Palouranos
Set 1 of 3 in the Palouranos Block.

306 Cards total in set.

Anointed Phalanx -
Creature - Human Soldier (Uncommon)
Tap two untapped white creatures you control: Anointed Phalanx gains protection from a color of your choice until end of turn.
2/3 (1/286)

Astral Traveler -
Creature - Bird Beast (Rare)
Flying
When Astral Traveler comes into play, if you played it from your hand, target opponent can't play spells until the end of his or her next turn.
4/4 (2/286)

Besiege -
Sorcery (Common)
Target player skips his or her next untap step.
"Our troops have conquered the borders, advanced into enemy land, and besieged the capitol. Now the tough times begin."
- Konstantinos' notes

(3/286)

Build City -
Sorcery (Uncommon)
Search your library for a nonbasic land card, reveal it, and put it into your hand. Then shuffle your library.
"Civilization begun when a weary nomad decided to settle down."
- Chrysagros myth

(4/286)

Chrysagros Advocate -
Creature - Human Cleric (Rare)
Whenever a card you own would be removed from the game, you may pay 2. If you do, put that card in your hand instead.
"What is valuable can't be lost and gone like what is not. That's why I'm here."
1/3 (5/286)

Communal Cause -
Enchantment (Rare)
At the beginning of your upkeep, you may search your library for a white creature card with converted mana cost 1 or less and put it into play. If you do, shuffle your library.
(6/286)

Ensure -
Sorcery (Common)
Gain up to 4 life. For each 1 life you don't gain this way, target creature gets +1/+1 until end of turn.
"A grain not availed is one step closer to hunger."
- Myrmex saying

(7/286)

Four Stands -
Instant (Uncommon)
Put four 1/1 white Soldier creature tokens into play.
"Strenght in numbers is more often than not strenght in power."
- Marshal Konstantinos

(8/286)

Griffin Slider -
Creature - Griffin (Common)
Flying
Tap an untapped white creature you control: Griffin Slider gets +1/+1 until end of turn.
3/3 (9/286)

Griffin Trooper -
Creature - Griffin (Uncommon)
Flying
Amity - Griffin Trooper has double strike. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
2/1 (10/286)

Gust-Whisper Leimakid -
Creature - Nymph (Rare)
Each nonland permanent is white instead of its colors.
The Gilded Fields revel in the ultimate harmony brought by the four winds and their followers.
2/3 (11/286)

Holy-Aura Leimakid -
Creature - Nymph (Common)
Enchant creature spells you play cost 1 less to play.
They are the canalyzers of the four winds, and attendants to the beast who guards them.
2/1 (12/286)

Iron-Plume Griffin -
Creature - Griffin (Common)
Iron-Plume Griffin gets +0/+1 for each other white permanent you control.
Pegasi were the most popular aerial mount for transportantion, but heroes often picked griffins.
3/2 (13/286)

Justus’s Prohibition -
Sorcery (Rare)
Name a nonland card. Each player removes all permanents he or she controls that are the named card from the game.
"The Foul Glade will turn into sea and the Ashen Peaks shall turn into sky, should our Emperor Justus want this way."
(14/286)

Justus’s Zeal -
Instant (Common)
The next 3 damage a source of your choice would deal to you or to a creature you control this turn are dealt to target creature or player instead.
(15/286)

Kapsadian Lion -
Creature - Cat Beast (Uncommon)
First strike
When Kapsadian Lion is put into a graveyard from play, you may put two +1/+1 counters on target creature.
4/4 (16/286)

Marshal Konstantinos -
Legendary Creature - Human Soldier (Rare)
Militance 2 (Whenever this is dealt combat damage, put two +1/+1 counters on it.)
Amity - Creatures you control get +1/+1 and have vigilance. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
2/3 (17/286)

Myrmex Armkeeper -
Creature - Insect Soldier (Uncommon)
3WW, T: White creatures you control get +2/+2 until end of turn.
"Humbleness leads to glory."
1/2 (18/286)

Myrmex Bodyguard -
Creature - Insect Cleric (Rare)
Whenever you play a white spell, you may prevent all damage a source of your choice would deal this turn.
In Chrysagros, it takes more than a foot to kill an ant.
0/2 (19/286)

Myrmex Citizen -
Creature - Insect Townsfolk (Uncommon)
Infuse - When Myrmex Citizen comes into play, you may search your library for a white creature card with converted mana cost 1 or less, reveal it, and put it into your hand. If you do, shuffle your library. (This card is infused if you spent only white mana to play it.)
2/2 (20/286)

Myrmex Resolution -
Enchant Creature (Common)
Enchanted creature gets +1/+3.
Amity - WW: Enchanted creature has protection from a color of your choice until end of turn. This effect doesn't remove Myrmex Resolution. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
(21/286)

Myrmex Seer -
Creature - Insect Cleric (Rare)
Amity - W, T: Creatures you control have protection from a color of your choice until end of turn. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
1/1 (22/286)

Myrmex Sergeant -
Creature - Insect Soldier (Common)
Whenever a creature comes into play, Myrmex Sergeant gets +1/+1 until end of turn.
"Myrmidafos is a ravaged land, but it is our land. We shall protect it with our lives."
1/1 (23/286)

Myrmex Worker -
Creature - Insect Soldier (Common)
As long as you control three or more white creatures, creatures you control have first strike.
Justus seeked to rule, the Myrmex seeked to obey. A perfect fit.
3/1 (24/286)

Opaline Pegasus -
Creature - Pegasus (Common)
Flying
Infuse - When Opaline Pegasus comes into play, you may gain 3 life. (This card is infused if you spent only white mana to play it.)
2/1 (25/286)

Peace and Calm -
Instant (Uncommon)
Prevent all damage that would be dealt to you this turn.
Infuse - You gain that much life. (This card is infused if you spent only white mana to play it.)
(26/286)

Phyptos Guardian -
Creature - Cat Beast (Common)
Prevent the first 2 damage that would be dealt to you each turn.
Phyptos was the capitol of Chrysagros before the empire of Tatalos arose, and many treasures are still buried under its ruins.
4/5 (27/286)

Political Issues -
Instant (Uncommon)
Tap target permanent. Then, if you contol two or more white permanents, you may tap another target permanent.
"Time to rest is time to quit."
- Tatalan saying

(28/286)

Pride of Chrysagros -
Enchantment (Rare)
White creatures get +1/+2.
Infuse - When Pride of Chrysagros comes into play, you may put any number of white creatures with converted mana cost 2 or less from your hand into play. (This card is infused if you spent only white mana to play it.)
(29/286)

Robe of Righteousness -
Enchant Creature (Uncommon)
Enchanted creature has "T: You gain 2 life".
If enchanted creature is white, it has vigilance.
(30/286)

Royal-Sun Guide -
Creature - Beast (Rare)
Flying
Whenever a permanent you control is put into a graveyard from play, you may remove another permanent you control from the game. If you do, return that card to play.
It draws the thin line between martyrs and heroes.
4/4 (31/286)

Royal-Sun Pegasus -
Creature - Pegasus (Uncommon)
Flying
Whenever a permanent you control is put into a graveyard from play, you may remove Royal-Sun Pegasus from the game. If you do, return that card to play.
"They say that those touched by the Royal Sun devote their lives to a greater cause."
2/4 (32/286)

Royal-Sun Phalanx -
Creature - Human Soldier (Common)
Defender (This creature can't attack.)
Whenever a permanent you control is put into a graveyard from play, you may remove Royal-Sun Phalanx from the game. If you do, return that card to play.
0/4 (33/286)

Scarred Watcher -
Creature - Human Soldier (Uncommon)
Militance 3 (Whenever this is dealt combat damage, put three +1/+1 counters on it.)
After the tenth time he escaped death, he was still unsure if he was the best of the best or simply lucky.
1/3 (34/286)

Schemes of Victory -
Sorcery (Rare)
If an opponent controls at least four creatures more than you, Schemes of Victory costs 4 less to play.
Destroy all creatures. They can't be regenerated.
(35/286)

Silver-Shield Phalanx -
Creature - Human Soldier (Common)
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
W: Silver-Shield Phalanx gets +0/+1 until end of turn.
2/2 (36/286)

Sphynx of the Gilded Fields -
Legendary Creature - Beast (Rare)
Whenever Sphynx of the Gilded Fields blocks, destroy target attacking creature.
Infuse - When Sphynx of the Gilded Fields comes into play, you gain 20 life. (This card is infused if you spent only white mana to play it.)
5/7 (37/286)

Spiritwash -
Enchantment (Common)
WW: Tap target creature. Play this ability only once each turn.
One by one, the City-Estates of Chrysagros fell before Tatalan clerics' mystical powers.
(38/286)

Static Aura -
Enchantment (Uncommon)
Permanents don't untap during their controllers' untap step.
2, Discard a card: Untap all permanents you control. Any player may play this ability, but only once each turn.
(39/286)

Stunning Leimakid -
Creature - Nymph (Common)
First strike
Whenever Stunning Leimakid deals combat damage to a player, remove all creatures that player controls from combat.
2/1 (40/286)

Summonner of Warmth -
Creature - Human Wizard (Common)
2W: Prevent all damage that would be dealt to target white creature this turn. Play this ability only once each turn.
Sacrifice Summonner of Warmth: Target white creature gains protection from a color of your choice until end of turn.
2/2 (41/286)

Sunlight Weaver -
Creature - Nymph (Uncommon)
Whenever you play a white spell, you may pay W. If you do, remove target creature you control from the game. At end of turn, return it to play under its owner's control.
1/1 (42/286)

Tamer of the Skies -
Creature - Human Warrior (Uncommon)
Flying, militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
Children of the Wind God are often lawful heroes who nevertheless enjoy the freedom of the skies.
2/2 (43/286)

Tatalos Decoy -
Creature - Human Scout (Uncommon)
2W: Tap target creature with power equal to or less than the number of white permanents you control.
He's a natural born tactician, who can turn even a hobo into a useful ally.
1/3 (44/286)

Tatalos Enlister -
Creature - Human Soldier (Rare)
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
2W: Put a 1/1 white Soldier creature token into play.
2/2 (45/286)

Tatalos Legion -
Creature - Human Soldier (Rare)
Militance 4 (Whenever this is dealt combat damage, put four +1/+1 counters on it.)
1, Remove two +1/+1 counters from Tatalos Legion: Target player skips his or her next untap step.
4/5 (46/286)

Tatalos Mystic -
Creature - Human Cleric (Common)
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
When Tatalos Mystic comes into play, you may destroy target enchantment.
2/3 (47/286)

Tatalos Trooper -
Creature - Human Soldier (Common)
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
Tatalos legions were formed by mighty men and mighty ideals.
1/2 (48/286)

Trap-Field Striker -
Creature - Human Soldier (Common)
Amity - Whenever Trap-Field Striker attacks, you may tap target creature. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
A scar for each trap on Chrysagros' borders.
2/2 (49/286)

Veteran’s Tactics -
Sorcery (Rare)
Choose a color. You choose how each creature of that color blocks this turn. (All blocks must be legal.)
Infuse - You may untap all creatures your opponents control. Creatures you control get +1/+1 until end of turn. (This card is infused if you spent only white mana to play it.)
(50/286)

Windborne Reward -
Instant (Common)
Destroy target enchantment.
Infuse - You may return up to one enchantment card from your graveyard to your hand. (This card is infused if you spent only white mana to play it.)
(51/286)

Windwatch Leimakid -
Creature - Nymph (Common)
Vigilance
T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
She never rests, ever waiting to fulfill the next will of the Wind God.
1/3 (52/286)

Argos of 1,000 Eyes -
Creature - Beast (Rare)
Your opponents play with their hands revealed.
X, Discard a card: You may copy an instant or sorcery card with converted mana cost X in an opponents hand and play the copy without paying its mana cost.
3/4 (53/286)

Bay Aimayfos -
Creature - Beast (Uncommon)
Bay Aimayfos has flying as long as you control three or more blue permanents.
"They say only a ship with an aimayfos as a familiar may conquer victories beyond Titaneros' limits. I hope that doesn't apply when you're son of the Sea God."
- Peliophon, journal

3/3 (54/286)

Bubble Burst -
Instant (Uncommon)
Counter target spell unless its controller pays 3.
Infuse - Instead counter target spell. (This card is infused if you spent only blue mana to play it.)
(55/286)

Chromatic Filter -
Enchantment (Common)
When Chromatic Filter comes into play, choose a color.
Whenever a player plays a spell of the chosen color, sacrifice Chromatic Filter and counter that spell.
(56/286)

Chrome-Iris Oceanids -
Creature - Nymph (Uncommon)
T: Choose one: Target nonland permanent becomes the color of your choice until end of turn; or target land becomes the basic land type of your choice until end of turn.
A rainbow is believed to form when enough of these gather to revel in the the rain.
2/2 (57/286)

Colorblind -
Instant (Common)
Counter that spell if it's infused.
"You can't cast what you can't see."
- Belephone, Noimos scholar

(58/286)

Council’s Influence -
Enchantment (Rare)
At end of turn, if an opponent played three or more spells this turn, you may take an extra turn after this one.
The Noimos Council of Philosophers were the most enlightened men in all of Palouranos, always seeking to find answers to a godless world's problems.
(59/286)

Crew’s Savvy -
Sorcery (Uncommon)
Choose a basic land type. Creatures you control gain landwalk of that type until end of turn.
Infuse - Whenever a creature you control deals combat damage to a player this turn, draw a card. (This card is infused if you spent only blue mana to play it.)
(60/286)

Deceitful Delivery -
Instant (Uncommon)
Return up to two target nonland permanents controlled by the same opponent to their owners' hands. Then, unless you control three or more blue permanents, that opponent may draw a card.
(61/286)

Delve into Minds -
Instant (Common)
Draw X cards then discard X cards, where X is the number of blue permanents you control.
"You can't understand the people's problems if you can't understand the people."
- Ptelos, greater philosopher

(62/286)

Drop of Rainbow -
Instant (Rare)
Change the text of target spell or nonland permanent by replacing all colored mana symbols with a colored mana symbol of your choice until end of turn.
Draw a card.
(63/286)

Endless-Song Naiads -
Creature - Nymph (Rare)
At the beginning of each player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.
Their chant goes directly into the brain. relentless and bedazzling.
1/1 (64/286)

Eyes of Oloi-Mystikos -
Sorcery (Rare)
Draw three cards, then discard a card.
Infuse - Instead draw three cards. (This card is infused if you spent only blue mana to play it.)
"All mysteries are unveiled in the eyes that watch the seas."
(65/286)

False Bait -
Instant (Uncommon)
Return target creature you control to its owner's hand. Then, draw X cards, where X is that creature's converted mana cost.
(66/286)

Fog-Hair Oceanids -
Creature - Nymph (Rare)
Whenever you play a blue spell, you may return Fog-Hair Oceanids to its owner's hand.
There's hardly a way to escape oceanids' antics, and there's hardly a way to punish them later.
2/1 (67/286)

Fogthread Weaver -
Creature - Nymph (Common)
Whenever you play a blue spell, you may pay 1U. If you do, counter target spell.
At winter, Noimos expects no threats to manage to arrive from the bay.
1/1 (68/286)

Frozen Coffin -
Enchant Creature (Common)
When Frozen Coffin comes into play, put X ice counters on it and tap enchanted creature.
Whenever enchanted creature would untap, its controller removes an ice counter from Frozen Coffin instead.
(69/286)

Great Debater -
Creature - Human Philosopher (Rare)
You may play Great Debater at any time you could play an instant.
Infuse - When Great Debater comes into play, you may counter target spell unless its controller pays 2. (This card is infused if you spent only blue mana to play it.)
1/2 (70/286)

Hidden-Falls Limnades -
Creature - Nymph (Uncommon)
Flying
Whenever Hidden-Falls Limnades deals combat damage to a player, remove the top X cards from that player's library from the game, where X is the number of blue permanents you control.
1/3 (71/286)

Kalapatios -
Creature - Beast (Common)
Kalapatios can't attack unless defending player controls an Island.
2: Target land becomes an Island until end of turn. Play this ability only once each turn.
3/4 (72/286)

Limnitranos Guard -
Creature - Human Wizard (Common)
2U, Sacrifice Limnitranos Guard: Counter target instant or sorcery spell.
"You're about to enter the land of the most cunning mages and most brilliant philosophers. No messing around."
1/2 (73/286)

Limnitranos Psychic -
Creature - Human Wizard (Common)
T, Tap an untapped blue creature you control: Tap or untap target creature.
"They're all cute tricks, but I frankly prefer to work alone."
- Belephone, Noimos scholar

0/1 (74/286)

Linger -
Instant (Common)
Return target creature to its owner's hand.
Infuse - The next time an opponent plays a creature spell this turn, counter it. (This card is infused if you spent only blue mana to play it.)
(75/286)

Lure of the Mists -
Enchantment (Uncommon)
2UU: Lure of the Mists becomes a copy of target creature until end of turn. It's still an enchantment.
"Captain Peliophon knows better than to pass amidst a fogbank."
- Laiatos, Metheos' cabin hand

(76/286)

Metheos’s Looter -
Creature - Human Sailor (Uncommon)
Amity - Whenever Metheos’s Looter deals combat damage to a player, draw a card then discard a card. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
1/1 (77/286)

Metheos’s Map Maker -
Creature - Human Sailor (Rare)
When Metheos’s Map Maker comes into play, choose a basic land type.
Amity - Creatures you control have landwalk of the chosen type. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
2/3 (78/286)

Metheos’s Mariner -
Creature - Human Sailor (Common)

"We've been through numerous storms, fights, and other god-sent tragedies. And yet I, famed as I am, would not be able to surpass them without the aid of my good crew."
- Peliophon, journal

2/3 (79/286)

Metheos’s Sentinel -
Creature - Human Sailor (Common)
When Metheos´s Sentinel comes into play, choose a color.
U, T: Tap or untap target creature of the chosen color.
2/1 (80/286)

Mindburst Limnades -
Creature - Nymph (Common)
Flying
Infuse - When Mindburst Limnades comes into play, draw two cards. (This card is infused if you spent only blue mana to play it.)
2/3 (81/286)

Mist Chunker -
Creature - Beast (Common)
U: Mist Chunker becomes the color of your choice until end of turn.
Amity - Mist Chunker is unblockable. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
3/4 (82/286)

Mists of the Great Lake -
Legendary Enchantment (Rare)
3, Return a creature you control to its owner's hand: Draw a card. Play this ability only at any time you could play a sorcery.
(83/286)

Mystic Researcher -
Creature - Human Wizard (Uncommon)
3UU, T, Sacrifice Mystic Researcher: You may reveal an instant or sorcery card from your hand. If you do, you may copy that card and play it without paying its mana cost.
1/1 (84/286)

Noimos Philosopher -
Creature - Human Townsfolk (Common)
At the beginning of each turn's upkeep, draw a card unless an opponent pays 1.
"Only the vile bounds of retrograde society can keep knowledge from spreading. This must change."
1/1 (85/286)

Noimos Scholar -
Creature - Human Wizard (Uncommon)
T: Choose a card type, then reveal the top card of your library. If that card is of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
2/3 (86/286)

Peliophon’s Familiar -
Creature - Bird (Common)
Flying
Sacrifice Peliophon’s Familiar: Reveal the top card of your library. If that card is blue, put it into your hand.
"Metheos can't fly, but fortunately I got some friends who can."
1/1 (87/286)

Peliophon’s Touch -
Instant (Common)
Target nonland permanent becomes blue until end of turn.
Draw a card.
"Wherever we pass, we find our equals. Perhaps my father lent us his diplomacy."
- Peliophon, journal

(88/286)

Psychic Linker -
Creature - Human Wizard (Rare)
U, T: Tap or untap target permanent.
Whenever a nonland permanent becomes the target of a spell or ability, if you control three or more blue permanents, you may return it to its owner's hand.
1/3 (89/286)

Robe of Mysticism -
Enchant Creature (Uncommon)
Enchanted creature has "T: Draw a card then discard a card".
If enchanted creature is blue, it can't be the target of spells or abilities.
(90/286)

Schemes of Learning -
Instant (Rare)
If an opponent has at least four cards in hand more than you, Schemes of Learning costs 4 less to play.
Draw three cards.
(91/286)

Scylla of the Great Lake -
Legendary Creature - Beast (Rare)
U, Discard two cards: Counter target creature spell.
Infuse - When Scylla of the Great Lake comes into play, return all other permanents to their owners' hands. (This card is infused if you spent only blue mana to play it.)
4/5 (92/286)

Seafaring Hero -
Creature - Human Sailor (Uncommon)
U: Seafaring Hero gains landwalk of a basic land type of your choice until end of turn.
U: Seafaring Hero becomes the color of your choice until end of turn.
The way to Kindytatos was guarded by dreadful beasts. Metheos crossed it unseen.
2/1 (93/286)

Shared Thoughts -
Sorcery (Uncommon)
Draw two cards, then reveal your hand. Then discard a card unless all nonland cards in your hand are blue.
"The difference between a genius and a mediocre thinker is a genius never contradicts himself."
- Ptelos, greater philosopher

(94/286)

Silver-Veil Limnades -
Creature - Nymph (Rare)
Flying
At the beginning of your upkeep, if you have five or more cards in your hand, draw a card.
Whenever you have three or fewer cards in your hand, sacrifice Silver-Veil Limnades.
2/2 (95/286)

Summonner of Mist -
Creature - Human Wizard (Common)
2U: Target blue creature can't be the target of spells or abilites this turn. Play this ability only once each turn.
Sacrifice Summonner of Mist: Return target blue creature to its owner's hand.
1/2 (96/286)

Temporal Tide -
Sorcery (Common)
Put target nonland permanent on top of its owner's library.
Draw a card.
The anger of the Sea God has made more than one ship vanish in a blink.
(97/286)

Tidetalking Limnades -
Creature - Nymph (Uncommon)
Flying
When Tidetalking Limnades comes into play, draw a card for each other blue creature you control.
"Never trust a secret to the waters."
- Phestan saying

2/1 (98/286)

Titaneros Eagle -
Creature - Bird Beast (Uncommon)
Flying
When Titaneros Eagle is put into a graveyard from play, you may draw up to three cards.
5/3 (99/286)

Vigilant Ladon -
Creature - Dragon (Rare)
Flying
Whenever Vigilant Ladon becomes the target of a spell or ability, if that spell or ability has a single target, you may change its target.
Discard your hand: Return Vigilant Ladon to its owner's hand.
4/4 (100/286)

Wary Explorer -
Creature - Human Sailor (Common)
UU: Return Wary Explorer to its owner's hand.
"The fogbank is probably a trap. At least it's better than something you're sure is a trap."
3/3 (101/286)

Wash Out -
Sorcery (Rare)
Return all permanents of the color of your choice to their owners' hands.
The lake which gave name to Limnitranos was the country's most efficient protector itself.
(102/286)

Watercut Oceanids -
Creature - Nymph (Common)
Islandwalk
More than one traveler was lured to death by the unceasant lights darting above the Great Lake's surface.
2/2 (103/286)

Windlift Limnades -
Creature - Nymph (Common)
Flying
T: Target creature gains flying until end of turn. Play this ability only if you control three or more blue permanents.
2/1 (104/286)

Aionelos Boar -
Creature - Beast (Common)
Sacrifice a creature: Regenerate target black creature.
The boars were ferocious attackers, willing to trample even its kin to kill their threateners.
3/2 (105/286)

Aionelos Panther -
Creature - Cat Beast (Uncommon)
Whenever Aionelos Panther deals damage to a player, each player sacrifices a creature.
Amity - 1B: Aionelos Panther gains fear until end of turn. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
3/1 (106/286)

Aionelos Scourge -
Creature - Beast (Uncommon)
When Aionelos Scourge comes into play, target player discards a card for each black creature you control.
It makes people want to cross the dreaded Gate to the Underworld, just never to see it again.
3/3 (107/286)

Aionelos Wretch -
Creature - Beast (Rare)
Fear
At the beginning of your upkeep, you lose 1 life for each card in your graveyard.
Every dead body buried far under the swamp aggravates the curse hoovering over it.
5/3 (108/286)

Arionide, Medusa Queen -
Legendary Creature - Gorgon Lord (Rare)
When Arionide, Medusa Queen comes into play, put a stone counter on each creature you don't control.
At the beginning of your upkeep, destroy target creature with a stone counter. Then, if your opponents control no creatures, return Arionide to its owner's hand.
2/4 (109/286)

Astral Hell -
Enchantment (Rare)
Whenever a nonblack creature is put into a graveyard from play, its controller loses 2 life.
2B, Sacrifice a creature: Destroy target nonblack creature. It can't be regenerated.
(110/286)

Bloodthirsty Katakhano -
Creature - Vampire (Rare)
Flying
Whenever a creature is put into an opponent's graveyard from play, put two +1/+1 counters on Bloodthirsty Katakhano unless that opponent has you return that creature to play and gain control of it.
4/4 (111/286)

Breeze of the Bogs -
Sorcery (Common)
Target player loses 1 life and you gain 1 life for each black permanent you control.
Justus wasn't surprised with Tatalos' recurring losses in Elosapios. It was the only country he hadn't visited in his youth for a reason.
(112/286)

Careless Hunger -
Instant (Rare)
You lose 1 life and draw a card for each black permanent you control.
"You should only wish for ultimate knowledge if you can handle ultimate punishment."
- Hamatos, Death's attendant

(113/286)

Cerberus of the Foul Glade -
Legendary Creature - Beast (Rare)
At the beginning of your upkeep, each opponent discards a card.
Infuse - When Cerberus of the Foul Glade comes into play, each opponent discards his or her hand. You draw that many cards. (This card is infused if you spent only black mana to play it.)
5/5 (114/286)

Darkest Destiny -
Enchantment (Uncommon)
Whenever a card is put into a graveyard from play, you may pay 1 life. If you do, remove that card from the game.
"I know your future, yet I'm no seer."
- Arionide, medusa queen

(115/286)

Decay and Rise -
Sorcery (Uncommon)
Target creature gets -2/-2 until end of turn. At end of turn, put two +1/+1 counters on it.
Arionide was a fair Fedes princess who decided to embrace decay along with her land. And so were born the gorgons.
(116/286)

Dreadful Medusa -
Creature - Gorgon Cleric (Common)
Amity - 1B, Sacrifice Dreadful Medusa: Target player discards two cards. Play this ability only at any time you could play a sorcery. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
2/2 (117/286)

Dreadgaze Medusa -
Creature - Gorgon Cleric (Rare)
BBBB, T, Sacrifice Dreadgaze Medusa: Destroy target nonblack creature.
Infuse - When Dreadgaze Medusa comes into play, destroy target nonblack creature. (This card is infused if you spent only black mana to play it.)
2/3 (118/286)

Eleion Soothsayer -
Creature - Nymph (Rare)
1B, Pay 3 life: Look at the top three cards from your library. Then, unless an opponent pays 3 life, put one of those cards into your hand. If you do, remove the rest from the game.
1/1 (119/286)

Fedes Lab-Worker -
Creature - Gorgon Warrior (Common)
When Fedes Lab-Worker is put into a graveyard from play, you lose 1 life and draw a card.
"If you lost nothing, the research was probably incomplete."
- Laphia, Fedes lab overseer

1/1 (120/286)

Fedes Soulkisser -
Creature - Gorgon Wizard (Rare)
Amity - 2B, T: Target player loses 3 life and you gain 3 life. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
3/2 (121/286)

Fedes Xenophobe -
Creature - Gorgon Warrior (Common)
At the beginning of your upkeep, if you control a nonblack creature, sacrifice Fedes Xenophobe.
Being a foreigner was often considered a crime on Arionide’s eyes.
2/2 (122/286)

Festering-Soul Eleion -
Creature - Nymph (Common)
Remove Festering-Soul Eleion from the game: Return target black creature card from your graveyard to your hand.
Eleions who defy the Death Goddess aren't condemned to eternal scourges - they are simply replaced.
3/1 (123/286)

Ghost-Coil Medusa -
Creature - Gorgon Warrior (Uncommon)
Whenever Ghost-Coil Medusa deals combat damage to a creature, destroy that creature.
Whenever Ghost-Coil Medusa deals damage to a player, that player discards a card.
2/1 (124/286)

Grotesque Harpy -
Creature - Bird Beast (Uncommon)
Flying
Whenever Grotesque Harpy deals damage, you lose that much life.
2/2 (125/286)

Hamatos’s Will -
Sorcery (Rare)
Return target creature card from your graveyard to play. It gains haste until end of turn. At end of turn, remove it from the game unless you control three or more black permanents.
It's easy to buy a wish from Hamatos, but not to get his allegiance.
(126/286)

Hell-Gate Sentry -
Creature - Human Warrior (Common)
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
1B: Regenerate Hell-Gate Sentry.
2/2 (127/286)

Herald of Rot -
Creature - Giant Cleric (Rare)
Fear
Whenever an opponent discards a card from his or her hand, he or she sacrifices a creature.
Some Ol-Fotias renegades moved to Elosapios and devote their lives to destroy everything others hold dear.
5/4 (128/286)

Kolasia Ambusher -
Creature - Cat Beast (Common)
Whenever a nonblack creature is put into a graveyard from play, that creature's controller loses 1 life.
Many seeked to reach the Hell Gate to retrieve their loved ones. They ended up finding them anyway.
5/4 (129/286)

Kolasia Cutthroat -
Creature - Human Rogue (Uncommon)
When Kolasia Cutthroat comes into play, if you control four or more black permanents, you may destroy target nonblack creature.
"Soon you'll wish you had ran into a panther instead."
4/1 (130/286)

Kolasia Necromancer -
Creature - Human Cleric (Uncommon)
B, T: Return target creature card from your graveyard to your hand. You lose life equal to that card's converted mana cost.
2/2 (131/286)

Kolasia Tar-Caster -
Creature - Human Cleric (Common)
B: Target permanent you control becomes black until end of turn.
"You'll be one of us whenever we can take advantage of it."
1/1 (132/286)

Lurk in Shadows -
Sorcery (Uncommon)
Target creature gets +1/+1 until end of turn for each swamp you control.
Infuse - That creature gains fear until end of turn. (This card is infused if you spent only black mana to play it.)
(133/286)

Lynch -
Instant (Common)
Destroy target creature. It can't be regenerated. Then discard a card unless you control three or more black permanents.
Tatalans condemned Fedes's sadism. Fedeans admired Tatalos's hypocrisy.
(134/286)

Medusa’s Gaze -
Instant (Uncommon)
Destroy target creature unless its controller pays 2.
Only the gorgons with more than a hundred snake coils in their head are able to master the legendary technique of turning their enemies into stone.
(135/286)

Parasital Medusa -
Creature - Gorgon Rogue (Uncommon)
At the beginning of your upkeep, you lose 3 life unless you control three or more black permanents.
3/3 (136/286)

Past Hauntings -
Sorcery (Common)
Target player discards a card.
Infuse - Instead look at that player's hand then name a nonland, noncreature card. That player discards all cards that are the named card. (This card is infused if you spent only black mana to play it.)
(137/286)

Poisoned Strands -
Instant (Common)
Target creature gets -3/-3 until end of turn.
"You're lucky to die a quick death. It wasn't like this for most of my people."
- Jo, Fedes counsellor

(138/286)

Queen’s Ultimatum -
Sorcery (Rare)
Destroy target nonblack creature.
Infuse - Instead destroy all nonblack creatures. (This card is infused if you spent only black mana to play it.)
(139/286)

Quick Stitch -
Instant (Common)
Regenerate target black creature.
Draw a card.
"I represent the Death Goddess in this world. You'd think I know at least how to avoid her tricks."
- Hamatos, Death's attendant

(140/286)

Robe of Malevolence -
Enchant Creature (Uncommon)
Enchanted creature has "T: Target player loses 1 life and you gain 1 life".
If enchanted creature is black, it has "1B: Regenerate this creature".
(141/286)

Rotscent Weaver -
Creature - Nymph (Uncommon)
Whenever you play a black spell, you may pay B. If you do, target creature gets -1/-1 until end of turn.
2/2 (142/286)

Rotting Harpy -
Creature - Bird Beast (Common)
Flying
As long as you control three or more black permanents, Rotting Harpy has "B: Regenerate Rotting Harpy".
2/1 (143/286)

Schemes of Raving -
Sorcery (Rare)
If an opponent has at least four cards in hand more than you, Schemes of Raving costs 4 less to play.
Each opponent discards three cards.
(144/286)

Servant of Arionide -
Creature - Gorgon Cleric (Uncommon)
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
Sacrifice Servant of Arionide: Regenerate up to X target creatures, where X is the number of +1/+1 counters on Servant of Arionide.
3/3 (145/286)

Sickening Coils -
Enchant Creature (Common)
Enchanted creature has fear.
Infuse - When Sickening Coils comes into play, return all creature cards with the same name as enchanted creature from your graveyard to your hand. (This card is infused if you spent only black mana to play it.)
(146/286)

Silent Betrayer -
Creature - Human Wizard (Rare)
B, T: Target opponent discards a card. Play this ability only at any time you could play a sorcery.
At the beginning of your upkeep, if you control four or more black permanents, you may have target opponent discard a card.
3/1 (147/286)

Sinister Call -
Instant (Uncommon)
Return target black creature card from your graveyard to play.
Infuse - Put a +1/+1 counter on that creature. (This card is infused if you spent only black mana to play it.)
(148/286)

Summonner of Dread -
Creature - Human Wizard (Common)
2B: Target black creature gains fear until end of turn. Play this ability only once each turn.
Sacrifice Summonner of Dread: Whenever target black creature deals damage to a player this turn, that player discards two cards.
2/1 (149/286)

Swelling Medusa -
Creature - Gorgon Rogue (Common)
Whenever you play a black spell, you may put a +1/+1 counter on Swelling Medusa.
At end of turn, remove all +1/+1 counters from Swelling Medusa.
2/2 (150/286)

Throng of Gorgons -
Creature - Gorgon Warrior (Uncommon)
Militance 2 (Whenever this is dealt combat damage, put two +1/+1 counters on it.)
Sacrifice Throng of Gorgons: Creatures get -X/-X until end of turn, where X is the number of +1/+1 counters on Throng of Gorgons.
3/4 (151/286)

Torrent of Pests -
Enchantment (Common)
1B: Target creature gets -1/-1 until end of turn unless its controller pays 1.
Tatalos troops found mainly three things in Elosapios: their fellows' death, their commanders' death, and their own death.
(152/286)

Trofobizos -
Creature - Beast (Common)
Fear
Infuse - Trofobizos comes into play with a +1/+1 counter. (This card is infused if you spent only black mana to play it.)
2/3 (153/286)

Tyrant’s Desire -
Enchantment (Rare)
At the beginning of each opponent's upkeep, that player discards a card for each black creature you control.
Discard your hand: Destroy Tyrant’s Desire. Any player may play this ability.
(154/286)

Vile Bond -
Enchant Creature (Common)
Whenever enchanted creature is put into a graveyard from play, each opponent loses life equal to enchanted creature's power.
(155/286)

Wretched Gladiator -
Creature - Human Soldier (Common)
Militance 2 (Whenever this is dealt combat damage, put two +1/+1 counters on it.)
Whenever Wretched Gladiator attacks, you lose 1 life for each +1/+1 counter on it.
4/3 (156/286)

Aether Aspersion -
Enchantment (Common)
Whenever a nonred creature comes into play, Aether Aspersion deals 1 damage to that creature's controller.
(157/286)

Ash-Crest Stymphalid -
Creature - Bird Beast (Uncommon)
Flying
RR, T: Ash-Crest Stymphalid deals 2 damage to target creature without flying.
3/1 (158/286)

Borderline Maniac -
Creature - Human Berserker (Uncommon)
RR, Sacrifice Borderline Maniac: Borderline Maniac deals X damage to target creature or player, where X is the number of red permanents you control.
2/1 (159/286)

Caustic Spray -
Sorcery (Common)
Caustic Spray deals 5 damage to target creature. That creature can't regenerate this turn. If that creature is put into a graveyard from play this turn, remove it from the game.
(160/286)

Coal-Eye Oread -
Creature - Nymph (Rare)
Whenever Coal-Eye Oread attacks, it deals X damage to each player, where X is the number of attacking creatures.
2/1 (161/286)

Crimson Fate -
Sorcery (Rare)
Crimson Fate deals X damage to target creature.
Infuse - You may have Crimson Fate deal X damage to another target creature. (This card is infused if you spent only red mana to play it.)
(162/286)

Feathershot Stymphalid -
Creature - Bird Beast (Common)
Flying
When Feathershot Stymphalid comes into play, you may have it deal 1 damage to each nonred creature and to each player.
2/2 (163/286)

Fire God’s Cohort -
Creature - Minotaur Warrior (Uncommon)
Whenever Fire God’s Cohort would leave play, flip a coin. If you win the flip, Fire God’s Cohort remains in play instead.
"I fight with all my forces. The Fire God decides whether I'm successful or not."
3/3 (164/286)

Fire God’s Verdict -
Sorcery (Uncommon)
Choose one - Fire God’s Verdict deals 4 damage to target creature or player; or Fire God’s Verdict deals 3 damage, divided as you choose among any number of target creatures and/or players.
(165/286)

Fire-Gift Bearer -
Creature - Human Warrior (Common)
Sacrifice Fire-Gift Bearer: Target creature gets +3/+0 until end of turn.
2/2 (166/286)

Firebound Oreads -
Creature - Nymph (Common)
Haste
Infuse - When Firebound Oreads comes into play, it deals 2 damage to target player. (This card is infused if you spent only red mana to play it.)
2/1 (167/286)

Flamoros’ Retaliation -
Instant (Rare)
Choose a color. Target player reveals his or her hand. For each card of the chosen color revealed this way, Flamoros’ Retaliation deals 2 damage to him or her.
(168/286)

Frenzy-Driven Assault -
Sorcery (Uncommon)
Creatures you control get +2/+0 until end of turn.
Infuse - Creatures you control gain first strike and trample until end of turn. (This card is infused if you spent only red mana to play it.)
(169/286)

Horses of Eliphus -
Creature - Beast (Rare)
Haste
When Horses of Eliphus comes into play, sacrifice it unless you sacrifice a mountain.
Eliphus, the strongest giant of Ol-Fotias, had metal-skinned, flesh-eating horses as his companions for his terrifying travels.
4/3 (170/286)

Hydra of the Ashen Peaks -
Legendary Creature - Beast (Rare)
RR: Put a head counter on Hydra of the Ashen Peaks. Then, it deals 1 damage to target creature for each head counter on it.
Infuse - When Hydra of the Ashen Peaks comes into play, it deals 10 damage to target creature or player. (This card is infused if you spent only red mana to play it.)
6/4 (171/286)

King’s Recruits -
Enchantment (Rare)
At the beginning of your upkeep, you may untap target creature with power equal to or less than the number of other red permanents you control and gain control of it. If you do, that creature gains haste until end of turn. Sacrifice it at end of turn.
(172/286)

Landbound Minotaur -
Creature - Minotaur Warrior (Common)
Sacrifice two mountains: Put a +1/+1 counter on Landbound Minotaur.
"The ravaged state of my country only draws me closer to it."
3/3 (173/286)

Lunatic Shaman -
Creature - Minotaur Shaman (Common)
Amity - At the beginning of your upkeep, you may discard a card at random. If you do, draw a card. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
4/2 (174/286)

Magma Spiral -
Instant (Common)
Magma Spiral deals 2 damage to target creature and 2 damage to its controller.
Infuse - Instead Magma Spiral deals 4 damage to target creature and 4 damage to its controller. (This card is infused if you spent only red mana to play it.)
(175/286)

Magmaheat Weaver -
Creature - Nymph (Common)
Whenever you play a red spell, you may pay 2RR. If you do, destroy target land.
1/1 (176/286)

Mastered Flow -
Sorcery (Rare)
Mastered Flow deals 3 damage to each nonred creature without flying.
The bandits couldn't beat Tatalos soldiers in force, so they counted on their beloved land.
(177/286)

Mineblaster Minotaur -
Creature - Minotaur Warrior (Rare)
RRRR, T, Sacrifice Mineblaster Minotaur: Destroy target land.
Infuse - When Mineblaster Minotaur comes into play, destroy target land. (This card is infused if you spent only red mana to play it.)
3/2 (178/286)

Nesting Stymphalid -
Creature - Bird Beast (Rare)
Flying
Other red creatures you control get +1/+0.
Nesting Stymphalid gets +1/+0 for each other red creature you control.
3/2 (179/286)

Offering Warden -
Creature - Human Warrior (Rare)
Haste
Amity - R, Sacrifice two creatures: Each opponent sacrifices a permanent. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
1/1 (180/286)

Ol-Fotias Bruiser -
Creature - Giant Berserker (Common)
Ol-Fotias Bruiser attacks each turn if able unless you control three or more red permanents.
Strangely enough, collective unconsciousness makes them smarter.
6/4 (181/286)

Ol-Fotias Ox -
Creature - Beast (Common)
Whenever you play a nonred spell, sacrifice Ol-Fotias Ox.
The cyclops' herds consisted of animals as grouchy as their owners.
4/3 (182/286)

Oreads’ Meddling -
Instant (Uncommon)
Change the target of target spell with a single target. Then, unless you control three or more red permanents, sacrifice a land.
(183/286)

Pain Channeler -
Creature - Human Warrior (Uncommon)
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
Whenever Pain Channeler blocks or becomes blocked by a creature, that creature gains first strike until end of turn.
1/3 (184/286)

Pain and Gain -
Enchantment (Rare)
Whenever an opponent controls no creatures, sacrifice Pain and Gain.
Whenever you take mana burn from a red mana, you may have Pain and Gain deal 2 damage to target creature.
(185/286)

Palidan Fire-Hounds -
Creature - Beast (Rare)
Trample, haste
When Palidan Fire-Hounds comes into play, you may put a creature card from your hand into play. If you do, that creature gains haste until end of turn. Sacrifice it at end of turn.
At end of turn, sacrifice Palidan Fire-Hounds.
6/4 (186/286)

Palidan Hedgehog -
Creature - Beast (Common)
1R, Tap an untapped red creature you control: Palidan Hedgehog gains first strike until end of turn.
3/2 (187/286)

Parapet Sorcerer -
Creature - Human Shaman (Uncommon)
Defender, militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
1R, Remove a +1/+1 counter from Parapet Sorcerer: Parapet Sorcerer deals 2 damage to target creature or player.
0/4 (188/286)

Raider of the Peaks -
Creature - Human Berserker (Common)
Haste, militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
Many bandits terrify Flamoros, but the most dangerous are those who actually think they're avenging the country.
2/3 (189/286)

Robe of Rudeness -
Enchant Creature (Uncommon)
Enchanted creature has "T: This creature deals 1 damage to target creature".
If enchanted creature is red, it has first strike.
(190/286)

Ruins Scavenger -
Creature - Human Rogue (Uncommon)
Whenever a land is put into an opponent's graveyard from play, if you control three or more red permanents, you may add RRR to your mana pool.
1/1 (191/286)

Ruins Wanderer -
Creature - Human Shaman (Common)
R, T: Ruins Wanderer deals 1 damage to target creature. Play this ability only if you control three or more red permanents.
1/1 (192/286)

Ruins Warcrier -
Creature - Human Shaman (Uncommon)
T: Ruins Warcrier deals 1 damage to target creature or player.
Infuse - When Ruins’ Warcrier comes into play, you may search your library for a copy of it, reveal it, and put it into your hand. If you do, shuffle your library. (This card is infused if you spent only red mana to play it.)
2/1 (193/286)

Schemes of Wrecking -
Sorcery (Rare)
If an opponent controls at least four artifacts and/or nonbasic lands more than you, Schemes of Wrecking costs 4 less to play.
Destroy all artifacts and nonbasic lands.
(194/286)

Searing Mage -
Creature - Minotaur Shaman (Uncommon)
Damage dealt to players can't be prevented.
"Your scars shall not heal, your pain shall not leave. It will only stop when your throat is shredded by your own screams."
- Rakhoo, lord of the ruins

2/3 (195/286)

Simulate in Flames -
Instant (Uncommon)
Simulate in Flames deals 2 damage to target nontoken creature. If that creature is put into a graveyard this turn, return it to play under your control at the beginning of your next upkeep. If you do, it gains haste until end of turn. Sacrifice it at end of turn.
(196/286)

Speed-Dealer Oread -
Creature - Nymph (Uncommon)
Amity - Red creatures have haste. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
1/2 (197/286)

Sudden Frenzy -
Instant (Common)
Target creature attacks this turn if able.
Free from laws and moral duties, the warrior could show his true self.
(198/286)

Summonner of Craze -
Creature - Human Shaman (Common)
2R: Target red creature gets +3/+0 until end of turn. Play this ability only once each turn.
Sacrifice Summonner of Craze: Target red creature gains double strike until end of turn.
1/2 (199/286)

Sword-Skilled Bandit -
Creature - Human Rogue (Common)
Haste
As long as you control three or more red permanents, Sword-Skilled Bandit gets +2/+0.
1/1 (200/286)

Thatos, Son of Fire -
Legendary Creature - Minotaur Warrior (Rare)
Whenever a nonred creature comes into play, if you control three or more red permanents, Thatos, Son of Fire deals 2 damage to it.
R: Target creature gets +1/+0 until end of turn.
4/3 (201/286)

Trecean Berserker -
Creature - Minotaur Berserker (Uncommon)
Haste
When Trecean Berserker is put into a graveyard from play, sacrifice a nonred, nonland permanent.
3/3 (202/286)

Trecean Fanatic -
Creature - Minotaur Berserker (Common)
Militance 2 (Whenever this is dealt combat damage, put two +1/+1 counters on it.)
Even the ravaged state of Trece forced minotaurs out of their faith in the Fire God and into reality.
4/2 (203/286)

Trecean Hulk -
Creature - Minotaur Warrior (Uncommon)
Trecean Hulk attacks each turn if able.
Whenever Trecean Hulk attacks, it deals 1 damage to target creature.
3/2 (204/286)

Trecean Mana-Mage -
Creature - Minotaur Shaman (Common)
When Trecean Mana-Mage comes into play, add R to your mana pool for each red creature you control.
"We'll rebuild Flamoros with but two words: effort and magic."
2/2 (205/286)

Trecean Master Sorcerer -
Creature - Minotaur Shaman (Rare)
R: Target creature gains haste, first strike, and trample until end of turn.
Minotaur shamans had to be prepared to any kind of situation: ground attacks, aerial strikes, and natural disasters.
3/3 (206/286)

Utter Fury -
Enchant Creature (Common)
Enchanted creature gets +3/+3.
At end of turn, sacrifice enchanted creature unless you sacrifice a land.
In its path, the beast left nothing but destruction.
(207/286)

Violent Avalanche -
Sorcery (Common)
Destroy target land. Then, if you control two or more red permanents, Violent Avalanche deals 3 damage to that land's controller.
"To get a foe pissed up, ruin his land. To get him more pissed up, hurt him in the process."
(208/286)

Aeopus, Kentros Liege -
Legendary Creature - Centaur Lord (Rare)
Whenever you play a green spell, you may put a wisdom counter on Aeopus, Kentros Liege.
Amity - 2GG, T, Remove four wisdom counters from Aeopus: Draw a card for each creature you control. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
4/4 (209/286)

Alamos Herder -
Creature - Beast (Common)
At the beginning of your upkeep, if you control five or more green permanents, put a +1/+1 counter on Alamos Herder.
3/3 (210/286)

Alseid Safekeeper -
Creature - Nymph (Uncommon)
You may play Alseid Safekeeper at any time you could play an instant.
When Alseid Safekeeper comes into play, green creatures can't be the target of spells or abilities until end of turn.
2/3 (211/286)

Alseid of the Fauna -
Creature - Nymph (Uncommon)
3G, T: Regenerate each creature you control. Play this ability only if you control three or more green permanents.
She lives to preserve life.
1/1 (212/286)

Alseid of the Rewards -
Creature - Nymph (Common)
G, T, Remove Alseid of the Rewards from the game: Return target green card from your graveyard to your hand.
"No treasure is really gone as long as I'm here."
2/2 (213/286)

Ancestral Summons -
Enchantment (Rare)
At the beginning of each player's upkeep, that player may reveal cards from the top of his or her library until he or she reveals a creature card. That player then puts the revealed card into play and remove the rest from the game.
(214/286)

Brawn and Will -
Instant (Uncommon)
Target creature gets +4/+4 until end of turn. If that creature is green, untap it.
Satyrs and centaurs had a history of not getting along. After their Goddess went missing, they had to join forces to find out what had happened.
(215/286)

Ceremony of Unmaking -
Instant (Common)
Destroy target artifact or enchantment. Then, if you control two or more green permanents, you may gain life equal to that artifact or enchantment's converted mana cost.
(216/286)

Chameleon-Touch Alseid -
Creature - Nymph (Rare)
G: Target permanent you control becomes the color of your choice until end of turn.
Amity - Whenever Chameleon-Touch Alseid deals combat damage to a player, draw a card. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
3/3 (217/286)

Divine Resolve -
Instant (Rare)
Discard any number of cards from your hand. For each card discarded this way, creatures you control get +1/+1 until end of turn.
Infuse - Draw that many cards. (This card is infused if you spent only green mana to play it.)
(218/286)

Dryad Pathfinder -
Creature - Nymph (Uncommon)
When Dryad Pathfinder comes into play, search your library for a basic land card, reveal that card and put it into your hand. Then shuffle your library.
G, T: Add two mana of any color to your mana pool.
2/1 (219/286)

Dryad of Life’s Petals -
Creature - Nymph (Common)
Amity - X, Sacrifice Dryad of Life’s Petals: You gain X life. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
3/2 (220/286)

Echidna of the Glint Woods -
Legendary Creature - Beast (Rare)
3GGG: Put a 4/4 green Beast creature token into play.
Infuse - When Echidna of the Glint Woods comes into play, search your library for a creature card and put it into play. Then shuffle your library. (This card is infused if you spent only green mana to play it.)
7/6 (221/286)

Eidosian Alseids -
Creature - Nymph (Common)
Eidosian Alseids gets +2/+2 as long as you control four or more green permanents.
2/2 (222/286)

Eidosian Basilisk -
Creature - Basilisk (Uncommon)
Whenever Eidosian Basilisk deals combat damage to a creature, destroy that creature.
Eidosian Basilisk gets +1/+1 as long as you control three or more green permanents.
1/4 (223/286)

Faetan Python -
Creature - Snake Beast (Rare)
Trample, militance 4 (Whenever this is dealt combat damage, put four +1/+1 counters on it.)
GGG: Target creature blocks Faetan Python this turn if able.
It was created by the Nature Goddess to protect tirelessly the treasures of Faete.
4/5 (224/286)

Garden Lurker -
Creature - Beast (Common)

"The Nature Goddess didn't bother to send protectors for the trees within the Garden's area. Centaurs arranged it well enough."
- Karina, hamadryad

6/5 (225/286)

Gatherer of Myths -
Creature - Elemental (Uncommon)
Infuse - When Gatherer of Myths comes into play, you may return up to two green cards from your graveyard to your hand. (This card is infused if you spent only green mana to play it.)
5/4 (226/286)

Gift of Selection -
Enchant Creature (Common)
Gift of Selection may only enchant a green creature.
Enchanted creature gets +2/+2.
If centaurs couldn't feel the Nature Goddess's presence, they could certainly feel her absence.
(227/286)

Glittering Lore -
Enchantment (Rare)
At the beginning of your upkeep, if you control four or more green permanents, draw a card.
The Alseids were known as beings of extremely vast knowledge, but unwilling to share it.
(228/286)

Hamadryad’s Care -
Enchant Creature (Rare)
Enchanted creature gets +3/+3 and can't be the target of spells or abilities.
When enchanted creature is put into a graveyard, return that creature and Hamadryad's Care to their owners' hands.
(229/286)

Inherited Effort -
Creature - Beast (Common)
When Inherited Effort is put into a graveyard from play, you may return it to play as an enchant creature enchanting a creature you control. If you do, Inherited Effort gains "Enchanted creature gets +1/+1".
1/1 (230/286)

Inherited Gounatholos -
Creature - Beast (Uncommon)
When Inherited Gounatholos is put into a graveyard from play, you may return it to play as an enchant creature enchanting a creature you control. If you do, Inherited Gounatholos gains "At the beginning of your upkeep, put a +1/+1 counter on enchanted creature".
4/3 (231/286)

Inherited Needleback -
Creature - Beast (Rare)
2G, T: Destroy target creature with flying.
When Inherited Needleback is put into a graveyard from play, you may return it to play as an enchant creature enchanting a creature you control. If you do, Inherited Needleback gains "3G, Tap enchanted creature: Destroy all creatures with flying".
2/2 (232/286)

Karina, Hamadryad -
Legendary Creature - Nymph (Rare)
Other green creatures you control can't be the target of spells or abilities.
1G, T: Whenever a forest is tapped for mana this turn, its controller adds G to his or her mana pool.
The Hamadryad smiles, Lampdasos smiles along.
2/2 (233/286)

Karina’s Aracne -
Creature - Spider Beast (Common)
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
Karina’s Aracne may block as though it had flying.
3/4 (234/286)

Kentros Beast-Master -
Creature - Centaur Warrior (Common)
Trample
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
2/2 (235/286)

Kentros Cedar-Keeper -
Creature - Centaur Shaman (Uncommon)
Amity - At the beginning of your upkeep, you may have target creature get +2/+2 until end of turn. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
3/1 (236/286)

Kentros Flower-Mage -
Creature - Centaur Shaman (Uncommon)
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
At the beginning of your upkeep, you gain 1 life for each +1/+1 counter on Kentros Flower-Mage.
2/4 (237/286)

Kentros League -
Creature - Centaur Warrior (Rare)
Militance 2 (Whenever this is dealt combat damage, put two +1/+1 counters on it.)
GGG, Remove a +1/+1 counter from Kentros League: Put a 3/3 green Centaur creature token into play.
3/3 (238/286)

Kentros Mana-Drainer -
Creature - Centaur Warrior Shaman (Rare)
Kentros Mana-Drainer can't be countered.
Whenever Kentros Mana-Drainer deals combat damage to a player, tap all lands that player controls.
3/2 (239/286)

Kentros Skin-Shaper -
Creature - Centaur Warrior (Common)
Trample
1G: Regenerate Kentros Skin-Shaper.
The skin-shapers are centaurs who bathed on an deceased hero's blood, and thus became capable of closing wounds made by most beasts in Lampdasos.
3/3 (240/286)

Kentros War Rites -
Enchantment (Common)
At the beginning of your upkeep, you may have target green creature get +2/+2 until end of turn.
(241/286)

Lampdasos Satyr -
Creature - Satyr Druid (Common)
T: Add G to your mana pool.
Infuse - When Lampdasos Satyr comes into play, you may put a forest card from your hand into play. (This card is infused if you spent only green mana to play it.)
1/1 (242/286)

Lifeseed Weaver -
Creature - Nymph (Common)
Whenever you play a green spell, you may pay G. If you do, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
2/3 (243/286)

Nature Goddess’s Chosen -
Creature - Human Druid (Uncommon)
Sacrifice Nature Goddess’s Chosen: Nonland permanents you control become green until end of turn.
"I shall bring Nature Goddess's joy to everyone interested, even in her absence."
2/1 (244/286)

Nymphs’ Jubilee -
Enchantment (Uncommon)
Whenever a green creature comes into play under you control, you may gain 2 life.
(245/286)

Oak-Keep Alseids -
Creature - Nymph (Common)
Oak-Keep Alseids can't be the target of spells or abilities.
Infuse - When Oak-Keep Alseids comes into play, you may destroy target artifact or enchantment. (This card is infused if you spent only green mana to play it.)
2/2 (246/286)

Procriate -
Instant (Common)
Put two 1/1 green Nymph creature tokens into play.
Infuse - Then put a +1/+1 counter on each Nymph you control. (This card is infused if you spent only green mana to play it.)
(247/286)

Rebellious Earth -
Sorcery (Common)
Destroy target land unless that land's controller has you search your library for two land cards, reveal them and put them into your hand. If you do, shuffle your library.
(248/286)

Robe of Vitality -
Enchant Creature (Uncommon)
Enchanted creature has "T: Target creature gets +1/+1 until end of turn".
If enchanted creature is green, it has "1G: Untap this creature".
(249/286)

Satyr Flutist -
Creature - Satyr Bard (Uncommon)
Whenever you play a green spell, you may put a creature card with converted mana cost 1 or less from your hand into play.
2/2 (250/286)

Satyr Seedblower -
Creature - Satyr Druid (Common)
Whenever Satyr Seedblower deals combat damage to a player, you may put a basic land card from your hand into play tapped.
1/1 (251/286)

Satyr of the First Grove -
Creature - Satyr Druid (Rare)
At the beginning of your post-combat main phase, if you control three or more green permanents, you may untap up to two target lands.
2/2 (252/286)

Scent of All Flowers -
Enchantment (Uncommon)
Forests and other green permanents can't be the target of spells or abilities.
"The Nature Goddess sent her daughters to watch over the beauty of this world. And thus the dryads and alseids were born."
- Nailatos, Kentros elder

(253/286)

Schemes of Birth -
Instant (Rare)
If an opponent controls at least four creatures more than you, Schemes of Birth costs 4 less to play.
Put six 1/1 green Nymph creature tokens into play.
(254/286)

Soul of the Cockatrice -
Instant (Uncommon)
Creatures you control may block as though they had flying until end of turn.
Infuse - Until end of turn, whenever a creature you control deals combat damage to a creature, destroy that creature. (This card is infused if you spent only green mana to play it.)
(255/286)

Summonner of Might -
Creature - Human Shaman (Common)
2G: Target green creature gets +2/+2 until end of turn. Play this ability only once each turn.
Sacrifice Summonner of Might: Target green creature gains trample until end of turn.
2/2 (256/286)

Surge of Belief -
Instant (Common)
Green creatures get +1/+1 until end of turn.
"We'll do as we can until we find out what happened to our great protector. We shall not rest."
- Aeopus, Kentros liege

(257/286)

Time of Abundance -
Sorcery (Rare)
Each player may search his or her library for up to four land cards with the same name, reveal them, and put them into his or her hand. Each player who does then shuffles his or her library.
(258/286)

Treasured Growth -
Sorcery (Uncommon)
Search your library for a forest card and put it into play tapped. Then shuffle your library.
(259/286)

Turpentine Bath -
Enchant Creature (Common)
Enchanted creature gets +3/+3.
Infuse - When Turpentine Bath comes into play, put three +1/+1 counters on enchanted creature. (This card is infused if you spent only green mana to play it.)
(260/286)

Brass Medal -
Artifact (Uncommon)
Whenever Brass Medal becomes tapped, it deals 1 damage to you.
T: Add one mana of any color to your mana pool.
(261/286)

Colossus of the Ashen Peaks -
Legendary Artifact - Wonder (Rare)
You can't play nonred, nonartifact spells.
Whenever you play a red spell, Colossus of the Ashen Peaks deals 2 damage to target player.
The statue of the Fire God, always inspiring Trecean people in battle.
(262/286)

Faetan Cornucopia -
Artifact (Rare)
At the beginning of each player's pre-combat main phase, that player adds three mana of any color to his or her mana pool.
3: Draw a card. Any player may play this ability.
(263/286)

Fleece of the Sacred Herd -
Artifact - Equipment (Rare)
Equipped creature has protection from all colors.
At the beginning of your upkeep, equipped creature deals 2 damage to you.
Equip 2
(264/286)

Frozen Clover -
Artifact (Rare)
Whenever a spell you play is countered by a spell or ability an opponent controls, you may draw up to two cards.
During winter, the freezing temperature is the least of troubles to invaders in Kentros villages.
(265/286)

Gardens of the Glint Woods -
Legendary Artifact - Wonder (Rare)
You can't play nongreen, nonartifact spells.
Whenever you play a green spell, search your library for a land card and put it into play. Then shuffle your library.
The pride of centaurs and satyrs, and a reminder that beauty yet reigns.
(266/286)

Glimmering Trident -
Artifact - Equipment (Uncommon)
When Glimmering Trident comes into play, choose a color. Glimmering Trident may only equip creatures of that color.
Equipped creature gets +1/+1 and can't be the target of spells or abilities.
Equip 1
(267/286)

Henge of Tributes -
Artifact (Rare)
1, Sacrifice a creature: Put a +1/+1 counter on target creature.
With the gods' disappearance, the henges were turned from sacred altars into grim pits.
(268/286)

Lighthouse Bouncer -
Artifact Creature - Soldier (Uncommon)
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
T, Remove a +1/+1 counter from Lighthouse Bouncer: Draw a card.
2/3 (269/286)

Pillar of Unfulfilled Dreams -
Artifact (Rare)
Each instant and sorcery spell has infuse. (It's infused if its controller spent only mana of its colors to play it.)
Whenever a player plays an instant or sorcery spell, if that spell is infused, that player may copy that spell and choose new targets for the copy.
(270/286)

Tatalos Lock -
Artifact (Rare)
When Tatalos Lock comes into play, draw a card.
Whenever a spell or ability an opponent controls would make a permanent you control be returned to its owner's hand, that permanent stays in play instead.
(271/286)

Ascending Treeway - Land (Uncommon)
Frozen Surface comes into play tapped.
1, T: Add RR or GG to your mana pool.
"Autumn never fails to come / Fills all with leaves so dead / But it's never enough reason / Not to look up and move ahead."
- "The Song of Seasons"

(272/286)

Breezy Borders - Land (Uncommon)
Breezy Borders comes into play tapped.
1, T: Add GG or WW to your mana pool.
"When spring finally arrives / The aura no one can destroy / Fills hearts with dreams of peace / Of hope, of glory, of joy."
- "The Song of Seasons"

(273/286)

Fedes - Legendary Land (Rare)
T: Add B to your mana pool.
At the beginning of your upkeep, if you control at least one basic land, and if all basic lands you control are swamps, you may have target creature gain fear until end of turn.
(274/286)

Fetid Edge - Land (Uncommon)
Fetid Edge comes into play tapped.
1, T: Add BB or RR to your mana pool.
"When summer comes along / The warmth that all feel / Gives way on the Foul Glade / To scent of death left still."
- "The Song of Seasons"

(275/286)

Frozen Surface - Land (Uncommon)
Frozen Surface comes into play tapped.
1, T: Add WW or UU to your mana pool.
"It's winter in the Great Lake / But the air is still not dry / The ponds all burst with mana / Anywhere I set eye."
- "The Song of Seasons"

(276/286)

Kentros - Legendary Land (Rare)
T: Add G to your mana pool.
At the beginning of your upkeep, if you control at least one basic land, and if all basic lands you control are forests, you may put a forest card from your hand into play tapped.
(277/286)

Limnades Dwellings - Land (Common)
Limnades Dwellings comes into play tapped.
T: Add U to your mana pool.
Sacrifice Limnades Dwellings: Add U to your mana pool.
(278/286)

Medusa Lair - Land (Common)
Medusa Lair comes into play tapped.
T: Add B to your mana pool.
Sacrifice Medusa Lair: Add B to your mana pool.
(279/286)

Minotaur Cave - Land (Common)
Minotaur Cave comes into play tapped.
T: Add R to your mana pool.
Sacrifice Minotaur Cave: Add R to your mana pool.
(280/286)

Myrmex Colony - Land (Common)
Myrmex Colony comes into play tapped.
T: Add W to your mana pool.
Sacrifice Myrmex Colony: Add W to your mana pool.
(281/286)

Noimos - Legendary Land (Rare)
T: Add U to your mana pool.
At the beginning of your upkeep, if you control at least one basic land, and if all basic lands you control are islands, you may have each player draw a card.
(282/286)

Satyr Grove - Land (Common)
Satyr Grove comes into play tapped.
T: Add G to your mana pool.
Sacrifice Satyr Grove: Add G to your mana pool.
(283/286)

Submarine Mudbank - Land (Uncommon)
Submarine Mudbank comes into play tapped.
1, T: Add UU or BB to your mana pool.
"The other side of winter / is one few get to know / A warm shelter of mud / There where can be no snow."
- "The Song of Seasons"

(284/286)

Tatalos - Legendary Land (Rare)
T: Add W to your mana pool.
At the beginning of your upkeep, if you control at least one basic land, and if all basic lands you control are plains, you may gain 1 life.
(285/286)

Trece - Legendary Land (Rare)
T: Add R to your mana pool.
At the beginning of your upkeep, if you control at least one basic land, and if all basic lands you control are mountains, target creature can't block this turn.
(286/286)

Plains
Basic Land - Plains
(287-290/306)

Island
Basic Land - Island
(291-294/306)

Swamp
Basic Land - Swamp
(295-298/306)

Mountain
Basic Land - Mountain
(299-302/306)

Forest
Basic Land - Forest
(303-306/306)


Generated with Magic set Editor on 01-30-2005 15:47:20
by Twan van Laarhoven


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