ERIC
Research Project
Peggy
Altman
EDEL
566: Computers in Education
Dr.
Bob Houghton
4/27/06
I. Introduction:
I am working towards a Master’s of Arts in Teaching with a concentration in Middle Grades Science. I have an undergraduate degree in Geology and would also like to teach Middle Grades Math one day. I focused on integrating technology into a variety of instructional practices because I believe that both are key skills for a teacher to have.
II. Search Terms
from the
Thesaurus:
Computer-related |
Professional Interest |
Multimedia Instruction |
Cooperative Learning |
Educational Media |
Active Learning |
Educational Technology |
Activity Units |
Multimedia Materials |
Collaborative Writing |
Web Based Instruction |
Experiential Learning |
Computer uses in Education |
Group Activities |
Virtual Classrooms |
Peer Teaching |
Technology Integration |
Discovery Learning |
Technology Planning |
Learner Controlled Instruction |
Computer Managed Instruction |
Cooperative Education |
Electronic Classrooms |
Hands on Science |
|
Problem Based Learning |
|
Learning Centers (Classroom) |
III.
Bibliography using
the
*The hypertext articles are linked to a reaction/review of that
article.
Articles found using the terms “Multimedia
Instruction”
and “Active Learning”:
1. Kasahara, A., Flaxman, M., Guild,
J., Hedberg, D.,
Mentlik, G., Morris, P., et al. (2001).Students Making Media:
Descriptors: |
*Active Learning; *Integrated Curriculum; *Learner Controlled Instruction; *Multimedia Instruction; High School Students; High Schools; Mentors; Peer Teaching; Student Projects; Videotape Recordings |
Abstract: |
Students at |
2.
Descriptors: |
*Active Learning; *Individualized Instruction; *Learning Activities; *Multimedia Instruction; *Student Motivation; College Students; Higher Education; Problem Solving; Science Instruction; Student Participation |
Abstract: |
Tests the hypothesis that personalized messages in a multimedia science lesson can promote deep learning by actively engaging students in the elaboration of the materials and reducing processing load. Instructional messages were presented in either a personalized style or a neutral style. Results reveal that personalized messages produced better problem-solving transfer performance and retention performance. |
Articles found using the terms “Educational
Technology”
and “Cooperative Learning”:
3. Panitz, T. (2000).Will you still be
teaching in the
twenty-first century?. Humanistic Mathematics Network Journal. 23,
1-16
Descriptors: |
*Cooperative Learning; *Discussion (Teaching Technique); *Educational Technology; Classroom Communication; Classroom Techniques; Higher Education; Inquiry; Mathematics Instruction; Teaching Methods |
Abstract: |
Argues that appropriate use of technology lies in supplemental instruction intended to complement classroom activities, not replace them. Favors the use of inquiry, discussions, and cooperative learning methods in higher education. |
4. Denning, R., & Smith, P.J.
(1998).A case study in
the development of an interactive learning environment to teach
problem-solving
skills. Journal of Interactive Learning Research. 9(1),
3-36.
Descriptors: |
*Biology; *Computer System Design; *Cooperative Learning; *Educational Technology; *Instructional Design; *Man Machine Systems; Case Studies; Computer Assisted Instruction; Educational Environment; Evaluation Criteria; High School Students; High Schools; Material Development; Problem Solving |
Abstract: |
Describes an interactive, cooperative-learning environment, "The Biology Sleuth." Characterizes students' interactions with this system, relates the underlying design concepts and principles, and presents a rationale for the system design. Describes a series of three formative evaluations, that were critical in the maturation of the system. |
5. Bruder, I
(1992).Can
technology help?. Electronic Learning. 12(3), 18-19.
Descriptors: |
*Computer Assisted Instruction; *Cooperative Learning; *Educational Technology; Accountability; Attribution Theory; Elementary Secondary Education; Feedback; Group Dynamics; Microcomputers; Research Utilization |
Abstract: |
Examines the potentials of technology to help the cooperative learning process. The need for interaction between cooperative learning practitioners and technology users is discussed; and research on the integration of technology into cooperative learning is reviewed, including group dynamics, making each student accountable, and attributional feedback. |
Articles found using the terms “Multimedia
Materials” and
“Experiential Learning”:
6. Cairney,
T.H. (1997).New
Avenues to Literacy. Educational Leadership. 54(6),
76-77.
Descriptors: |
*Experiential Learning; *Inquiry; *Literacy Education; *Multimedia Materials; *Story Telling; *Teaching Methods; Elementary Education |
Abstract: |
Being truly literate means being able to navigate the multiple sign systems of our world--to respond appropriately to an e-mail message or to convey meaning to others through images and text. Instead of relying on written narrative texts, teachers must develop inquiry-based methods, using experiential learning projects, oral storytelling, film and video, and drawings, dramatizations, and reading/writing strategies. |
Articles found using the terms “Educational
Technology”
and “Experiential Learning”:
7. Albert,
Descriptors: |
*Educational Technology; *Experiential Learning; *Information Technology; *Instructional Design; Case Studies; Computer Assisted Instruction; Computer Simulation; Critical Incidents Method; Problem Based Learning; Role Playing |
Abstract: |
Presents experience-based pedagogical designs, both first-person and third-person experiences, which make the most of information and communication technology. Highlights include goal-based learning; Web-based role-play simulation; rule-based computer simulations; case studies; distributed problem-based learning; critical incident computer-supported collaborative learning; and implications for the design of learning environments. |
8.
Descriptors: |
*Educational Technology; *Experiential Learning; *Learning Activities; *Literacy Education; *Urban Schools; Educational Innovation; Goal Orientation; Primary Education; Problem Based Learning; Problem Solving; Program Descriptions |
Abstract: |
In an innovative urban literacy program, K-3 students create a working community, complete with a store, newspaper, post office, museum, and economic system. Using TRALE (Technology-Rich Authentic Learning Environments), teachers create meaningful instruction through authentic, problem-based learning activities using educational technology when important. |
9. Rivero, V (1999).Connections for
life in rural
northern
Descriptors: |
*Educational Technology; *Experiential Learning; *Learning Experience; *Partnerships in Education; *Rural Schools; *School Districts; Cooperation; Electronic Mail; Elementary Secondary Education; Internet; School Business Relationship; School Community Relationship |
Abstract: |
Describes the
North Coast Rural Challenge Network (NCRCN), a collaborative of four
rural school districts in |
Articles found using the terms “Multimedia
Instruction”
and “Experiential Learning”:
10. Dimitrov, D.M., McGee, S., &
Howard, B.C.
(2002).Changes in students' science ability produced by multimedia
learning
environments: Application of the linear logistic model for change. School
Science and Mathematics. 102(1), 15-24.
Descriptors: |
*Experiential Learning; *Inquiry; *Multimedia Instruction; *Science Education; Astronomy; Biological Sciences; Earth Science; Middle Schools; Physics; Secondary Education; Space Sciences |
Abstract: |
Reports on a
study designed to measure changes in students' science proficiency
produced by a multimedia learning environment. Describes the inquiry-based design
of |
11. Willman, J (2001).Virtual reality:
Alive and well in
the inner city. Education
Descriptors: |
*Experiential Learning; *Multimedia Instruction; *Virtual Reality; *Vocational Education; American Indian Education; Economically Disadvantaged; Foreign Countries; High Schools; Learner Controlled Instruction |
Abstract: |
At R. B. Russell Vocational High School (Winnipeg, Manitoba), which serves economically disadvantaged, primarily First Nations students, a student-developed Web site uses virtual reality and digital video technologies to teach auto mechanics in ways that are relevant to students' diverse learning styles and needs. The project has increased student motivation, oral and practical skills, and employment potential. |
12. Daniels,
K (1998).Media
Matters in
Descriptors: |
*Ethics; *Experiential Learning; *Mass Media; *Multimedia Instruction; *Student Participation; Elementary Secondary Education; Foreign Countries; Parochial Schools; Values Education |
Abstract: |
Describes how a
teacher helped transform a K-12 Christian school near |
Descriptors: |
*Computer Assisted Instruction; *Environmental Education; *Experiential Learning; *Multimedia Instruction; Citizenship Responsibility; Elementary Secondary Education |
Abstract: |
The crisis in
American education is converging with an equally significant concern:
the unchecked destruction of our natural environment. Through its
Science Institutes for youth, the National Audubon Society is helping
teachers foster appreciation for the natural world and produce the
know-how to conserve it. Programs in |
Articles found using the terms “Computer Uses
in
Education” and “Collaborative Writing”:
Descriptors: |
*Collaborative Writing; *Computer Uses in Education; *Internet; *Writing Assignments; *Writing for Publication; *Writing Instruction; Elementary Education; Multimedia Materials |
Abstract: |
Suggests that possibly one of the most profound changes in classroom writing has come with the ease and excitement of publishing electronic text on the Internet. Discusses publishing student work on the Internet, and Internet publishing of traditional writing assignments, collaborative writing projects, and multimedia presentations |
Articles found using the terms “Computer Uses
in
Education” and “Discovery Learning”:
15. Strot, M
(1999).Recreational
computing. Gifted Child Today Magazine. 22(5), 36-37.
Descriptors: |
*Computer Uses in Education; *Discovery Learning; *Enrichment Activities; *Gifted; *Problem Solving; *Recreational Activities; Computer Software Evaluation; Elementary Secondary Education |
Abstract: |
Urges teachers of gifted students to allow students unstructured recreational computer time in the classroom to encourage student exploration and discovery, to promote creativity, to develop problem-solving skills, and to allow time to revisit programs and complete their own tasks. Different types of educational computer programs are referenced. |
16. Riley, T., & Brown, M.
(1998).Internet investigations:
Solving mysteries on the information superhighway. Gifted Child
Today
Magazine. 21(1), 28-33.
Descriptors: |
*Computer Uses in Education; *Discovery Learning; *Gifted; *Information Sources; *Internet; Elementary Education; Foreign Countries; Learning Activities; Thematic Approach |
Abstract: |
Describes how a
group of gifted primary-school children in |
Articles found using the terms “Technology
Integration”
and “Discovery Learning”:
17. Tapscott, D. (1999).Educating the
net generation. Educational
Leadership. 56(5), 6-11.
Descriptors: |
*Discovery Learning; *Educational Environment; *Internet; *Learning Processes; *Student Interests; *Technology Integration; Active Learning; Computer Uses in Education; Elementary Secondary Education; Interpersonal Competence; Lifelong Learning; Student Centered Curriculum; Teacher Role |
Abstract: |
The ultimate learning environment is the Internet itself. Digital media are helping educators and students shift from linear to hypermedia learning; from instruction to construction and discovery; from teacher- to learner-centered education; from absorbing to synthesizing material; and from school-time to customized lifelong learning. |
18. Pokay, P.A., & Tayeh, C.
(1997).Integrating
technology in a geometry classroom: Issues for teaching. Computers
in the
Schools. 13(1-2), 117-23.
Descriptors: |
*Discovery Learning; *Mathematics Instruction; *Technology Integration; Computer Anxiety; Computer Literacy; Critical Thinking; Geometry; Higher Education; Problem Solving; Skill Development; Student Evaluation |
Abstract: |
Based on a college-level geometry course, presents practical suggestions for integrating exploratory computer applications into the mathematics classroom. Reveals that students need more experimental time with technology to reduce anxiety, and assessments need to be developed and implemented to tap the outcomes of problem solving and higher level of thinking. |
Articles found using the terms “Computer uses
in
Educationa” and “Hands on Science”:
19. Barra, M., Ferrandino, S., &
Scarano, V.
(1999).Webslide: A "virtual" slide projector based on world wide
web.. Journal of Science Education and Technology. 8(1),
45-53.
Descriptors: |
*Computer Software; *Computer Uses in Education; *Hands on Science; *Visual Aids; *World Wide Web; Educational Strategies; Foreign Countries; Higher Education; Internet; Multimedia Materials; Secondary Education |
Abstract: |
Presents the key design concepts of a software project whose objective is to provide a simple, cheap, and efficient solution for showing slides during lessons in computer labs. |
20. Kumar, D., & Altschuld, J.
(1999).Evaluation of
interactive media in science education. Journal of Science
Education and
Technology. 8(1), 55-65.
Descriptors: |
*Computer Uses in Education; *Hands on Science; *Program Evaluation; Educational Change; Educational Strategies; Higher Education; Multimedia Materials; Secondary Education |
Abstract: |
Reports on the evaluation of an interactive media-based science-education project. Concludes that a number of factors must come together for project success, including an environment conducive to innovation and development and strong administrative interest. Contains 16 references. |
Articles found using the terms “Multimedia
Instruction”
and “Learner Controlled Instruction”:
21. Lawless, K.A., & Brown, S.W.
(1997).Multimedia
learning environments: Issues of learner control and navigation. Instructional
Science. 25(2), 117-31.
Descriptors: |
*Educational Environment; *Learner Controlled Instruction; *Multimedia Instruction; *Navigation (Information Systems); Constructivism (Learning); Instructional Design; Interests; Learning Processes; Prior Learning; Schemata (Cognition); Self Efficacy; Videotape Recordings |
Abstract: |
Examines how different internal learner characteristics (prior knowledge, self efficacy, and interest) and different external constraints (learner control, instructional design, and level of control) influence the learning process. Discusses learning from multimedia environments (video, hypertext, kiosk, and other hypermedia) within a schema theory framework incorporating a constructivist view. |
22. Becker, D.A., & Dwyer, M.M.
(1994).Using
hypermedia to provide learner control. Journal of Educational
Multimedia and
Hypermedia. 3(2), 155-72.
Descriptors: |
*Hypermedia; *Learner Controlled Instruction; *Multimedia Instruction; *Self Motivation; Analysis of Variance; Computer Assisted Instruction; Educational Research; Higher Education; Pretests Posttests; Research Needs; Scientific and Technical Information; Student Motivation; Tables (Data) |
Abstract: |
This study found that students using hypertext to learn technical information experienced an increased sense of control, and results provide preliminary evidence of an increased level of intrinsic motivation to learn among hypertext users. Implications for further research regarding the effects of hypermedia on intrinsic motivation are discussed. |
Articles found using the terms “Educational
Technology”
and “Peer Teaching”:
Descriptors: |
*Computer Games; *Educational Technology; *Peer Teaching; Elementary Education; Technological Advancement |
Abstract: |
As the Pokemon game craze illustrates, the combination of peer education and technology makes for powerful educational experiences. Educators need to accept technology-based peer education as a help rather than a hindrance to improve educational outcomes for students. |