(For more, see p. 31-32 in the Sailor Moon RPG Resource Book.)
==B. Knight Overview
Knights are male counterparts of the Sailor Senshi, also
superpowered guardians of celestial bodies. Their typical
attire is formal wear, uniforms, or cultural clothing that
acts on a particular theme. This theme is usually manifested
in their Emotion of Influence and their Knight Attack. Often,
they have a strong connection to one or more Sailor Senshi.
(For more, see p. 31-32 in the Sailor Moon RPG Resource Book.)
==C. Dark Villain Overview
Vilains are charged with dark power, and they can take many
forms. They can channel this power into Dark Attacks. They
are known to carry out tasks for their masters, which often
involves draining energy from living targets. Dark Villains
are also capable of altering their surroundings with Environ-
mental Control and deflecting positive energy.
(For more, see p. 38-39 in the Sailor Moon RPG Resource Book.)
[For example, Ryo is linked to the Wildfire Armor (Rekka no Yoroi) by his Special Trait "Jin" (Benevolence). It is fire- elemental, and became more powerful when he was trapped inside a volcano. He focuses the armor's power through his twin todatchi when executing his SouEnZan ("Twin Flame Cut").]
Ronin Warriors and Dark Warlords opperate similarly. They have no powers available to them when they are in civilian guise. They become powered when they don their mystical armor, gaining access to their Attacks as well as Element of Power or Personality Influence. However, there is an intermediate step between full armor regalia and civilian clothing: the sub-armor. The sub-armor may provide protection from harm.
A Dark Villain usually has access to any and all powers,
regardless of whether or not he or she is appearing as thier
true self or not.
==B. Attack "Priority"
All superpowered characters have access to one or more magical
attacks. Some of these attacks have an advantage over others
when one character's magical attack is used to defend against
an aggressor's attack or when the attacks are launched simultaneously
and collide head-to-head. The term used to describe
this phenomenon in arcade fighting games is "priority."
The attack of a Dark Villain has priority over that of a Sailor Senshi. The effect of a Villain's Negaverse Attack is doubled when going head-to-head with a Senshi Attack. This may be negated if these attack involve diametrically opposed elements (GM's discression). However, this does not apply to Knight attacks. [For example, Catzi (Cooan) uses "Dark Fire," which has an advantage over Sailor Jupiter's "Jupiter Thunder Crash" ("Supreme Thunder"), but not so much against Sailor Mercury's "Shine Aqua Illusion." Catzi's attack has no such advantage over Tuxedo Mask's Rose Throw.]
In this expansion, the "positive energy" that powers the Sailor Senshi and Knights can be equated with the energy that powers the mystical armor of a Ronin Warrior. The "dark power" that surges through a Dark Villain can be likened to the power of Warlord Armor, given the Warlord's connection to the powers of evil. However, Ronin Armor and Warlord Armor are tied to one another in their mystical origins, and their powers are both tied to human virtue.
Therefore, barring elemental effects or other factors:
(See p. 37 and p. 41 in the Sailor Moon RPG Resource Book for a more precise description of how "priority" opperates in a combat scenario.)Because the "positive energy" that flows through Senshi and Knights is the same as that within Ronin Armor, a Ronin Warrior can combine energy with a Knight or Senshi. [Four of the Ronin Warriors combined their strength to make a final strike against Talpa (Arago).]
Ronin Armor and Warlord Armor are tied together by their origins. So, if a Ronin Warrior has become "Tainted By Evil" or a Dark Warlord has a "Question of Loyalty" (See "YOROIDEN DEFECTS" for more.), they may combine energy with each other. Ronin Warriors may combine attacks with each other. Dark Warlords may combine attacks or energy with each other. With- out the aforementioned defects, though, their energy may not mix. Lastly, Warlords may never combine energy with Sailor Senshi or Knights.
Dark Villains cannot combine energy with anyone.
Even though the energy is commonly combined to intertwine their attacks or is focused through a single player to launch a single, massive attack, the practice is not exclusive to combat. Energies can often be pooled to achieve other, more creative effects. [For instance, Sailors Moon, Mars, Mercury, Jupiter, and Venus joined their power in the Sailor Teleport. Also, Ryo, Sage (Seiji), Kento (Xiuli), Cye (Shin), and Rowan (Touma) merged their armors into a protective field called the Circle of Light.]
Ronin Super Armor can be powered by Ronin Armor, Senshi Power, Knight Power, or Warlord Armor. Ronin and Warlord Armor can be used in conjuntion with one another, but Warlord Armor can not be used alongside Senshi or Knight Power to energize the Ronin Super Armor.
These powers cannot be taken against their owner's will. They can, however, be taken if the contributor is unconsious and there is some mediating factor. (This also includes the "Strength of the Fallen.") [The Ancient (Kaosu) used his power to transfer the armor of two Warlords to Ryo when they were unconsious.] Also, other heroes may force their power on the host Ronin Armor if they feel the need, and can trigger the Ronin Super Armor against the host character's will. [Rowan, Cye, Sage, and Kento forced their power onto Ryo to defeat Dara.]
Ronin Super Armor requires the powers of X number of contributors, no more, no less. They must be contributed all at once and released all at once. Otherwise, the power-up fails. [Ryo's Armor of Wildfire requires EXACTLY four other armors to become the Armor of Inferno.]
Warlord Super Armor can be powered by other Warlord Armor or Ronin Armor. A major difference exists in that Dark Warlords CAN steal the power of others. Doing so, however, can be difficult. (See Dark Warlord Sub-Attributes, "Warlord Super Armor" section.) [Talpa was able to steal the armors of his Warlord servants, as well as the Ronin Armors.]
Warlord Super Armor can be energized by the powers of up to X contributors. The effects are cumulative, and all other characters' powers need not be obtained at the same time. [Talpa progressively became more powerful as he absorbed the nine armors one by one.]
While the Ronin or Warlord Super Armor is in effect, all players who are contributing to its activation have no access to their supernatural abilities. Not only do they lose thier powers, they also contribute the entirety of their Energy Points to the host character.
Sailor Senshi and Knights maintain their Champion of Justice identities and appearences, but lose their attacks, powers, and possibly the advantages of their Items of Power.
Ronin Warriors and Dark Warlords retain their armor in whatever
form it exists (full armor or sub-armor). However, they do
not have access to their attacks, powers, or any elemental
effects of their armors or weapons.
==E. "Strength of the Fallen"
Sailor Senshi and Knights have telepathic connections to one
another. When one falls unconsious, he or she can still speak
telepathically to Senshi or Knight allies. This link even
surpasses the power of death, though only for up to about an
hour.
Through the "Strength of the Fallen," defeated allies may contribute their remaining energy points to allies, either directly into their reserves or into a combined attack.
This telepathic link does not extend to Ronin allies, nor to converted Warlord or Villain allies.
"Strength of the Fallen" may also be used to contribute the fallen comerade's power to Ronin Super Armor, but cannot do so directly, for want of a link to the Ronin Warrior. The contribution can be made indirectly through a Senshi or Knight intermediary who ALSO must contribute their strength.
Character Type: Sailor Senshi Sex: F Pluses: Combined Attacks, "Strength of the Fallen," Rejuvenation. Minuses: Attacks at disadvantage to Warlords and Villains. Powers: Elemental Control Character Type: Knight Sex: M Pluses: Combined Attacks, "Strength of the Fallen," Rejuvenation. Minuses: Low-powered Knight Attack. Powers: Emotional Control Character Type: Dark Villain Sex: any Pluses: Attack priority, very powerful, Positive Energy Deflection, Summon Minions, no need for transformation, Mind Control. Minuses: Cannot combine energy with anyone. Powers: Environmental Control, Power Drain Character Type: Ronin Warrior Sex: any Pluses: Combined Attacks, Limited Rejuvenation, Super Armor, elemental strength increase. Minuses: Attacks at disadvantage to Villains, exposed identity. Powers: Elemental Power Character Type: Dark Warlord Sex: any Pluses: Combined Attacks, Super Armor, possible elemental strength increase, attack priority, Summon Minions. Minuses: Exposed identity, limited combinaton partners. Powers: Personality Control, Environmental Control
Ronin Warriors and Dark Warlords can mix energy under some circumstances. (Combined Attacks, Super Armor, etc.)
Dark Villains cannot mix energy with anyone, but can drain it from others, possibly for their own use.