This Helix will be used allot. Now Array the step using Transform/Array/Along Curve, keep it to 14 pieces.

stairs02j.gif (14923 bytes)stairs02jj.gif (9742 bytes)

Now create a center shaft using Solid/Tube. Put a Sphere at the top to round it off. You can use the tube to cut the sphere in half, then join them. Next create a Rectangle at the base helix (.2 x 1.125 .175 from the top line). This will be the rail that holds the steps.

stairs03.gif (12222 bytes)stairs04.gif (10106 bytes)

Now do another Transform/Array/Along Curve. A sweep is not possible in my experience because the rail will distort and be uneven, so creating an array will create a clean loft.

stairs04a.gif (13507 bytes)stairs04b.gif (13490 bytes)

So highlight the segments and use Surface/Loft. When using loft, use Cap Planar Curves to cap the ends.

stairs04c.gif (14127 bytes)stairs04d.gif (14822 bytes)

stairs04dd.gif (14119 bytes)stairs05.gif (10894 bytes)

Next we create a banister. Their are many moldings of banisters, this one I made from a book. Use the Array again as you did for the lower rail.

stairs05a.gif (13973 bytes)stairs05b.gif (14013 bytes)

stairs05c.gif (14784 bytes)stairs05d.gif (15167 bytes)

And here we have the simpler parts of the stairs. When you create Lofting, using custom points will determine how accurate the details are. Best is to experiment with 10, 20, 30 and "not simplified". Here I use Not simplified so the best detail can be shown. This will create a bigger file.

stairs05dd.gif (18704 bytes)

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