed", if he is hit anywhere on the body this optional rule allows players to remain playing in a "crippled" state as long as they arent hit in a vital region (head, neck, chest, stomach, or back). Hits to the arms or legs force you to not be able to use them until the end of the current game. A second hit to an already damaged arm or leg means you are considered "killed" as normal. A hit limb CANNOT BE USED FOR ANYTHING AT ALL.
-No Head hits
Some groups tend to play that head hits don't count in order to disourage players from shooting at each others' faces. Plus, it just hurts a lot!
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