Spoiler List (165 cards total)


CARDS


Aeon Breeze

Enchantment --- Uncommon
At the beginning of your upkeep, put a wind counter on Aeon Breeze. Then, if there are five or more of those counters on Aeon Breeze, sacrifice it.
At end of your turn, you may pay W. If you do, you gain 2 life for each wind counter on Aeon Breeze.

(1/165)

Aural Priest

Creature - Human Cleric --- Uncommon
Aural Priest comes into play with two +1/+1 counters.
W, Remove a +1/+1 counter from Aural Priest: White creatures get +1/+1 until end of turn.
0/0
(2/165)

Avenging Light

Sorcery --- Rare
Destroy all creatures.
Alternate Instant WW - Prevent all combat damage that would be dealt this turn. (You may play this card as an instant with the alternate text for its alternate cost)

(3/165)

Balm Falcon

Creature - Bird --- Common
Flying
Balm Falcon comes into play with three salve counters.
Remove a salve counter from Balm Falcon: Choose one - You gain 1 life; or prevent the next 1 damage that would be dealt to target creature this turn.
1/1
(4/165)

Blazoned Beater

Creature - Human Scout --- Common
Unchain W (At the beginning of your upkeep, you may pay W to unchain this card until your next turn)
Blazoned Beater gets +1/+1 and has protection from a color of your choice as long as it's unchained.
1/3
(5/165)

Celestral Chosen

Creature - Bird --- Rare
Flying
Evolution 3 - Celestral Chosen gets +2/+2. Whenever it's put into a graveyard from play, return it to play under its owner's control. (At the beginning of your upkeep, if this has less than three evolution counters, put one. Otherwise, it has evolution)
1/3
(6/165)

Celestral Lookout

Creature - Giant Bird --- Uncommon
Flying
2W: Put a blessing counter on Celestral Lookout.
Whenever Celestral Lookout blocks or becomes blocked, it gets +2/+2 for each blessing counter on it.
3/4
(7/165)

Celestral Scout

Creature - Bird --- Common
Flying
WW: Celestral Scout gets +1/+2 until end of turn.
Celestrals came down from Skyscape long ago, and inspired duty on every spot of the continent.
2/2
(8/165)

Cleansing Torrent

Sorcery --- Uncommon
Destroy up to X target enchantments, where X is the number of counters on target permanent you control.
Enenah shamans crafted oppressive auras to protect the ravins, but Kampa soldiers are never easily driven away.

(9/165)

Doughty Squadron

Creature - Human Soldier --- Rare
Whenever Doughty Squadron blocks, it deals 4 damage to each attacking creature.
They have "trouble" written on their forehead. Too bad goblins can't read.
4/4
(10/165)

Enlightened Martyr

Creature - Human Soldier --- Uncommon
W, Sacrifice Enlightened Martyr: Choose a counter type among counters on target permanent you control and put two counters of that type on it.
The greatest burden to a martyr is the uncertainty of his success.
1/1
(11/165)

Ephemerous Faith

Instant --- Rare
Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Draw a card.
The scorn of today can be the worship of tomorrow.

(12/165)

Eternal Allegro

Enchantment --- Rare
Eternal Allegro comes into play with three song counters.
W, Remove a song counter from Eternal Allegro: Choose artifact, enchantment, instant, or sorcery. Until end of turn, players can't play spells of the chosen type.

(13/165)

Glimpse of Immortality

Enchantment --- Rare
Unchain XWW (During your upkeep, you may pay XWW to unchain this card until your next upkeep)
When you unchain Glimpse of Immortality, you gain X life.
The death of an immortal is more celebrated than mourned.

(14/165)

Goldenfeather Celestral

Creature - Bird --- Uncommon
Flying
Evolution 3 - Whenever Goldenfeather Celestral deals damage, you gain that much life. (At the beginning of your upkeep, if this has less than three evolution counters, put one. Otherwise, it has evolution)
2/3
(15/165)

Kampa Battlemaster

Creature - Human Soldier --- Uncommon
All creatures block each turn if able.
"They will fight, whether they want to or not. Just throw some offense at their face, and there you go."
2/3
(16/165)

Kampa Militant

Creature - Human Knight --- Common
Whenever Kampa Militant deals combat damage to a player, you may put an influence counter on it.
W, Remove an influence counter from Kampa Militant: Unchain target permanent you control. (It remains unchained until the beginning of your next upkeep)
2/4
(17/165)

Kampa Runekeeper

Creature - Human Cleric --- Rare
At the beginning of your upkeep, put a ward counter on Kampa Runekeeper.
W, Remove a ward counter from Kampa Runekeeper: Target creature you control gains protection from a color of your choice until end of turn.
2/2
(18/165)

Marble Spirit

Creature - Spirit --- Rare
Flying
Marble Spirit comes into play with a +1/+1 counter.
1W, Remove a +1/+1 counter from a creature you control: Choose a counter type among counters on target permanent and put a counter of that type on it.
0/0
(19/165)

Military Bunker

Creature - Wall --- Rare
(Walls can't attack)
At the beginning of your upkeep, put a 1/1 white Soldier creature token into play.
Kampa soldiers were trained to fight a war from within, but not from above.
0/6
(20/165)

Mutual Blessing

Sorcery --- Uncommon
Draw two cards. Each opponent gains 6 life.
"Welfare requires harmony"
- Kampa wisdom


(21/165)

Nodin’s Blessing

Enchant Creature --- Common
Nodin's Blessing comes into play with four blessing counters.
Remove a blessing counter from Nodin's Blessing: Enchanted creature gets +1/+1 and gains protection from a color of your choice until end of turn. This effect doesn't remove Nodin's Blessing.

(22/165)

Nova Rider

Creature - Human Cleric --- Uncommon
Unchain W (At the beginning of your upkeep, you may pay W to unchain this card until your next turn)
T: You gain 2 life for each unchained permanent you control.
The wind blows by, and so does life.
1/3
(23/165)

Otherwordly Trap

Instant --- Common
Tap up to two target creatures. Then, you may reveal any number of cards named Otherwordly Trap from your hand. If you do, tap an additional two target creatures for each card revealed this way.

(24/165)

Pegasan Archer

Creature - Centaur Archer --- Common
Flying, first strike
Pegasan Archer comes into play with three +1/+1 counters.
The Pegasan always aim at the suns before aiming at a foe.
0/0
(25/165)

Shifting Proclamation

Instant --- Uncommon
As an additional cost to play Shifting Proclamation, you may pay X. If you do, up to X target creatures become the color of your choice until end of turn.
Prevent all damage black and red creatures would deal this turn. You gain life equal to the damage prevented this way.

(26/165)

Softgust Lackey

Creature - Human Cleric --- Common
1, T: Put a duty counter on Softgust Lackey.
W, Remove a duty counter from Softgust Lackey: Choose one - Prevent the next 2 damage that would be dealt to target creature this turn; or tap target creature.
3/3
(27/165)

Surprise Stand

Instant --- Common
Untap target creature. It gets +2/+2 until end of turn. Until end of turn, whenever it deals damage, you gain that much life.
Alternate Instant 4W - Put three 1/1 white Soldier creature tokens into play. (You may play this card as an instant with the alternate text for its alternate cost)

(28/165)

Swift Swordsman

Creature - Human Soldier --- Common
Evolution 2 - Swift Swordsman gets +1/+1 and has first strike. (At the beginning of your upkeep, if this has less than two evolution counters, put one. Otherwise, it has evolution)
1/1
(29/165)

Tax Collector

Creature - Human Townsfolk --- Rare
Unchain - Sacrifice a land (At the beginning of your upkeep, you may sacrifice a land to unchain this card until your next turn)
Whenever you unchain Tax Collector, each opponent shuffles a nonland permanent he or she controls into his or her library.
1/2
(30/165)

Truncheon Wielder

Creature - Human Soldier --- Common
Unchain W (At the beginning of your upkeep, you may pay W to unchain this card until your next turn)
Truncheon Wielder has double strike as long as it's unchained.
1/1
(31/165)

Wall of Repentance

Creature - Wall --- Uncommon
(Walls can't attack)
Whenever a creature deals damage to Wall of Repentance, that creature deals that much damage to itself.
Warriors look into the wall and see the guilt of a lifetime.
0/4
(32/165)

Aeon Steam

Enchantment --- Uncommon
At the beginning of your upkeep, put a wind counter on Aeon Steam. Then, if there are five or more of those counters on Aeon Steam, sacrifice it.
At end of your turn, you may pay U. If you do, untap X target permanents, where X is the number of wind counter on Aeon Steam.

(33/165)

Aether Broker

Creature - Illusion --- Common
You may play Aether Broker at any time you could play an instant.
When Aether Broker comes into play, remove all counters from target permanent.
It comes from nothing to leave but nothing.
4/4
(34/165)

Aether Pour

Sorcery --- Rare
Choose a color. Tap all permanents of that color and all lands that can produce mana of that color.
Once Skyscape controlled the Canvas, they could as well control fate.

(35/165)

Arnon, Chrona Renegade

Creature - Human Wizard Legend --- Rare
Spells that share a color with Arnon, Chrona Renegade cost 1 more to play.
T: Arnon loses all its colors and becomes the color of your choice. (This effect doesn't end at end of turn)
All he could see was his rise, until he could feel his fall.
2/2
(36/165)

Biased Spellweaver

Creature - Human Wizard --- Rare
2U: Put a research counter on Biased Spellweaver.
2UU, T, Remove a research counter from Biased Spellweaver: Reveal an instant or sorcery card in your hand. Search your library for a copy of that card, reveal it, and put it into your hand. Then shuffle your library.
1/4
(37/165)

Blank Burst

Instant --- Uncommon
Target player removes the top seven cards in his or her library from the game.
Alternate Enchantment 1U - Whenever you play a spell, each opponent removes the top card in his or her library from the game. (You may play this card as an enchantment with its alternate text for its alternate cost)

(38/165)

Celestral Familiar

Creature - Bird --- Common
Flying
Celestral Familiar comes into play with two +1/+1 counters.
Skyscape celestrals are more ethereal than their Albazardan relatives, both in form and in allegiance.
0/0
(39/165)

Chrona Infiltrator

Creature - Human Wizard --- Common
Evolution 3 - Chrona Infiltrator is unblockable and can't be the target of spells or abilities. (At the beginning of your upkeep, if this has less than three evolution counters, put one. Otherwise, it has evolution)
1/1
(40/165)

Chrona Militant

Creature - Human Wizard --- Common
U, T: Unchain target permanent you control. (It remains unchained until the beginning of your next upkeep)
Nothing feels better for him than being in charge of a situation.
1/2
(41/165)

Chrona Shapeshifter

Creature - Shapeshifter --- Rare
Evolution 3 - At end of each turn, you may have Chrona Shapeshifter become a copy of target creature and retain this ability. (At the beginning of your upkeep, if there are less than three evolution counters on this, put one. When there are three or more of those counters, this has evolution)
1/3
(42/165)

Ephemerous Debate

Instant --- Rare
Until end of turn, creatures you control have "T: Tap target artifact, creature, or land".
Draw a card.
The alliance of today can be the opposition of tomorrow.

(43/165)

Fantasy Seer

Creature - Illusion --- Uncommon
Unchain 2U (At the beginning of your upkeep, you may pay 2U to unchain this card until your next turn)
Flying
At the end of your upkeep, unless Fantasy Seer is unchained, each opponent may draw a card.
5/1
(44/165)

Floating Apparition

Creature - Illusion --- Uncommon
Flying
T: Counter target spell unless its controller pays 2.
They are said to inhabit the clouds just below Skyscape. Nobody has ever came back down to confirm.
4/3
(45/165)

Forcefield Guard

Creature - Human Wizard --- Uncommon
Unchain 1 (At the beginning of your upkeep, you may pay 1 to unchain this card until your next turn)
T: Up to X target permanents you control can't be the target of spells or abilities this turn, where X is the number of unchained permanents you control.
1/2
(46/165)

Forgotten Past

Enchantment --- Rare
Whenever a player plays a spell, counter it if there's a card with the same name in that player's graveyard.
Alternate Instant 2U - Search target opponent's library for a card and put it in his or her graveyard. Then that player shuffles his or her library.

(47/165)

Guessing Game

Sorcery --- Common
Name a nonland card, then target opponent reveals his or her hand. Draw two cards for each card revealed this way that is the named card.
Alternate Instant U - Look at target player's hand. (You may play this card as an instant with its alternate text for its alternate cost)

(48/165)

Hypnotic Strider

Creature - Illusion Wizard --- Rare
Unchain - Discard two cards from your hand (At the beginning of your upkeep, you may discard two cards to unchain this card until your next turn)
Whenever you unchain Hypnotic Strider, you may gain control of target creature unless its controller has you draw three cards.
1/1
(49/165)

Ice Breather

Creature - Beast --- Rare
Flying
Whenever Ice Breather deals combat damage to a player, you may remove Ice Breather from the game. If you do, that player skips his or her next turn.
3/4
(50/165)

Magnetic Wall

Creature - Wall --- Uncommon
When Magnetic Wall comes into play, draw a card. (Walls can't attack)
Evolution 2 - U, T: Each player returns a creature he or she controls to its owner's hand. (At the beginning of your upkeep, if this has less than two evolution counters, put one. Otherwise, it has evolution)
0/4
(51/165)

Misty Constrictor

Creature - Snake Illusion --- Common
T: Misty Constrictor and target permanent don't untap during their controllers' next untap step.
It smothers its victims in a coil of mist and agony.
1/1
(52/165)

Otherwordly Drizzle

Instant --- Common
Return target creature to its owner's hand. Then, you may reveal any number of cards named Otherwordly Drizzle from your hand. If you do, return an additional target creature to its owner's hand for each card revealed this way.

(53/165)

Shifting Doubt

Instant --- Uncommon
As an additional cost to play Shifting Doubt, you may pay 1U. If you do, target spell become the color of your choice until end of turn.
Counter target spell if it's red or green.

(54/165)

Skyscape Clairvoyant

Creature - Human Wizard --- Uncommon
T: Put a research counter on Skyscape Clairvoyant.
1U, T: Draw a card unless an opponent pays 1 for each research counter on Skyscape Clairvoyant.
Her eyes see the unseeable.
1/1
(55/165)

Skyscape Explorer

Creature - Human Wizard --- Rare
Flying
When Skyscape Explorer leaves play, you may remove any number of counters from a permanent you control. If you do, draw that many cards.
1UU: Return Skyscape Explorer to its owner's hand.
1/1
(56/165)

Skyscape Polarizer

Creature - Human Wizard --- Uncommon
Skyscape Polarizer comes into play with four trick counters.
Whenever you play a spell, you may remove a trick counter from Skyscape Polarizer. If you do, tap or untap target creature.
3/2
(57/165)

Skyscape Traiblazer

Creature - Human Wizard --- Common
Flying
At the beginning of your upkeep, put an experience counter on Skyscape Traiblazer.
1U, Sacrifice Skyscape Traiblazer: Draw a card for each experience counter on Skyscape Traiblazer.
2/3
(58/165)

Subtle Binding

Enchant Permanent --- Uncommon
At the beginning of enchanted permanent's controller's upkeep, that player taps enchanted permanent unless he or she has you draw two cards.
"I like to call it 'expandable ears'."
- Arnon, Chrona renegade


(59/165)

Thoughtlink Celestral

Creature - Bird --- Uncommon
Flying
When Thoughtlink Celestral comes into play, each player may remove a counter from a permanent he or she controls. If a player does, he or she draws a card.
2/1
(60/165)

Triumph and Bask
X3
Instant --- Rare
Counter target spell. If its countered this way, draw X cards.
The menace of Naane seemed to be over, yet only Skyscape had real reason to celebrate.

(61/165)

Veto

Instant --- Common
Counter target spell unless its controller pays X, where X is the number of counters on target permanent you control.
Chrona standards were everyone's standards.

(62/165)

Wirepuller

Creature - Human Wizard --- Common
Unchain - Discard two cards from your hand (At the beginning of your upkeep, you may discard a card to unchain this card until your next turn)
T: Draw two cards. Play this ability only if Wirepuller is unchained.
2/2
(63/165)

Witflow Lackey

Creature - Illusion --- Common
1, T: Put a duty counter on Witflow Lackey.
U, Remove a duty counter from Witflow Lackey: Choose one - Target creature gains flying until end of turn; or untap target creature.
3/3
(64/165)

Acrimony

Sorcery --- Common
Target creature gets -2/-2 until end of turn. Its controller loses 2 life.
Alternate Enchantment 5B - Whenever a creature an opponent controls is dealt damage, its controller loses that much life. (You may play this card as an enchantment with the alternate text for its alternate cost)

(65/165)

Aeon Smoke

Enchantment --- Uncommon
At the beginning of your upkeep, put a wind counter on Aeon Smoke. Then, if there are five or more of those counters on Aeon Smoke, sacrifice it.
At end of your turn, you may pay B. If you do, each player loses X life, where X is the number of wind counters on Aeon Smoke.

(66/165)

Bone Rodent

Creature - Rat --- Uncommon
Bone Rodent comes into play with three feast counters.
Remove a feast counter from Bone Rodent: Remove target card in a graveyard from the game.
2/1
(67/165)

Citadel Patron

Creature - Human Cleric --- Uncommon
B, T: Put a research counter on Citadel Patron.
2B, Sacrifice Citadel Patron: Search your library for a card with converted mana cost X or less and put it into your hand, where X is the number of research counters on Citadel Patron. Then shuffle your library.
1/1
(68/165)

Disease Spewer

Creature - Zombie Assassin --- Common
T: Put a plague counter on Disease Spewer.
Whenever Disease Spewer blocks or becomes blocked by a creature, that creature gets -X/-X until end of turn, where X is the number of plague counters on Disease Spewer.
1/1
(69/165)

Disencourage

Instant --- Uncommon
Destroy target creature if it has one or more counters.
"Bad snake! No life for you today."
- Dmitri, Rogue traitor


(70/165)

Dmitri, Rogue Traitor

Creature - Human Rogue Legend --- Rare
Whenever a creature is put into your graveyard from play, put a betrayal counter on Dmitri, Rogue Traitor.
1B, Remove a betrayal counter from Dmitri: Destroy target tapped creature.
"There's no such thing as right or wrong in this business, but it does sound pretty."
2/2
(71/165)

Endless Mourning

Enchantment --- Rare
At the beginning of your upkeep, each player loses life equal to the number of creature cards in his or her graveyard.
Alternate Sorcery 2BB - Each player reveals his or her hand and discards all creature cards from it. (You may play this card as a sorcery with the alternate text for its alternate cost)

(72/165)

Ephemerous Taint

Instant --- Rare
Until end of turn, whenever a land is tapped for mana, it produces B instead of its normal type and amount.
Draw a card.
The cleansing of today can be the contamination of tomorrow.

(73/165)

Eye of the Eclipse

Creature - Elemental --- Rare
Flying
When Eye of the Eclipse comes into play, you may remove any number of counters from permanents you control. If you do, destroy up to X target creatures, where X is the number of counters removed this way.
5/5
(74/165)

Maddening Fiend

Creature - Horror --- Common
Unchain - Pay 3 life (At the beginning of your upkeep, you may pay 3 life to unchain this card until your next turn)
Whenever you unchain Maddening Fiend, each opponent discards a card from his or her hand.
2/2
(75/165)

Medusan Stalker

Creature - Horror --- Common
Medusan Stalker comes into play with three gaze counters.
Remove a gaze counter from Medusan Stalker: Destroy target creature blocking Medusan Stalker.
People wonder the actual color of its eyes, but they avoid trying to find out.
3/1
(76/165)

Megalomania

Enchantment --- Rare
Skip your draw step.
You have no maximum hand size.
When Megalomania comes into play, you lose life equal to the number of cards in your library. Then, put your library into your hand.

(77/165)

Mud Crawlers

Creature - Zombie --- Common
Fear
Evolution 3 - Mud Crawlers gets +3/+0 and has "At the end of your turn, you lose 1 life". (At the beginning of your upkeep, if this has less than three evolution counters, put one. Otherwise, it has evolution)
1/1
(78/165)

Nightborn Sequela

Enchant Creature --- Uncommon
2B: Put a darkness counter on Nightborn Sequela.
Remove a darkness counter from Nightborn Sequela: Enchanted creature gets +1/+1 and gains fear until end of turn.

(79/165)

Otherwordly Grime

Sorcery --- Common
Target player discards a card from his or her hand. Then, you may reveal any number of cards named Otherwordly Grime from your hand. If you do, that player discards an additional card from his or her hand for each card revealed this way.

(80/165)

Radioactive Lackey

Creature - Horror --- Common
1, T: Put a duty counter on Radioactive Lackey.
B, Remove a duty counter from Radioactive Lackey: Choose one - Target creature gets -1/-1 until end of turn; or each player loses 1 life and draws a card.
3/3
(81/165)

Rogue Abomination

Creature - Horror --- Rare
Evolution 2 - T: Remove a counter from each other creature and put a number of +1/+1 counters on Rogue Abomination equal to double the number of counters removed this way. (At the beginning of your upkeep, if this has less than two evolution counters, put one. Otherwise, it has evolution)
3/3
(82/165)

Rogue Intimidator

Creature - Zombie Rogue --- Common
Unchain B (At the beginning of your upkeep, you may pay B to unchain this card until your next turn)
Whenever Rogue Intimidator attacks, you may have target creature gets -1/-1 until end of turn for each unchained permanent you control.
2/2
(83/165)

Rogue Militant

Creature - Human Rogue --- Common
T, Sacrifice Rogue Militant: Unchain target creature you control. You lose 3 life. (It remains unchained until the beginning of your next upkeep)
The Rogue consider the last laugh the best.
2/1
(84/165)

Rot Skirmisher

Creature - Horror --- Uncommon
Unchain - Pay 3 life (At the beginning of your upkeep, you may pay 3 life to unchain this card until your next turn)
Whenever you unchain Rot Skirmisher, choose a counter type among counters on target permanent you control and put a counter of that type on it.
3/2
(85/165)

Rotting Elephant

Creature - Zombie Elephant --- Rare
Unchain 2BB (At the beginning of your upkeep, you may pay 2BB to unchain this card until your next upkeep)
Rotting Elephant comes into play with six +1/+1 counters. At the end of your upkeep, remove a +1/+1 counter from Rotting Elephant unless it's unchained.
0/0
(86/165)

Seeder of Shivers

Creature - Human Rogue --- Rare
Seeder of Shivers comes into play with three lead counters.
B, T, Remove a lead counter from Seeder of Shivers: Creatures you control gain fear until end of turn.
1/1
(87/165)

Shifting Rascal

Creature - Zombie Assassin --- Uncommon
As an additional cost to play Shifting Rascal, you may pay 2B. If you do, target creature becomes the color of your choice until end of turn.
When Shifting Rascal comes into play, you may destroy target creature if it's green or white.
2/2
(88/165)

Snatch the Coffins

Sorcery --- Common
Return target creature card with converted mana cost 4 or less from your graveyard to play.
No dead call the coffin home.

(89/165)

Streetshade Lurker

Creature - Shade --- Uncommon
Evolution 4 - Pay 1 life: Streetshade Lurker gets +1/+1 until end of turn. (At the beginning of your upkeep, if this has less than four evolution counters, put one. Otherwise, it has evolution)
Somehow it is always in the one place you choose to hide.
0/1
(90/165)

Unbearable Game

Sorcery --- Uncommon
Target player discards X cards from his or her hand, where X is the number of counters on target permanent you control.
"You tell me when to stop, but only after you've told me everything else."

(91/165)

Undeath’s Permitee

Creature - Zombie --- Rare
B, T, Sacrifice Undeath's Permitee: Target player loses 1 life.
2BB, Pay 1 life: Return Undeath's Permitee from your graveyard to your hand. Play this ability only during your upkeep.
1/1
(92/165)

Violate the Deal

Sorcery --- Rare
Target opponent discards three cards from his or her hand. Put into play under your control all creature cards discarded this way.
"You deserve to die for believing me in the first place."

(93/165)

Wanton Brute

Creature - Human Rogue --- Uncommon
Whenever Wanton Brute deals combat damage to a creature, each player loses that much life unless he or she removes a counter from a permanent he or she controls.
The will to live well quicly vanishes before danger.
3/3
(94/165)

Wretched Celestral

Creature - Bird Zombie --- Uncommon
Flying
Wretched Celestral comes into play with three +1/+1 counters.
B, Remove a +1/+1 counter from Wretched Celestral: All creatures get -1/-1 until end of turn.
0/0
(95/165)

Zombie Leper

Creature - Zombie Rogue --- Common
Whenever Zombie Leper deals combat damage to a creature, sacrifice it unless you remove a counter from a permanent you control.
If an arm is gone, he can always steal another.
3/3
(96/165)

Aeon Swelter

Enchantment --- Uncommon
At the beginning of your upkeep, put a wind counter on Aeon Swelter. Then, if there are five or more of those counters on Aeon Swelter, sacrifice it.
At end of your turn, you may pay R. If you do, Aeon Swelter deals X damage to target creature and X damage to you, where X is the number of wind counters on Aeon Swelter.

(97/165)

Clumsy Acrobat

Creature - Giant Artist --- Uncommon
2R: Put a stunt counter on Clumsy Acrobat.
Whenever Clumsy Acrobat becomes the target of an instant or sorcery spell, you may remove a stunt counter from it. If you do, you may copy that spell and choose a new target for the copy.
5/4
(98/165)

Combat Exhibition

Enchantment --- Rare
At the end of each player's turn, untap all creatures that attacked this turn and tap all other creatures controlled by that player.
"If you're in, you're dead. If you're out, you're dead. Better fight and take someone with you."

(99/165)

Crazed Ruffian

Creature - Human Barbarian --- Rare
Haste
When Crazed Ruffian comes into play, it deals 3 damage to target creature and 3 damage to you.
At end of turn, return Crazed Ruffian to its owner's hand.
3/2
(100/165)

Double Trouble

Sorcery --- Rare
Remove target nontoken creature you control from the game. Put into play two creature tokens that are copies of the removed creature. Those tokens gain haste until end of turn. At end of turn, sacrifice the tokens and return the removed creature to play tapped.

(101/165)

Dragonrider

Creature - Dwarf Barbarian --- Uncommon
Unchain - Discard a card (At the beginning of your upkeep, you may discard a card to unchain this card until your next turn)
As long as Dragonrider is unchained, it gets +X/+0 and gains flying, where-X is the discarded card's converted mana cost.
2/1
(102/165)

Enenah Guerrillas

Creature - Ogre Warrior --- Rare
Whenever a creature is dealt damage, it deals that much damage to its controller.
Evolution 3 - 2RR, T: Enenah Guerrillas deals 3 damage to target creature. (At the beginning of your upkeep, if this has less than three evolution counters, put one. Otherwise, it has evolution)
3/2
(103/165)

Enenah Militant

Creature - Ogre Warrior --- Common
Whenever Enenah Militant deals damage to a creature, that creature's controller may unchain that creature. (It remains unchained until the beginning of its controller's next upkeep)
T: Enenah Militant deals 1 damage to target creature or player.
2/2
(104/165)

Engulf

Instant --- Uncommon
Engulf deals 3 damage to target creature. The damage can't be prevented.
The last thing a Kampa officer would want was to meet Blistho in person.

(105/165)

Ephemerous Riot

Sorcery --- Rare
Until end of turn, whenever a creature comes into play under your control, you may have it deal damage equal to its power to target player.
Draw a card.
The stillness of today can be the pandemonium of tomorrow.

(106/165)

Erupt

Instant --- Rare
Erupt deals 3 damage to target creature and 3 damage to you.
Alternate Sorcery 3RRR - For each creature, Erupt deals 3 damage to it and 3 damage to its controller. (You may play this card as a sorcery with its alternate text for its alternate cost)

(107/165)

Fervent Will

Sorcery --- Common
Creatures you control get +1/+0 until end of turn.
Alternate Enchantment 5R - Whenever a creature you control deals damage to a player, you may have it deal that much damage to target creature. (You may play this card as an instant with its alternate text for its alternate cost)

(108/165)

Feverish Goblin

Creature - Goblin Berserker --- Uncommon
Feverish Goblin comes into play with a +1/+1 counter.
Sacrifice a land: Put a +1/+1 counter on Feverish Goblin.
Anger reveals his true force.
0/0
(109/165)

Force the Pace

Instant --- Uncommon
You may put a creature card from your hand into play. If you do, it deals damage to you equal to its power.
Alternate Instant 1R - Sacrifice a creature. It deals damage equal to its power to each opponent. (You may play this card as an instant with its alternate text for its alternate cost)

(110/165)

Goblin Cyclist

Creature - Goblin Warrior --- Common
Haste
Evolution 2 - Goblin Cyclist gets +3/+0 and has trample. (At the beginning of your upkeep, if this has less than two evolution counters, put one. Otherwise, it has evolution)
"Wait 'til I catch speed..."
3/1
(111/165)

Goblin Loudmouth

Creature - Goblin Warrior --- Common
Play with your hand revealed.
"The best way to make a secret public is to tell it to a goblin. At least a goblin told me so."
- Blistho the One-Eyed

2/2
(112/165)

Hunt Veteran

Creature - Giant Warrior --- Uncommon
Whenever a creature blocks, Hunt Veteran deals 2 damage to it.
Evolution 2 - Whenever a creature attacks, Hunt Veteran deals 2 damage to it. (At the beginning of your upkeep, if this has less than two evolution counters, put one. Otherwise, it has evolution)
5/4
(113/165)

Imposed Influence

Instant --- Common
Untap target creature and gain control of it until end of turn if its power is equal to or less than the number of counters on target permanent you control. That creature gains haste until end of turn.
"I'll teach you how to agree."

(114/165)

Ionic Elemental

Creature - Elemental --- Rare
Unchain - Sacrifice a land (At the beginning of your upkeep, you may sacrifice a land to unchain this card until your next turn)
Haste, trample
Whenever you unchain Ionic Elemental, it gets +3/+0 until end of turn. Sacrifice it at end of turn.
3/1
(115/165)

Lava Spewer

Creature - Giant Shaman --- Rare
Lava Spewer comes into play with four +1/+1 counters.
When Lava Spewer comes into play, it deals X damage to each creature, where X is the number of counters on target permanent you control.
0/0
(116/165)

Lavaspit Lackey

Creature - Ogre Warrior --- Common
1, T: Put a duty counter on Lavaspit Lackey.
R, Remove a duty counter from Lavaspit Lackey: Choose one - Target creature attacks this turn if able; or target creature can't block this turn.
3/3
(117/165)

Lesser Huntleader

Creature - Dwarf Warrior --- Uncommon
Unchain 2R (At the beginning of your upkeep, you may pay 2R to unchain this card until your next turn)
Whenever Lesser Huntleader attacks, if it's unchained, attacking creatures get +1/+0 until end of turn.
1/1
(118/165)

Otherwordly Geyser

Instant --- Common
Otherwordly Geyser deals 2 damage to target creature or player. Then, you may reveal any number of cards named Otherwordly Geyser from your hand. If you do, Otherwordly Geyser deals an additional 2 damage to that creature or player for each card revealed this way.

(119/165)

Peaky Battlefront

Creature - Wall --- Common
(Walls can't attack)
First strike
R, T: Put a spear counter on Peaky Battlefront.
Peaky Battlefront gets +1/+0 for each spear counter on it.
0/3
(120/165)

Punch-Up Promoter

Creature - Ogre Barbarian --- Uncommon
Punch-Up Promoter comes into play with three fight counters.
R, T, Remove a fight counter from Punch-Up Promoter: Choose target creature you control and target creature an opponent controls. Each creature deals damage equal to its power to the other.
2/3
(121/165)

Ravaging Garen

Creature - Beast --- Rare
Sacrifice a land: Put a scare counter on Ravaging Garen or remove a scare counter from it. Any player may play this ability.
As long as there's one or more scare counters on Ravaging Garen, whenever a player draws a card, that players discards a card at random from his or her hand.
4/5
(122/165)

Razorspike Raptor

Creature - Lizard --- Common
Double strike
They are as much a pain to goblins as they are to giants' feet.
1/2
(123/165)

Shifting Fury

Sorcery --- Uncommon
As an additional cost to play Shifting Fury, you may pay 1R. If you do, target permanent becomes the color of your choice until end of turn.
Shifting Fury deals 4 damage to target player if he or she controls a white or blue permanent.

(124/165)

Spear Shaman

Creature - Giant Shaman --- Common
Spear Shaman comes into play with four spear counters.
Remove a spear counter from Spear Shaman: Target creature gets +1/+0 until end of turn.
2/4
(125/165)

Sulfurous Dwarf

Creature - Dwarf Shaman --- Common
Unchain 1 (At the beginning of your upkeep, you may pay 1 to unchain this card until your next turn)
Whenever Sulfurous Dwarf deals combat damage, it deals 1 additional damage for each unchained permanent you control.
1/2
(126/165)

Tectonic Batterer

Creature - Dwarf Shaman --- Rare
2R, T, Remove three counters, divided as you choose, from any number of permanents you control: Destroy target land.
"They are nomads by impulse."
- Wolt, goblin lackey

1/1
(127/165)

Wildfire Whip

Enchant Creature --- Uncommon
Unchain RR (At the beginning of your upkeep, you may pay RR to unchain this card until your next turn)
Whenever you unchain Wildfire Whip, put a fire counter on it.
Enchanted creature gets +2/+0 for each fire counter on Wildfire Whip.

(128/165)

Aeon Flurry

Enchantment --- Uncommon
At the beginning of your upkeep, put a wind counter on Aeon Flurry. Then, if there are five or more of those counters on Aeon Flurry, sacrifice it.
At end of your turn, you may pay G. If you do, put a +1/+1 counter on each of up to X target creatures, where X is the number of wind counters on Aeon Flurry.

(129/165)

Ancestral Calling

Enchant Creature --- Common
Enchanted creature gets +2/+2.
Alternate Sorcery 3G - Put a 3/3 green Beast creature token into play. (You may play this card as a sorcery with its alternate text for its alternate cost)

(130/165)

Apotheotic Wurm

Creature - Wurm --- Rare
Trample
Evolution 3 - Apotheotic Wurm gets +6/+6. (At the beginning of your upkeep, if this has less than three evolution counters, put one. Otherwise, it has evolution)
6/6
(131/165)

Branchtrap Guide

Creature - Elf Warrior --- Common
Branchtrap Guide comes into play with two guidance counters.
T, Remove a guidance counter from Branchtrap Guide: You may have target creature deal its combat damage to defending player this turn as though it weren't blocked.
2/1
(132/165)

Call and Protect
X
Instant --- Rare
Up to X target creatures can't be the target of spells or abilities this turn.
Alternate Sorcery 4GG - Search your library for two creature cards, reveal them, and put them into your hand. Then shuffle your library. (You may play this card as a sorcery with its alternate text for its alternate cost)

(133/165)

Collective Entity

Creature - Elemental --- Rare
2GG, T, Remove a +1/+1 counter from a creature you control other than Collective Entity: Put two +1/+1 counters on Collective Entity.
Everyone is more a part of it than they're a part of themselves.
3/4
(134/165)

Elvish Wurmdriver

Creature - Elf Warrior --- Rare
Unchain 5GG (At the beginning of your upkeep, you may pay 5GG to unchain this card until your next turn)
Whenever you unchain Elvish Wurmdriver, put a 6/6 green Wurm creature token into play.
1/3
(135/165)

Ephemerous Delight

Sorcery --- Rare
Until end of turn, any player may play creature cards with converted mana cost 3 or less without paying their mana costs any time he or she could play an instant.
Draw a card.
The routine of today can be the allure of tomorrow.

(136/165)

Erudite Preceptor

Creature - Elf Shaman --- Rare
At the beginning of your upkeep, you may put a flower counter on Erudite Preceptor.
4GG, T, Remove five flower counters from Erudite Preceptor: Return all cards from your graveyard to your hand. Then remove Erudite Preceptor from the game.
3/1
(137/165)

Famulus of Regrowth

Creature - Beast --- Uncommon
At the beginning of your upkeep, put a flower counter on Famulus of Regrowth.
1G, T, Remove three flower counters from Famulus of Regrowth: Return target card from your graveyard to your hand.
1/1
(138/165)

Flowerbloom Lackey

Creature - Treefolk --- Common
1, T: Put a duty counter on Flowerbloom Lackey.
G, Remove a duty counter from Flowerbloom Lackey: Choose one - Flowerbloom Lackey gets +2/+2 until end of turn; or you gain 2 life.
3/3
(139/165)

Fortify

Sorcery --- Uncommon
Distribute X +1/+1 counters among any number of target creatures.
"Strenght is born in unity, and in enticing your enemies' disunity."
- Naane, master of plants


(140/165)

Frontier Leader

Creature - Centaur Warrior --- Rare
Trample
At the end of your turn, if a land didn't come into play under your control that turn, sacrifice Frontier Leader.
"I shall only rest when Locara is everywhere, all the time."
4/3
(141/165)

Laureate Hermit

Creature - Elf Druid --- Uncommon
T: Add G to your mana pool for each counter on target permanent you control.
"My people work hard. All I do is show the results."
2/2
(142/165)

Locaran Hiker

Creature - Elf Druid --- Uncommon
You may play Locaran Hiker at any time you could play an instant.
Evolution 2 - You may play up to two extra lands each of your turns. (At the beginning of your upkeep, if this has less than two evolution counters, put one. Otherwise, it has evolution)
2/2
(143/165)

Locaran Militant

Creature - Elf Warrior --- Common
Whenever you play a creature spell, you may unchain target permanent you control. (It remains unchained until the beginning of your next upkeep)
"I've lost my home, my family, my leader. My revolt is all I have left."
3/3
(144/165)

Locaran Plexus

Enchantment --- Rare
At the beginning of each opponent's untap step, choose a permanent type. Untap all permanents you control of the chosen type.
From its last breath of life Locara drew a whole new lifestyle.

(145/165)

Model the Will

Sorcery --- Uncommon
Up to X target creatures block target creature you control this turn if able, where X is the number of counters on target permanent you control.
The wizards no longer had brains, and they would soon have no bodies as well.

(146/165)

Nurturing Ophine

Creature - Snake Shaman --- Rare
Nurturing Ophine comes into play with two +1/+1 counters.
2, Remove a +1/+1 counter from a creature you control: You gain 2 life.
"The health of us all depends on the forest's health. Let's give it to her."
0/0
(147/165)

Ophine Catalyzer

Creature - Snake Druid --- Rare
Unchain - Discard a card (At the beginning of your upkeep, you may discard a card to unchain this card until your next turn)
T: Add one mana of any color to your mana pool. If Ophine Catalyzer is unchained, add two mana of any color to your mana pool instead.
1/1
(148/165)

Ophine Enforcer

Creature - Snake Warrior --- Common
Unchain 1 (At the beginning of your upkeep, you may pay 1 to unchain this card until your next turn)
T: Target creature gets +2/+2 until end of turn for each unchained permanent you control.
1/3
(149/165)

Ophine Jumbo

Creature - Snake Giant --- Uncommon
1G, Remove a counter from a permanent you control: Ophine Jumbo gains trample until end of turn.
They have the most fun with unaware victims that take them for a scaly hill.
8/5
(150/165)

Ophine Potionmaster

Creature - Snake Druid --- Uncommon
Ophine Potionmaster comes into play with three potion counters.
G, T, Remove a potion counter from Ophine Potionmaster: Regenerate target creature.
Ophine fang's fluid is rich in it serves both killing and healing purposes.
1/1
(151/165)

Ophine Rootstitcher

Creature - Snake Druid --- Uncommon
Unchain - Sacrifice a land (At the beginning of your upkeep, you may sacrifice a land to unchain this card until your next turn)
T: Untap three target lands. Play this ability only if Ophine Rootstitcher is unchained.
2/3
(152/165)

Otherwordly Vigor

Instant --- Common
Put a +1/+1 counter on target creature. Then, you may reveal any number of cards named Otherwordly Vigor from your hand. If you do, put an additional +1/+1 counter on that creature for each card revealed this way.

(153/165)

Rain of Arrows

Sorcery --- Common
Rain of Arrows deals 3 damage to target creature with flying.
Those who try to fly over Locara have two likely fates - swarmed up or pulled below.

(154/165)

Redolent Trapper

Creature - Beast --- Common
Redolent Trapper comes into play with six +1/+1 counters.
1G, Remove a +1/+1 counter from Redolent Trapper: Target creature blocks Redolent Trapper this turn if able.
0/0
(155/165)

Shifting Savant

Creature - Elf Shaman --- Uncommon
1G, T: Target permanent becomes the color of your choice until end of turn.
Whenever a blue or black permanent an opponent controls is put into a graveyard from play, you may draw a card.
2/2
(156/165)

Volition Surplus

Enchant Creature --- Uncommon
Unchain 1 (At the beginning of your upkeep, you may pay 1 to unchain this card until your next turn)
Enchanted creature gains trample.
Enchanted creature gets +1/+1 for each unchained permanent you control.

(157/165)

Wall of Web

Creature - Wall --- Common
(Walls can't attack)
Wall of Web may block as though it had flying.
If a warrior surpasses the web, he'll have spiders awaiting for him behing it. Neither one is a particularly pleasant situation.
0/4
(158/165)

Wurmdriver Apprentice

Creature - Elf Warrior --- Common
Evolution 3 - Wurmdriver Apprentice gets +2/+2 and has trample. (At the beginning of your upkeep, if this has less than three evolution counters, put one. Otherwise, it has evolution)
2/2
(159/165)

Youthful Garen

Creature - Beast --- Common
Trample
Unlike most races, garens become more and more vigorous on their way to adulthood.
4/2
(160/165)

Canvas of Albazard

Legendary Artifact --- Rare
Whenever a card is put into a graveyard, put a charge counter on Canvas of Albazard.
3, T, Remove three charge counters from Canvas of Albazard: Remove target card in a graveyard from the game. As long as it remains removed from the game, you may play it as though it were in your hand without paying its mana cost.

(161/165)

Karos, Skyscape Emissary

Artifact Creature - Golem Legend --- Rare
Flying
Evolution 2 - Whenever Karos, Skyscape Emissary deals combat damage to a player, you may draw three cards. (At the beginning of your upkeep, if this has less than two evolution counters, put one. Otherwise, it has evolution)
2/4
(162/165)

Livening Switch

Artifact --- Rare
At the beginning of each player's upkeep, if Livening Switch is untapped, that player unchains all permanents he or she controls. (Those permanents remain unchained until the beginning of their controllers' next upkeep)

(163/165)

Skewing Lens

Artifact --- Rare
Spells you play cost 1 less to play.
Spells your oponents play cost 1 more to play.
"Everything looks good from the right perspective."
- Arnon, Chrona renegade


(164/165)

Grounds of the Aeon
Land --- Rare
T: Add 1 to your mana pool.
Evolution 3 - T: Add two mana of any color to your mana pool. (At the beginning of your upkeep, if this has less than three evolution counters, put one. Otherwise, it has evolution)

(165/165)


This spoiler list was generated with Magic Set Editor on 07-26-2004 20:25:20
For information on the software, contact Twan van Laarhoven