Dependent upon one’s point of view,
Harlock is either a freedom fighter or a terrorist (‘terrorist’
not necessarily being a dirty word in this context). Our point
of view is usually skewed on Harlock’s side, so we generally see only his
nobility and sacrifice. Cosmowarrior Zero, however, skews the
point of view towards the beleaguered Earth, and we are shown a
new and unexpectedly hard Harlock. So effective is this change
in perspective that at times the audience is shocked by some of
Harlock’s action, and, on at least one occasion, Harlock manages to shock even himself.
The protagonist of
Cosmowarrior, Warrius Zero, is the most compelling and
interesting new character to come out of Matsumoto’s imagination
in a very long time. Physically he’s a match to the elder Kodai
brother from Uchū Senkan Yamato (you know, the one who decided
life on Iskandar was rather pleasant), but psychologically he’s
by far the most tortured of all Matsumoto’s male characters.
Haunted by nightmare, Zero has returned to
a ruined Earth and is searching for his lost wife and infant
daughter, who have become casualties of the long war between
humankind and machine men (ah, that old chestnut…). Zero is a
captain in Earth’s space forces and has been battling in deep
space while the Earth was under siege, unable to save his planet
or his young family. Their loss is more than he can bear, and he
seems about ready to hurl himself into the abyss that was once
his home rather than face up to his devastating reality. Zero's
crew is sympathetically yet disdainfully aware of his demise
into ineffectuality, a fact that makes for some interesting voyage dynamics. Zero is filled with doubt and
self-loathing, and since every decision he makes seems to be the
wrong decision, these feelings are compounded until he’s
consumed by despair. He’s an interesting character with depth, and
tortured to the point of ineffectiveness.
Zero is offered captaincy of the Karyū
(‘Fire Dragon’), a typical Matsumoto military spacecruiser
affair replete with the typical motley crew (and an updated version of
the wave-motion cannon from Yamato), and instructed to
pursue and apprehend Harlock, who is off making the precarious
relations between men and machine men since the end of the war that
much more difficult. Zero accepts the task, impossible as it is,
as a means of reinventing himself, and to give his emasculated
life some purpose. Harlock, in the meantime, is enthusiastically
making surprise raids on outposts of machine men, having
developed a contempt for them quite at odds with his other
incarnations.
The Karyū crew is comprised of both human
and mechanical men, a source of considerable friction given the
recent war between the opposing sides and its outcome, no doubt
harder for Zero since that war was responsible for the loss of
his wife and child. Yet Zero is determined to make his crew
work as a cohesive whole, and eventually, after much trial and
tribulation, the crew does come together.
Cosmowarrior Zero displays a unique
perspective of Captain Harlock in his younger days. He’s seen as an uncontrollable
renegade who threatens the sanctity and safety of the conquered
universe. In the early part of the series we see him only
briefly in acts of seemingly random destruction, and it isn’t
until midway through the story that the motivations behind his
actions are revealed. It’s a unique perspective to view one of
Japan’s most loved heroes from, but it demonstrates well that
perspective is everything. It also harkens back to the Matsumoto
maxim that sides don’t matter, as long as one’s motives are
pure.
Harlock’s crew consists of Yattaran as
first mate, and the usual selection of mismatched specialists
aboard a green and slender Deathshadow, reminiscent in
appearance to the blue Arcadia of the Space Pirate Captain Harlock
television series (in Cosmowarrior the Arcadia is still
under construction, hence Harlock has retained the Deathshadow).
Harlock is younger than we have so far seen him, attired in a
fetching blue jumpsuit (the colour is perhaps
symbolic of his
youth) and his face is scarred though he's sporting both eyes. He’s
also grumpier and snappier, far less tolerant of Yattaran’s
carry-ons than he is in his other incarnations (Harlock’s
deadly admonishing of Yattaran to stop pulling faces is an
unexpected and unexpectedly amusing moment). Harlock is also unbelievably
stubborn and singleminded, intent on his self-appointed mission
regardless if he is right or wrong. This is not a new Harlock
personality trait, since he has always done what he felt was
right with little thought for consequence, it is just that in
this incarnation he’s brutal about it. The only time he wavers
in his resolve is when he accidentally kills some civilians
during an attack on what he believed was a military
installation. His dismay is shocking and clearly evident. He’s
devastated by his error, and displays a rare moment of weakness
and indecision.
But Captain Harlock is only a sub-theme in
Cosmowarrior Zero. This story is truly about Warrius Zero and his return
to manhood. After accepting the captaincy of the Karyū
and taking onboard the mission to bring Harlock to justice, Zero must pass
through several episodic lessons on the nature of life, love and
redemption that plainly illustrate how hard it is to be human in
this new and changing world. Of course Harlock has his part to play in
these lessons. While Zero is singleminded in his resolve that
Harlock is nothing more than a criminal and a cur, his
encounters with the pirate teach him that Harlock is in fact
proceeding from a pure motive and only fighting for what he
believes is right.
While the majority of Cosmowarrior Zero is
concerned with life aboard the
Karyū, a series of episodes takes us to Matsumoto’s favourite haunt: the Gun
Frontier, a town on the wild west planet of Heavy Melder that we have encountered in other times. In this instance it is populated by
the usual selection of desperate and ineffective cowboys, and a sexy but annoying young woman named Sylviana who manages to become a thorn in Harlock and
Tochirō’s side in both Cosmowarrior Zero and Hunt for Young Harlock.
On Heavy Melder, Tochirō gets to display
both his humour and his unexpectedly expert swordsmanship — and
also his wandering eye. Initially alone on the Frontier (Harlock
is off renegading, remember), Tochirō has been causing some mayhem of
his own and coming close to a lynching. Emeraldas makes a brief appearance,
arriving to save Tochirō from the end result of his folly, but
when she discovers what he had been up to (some ogling and
fondling of the nubile Sylviana) she leaves him for Harlock to
save. And Harlock does arrive in time to rescue him (of course). These moments reveal
the depth of the Harlock/Tochirō dynamic —
how tolerant and
patient Harlock is with Tochirō, and how full of life Tochirō
actually is. No mere sidekick, Tochirō can hold his own in any
situation and is a fully functioning partner in this relationship, despite external appearances. The scenes on Gun
Frontier are rather comedic, involving ruined whisky, a ruined
town and a giant cow that might be the ruination of everybody.
It is also the place where Harlock and Zero come together at
last, fittingly in a town where everyone is reduced to the same lawless state.
The most engaging and thought-provoking scene in Cosmowarrior
Zero comes after an attempt on Heavy Melder to capture Harlock
by using Tochirō as bait fails. Harlock and Zero come together
in a truce of sorts, to share some saké. It’s a dark and quiet
moment, an introspection for both characters where they are free
to question each other and their motives. Neither of them will relinquish the moral
high-ground, even when Tochirō points out that Zero shouldn’t
despair, that no matter Harlock’s personal resolve, Harlock is happy
that men like Zero exist to fight for the Earth. Harlock
cherishes life above all else and his greatest desire is to see
the Earth restored to its Arcadian purity, and this is ultimately what
both Zero and Harlock are fighting for, albeit from different directions.
But while Zero and Harlock both want the Earth to be
reborn, Harlock wants it to be free as well, since he thinks at
the moment that it is not. Harlock feels that the Earth is ultimately helpless, which is why he fights on its
behalf, and in his own way, and he unexpectedly reveals to Zero his
plans to build an undefeatable ship (the Arcadia) to accomplish
this task.
It’s an extremely
gentle and touching moment, where Zero and the audience are
allowed a glimpse into the melancholy and nostalgic heart of
Harlock. The conversation ends with an ideological impasse, a
meaningful stare, and a boast from Zero that he will
eventually defeat Harlock, to which Harlock counters with a quiet vow to meet Zero
in a serious fight when next they cross paths.
After this intimate conversation their
relationship returns to its tense self, all male posturing and
machismo. Zero and Harlock have ultimately agreed to disagree
and end their short truce, returning to the chase — for which Zero
has his own sensibilities regarding accomplishing without
compromising either integrity or manhood. But the chase is now
that much more difficult for Zero, having seen into the heart of
Harlock. Harlock though, bastard that he is, continues on his path of
destruction without the internal wrestling that Zero now has to
contend with. He even has the cheek to demand Zero’s assistance
in a final battle between space pirates and a greater threat to
freedom in space, a negotiation that Zero bluntly refuses to
enter into, and which results in a spectacular outburst
from Harlock. Of course Zero eventually does realise that he
needs to enter the fray, and ultimately the combined forces of
Harlock and Zero save the day. But this cooperation does not
cause Zero to waver in his resolve to capture Harlock and bring
him to justice, though in the end Zero gives Harlock a bit of a
head start before the chase begins again. Which leads nicely
into Hunt for Young Harlock.
Cosmowarrior Zero is lovingly animated, with
Harlock looking the best we’ve seen him for some time. The
animation is clean and the characters well-drawn (both visually
and thematically), although some of the later battle scenes seem
a bit stilted. While the story is at times intense and full of
angst, it is offset by moments of action and the bizarre
comedic element provided by Tochirō on the Gun Frontier. With Warrius Zero the hero of the piece Harlock takes a backseat, and
the infrequent glimpses of him are both tantalising and satisfying. Emeraldas
makes minor appearances, and there is also a brief and unexpected
meeting between Zero and Maeter (Ginga Tetsudō 999) on an ice
planet. There are no Tadashi Daibas, Yuki Keis or Miimés on this
voyage, though there is, of course, a Yattaran. While Cosmowarrior Zero introduces us to yet another new set of characters and a
new Matsumoto universe, it is also an extremely enjoyable look
at one of Harlock’s possible youths. In another life, Zero and Harlock would have
made great partners, although as Harlock dryly notes, Zero would have made a useless pirate.

Yangu Hārokku o Oe
[Hunt for Young Harlock]
AT-X |
Taito
Release date: May 2002
2 x 30 minute episodes
An unexpected (and unexpectedly strange) addendum to Cosmowarrior Zero is Hunt for Young Harlock.
Marketed and sold separately, this two episode (one hour) piece jumps forward in time from the closing of
Cosmowarrior Zero.
Young Harlock opens with Zero imprisoned by some space pirates of the
unpleasant variety — the sorts of pirates Harlock is disdainful of being associated with, and who don’t like Harlock particularly much either. No mention is made of how Zero came to be captured, how he came to be separated from the
Karyū crew, nor what has happened to the Karyū itself. All we know is that Zero is in big trouble.
In the meantime, Tochirō is back aboard the Deathshadow with Harlock, despite having taken off separately with Emeraldas at the end of
Cosmowarrior Zero. Tochirō and Harlock are taking the Deathshadow to a mushroom-shaped sanctuary in space where they have a room in a boarding-house-from-hell that seems to
be positioned directly over a space-time continuum. Also resident in this boarding house are (Otoko) Oidon (from the manga) with his mushroom crop in his underwear, and Matsumoto-sensei himself,
maniacally scribbling away at his manga.
While Harlock and Tochirō are in their room kicking up their heels with Tori-san and Mii-kun, Emeraldas is
hard at work sabotaging the bad pirates’ ship and saving Zero from certain death
— so far he’s been shot and stabbed so it’s a safe bet these guys aren’t too concerned for his overall well-being.
After Zero escapes and Emeraldas returns with him to Mushroom-world, a duel ensues between he and Harlock when Harlock refuses to let him into the boarding-house-from-hell (the toilets in this place are filthy, by the way…). The duel ends
abruptly when it is realised that Zero has previously been wounded (ie. shot and stabbed
by nasty pirates), which hardly makes it a fair fight. Our Harlock is nothing if not fair.
Zero proves a lot more feisty and stubborn in Young Harlock than he did in Cosmowarrior Zero.
Regardless of Emeraldas’ saving of his life, he insists she’s still his enemy.
The sympathy he developed for Harlock in Cosmowarrior seem to have changed also, as Zero is determined more than ever to hunt
Harlock down, fight him and defeat him. That he ends up helping Harlock is neither here nor there, for in Matsumoto-world honour comes first, and you can assist your enemy even while hating them. It is a strange relationship that Zero and Harlock have — Harlock finds Zero’s single-mindedness amusing and only faintly
threatening; Zero is frustrated by Harlock’s determination to not take him seriously. At the end of the day, however, they are very much alike, and it is plain that were circumstances different they could have been the best of friends.
To say that Hunt for Young Harlock is weird is an understatement. To say the setting (a floating mushroom in space) is surreal even more so. It is a strange little story, but it does provide further insights into the
Tochirō/Harlock relationship, the Tochirō/Emeraldas relationship, the Harlock/Zero relationship, and the extended animal family.
It also clearly demonstrates Harlock and Tochirō's easy relationship. While lying on the tatami of their room, Harlock wonders why Tori-san and Mii-kun are so attached to
Tochirō, and after Tochirō explains facetiously that it is because he is such a kind and wonderful person, Harlock can only agree before
laughingly pointing out that he, Harlock, at least wins in the beauty stakes.
Harlock and Tochirō are like an old married couple in this incarnation, and Tori-san and Mii-kun have become their extended family. Harlock later risks his life to save their pets when the space-time continuum beneath the boarding house threatens to crack open, and even Zero comes to aid him after Harlock explains that the bird and cat are his and
Tochirō’s family.
Two thirty-minute episodes should be relatively basic in terms of story, but an awful lot is crammed into
Hunt for Young Harlock. Apart from Zero’s capture and rescue, Harlock and Tochirō kicking back, a pirate war, Harlock and Zero’s
own private war and subsequent peace, and Emeraldas and Tochirō’s developing relationship, you also have
Tochirō in the process of building a bigger and better Arcadia, Sylviana (from Cosmowarrior) attempting to steal and sell devices from
Tochirō’s workshop, a mushroom planet with an unstable core, a time-space rift beneath a boarding house that contains entire universes, Maeter
(from Ginga Tetsudō), the entire 999 express train, and a public service announcement on the dangers of ringworm.
Although Hunt for Young Harlock starts darkly, there’s a bizarre comedic element throughout (of which the giant mushroom is
just the start), and the Harlock presented here is far more fallible and approachable than we have so far seen him. Although I prefer the melancholy and
outcast hero of Space Pirate Captain Harlock, as an insight into how things might have been, Young Harlock is a pleasing diversion.