mwm(1X)
NAME
mwm - The Motif Window Manager
SYNOPSIS
mwm [ options ]
DESCRIPTION
mwm is an X Window System client that provides window management
functionality and some session management functionality. It provides functions
that facilitate control (by the user and the programmer) of elements of window
state such as placement, size, icon/normal display, and input-focus ownership.
It also provides session management functions such as stopping a client.
Options
- -display display
- This option specifies the display to use; see X(1).
- -xrm resourcestring
- This option specifies a resource string to use.
- -multiscreen
- This option causes mwm to manage all screens on the display. The
default is to manage only a single screen.
- -name name
- This option causes mwm to retrieve its resources using the specified
name, as in name*resource.
- -screens name [name [...]]
- This option specifies the resource names to use for the screens managed by
mwm. If mwm is managing a single screen, only the first name in
the list is used. If mwm is managing multiple screens, the names are
assigned to the screens in order, starting with screen 0. Screen 0 gets the
first name, screen 1 the second name, and so on.
Appearance
The following sections describe the basic default behaviors of windows,
icons, the icon box, input focus, and window stacking. The appearance and
behavior of the window manager can be altered by changing the configuration
of specific resources. Resources are defined under the heading "X DEFAULTS."
Screens
By default, mwm manages only the single screen specified by the
-display option or the DISPLAY environment variable (by default, screen
0). If the -multiscreen option is specified or if the
multiScreen resource is True, mwm tries to manage all the screens
on the display.
When mwm is managing multiple screens, the -screens option can
be used to give each screen a unique resource name. The names are separated by
blanks, for example, -screens mwm0 mwm1. If there are more screens than
names, resources for the remaining screens will be retrieved using the first
name. By default, the screen number is used for the screen name.
Windows
Default mwm window frames have distinct components with associated
functions:
- Title Area
- In addition to displaying the client's title, the title area is used to
move the window. To move the window, place the pointer over the title area,
press button 1 and drag the window to a new location. By default, a wire frame
is moved during the drag to indicate the new location. When the button is
released, the window is moved to the new location.
- Title Bar
- The title bar includes the title area, the minimize button, the maximize
button, and the window menu button. In shaped windows, such as round windows,
the title bar floats above the window.
- Minimize Button
- To turn the window into an icon, click button 1 on the minimize button (the
frame box with a small square in it).
- Maximize Button
- To make the window fill the screen (or enlarge to the largest size allowed
by the configuration files), click button 1 on the maximize button (the frame
box with a large square in it).
- Window Menu Button
- The window menu button is the frame box with a horizontal bar in it. To
pull down the window menu, press button 1. While pressing, drag the pointer
on the menu to your selection, then release the button when your selection is
highlighted. Pressing button 3 in the title bar or resize border handles also
posts the window menu. Alternately, you can click button 1 to pull down the
menu and keep it posted; then position the pointer and select. You can also
post the window menu by pressing < Shift > < Esc > or < Alt >
< Space >. Double-clicking button 1 with the pointer on the window menu
button closes the window. The following table lists the contents of the window
menu.
Default Window Menu
| Selection | Accelerator |
Description |
| Restore | Alt+F5 | Restores the window to its size before
minimizing or maximizing
|
| Move | Alt+F7 | Allows the window to be moved with keys or
mouse
|
| Size | Alt+F8 | Allows the window to be resized
|
| Minimize | Alt+F9 | Turns the window into an icon
|
| Maximize | Alt+F10 | Makes the window fill the screen
|
| Lower | Alt+F3 | Moves window to bottom of window stack
|
| Close | Alt+F4 | Causes client to terminate
|
- Resize Border Handles
- To change the size of a window, move the pointer over a resize border
handle (the cursor changes), press button 1, and drag the window to a new size.
When the button is released, the window is resized. While dragging is being
done, a rubber-band outline is displayed to indicate the new window size.
- Matte
- An optional matte decoration can be added between the client area
and the window frame. A matte is not actually part of the window frame. There
is no functionality associated with a matte.
Icons
Icons are small graphic representations of windows. A window can be
minimized (iconified) using the minimize button on the window frame. Icons
provide a way to reduce clutter on the screen.
Pressing mouse button 1 when the pointer is over an icon causes the icon's
window menu to pop up. Releasing the button (press + release without moving
mouse = click) causes the menu to stay posted. The menu contains the following
selections:
Icon Window Menu
| Selection | Accelerator |
Description |
| Restore | Alt+F5 | Opens the associated window |
| Move | Alt+F7 | Allows the icon to be moved with keys |
| Size | Alt+F8 | Inactive (not an option for icons) |
| Minimize | Alt+F9 | Inactive (not an option for icons) |
| Maximize | Alt+F10 | Opens the associated window and makes
it fill the screen |
| Lower | Alt+F3 | Moves icon to bottom of icon stack |
| Close | Alt+F4 | Removes client from mwm
management |
Note that pressing button 3 over an icon also causes the icon's window menu
to pop up. To make a menu selection, drag the pointer over the menu and
release button 3 when the desired item is highlighted.
Double-clicking button 1 on an icon invokes the f.restore_and_raise
function and restores the icon's associated window to its previous state. For
example, if a maximized window is iconified, then double-clicking button 1
restores it to its maximized state. Double-clicking button 1 on the icon box's
icon opens the icon box and allows access to the contained icons. (In general,
double-clicking a mouse button is a quick way to perform a function.) Pressing
< Shift > < Esc > or < Menu > (the pop-up menu key) causes the icon
window menu of the currently selected icon to pop up.
Icon Box
When icons begin to clutter the screen, they can be packed into an icon
box. (To use an icon box, mwm must be started with the icon box
configuration already set.) The icon box is a mwm window that holds
client icons. It includes one or more scroll bars when there are more window
icons than the icon box can show at the same time.
Icons in the icon box can be manipulated with the mouse. The following
table summarizes the behavior of this interface. Button actions apply whenever
the pointer is on any part of the icon. Note that double-clicking an icon in
the icon box invokes the f.restore_and_raise function.
| Button Action |
Description |
| Button 1 click | Selects the icon |
| Button 1 double-click | Normalizes (opens) the associated
window. Raises an already open window to the top of the stack |
| Button 1 drag | Moves the icon |
| Button 3 press | Causes the menu for that icon to pop
up |
| Button 3 drag | Highlights items as the pointer moves
across the menu |
Pressing mouse button 3 when the pointer is over an icon causes the
menu for that icon to pop up.
Icon Menu for the Icon Box
| Selection | Accelerator |
Description |
| Restore | Alt+F5 | Opens the associated window (if not
already open) |
| Move | Alt+F7 | Allows the icon to be moved with keys |
| Size | Alt+F8 | Inactive |
| Minimize | Alt+F9 | Inactive |
| Maximize | Alt+F10 | Opens the associated window (if not
already open) and maximizes its size |
| Lower | Alt+F3 | Inactive |
| Close | Alt+F4 | Removes client from mwm management |
To pull down the window menu for the icon box itself, press button 1 with
the pointer over the menu button for the icon box. The window menu of the icon
box differs from the window menu of a client window: The "Close" selection is
replaced with the "PackIcons Shift+Alt+F7" selection. When selected,
PackIcons packs the icons in the box to achieve neat rows with no empty slots.
You can also post the window menu by pressing < Shift > < Esc > or
< Alt > < Space >. Pressing < Menu > (the pop-up menu key) causes
the icon window menu of the currently selected icon to pop up.
Input Focus
mwm supports (by default) a keyboard input focus policy of explicit
selection. This means when a window is selected to get keyboard input, it
continues to get keyboard input until the window is withdrawn from window
management, another window is explicitly selected to get keyboard input, or the
window is iconified. Several resources control the input focus. The client
window with the keyboard input focus has the active window appearance with a
visually distinct window frame.
The following tables summarize the keyboard input focus selection
behavior:
| Button Action | Object |
Function Description |
| Button 1 press | Window / window frame |
Keyboard focus selection |
| Button 1 press | Icon |
Keyboard focus selection |
| Key Action | Function Description |
| [Alt][Tab] | Move input focus to next window in window stack
(available only in explicit focus mode) |
| [Alt][Shift][Tab] | Move input focus to previous window in window
stack (available only in explicit focus mode) |
Window Stacking
There are two types of window stacks: global window stacks and an
application's local family window stack.
The global stacking order of windows may be changed as a result of setting
the keyboard input focus, iconifying a window, or performing a window manager
window stacking function. When keyboard focus policy is explicit the default
value of the focusAutoRaise resource is True. This causes a window to
be raised to the top of the stack when it receives input focus, for example,
by pressing button 1 on the title bar. The key actions defined in the previous
table will thus raise the window receiving focus to the top of the stack.
In pointer mode, the default value of focusAutoRaise is False, that
is, the window stacking order is not changed when a window receives keyboard
input focus. The following key actions can be used to cycle through the global
window stack.
| Key Action | Function Description |
| [Alt][ESC] | Place top window on bottom of stack |
| [Alt][Shift][ESC] | Place bottom window on top of stack |
By default, a window's icon is placed on the bottom of the stack when the
window is iconified; however, the default can be changed by the
lowerOnIconify resource.
Transient windows (secondary windows such a dialog boxes) stay above their
parent windows by default. However, an application's local family stacking
order may be changed to allow a transient window to be placed below its parent
top-level window. The following parameters show the modification of the
stacking order for the f.lower function.
- f.lower
- Lowers the transient window within the family (staying above the parent)
and lowers the family in the global window stack.
- f.lower [within]
- Lowers the transient window within the family (staying above the parent)
but does not lower the family in the global window stack.
- f.lower [freeFamily]
- Lowers the window free from its family stack (below the parent), but does
not lower the family in the global window stack.
The parameters within and freeFamily can also be used with
f.raise and f.raise_lower.
X Defaults
mwm is configured from its resource database. This database is built
from the following sources. They are listed in order of precedence, low to high:
- /usr/lib/X11/app-defaults/Mwm
- $HOME/Mwm RESOURCE_MANAGER
- root window property or
- $HOME/.Xdefaults
- XENVIRONMENT variable or
- $HOME/.Xdefaults-host
- mwm command line options
The file names /usr/lib/X11/app-defaults/Mwm and $HOME/Mwm represent
customary locations for these files. The actual location of the system-wide
class resource file may depend on the XFILESEARCHPATH environment variable and
the current language environment. The actual location of the user-specific
class resource file may depend on the XUSERFILESEARCHPATH and XAPPLRESDIR
environment variables and the current language environment.
Entries in the resource database may refer to other resource files for
specific types of resources. These include files that contain bitmaps, fonts,
and mwm specific resources such as menus and behavior specifications
(for example, button and key bindings).
Mwm is the resource class name of mwm and mwm is
the default resource name used by mwm to look up resources. (The
-screens command line option specifies resource names, such as
"mwm_b+w" and "mwm_color".)
In the following discussion of resource specification, "Mwm" and "mwm"
(and the aliased mwm resource names) can be used interchangeably, but
"mwm" takes precedence over "Mwm".
mwm uses the following types of resources:
- Component Appearance Resources:
- These resources specify appearance attributes of window manager user
interface components. They can be applied to the appearance of window manager
menus, feedback windows (for example, the window reconfiguration feedback
window), client window frames, and icons.
- General Appearance and Behavior Resources:
- These resources specify mwm appearance and behavior (for example,
window management policies). They are not set separately for different
mwm user interface components.
- Client Specific Resources:
- These mwm resources can be set for a particular client window or
class of client windows. They specify client-specific icon and client window
frame appearance and behavior.
Resource identifiers can be either a resource name (for example, foreground)
or a resource class (for example, Foreground). If the value of a resource is a
filename and if the filename is prefixed by " /", then it is relative to the
path contained in the HOME environment variable (generally the user's home
directory).
Component Appearance Resources
The syntax for specifying component appearance resources that apply to
window manager icons, menus, and client window frames is
Mwm*resource_id
For example, Mwm*foreground is used to specify the foreground color
for mwm menus, icons, client window frames, and feedback dialogs.
The syntax for specifying component appearance resources that apply to
a particular mwm component is
Mwm*[menuiconclientfeedback]*resource_id
If menu is specified, the resource is applied only to mwm
menus; if icon is specified, the resource is applied to icons; and if
client is specified, the resource is applied to client window frames.
For example, Mwm*icon*foreground is used to specify
the foreground color for mwm icons,
Mwm*menu*foreground specifies the foreground color
for mwm menus, and Mwm*client*foreground is
used to specify the foreground color for mwm client window frames.
The appearance of the title area of a client window frame (including
window management buttons) can be separately configured. The syntax
for configuring the title area of a client window frame is
Mwm*client*title*resource_id
For example, Mwm*client*title*foreground specifies the foreground
color for the title area. Defaults for title area resources are based
on the values of the corresponding client window frame resources.
The appearance of menus can be configured based on the name of the
menu. The syntax for specifying menu appearance by name is
Mwm*menu*menu_name*resource_id
For example, Mwm*menu*mymenu*foreground specifies the foreground
color for the menu named mymenu. The user can also specify resources
for window manager menu components, that is, the gadgets which
comprise the menu. These may include for example, a menu title, title
separator, one or more buttons, and separators. If a menu contains
more than one instance of a class, such as multiple PushButtonGadgets,
the name of the first instance is "PushButtonGadget1", the second is
"PushButtonGadget2", and so on. The following list identifies the
naming convention used for window manager menu components:
- Menu Title LabelGadget - "TitleName"
- Menu Title SeparatorGadget - "TitleSeparator"
- CascadeButtonGadget - "CascadeButtonGadget"
- PushButtonGadget - "PushButtonGadget"
- SeparatorGadget - "SeparatorGadget"
Refer to the man page for each class for a list of resources which can
be specified.
The following component appearance resources that apply to all window
manager parts can be specified:
Component Appearance Resources - All Window Manager Parts
| Name | Class | Value Type |
Default |
| background | Background | color | varies* |
| backgroundPixmap | BackgroundPixmap | string** | varies* |
| bottomShadowColor | Foreground | color | varies* |
| bottomShadowPixmap | BottomShadowPixmap | string** | varies* |
| fontList | FontList | string*** | "fixed" |
| foreground | Foreground | color | varies* |
| saveUnder | SaveUnder | T/F | F |
| topShadowColor | Background | color | varies* |
| topShadowPixmap | TopShadowPixmap | string** | varies* |
- *The default is chosen based on the visual type of the screen.
- **Image name. See XmInstallImage(3X).
- ***X11 X Logical Font Description
- background (class Background)
- This resource specifies the background color. Any legal X color may be
specified. The default value is chosen based on the visual type of the screen.
- backgroundPixmap (class BackgroundPixmap)
- This resource specifies the background Pixmap of the mwm
decoration when the window is inactive (does not have the keyboard focus). The
default value is chosen based on the visual type of the screen.
- bottomShadowColor (class Foreground)
- This resource specifies the bottom shadow color. This color is used for
the lower and right bevels of the window manager decoration. Any legal X color
may be specified. The default value is chosen based on the visual type of the
screen.
- bottomShadowPixmap (class BottomShadowPixmap)
- This resource specifies the bottom shadow Pixmap. This Pixmap is used for
the lower and right bevels of the window manager decoration. The default is
chosen based on the visual type of the screen.
- fontList (class FontList)
- This resource specifies the font used in the window manager decoration.
The character encoding of the font should match the character encoding of the
strings that are used. The default is "fixed."
- foreground (class Foreground)
- This resource specifies the foreground color. The default is chosen based
on the visual type of the screen.
- saveUnder (class SaveUnder)
- This is used to indicate whether "save unders" are used for mwm
components. For this to have any effect, save unders must be implemented by
the X server. If save unders are implemented, the X server saves the contents
of windows obscured by windows that have the save under attribute set. If the
saveUnder resource is True, mwm will set the save under attribute on
the window manager frame of any client that has it set. If saveUnder is False,
save unders will not be used on any window manager frames. The default value
is False.
- topShadowColor (class Background)
- This resource specifies the top shadow color. This color is used for the
upper and left bevels of the window manager decoration. The default is chosen
based on the visual type of the screen.
- topShadowPixmap ( class TopShadowPixmap)
- This resource specifies the top shadow Pixmap. This Pixmap is used for the
upper and left bevels of the window manager decoration. The default is chosen
based on the visual type of the screen.
The following component appearance resources that apply to frame and
icons can be specified:
Frame and Icon Components
| Name | Class | Value Type | Default |
| activeBackground | Background | color | varies* |
| activeBackgroundPixmap | BackgroundPixmap | string** | varies* |
| activeBottomShadowColor | Foreground | color | varies* |
| activeBottomShadowPixmap | BottomShadowPixmap | string** | varies* |
| activeForeground | Foreground | color | varies* |
| activeTopShadowColor | Background | color | varies* |
| activeTopShadowPixmap | TopShadowPixmap | string** | varies* |
- *The default is chosen based on the visual type of the screen.
- **See XmInstallImage(3X).
- activeBackground (class Background)
- This resource specifies the background color of the mwm decoration
when the window is active (has the keyboard focus). The default is chosen
based on the visual type of the screen.
- activeBackgroundPixmap (class ActiveBackgroundPixmap)
- This resource specifies the background Pixmap of the mwm
decoration when the window is active (has the keyboard focus). The default is
chosen based on the visual type of the screen.
- activeBottomShadowColor (class Foreground)
- This resource specifies the bottom shadow color of the mwm
decoration when the window is active (has the keyboard focus). The default is
chosen based on the visual type of the screen.
- activeBottomShadowPixmap (class BottomShadowPixmap)
- This resource specifies the bottom shadow Pixmap of the mwm
decoration when the window is active (has the keyboard focus). The default is
chosen based on the visual type of the screen.
- activeForeground (class Foreground)
- This resource specifies the foreground color of the mwm
decoration when the window is active (has the keyboard focus). The default is
chosen based on the visual type of the screen.
- activeTopShadowColor (class Background)
- This resource specifies the top shadow color of the mwm
decoration when the window is active (has the keyboard focus). The default is
chosen based on the visual type of the screen.
- activeTopShadowPixmap (class TopShadowPixmap)
- This resource specifies the top shadow Pixmap of the mwm
decoration when the window is active (has the keyboard focus). The default is
chosen based on the visual type of the screen.
General Appearance and Behavior Resources
The syntax for specifying general appearance and behavior resources is
Mwm*resource_id
For example, Mwm*keyboardFocusPolicy specifies the window manager
policy for setting the keyboard focus to a particular client window.
The following general appearance and behavior resources can be specified:
General Appearance and Behavior Resources
| Name | Class | Value Type |
Default |
| autoKeyFocus | AutoKeyFocus | T/F | T |
| autoRaiseDelay | AutoRaiseDelay | millisec | 500 |
| bitmapDirectory | BitmapDirectory | directory | /usr/include/X11/bitmaps |
| buttonBindings | ButtonBindings | string | "DefaultButtonBindings" |
| cleanText | CleanText | T/F | T |
| clientAutoPlace | ClientAutoPlace | T/F | T |
| colormapFocusPolicy | ColormapFocusPolicy | string | keyboard |
| configFile | ConfigFile | file | .mwmrc |
| deiconifyKeyFocus | DeiconifyKeyFocus | T/F | T |
| doubleClickTime | DoubleClickTime | millisec.time | multi-click |
| enableWarp | enableWarp | T/F | T |
| enforceKeyFocus | EnforceKeyFocus | T/F | T |
| fadeNormalIcon | FadeNormalIcon | T/F | F |
| feedbackGeometry | FeedbackGeometry | string | center on screen |
| frameBorderWidth | FrameBorderWidth | pixels | varies |
| iconAutoPlace | IconAutoPlace | T/F | T |
| iconBoxGeometry | IconBoxGeometry | string | 6x1+0-0 |
| iconBoxName | IconBoxName | string | iconbox |
| iconBoxSBDisplayPolicy | IconBoxSBDisplayPolicy | string | all |
| iconBoxTitle | IconBoxTitle | XmString | Icons |
| iconClick | IconClick | T/F | T |
| iconDecoration | IconDecoration | string | varies |
| iconImageMaximum | IconImageMaximum | wxh | 50x50 |
| iconImageMinimum | IconImageMinimum | wxh | 16x16 |
| iconPlacement | IconPlacement | string | left bottom |
| iconPlacementMargin | IconPlacementMargin | pixels | varies |
| interactivePlacement | InteractivePlacement | T/F | F |
| keyBindings | KeyBindings | string | "DefaultKeyBindings" |
| keyboardFocusPolicy | KeyboardFocusPolicy | string | explicit |
| limitResize | LimitResize | T/F | T |
| lowerOnIconify | LowerOnIconify | T/F | T |
| maximumMaximumSize | MaximumMaximumSize | wxh (pixels) | 2X screen w&h |
| moveThreshold | MoveThreshold | pixels | 4 |
| moveOpaque | MoveOpaque | T/F | F |
| multiScreen | MultiScreen | T/F | F |
| passButtons | PassButtons | T/F | F |
| passSelectButton | PassSelectButton | T/F | T |
| positionIsFrame | PositionIsFrame | T/F | T |
| positionOnScreen | PositionOnScreen | T/F | T |
| quitTimeout | QuitTimeout | millisec. | 1000 |
| raiseKeyFocus | RaiseKeyFocus | T/F | F |
| resizeBorderWidth | ResizeBorderWidth | pixels | varies |
| resizeCursors | ResizeCursors | T/F | T |
| screens | Screens | string | varies |
| showFeedback | ShowFeedback | string | all |
| startupKeyFocus | StartupKeyFocus | T/F | T |
| transientDecoration | TransientDecoration | string | menu title |
| transientFunctions | TransientFunctions | string | -minimize -maximize |
| useIconBox | UseIconBox | T/F | F |
| wMenuButtonClick | WMenuButtonClick | T/F | T |
| wMenuButtonClick2 | WMenuButtonClick2 | T/F | T |
- autoKeyFocus (class AutoKeyFocus)
- This resource is available only when the keyboard input focus policy is
explicit. If autoKeyFocus is given a value of True, then when a window with
the keyboard input focus is withdrawn from window management or is iconified,
the focus is set to the previous window that had the focus. If the value given
is False, there is no automatic setting of the keyboard input focus. It is
recommended that both autoKeyFocus and startupKeyFocus be
True to work with tear off menus. The default value is True.
- autoRaiseDelay (class AutoRaiseDelay)
- This resource is available only when the focusAutoRaise resource is True
and the keyboard focus policy is pointer. The autoRaiseDelay resource
specifies the amount of time (in milliseconds) that mwm will wait
before raising a window after it gets the keyboard focus. The default value of
this resource is 500 (ms).
- bitmapDirectory (class BitmapDirectory)
- This resource identifies a directory to be searched for bitmaps
referenced by mwm resources. This directory is searched if a
bitmap is specified without an absolute pathname. The default
value for this resource is /usr/include/X11/bitmaps. The
directory /usr/include/X11/bitmaps represents the customary
locations for this directory. The actual location of this
directory may vary on some systems. If the bitmap is not found
in the specified directory, XBMLANGPATH is searched.
- buttonBindings (class ButtonBindings)
- This resource identifies the set of button bindings for window management
functions. The named set of button bindings is specified in the mwm
resource description file. These button bindings are merged with the
built-in default bindings. The default value for this resource is
"DefaultButtonBindings".
- cleanText (class CleanText)
- This resource controls the display of window manager text in the client
title and feedback windows. If the default value of True is used, the text is
drawn with a clear (no stipple) background. This makes text easier to read on
monochrome systems where a backgroundPixmap is specified. Only the stippling
in the area immediately around the text is cleared. If False, the text is
drawn directly on top of the existing background.
- clientAutoPlace (class ClientAutoPlace)
- This resource determines the position of a window when the window has not
been given a program- or user-specified position. With a value of True,
windows are positioned with the top left corners of the frames offset
horizontally and vertically. A value of False causes the currently configured
position of the window to be used. In either case, mwm will attempt
to place the windows totally on-screen. The default value is True.
- colormapFocusPolicy (class ColormapFocusPolicy)
- This resource indicates the colormap focus policy that is to be used. If
the resource value is explicit, a colormap selection action is done on a
client window to set the colormap focus to that window. If the value is
pointer, the client window containing the pointer has the colormap focus. If
the value is keyboard, the client window that has the keyboard input focus has
the colormap focus. The default value for this resource is keyboard.
- configFile (class ConfigFile)
- The resource value is the pathname for an mwm resource
description file.
If the pathname begins with " /", mwm considers it to be
relative to the user's home directory (as specified by the HOME environment
variable). If the LANG environment variable is set, mwm looks for
$HOME/$LANG/configFile. If that file does not exist or if LANG is not
set, mwm looks for $HOME/configFile.
If the configFile pathname does not begin with /, mwm
considers it to be relative to the current working directory.
If the configFile resource is not specified or if that file does not
exist, mwm uses several default paths to find a configuration file.
If the LANG environment variable is set, mwm looks for the
configuration file first in $HOME/$LANG/.mwmrc. If that file does not exist or
if LANG is not set, mwm looks for $HOME/.mwmrc. If that file does not
exist and if LANG is set, mwm next looks for the file system.mwmrc in
the $LANG subdirectory of an implementation-dependent directory. (The default
for this directory, if not changed by the implementation, is /usr/lib/X11.)
If that file does not exist or if LANG is not set, mwm looks for the
file system.mwmrc in the same implementation-dependent directory.
- deiconifyKeyFocus (class DeiconifyKeyFocus)
- This resource applies only when the keyboard input focus policy is
explicit. If a value of True is used, a window receives the keyboard input
focus when it is normalized (deiconified). True is the default value.
- doubleClickTime (class DoubleClickTime)
- This resource is used to set the maximum time (in ms) between the clicks
(button presses) that make up a double-click. The default value of this
resource is the display's multi-click time.
- enableWarp (class EnableWarp)
- The default value of this resource, True, causes mwm to warp the
pointer to the center of the selected window during keyboard-controlled resize
and move operations. Setting the value to False causes mwm to leave
the pointer at its original place on the screen, unless the user explicitly
moves it with the cursor keys or pointing device.
- enforceKeyFocus (class EnforceKeyFocus)
- If this resource is given a value of True, the keyboard input focus is
always explicitly set to selected windows even if there is an indication that
they are "globally active" input windows. (An example of a globally active
window is a scroll bar that can be operated without setting the focus to that
client.) If the resource is False, the keyboard input focus is not explicitly
set to globally active windows. The default value is True.
- fadeNormalIcon (class FadeNormalIcon)
- If this resource is given a value of True, an icon is grayed out whenever
it has been normalized (its window has been opened). The default value is
False.
- feedbackGeometry (class FeedbackGeometry)
- This resource sets the position of the move and resize feedback window. If
this resource is not specified, the default is to place the feedback window at
the center of the screen. The value of the resource is a standard window
geometry string with the following syntax:
[=]{+-}xoffset{+-}yoffset]
- frameBorderWidth (class FrameBorderWidth)
- This resource specifies the width (in pixels) of a client window frame
border without resize handles. The border width includes the 3-D shadows. The
default value is based on the size and resolution of the screen.
- iconAutoPlace (class IconAutoPlace)
- This resource indicates whether the window manager arranges icons in a
particular area of the screen or places each icon where the window was when it
was iconified. The value True indicates that icons are arranged in a
particular area of the screen, determined by the iconPlacement resource. The
value False indicates that an icon is placed at the location of the window
when it is iconified. The default is True.
- iconBoxGeometry (class IconBoxGeometry)
- This resource indicates the initial position and size of the icon box. The
value of the resource is a standard window geometry string with the following
syntax:
[=][width_xheight][{+-}xoffset{+-}yoffset]
If the offsets are not provided, the iconPlacement policy is used to
determine the initial placement. The units for width and height are
columns and rows.
The actual screen size of the icon box window depends on the
iconImageMaximum (size) and iconDecoration resources. The default value for
size is (6 * iconWidth + padding) wide by (1 * iconHeight + padding) high. The
default value of the location is +0 -0.
- iconBoxName (class IconBoxName)
- This resource specifies the name that is used to look up icon box
resources. The default name is "iconbox".
- iconBoxSBDisplayPolicy (class IconBoxSBDisplayPolicy)
- This resource specifies the scroll bar display policy of the window
manager in the icon box. The resource has three possible values: all,
vertical, and horizontal. The default value, "all", causes both vertical and
horizontal scroll bars always to appear. The value "vertical" causes a single
vertical scroll bar to appear in the icon box and sets the orientation of the
icon box to horizontal (regardless of the iconBoxGeometry specification). The
value "horizontal" causes a single horizontal scroll bar to appear in the icon
box and sets the orientation of the icon box to vertical (regardless of the
iconBoxGeometry specification).
- iconBoxTitle (class IconBoxTitle)
- This resource specifies the name that is used in the title area of the icon
box frame. The default value is "Icons".
- iconClick (class IconClick)
- When this resource is given the value of True, the system menu is posted
and left posted when an icon is clicked. The default value is True.
- iconDecoration (class IconDecoration)
- This resource specifies the general icon decoration. The resource value is
label (only the label part is displayed) or image (only the image part is
displayed) or label image (both the label and image parts are displayed). A
value of activelabel can also be specified to get a label (not truncated to
the width of the icon) when the icon is selected. The default icon decoration
for icon box icons is that each icon has a label part and an image part (label
image). The default icon decoration for stand alone icons is that each icon
has an active label part, a label part, and an image part (activelabel label
image).
- iconImageMaximum (class IconImageMaximum)
- This resource specifies the maximum size of the icon image. The
resource value is widthxheight (for example, 64x64).
The maximum supported size is 128x128. The default value of this resource
is 50x50.
- iconImageMinimum (class IconImageMinimum)
- This resource specifies the minimum size of the icon image. The
resource value is widthxheight (for example, 32x50). The
minimum supported size is 16x16. The default value of this resource is
16x16.
- iconPlacement (class IconPlacement)
- This resource specifies the icon placement scheme to be used. The resource
value has the following syntax:
primary_layout secondary_layout [tight]
The layout values are one of the following:
| Value | Description |
| top | Lay the icons out top to bottom. |
| bottom | Lay the icons out bottom to top. |
| left | Lay the icons out left to right. |
| right | Lay the icons out right to left. |
A horizontal (vertical) layout value should not be used for both the
primary_layout and the secondary_layout (for example, don't use
top for the primary_layout and bottom for the secondary_layout).
The primary_layout indicates whether, when an icon placement is done,
the icon is placed in a row or a column and the direction of placement. The
secondary_layout indicates where to place new rows or columns. For
example, top right indicates that icons should be placed top to bottom on the
screen and that columns should be added from right to left on the screen. The
default placement is left bottom (icons are placed left to right on the screen,
with the first row on the bottom of the screen, and new rows added from the
bottom of the screen to the top of the screen). A tight value places
icons with zero spacing in between icons. This value is useful for aesthetic
reasons, as well as X-terminals with small screens.
- iconPlacementMargin (class IconPlacementMargin)
- This resource sets the distance between the edge of the screen and the
icons that are placed along the edge of the screen. The value should be
greater than or equal to 0. A default value (see below) is used if the value
specified is invalid. The default value for this resource is equal to the
space between icons as they are placed on the screen (this space is based on
maximizing the number of icons in each row and column).
- interactivePlacement (class InteractivePlacement)
- This resource controls the initial placement of new windows on the screen.
If the value is True, the pointer shape changes before a new window is placed
on the screen to indicate to the user that a position should be selected for
the upper-left hand corner of the window. If the value is False, windows are
placed according to the initial window configuration attributes. The default
value of this resource is False.
- keyBindings (class KeyBindings)
- This resource identifies the set of key bindings for window management
functions. If specified, these key bindings replace the built-in
default bindings. The named set of key bindings is specified in mwm
resource description file. The default value for this resource is
"DefaultKeyBindings".
- keyboardFocusPolicy (class KeyboardFocusPolicy)
- If set to pointer, the keyboard focus policy is to have the keyboard focus
set to the client window that contains the pointer (the pointer could also be
in the client window decoration that mwm adds). If set to explicit,
the policy is to have the keyboard focus set to a client window when the user
presses button 1 with the pointer on the client window or any part of the
associated mwm decoration. The default value for this resource is
explicit.
- limitResize (class LimitResize)
- If this resource is True, the user is not allowed to resize a window to
greater than the maximum size. The default value for this resource is True.
- lowerOnIconify (class LowerOnIconify)
- If this resource is given the default value of True, a window's icon
appears on the bottom of the window stack when the window is minimized
(iconified). A value of False places the icon in the stacking order at the
same place as its associated window. The default value of this resource is True.
- maximumMaximumSize (class MaximumMaximumSize)
- This resource is used to limit the maximum size of a client window as set
by the user or client. The resource value is widthxheight (for
example, 1024x1024) where the width and height are in pixels. The default
value of this resource is twice the screen width and height.
- moveOpaque (class MoveOpaque)
- This resource controls whether the actual window is moved or a rectangular
outline of the window is moved. A default value of False displays a rectangular
outline on moves.
- moveThreshold (class MoveThreshold)
- This resource is used to control the sensitivity of dragging operations
that move windows and icons. The value of this resource is the number of
pixels that the locator is moved with a button down before the move operation
is initiated. This is used to prevent window/icon movement when you click or
double-click and there is unintentional pointer movement with the button down.
The default value of this resource is 4 (pixels).
- multiScreen (class MultiScreen)
- This resource, if True, causes mwm to manage all the screens on
the display. If False, mwm manages only a single screen. The default
value is False.
- passButtons (class PassButtons)
- This resource indicates whether or not button press events are passed to
clients after they are used to do a window manager function in the client
context. If the resource value is False, the button press is not passed to the
client. If the value is True, the button press is passed to the client window.
The window manager function is done in either case. The default value for this
resource is False.
- passSelectButton (class PassSelectButton)
- This resource indicates whether or not to pass the select button press
events to clients after they are used to do a window manager function in the
client context. If the resource value is False, then the button press will not
be passed to the client.
If the value is True, the button press is passed to the client window. The
window manager function is done in either case. The default value for this
resource is True.
- positionIsFrame (class PositionIsFrame)
- This resource indicates how client window position information (from the
WM_NORMAL_HINTS property and from configuration requests) is to be interpreted.
If the resource value is True, the information is interpreted as the position
of the MWM client window frame. If the value is False, it is interpreted as
being the position of the client area of the window. The default value of this
resource is True.
- positionOnScreen (class PositionOnScreen)
- This resource is used to indicate that windows should initially be placed
(if possible) so that they are not clipped by the edge of the screen (if the
resource value is True). If a window is larger than the size of the screen, at
least the upper-left corner of the window is on-screen. If the resource value
is False, windows are placed in the requested position even if totally
off-screen. The default value of this resource is True.
- quitTimeout (class QuitTimeout)
- This resource specifies the amount of time (in milliseconds) that
mwm will wait for a client to update the WM_COMMAND property after
mwm has sent the WM_SAVE_YOURSELF message. The default value of this
resource is 1000 (ms). (Refer to the f.kill function description for
additional information.)
- raiseKeyFocus (class RaiseKeyFocus)
- This resource is available only when the keyboard input focus policy is
explicit. When set to True, this resource specifies that a window raised by
means of the f.normalize_and_raise function also receives the input
focus. The default value of this resource is False.
- resizeBorderWidth (class ResizeBorderWidth)
- This resource specifies the width (in pixels) of a client window frame
border with resize handles. The specified border width includes the 3-D
shadows. The default value is based on the size and resolution of the screen.
- resizeCursors (class ResizeCursors)
- This is used to indicate whether the resize cursors are always displayed
when the pointer is in the window size border. If True, the cursors are shown,
otherwise the window manager cursor is shown. The default value is True.
- screens (class Screens)
- This resource specifies the resource names to use for the screens managed
by mwm. If mwm is managing a single screen, only the first
name in the list is used. If mwm is managing multiple screens, the
names are assigned to the screens in order, starting with screen 0. Screen 0
gets the first name, screen 1 the second name, and so on. The default screen
names are 0, 1, and so on.
- showFeedback (class ShowFeedback)
- This resource controls whether or not feedback windows or confirmation
dialogs are displayed. A feedback window shows a client window's initial
placement and shows position and size during move and resize operations.
Confirmation dialogs can be displayed for certain operations.
The value for this resource is a list of names of the feedback options
to be enabled or disabled; the names must be separated by a space. If
an option is preceded by a minus sign, that option is excluded from
the list. The ssssiiiiggggnnnn of the first item in the list determines the
initial set of options. If the sign of the first option is minus, mwm
assumes all options are present and starts subtracting from that set.
If the sign of the first decoration is plus (or not specified), mwm
starts with no options and builds up a list from the resource.
The names of the feedback options are shown below:
| Name | Description |
| all | Show all feedback (Default value) |
| behavior | Confirm behavior switch |
| kill | Confirm on receipt of KILL signal |
| move | Show position during move |
| none | Show no feedback |
| placement | Show position and size during initial placement |
| quit | Confirm quitting mwm |
| resize | Show size during resize |
| restart | Confirm mwm restart |
The following command line illustrates the syntax for showFeedback:
Mwm*showFeedback: placement resize behavior restart
This resource specification provides feedback for initial client
placement and resize, and enables the dialog boxes to confirm the
restart and set behavior functions. It disables feedback for the move
function. The default value for this resource is all.
- startupKeyFocus (class StartupKeyFocus)
- This resource is available only when the keyboard input focus policy is
explicit. When given the default value of True, a window gets the keyboard
input focus when the window is mapped (that is, initially managed by the window
manager). It is recommended that both autoKeyFocus and
startupKeyFocus be True to work with tear off menus. The default value
is True.
- transientDecoration (class TransientDecoration)
- This controls the amount of decoration that mwm puts on transient
windows. The decoration specification is exactly the same as for the
clientDecoration (client specific) resource. Transient windows are
identified by the WM_TRANSIENT_FOR property, which is added by the client to
indicate a relatively temporary window. The default value for this resource is
menu title (that is, transient windows have frame borders and a titlebar with
a window menu button).
An application can also specify which decorations mwm should apply
to its windows. If it does so, mwm applies only those decorations
indicated by both the application and the transientDecoration
resource. Otherwise, mwm applies the decorations indicated by the
transientDecoration resource. For more information see the description
of XmNmwmDecorations on the VendorShell(3X)
reference page.
- transientFunctions (class TransientFunctions)
- This resource is used to indicate which window management functions are
applicable (or not applicable) to transient windows. The function
specification is exactly the same as for the clientFunctions (client
specific) resource. The default value for this resource is -minimize -maximize.
An application can also specify which functions mwm should apply to
its windows. If it does so, mwm applies only those functions
indicated by both the application and the transientFunctions resource.
Otherwise, mwm applies the functions indicated by the
transientFunctions resource. For more information see the description
of XmNmwmFunctions on the VendorShell(3X) reference
page.
- useIconBox (class UseIconBox)
- If this resource is given a value of True, icons are placed in an icon box.
When an icon box is not used, the icons are placed on the root window (default
value).
- wMenuButtonClick (class WMenuButtonClick)
- This resource indicates whether a click of the mouse when the pointer is
over the window menu button posts and leaves posted the window menu. If the
value given this resource is True, the menu remains posted. True is the default
value for this resource.
- wMenuButtonClick2 (class WMenuButtonClick2)
- When this resource is given the default value of True, a double-click
action on the window menu button does an f.kill function.
CCCClllliiiieeeennnntttt SSSSppppeeeecccciiiiffffiiiicccc RRRReeeessssoooouuuurrrrcccceeeessss
The syntax for specifying client specific resources is
Mwm*cccclllliiiieeeennnntttt____nnnnaaaammmmeeee____oooorrrr____ccccllllaaaassssssss*rrrreeeessssoooouuuurrrrcccceeee____iiiidddd
For example, Mwm*_m_t_e_r_m*_w_i_n_d_o_w_M_e_n_u is used to specify the window menu
to be used with mterm clients. The syntax for specifying client
specific resources for all classes of clients is
Mwm*rrrreeeessssoooouuuurrrrcccceeee____iiiidddd
Specific client specifications take precedence over the specifications
for all clients. For example, Mwm*_w_i_n_d_o_w_M_e_n_u is used to specify the
window menu to be used for all classes of clients that don't have a
window menu specified.
The syntax for specifying resource values for windows that have an
unknown name and class (that is, windows that do not have a WM_CLASS
property associated with them) is
Mwm*_d_e_f_a_u_l_t_s*rrrreeeessssoooouuuurrrrcccceeee____iiiidddd
For example, Mwm*_d_e_f_a_u_l_t_s*_i_c_o_n_I_m_a_g_e is used to specify the icon image
to be used for windows that have an unknown name and class.
The following client specific resources can be specified:
Client Specific Resources
| Name | Class | Value Type |
Default |
| clientDecoration | ClientDecoration | string | all |
| clientFunctions | ClientFunctions | string | all |
| focusAutoRaise | FocusAutoRaise | T/F | varies |
| iconImage | IconImage | pathname | (image) |
| iconImageBackground | Background | color | icon background |
| iconImageBottomShadowColor | Foreground | color | icon bottom shadow |
| iconImageBottomShadowPixmap | BottomShadow-Pixmap | color | icon bottom shadow pixmap |
| iconImageForeground | Foreground | color | varies |
| iconImageTopShadowColor | Background | color | icon top shadow color |
| iconImageTopShadowPixmap | TopShadow-Pixmap | color | icon top shadow pixmap |
| matteBackground | Background | color | background |
| matteBottomShadowColor | Foreground | color | bottom shadow color |
| matteBottomShadowPixmap | BottomShadow-Pixmap | color | bottom shadow pixmap |
| matteForeground | Foreground | color | foreground |
| matteTopShadowColor | Background | color | top shadow color |
| matteTopShadowPixmap | TopShadow-Pixmap | color | top shadow pixmap |
| matteWidth | MatteWidth | pixels | 0 |
| maximumClientSize | MaximumClientSize | wxh vertical horizontal | fill the screen |
| useClientIcon | UseClientIcon | T/F | F |
| usePPosition | UsePPosition | string | nonzero |
| windowMenu | WindowMenu | string | "Default-Window-Menu" |
clientDecoration (class ClientDecoration)
This resource controls the amount of window frame decoration.
The resource is specified as a list of decorations to specify
their inclusion in the frame. If a decoration is preceded by a
minus sign, that decoration is excluded from the frame. The sign
of the first item in the list determines the initial amount of
decoration. If the sign of the first decoration is minus, mwm
assumes all decorations are present and starts subtracting from
that set. If the sign of the first decoration is plus (or not
specified), then mwm starts with no decoration and builds up a
list from the resource.
An application can also specify which decorations mwm should apply to
its windows. If it does so, mwm applies only those decorations
indicated by both the application and the c_l_i_e_n_t_D_e_c_o_r_a_t_i_o_n resource.
Otherwise, mwm applies the decorations indicated by the
c_l_i_e_n_t_D_e_c_o_r_a_t_i_o_n resource. For more information see the description
of XmNmwmDecorations on the VendorShell(3X) reference page.
| Name | Description |
| all | Include all decorations (default value) |
| border | Window border |
| maximize | Maximize button (includes title bar) |
| minimize | Minimize button (includes title bar) |
| none | No decorations |
| resizeh | Border resize handles (includes border) |
| menu | Window menu button (includes title bar) |
| title | Title bar (includes border) |
Examples:
Mwm*XClock.clientDecoration: -resizeh -maximize
This removes the resize handles and maximize button from XClock
windows.
Mwm*XClock.clientDecoration: menu minimize border
This does the same thing as above. Note that either menu or minimize
implies title.
clientFunctions (class ClientFunctions)
This resource is used to indicate which mwm functions are
applicable (or not applicable) to the client window. The value
for the resource is a list of functions. If the first function
in the list has a minus sign in front of it, then mwm starts with
all functions and subtracts from that set. If the first function
in the list has a plus sign in front of it, then mwm starts with
no functions and builds up a list. Each function in the list
must be preceded by the appropriate plus or minus sign and
separated from the next function by a space.
An application can also specify which functions mwm should apply to
its windows. If it does so, mwm applies only those functions
indicated by both the application and the clientFunctions resource.
Otherwise, mwm applies the functions indicated by the clientFunctions
resource. For more information see the description of XmNmwmFunctions
on the VendorShell(3X) reference page.
The table below lists the functions available for this resource:
| Name | Description |
| all | Include all functions (default value) |
| none | No functions |
| resize | f.resize |
| move | f.move |
| minimize | f.minimize |
| maximize | f.maximize |
| close | f.kill |
f_o_c_u_s_A_u_t_o_R_a_i_s_e (class F_o_c_u_s_A_u_t_o_R_a_i_s_e)
When the value of this resource is True, clients are raised when
they get the keyboard input focus. If the value is False, the
stacking of windows on the display is not changed when a window
gets the keyboard input focus. The default value is True when
the keyboardFocusPolicy is explicit and False when the
keyboardFocusPolicy is pointer.
i_c_o_n_I_m_a_g_e (class I_c_o_n_I_m_a_g_e)
This resource can be used to specify an icon image for a client
(for example, "Mwm*myclock*iconImage"). The resource value is a
pathname for a bitmap file. The value of the (client specific)
useClientIcon resource is used to determine whether or not user
supplied icon images are used instead of client supplied icon
images. The default value is to display a built-in window
manager icon image.
i_c_o_n_I_m_a_g_e_B_a_c_k_g_r_o_u_n_d (class B_a_c_k_g_r_o_u_n_d)
This resource specifies the background color of the icon image
that is displayed in the image part of an icon. The default
value of this resource is the icon background color (that is,
specified by "Mwm*background or Mwm*icon*background).
i_c_o_n_I_m_a_g_e_B_o_t_t_o_m_S_h_a_d_o_w_C_o_l_o_r (class F_o_r_e_g_r_o_u_n_d)
This resource specifies the bottom shadow color of the icon image
that is displayed in the image part of an icon. The default
value of this resource is the icon bottom shadow color (that is,
specified by Mwm*icon*bottomShadowColor).
i_c_o_n_I_m_a_g_e_B_o_t_t_o_m_S_h_a_d_o_w_P_i_x_m_a_p (class B_o_t_t_o_m_S_h_a_d_o_w_P_i_x_m_a_p)
This resource specifies the bottom shadow Pixmap of the icon
image that is displayed in the image part of an icon. The
default value of this resource is the icon bottom shadow Pixmap
(that is, specified by Mwm*icon*bottomShadowPixmap).
i_c_o_n_I_m_a_g_e_F_o_r_e_g_r_o_u_n_d (class F_o_r_e_g_r_o_u_n_d)
This resource specifies the foreground color of the icon image
that is displayed in the image part of an icon. The default
value of this resource varies depending on the icon background.
i_c_o_n_I_m_a_g_e_T_o_p_S_h_a_d_o_w_C_o_l_o_r (class B_a_c_k_g_r_o_u_n_d)
This resource specifies the top shadow color of the icon image
that is displayed in the image part of an icon. The default
value of this resource is the icon top shadow color (that is,
specified by Mwm*icon*topShadowColor).
i_c_o_n_I_m_a_g_e_T_o_p_S_h_a_d_o_w_P_i_x_m_a_p (class T_o_p_S_h_a_d_o_w_P_i_x_m_a_p)
This resource specifies the top shadow Pixmap of the icon image
that is displayed in the image part of an icon. The default
value of this resource is the icon top shadow pixmap (that is,
specified by Mwm*icon*topShadowPixmap).
m_a_t_t_e_B_a_c_k_g_r_o_u_n_d (class B_a_c_k_g_r_o_u_n_d)
This resource specifies the background color of the matte, when
m_a_t_t_e_W_i_d_t_h is positive. The default value of this resource is
the client background color (that is, specified by
"Mwm*background or Mwm*client*background).
m_a_t_t_e_B_o_t_t_o_m_S_h_a_d_o_w_C_o_l_o_r (class F_o_r_e_g_r_o_u_n_d)
This resource specifies the bottom shadow color of the matte,
when m_a_t_t_e_W_i_d_t_h is positive. The default value of this resource
is the client bottom shadow color (that is, specified by
"Mwm*bottomShadowColor or Mwm*client*bottomShadowColor).
m_a_t_t_e_B_o_t_t_o_m_S_h_a_d_o_w_P_i_x_m_a_p (class B_o_t_t_o_m_S_h_a_d_o_w_P_i_x_m_a_p)
This resource specifies the bottom shadow Pixmap of the matte,
when m_a_t_t_e_W_i_d_t_h is positive. The default value of this resource
is the client bottom shadow pixmap (that is, specified by
"Mwm*bottomShadowPixmap or Mwm*client*bottomShadowPixmap).
m_a_t_t_e_F_o_r_e_g_r_o_u_n_d (class F_o_r_e_g_r_o_u_n_d)
This resource specifies the foreground color of the matte, when
m_a_t_t_e_W_i_d_t_h is positive. The default value of this resource is
the client foreground color (that is, specified by
"Mwm*foreground or Mwm*client*foreground).
m_a_t_t_e_T_o_p_S_h_a_d_o_w_C_o_l_o_r (class B_a_c_k_g_r_o_u_n_d)
This resource specifies the top shadow color of the matte, when
m_a_t_t_e_W_i_d_t_h is positive. The default value of this resource is
the client top shadow color (that is, specified by
"Mwm*topShadowColor or Mwm*client*topShadowColor).
m_a_t_t_e_T_o_p_S_h_a_d_o_w_P_i_x_m_a_p (class T_o_p_S_h_a_d_o_w_P_i_x_m_a_p)
This resource specifies the top shadow pixmap of the matte, when
m_a_t_t_e_W_i_d_t_h is positive. The default value of this resource is
the client top shadow pixmap (that is, specified by
"Mwm*topShadowPixmap or Mwm*client*topShadowPixmap).
m_a_t_t_e_W_i_d_t_h (class M_a_t_t_e_W_i_d_t_h)
This resource specifies the width of the optional matte. The
default value is 0, which effectively disables the matte.
m_a_x_i_m_u_m_C_l_i_e_n_t_S_i_z_e (class M_a_x_i_m_u_m_C_l_i_e_n_t_S_i_z_e)
This resource is either a size specification or a direction that
indicates how a client window is to be maximized. The resource
value can be specified as a size specification wwwwiiiiddddtttthhhh_xhhhheeeeiiiigggghhhhtttt. T_h_e
w_i_d_t_h a_n_d h_e_i_g_h_t a_r_e i_n_t_e_r_p_r_e_t_e_d i_n t_h_e u_n_i_t_s t_h_a_t t_h_e c_l_i_e_n_t
u_s_e_s (_f_o_r e_x_a_m_p_l_e, f_o_r t_e_r_m_i_n_a_l e_m_u_l_a_t_o_r_s t_h_i_s i_s g_e_n_e_r_a_l_l_y
c_h_a_r_a_c_t_e_r_s). A_l_t_e_r_n_a_t_e_l_y, "_v_e_r_t_i_c_a_l" o_r "_h_o_r_i_z_o_n_t_a_l" c_a_n b_e
s_p_e_c_i_f_i_e_d t_o i_n_d_i_c_a_t_e t_h_e d_i_r_e_c_t_i_o_n i_n w_h_i_c_h t_h_e c_l_i_e_n_t
m_a_x_i_m_i_z_e_s.
If this resource is not specified, the maximum size from the
WM_NORMAL_HINTS property is used if set. Otherwise the default value
is the size where the client window with window management borders
fills the screen. When the maximum client size is not determined by
the maximumClientSize resource, the maximumMaximumSize resource value
is used as a constraint on the maximum size.
u_s_e_C_l_i_e_n_t_I_c_o_n (class U_s_e_C_l_i_e_n_t_I_c_o_n)
If the value given for this resource is True, a client-supplied
icon image takes precedence over a user-supplied icon image. The
default value is False, giving the user-supplied icon image
higher precedence than the client-supplied icon image.
u_s_e_P_P_o_s_i_t_i_o_n (class U_s_e_P_P_o_s_i_t_i_o_n)
This resource specifies whether Mwm honors program specified
position P_P_o_s_i_t_i_o_n specified in the WM_NORMAL_HINTS property in
the absence of an user specified position. Setting this resource
to on, causes mwm to always honor program specified position.
Setting this resource to off, causes mwm to always ignore program
specified position. Setting this resource to the default value
of nonzero cause mwm to honor program specified position other
than (0,0).
w_i_n_d_o_w_M_e_n_u (class W_i_n_d_o_w_M_e_n_u)
This resource indicates the name of the menu pane that is posted
when the window menu is popped up (usually by pressing button 1
on the window menu button on the client window frame). Menu
panes are specified in the MWM resource description file. Window
menus can be customized on a client class basis by specifying
resources of the form Mwm*cccclllliiiieeeennnntttt____nnnnaaaammmmeeee____oooorrrr____ccccllllaaaassssssss*_w_i_n_d_o_w_M_e_n_u ((((sssseeeeeeee
""""MMMMwwwwmmmm RRRReeeessssoooouuuurrrrcccceeee DDDDeeeessssccccrrrriiiippppttttiiiioooonnnn FFFFiiiilllleeee SSSSyyyynnnnttttaaaaxxxx"""")))).... TTTThhhheeee ddddeeeeffffaaaauuuulllltttt vvvvaaaalllluuuueeee ooooffff
tttthhhhiiiissss rrrreeeessssoooouuuurrrrcccceeee iiiissss """"DDDDeeeeffffaaaauuuullllttttWWWWiiiinnnnddddoooowwwwMMMMeeeennnnuuuu""""....
RRRReeeessssoooouuuurrrrcccceeee DDDDeeeessssccccrrrriiiippppttttiiiioooonnnn FFFFiiiilllleeee
The MWM resource description file is a supplementary resource file
that contains resource descriptions that are referred to by entries in
the defaults files (.Xdefaults, app-defaults/Mwm). It contains
descriptions of resources that are to be used by mwm, and that cannot
be easily encoded in the defaults files (a bitmap file is an analogous
type of resource description file). A particular mwm r_e_s_o_u_r_c_e
d_e_s_c_r_i_p_t_i_o_n_f_i_l_e can be selected using the c_o_n_f_i_g_F_i_l_e resource.
The following types of resources can be described in the mwm resource
description file:
B_u_t_t_o_n_s
Window manager functions can be bound (associated) with button
events.
K_e_y_s Window manager functions can be bound (associated) with key press
events.
M_e_n_u_s
Menu panes can be used for the window menu and other menus posted
with key bindings and button bindings.
mmmmwwwwmmmm RRRReeeessssoooouuuurrrrcccceeee DDDDeeeessssccccrrrriiiippppttttiiiioooonnnn FFFFiiiilllleeee SSSSyyyynnnnttttaaaaxxxx
The mwm resource description file is a standard text file that
contains items of information separated by blanks, tabs, and newline
characters. Blank lines are ignored. Items or characters can be
quoted to avoid special interpretation (for example, the comment
character can be quoted to prevent it from being interpreted as the
comment character). A quoted item can be contained in double quotes
("). Single characters can be quoted by preceding them by the
backslash character (\). All text from an unquoted # to the end of
the line is regarded as a comment and is not interpreted as part of a
resource description. If ! is the first character in a line, the line
is regarded as a comment. If a line ends in a backslash character
(\), the next line is considered a continuation of that line. Window
manager functions can be accessed with button and key bindings, and
with window manager menus. Functions are indicated as part of the
specifications for button and key binding sets, and menu panes. The
function specification has the following syntax:
ffffuuuunnnnccccttttiiiioooonnnn = ffffuuuunnnnccccttttiiiioooonnnn____nnnnaaaammmmeeee [ffffuuuunnnnccccttttiiiioooonnnn____aaaarrrrggggssss]
ffffuuuunnnnccccttttiiiioooonnnn____nnnnaaaammmmeeee = wwwwiiiinnnnddddoooowwww mmmmaaaannnnaaaaggggeeeerrrr ffffuuuunnnnccccttttiiiioooonnnn
ffffuuuunnnnccccttttiiiioooonnnn____aaaarrrrggggssss = {qqqquuuuooootttteeeedddd____iiiitttteeeemmmm uuuunnnnqqqquuuuooootttteeeedddd____iiiitttteeeemmmm}
The following functions are supported. If a function is specified
that isn't one of the supported functions, then it is interpreted by
mwm as ffff....nnnnoooopppp.
f._b_e_e_p
This function causes a beep.
f._c_i_r_c_l_e__d_o_w_n [_i_c_o_n w_i_n_d_o_w]
This function causes the window or icon that is on the top of the
window stack to be put on the bottom of the window stack (so that
it no longer obscures any other window or icon). This function
affects only those windows and icons that obscure other windows
and icons, or that are obscured by other windows and icons.
Secondary windows (that is, transient windows) are restacked with
their associated primary window. Secondary windows always stay
on top of the associated primary window and there can be no other
primary windows between the secondary windows and their primary
window. If an i_c_o_n function argument is specified, the function
applies only to icons. If a w_i_n_d_o_w function argument is
specified, the function applies only to windows.
f._c_i_r_c_l_e__u_p [_i_c_o_n w_i_n_d_o_w]
This function raises the window or icon on the bottom of the
window stack (so that it is not obscured by any other windows).
This function affects only those windows and icons that obscure
other windows and icons, or that are obscured by other windows
and icons. Secondary windows (that is, transient windows) are
restacked with their associated primary window. If an iiiiccccoooonnnn
function argument is specified, the function applies only to
icons. If a wwwwiiiinnnnddddoooowwww function argument is specified, the function
applies only to windows.
f._e_x_e_c or !
This function causes ccccoooommmmmmmmaaaannnndddd to be executed (using the value of
the MWMSHELL environment variable if it is set, otherwise the
value of the SHELL environment variable if it is set, otherwise
////bbbbiiiinnnn////sssshhhh). The ! notation can be used in place of the f._e_x_e_c
function name.
f._f_o_c_u_s__c_o_l_o_r
This function sets the colormap focus to a client window. If
this function is done in a root context, the default colormap
(set up by the XXXX WWWWiiiinnnnddddoooowwww SSSSyyyysssstttteeeemmmm for the screen where MWM is
running) is installed and there is no specific client window
colormap focus. This function is treated as ffff....nnnnoooopppp if
colormapFocusPolicy is not explicit.
f._f_o_c_u_s__k_e_y
This function sets the keyboard input focus to a client window or
icon. This function is treated as ffff....nnnnoooopppp if keyboardFocusPolicy
is not explicit or the function is executed in a root context.
f._k_i_l_l
This function is used to terminate a client. If the
WM_DELETE_WINDOW protocol is set up, the client is sent a client
message event, indicating that the client window should be
deleted. If the WM_SAVE_YOURSELF protocol is set up, the client
is sent a client message event, indicating that the client needs
to prepare to be terminated. If the client does not have the
WM_DELETE_WINDOW or WM_SAVE_YOURSELF protocol set up, this
function causes a client's X connection to be terminated (usually
resulting in termination of the client). Refer to the
description of the quitTimeout resource and the WM_PROTOCOLS
property.
f._l_o_w_e_r [-cccclllliiiieeeennnntttt w_i_t_h_i_n f_r_e_e_F_a_m_i_l_y]
This function lowers a primary window to the bottom of the global
window stack (where it obscures no other window) and lowers the
secondary window (transient window or dialog box) within the
client family. The arguments to this function are mutually
exclusive.
The cccclllliiiieeeennnntttt argument indicates the name or class of a client to lower.
If the cccclllliiiieeeennnntttt argument is not specified, the context that the function
was invoked in indicates the window or icon to lower.
Specifying w_i_t_h_i_n lowers the secondary window within the family
(staying above the parent) but does not lower the client family in the
global window stack.
Specifying f_r_e_e_F_a_m_i_l_y lowers the window to the bottom of the global
windows stack from its local family stack.
f._m_a_x_i_m_i_z_e
This function causes a client window to be displayed with its
maximum size.
f._m_e_n_u
This function associates a cascading (pull-right) menu with a
menu pane entry or a menu with a button or key binding. The
mmmmeeeennnnuuuu____nnnnaaaammmmeeee function argument identifies the menu to be used.
f._m_i_n_i_m_i_z_e
This function causes a client window to be minimized (iconified).
When a window is minimized when no icon box is used, its icon is
placed on the bottom of the window stack (so that it obscures no
other window). If an icon box is used, the client's icon changes
to its iconified form inside the icon box. Secondary windows
(that is, transient windows) are minimized with their associated
primary window. There is only one icon for a primary window and
all its secondary windows.
f._m_o_v_e
This function causes a client window to be interactively moved.
f._n_e_x_t__c_m_a_p
This function installs the next colormap in the list of colormaps
for the window with the colormap focus.
f._n_e_x_t__k_e_y [_i_c_o_n w_i_n_d_o_w t_r_a_n_s_i_e_n_t]
This function sets the keyboard input focus to the next
window/icon in the set of windows/icons managed by the window
manager (the ordering of this set is based on the stacking of
windows on the screen). This function is treated as ffff....nnnnoooopppp if
keyboardFocusPolicy is not explicit. The keyboard input focus is
moved only to windows that do not have an associated secondary
window that is application modal. If the t_r_a_n_s_i_e_n_t argument is
specified, transient (secondary) windows are traversed
(otherwise, if only w_i_n_d_o_w is specified, traversal is done only
to the last focused window in a transient group). If an i_c_o_n
function argument is specified, the function applies only to
icons. If a w_i_n_d_o_w function argument is specified, the function
applies only to windows.
f._n_o_p
This function does nothing.
f._n_o_r_m_a_l_i_z_e
This function causes a client window to be displayed with its
normal size. Secondary windows (that is, transient windows) are
placed in their normal state along with their associated primary
window.
f._n_o_r_m_a_l_i_z_e__a_n_d__r_a_i_s_e
This function causes the corresponding client window to be
displayed with its normal size and raised to the top of the
window stack. Secondary windows (that is, transient windows) are
placed in their normal state along with their associated primary
window.
f._p_a_c_k__i_c_o_n_s
This function is used to relayout icons (based on the layout
policy being used) on the root window or in the icon box. In
general this causes icons to be "packed" into the icon grid.
f._p_a_s_s__k_e_y_s
This function is used to enable/disable (toggle) processing of
key bindings for window manager functions. When it disables key
binding processing, all keys are passed on to the window with the
keyboard input focus and no window manager functions are invoked.
If the ffff....ppppaaaassssssss____kkkkeeeeyyyyssss function is invoked with a key binding to
disable key-binding processing, the same key binding can be used
to enable key-binding processing.
f._p_o_s_t__w_m_e_n_u
This function is used to post the window menu. If a key is used
to post the window menu and a window menu button is present, the
window menu is automatically placed with its top-left corner at
the bottom-left corner of the window menu button for the client
window. If no window menu button is present, the window menu is
placed at the top-left corner of the client window.
f._p_r_e_v__c_m_a_p
This function installs the previous colormap in the list of
colormaps for the window with the colormap focus.
f._p_r_e_v__k_e_y [_i_c_o_n w_i_n_d_o_w t_r_a_n_s_i_e_n_t]
This function sets the keyboard input focus to the previous
window/icon in the set of windows/icons managed by the window
manager (the ordering of this set is based on the stacking of
windows on the screen). This function is treated as ffff....nnnnoooopppp if
keyboardFocusPolicy is not explicit. The keyboard input focus is
moved only to windows that do not have an associated secondary
window that is application modal. If the ttttrrrraaaannnnssssiiiieeeennnntttt argument is
specified, transient (secondary) windows are traversed
(otherwise, if only wwwwiiiinnnnddddoooowwww is specified, traversal is done only
to the last focused window in a transient group). If an iiiiccccoooonnnn
function argument is specified, the function applies only to
icons. If an wwwwiiiinnnnddddoooowwww function argument is specified, the function
applies only to windows.
f.quitmwm
This function terminates mwm (but NOT the X window system).
f._r_a_i_s_e [-cccclllliiiieeeennnntttt w_i_t_h_i_n f_r_e_e_F_a_m_i_l_y]
This function raises a primary window to the top of the global
window stack (where it is obscured by no other window) and raises
the secondary window (transient window or dialog box) within the
client family. The arguments to this function are mutually
exclusive.
The cccclllliiiieeeennnntttt argument indicates the name or class of a client to lower.
If the cccclllliiiieeeennnntttt is not specified, the context that the function was
invoked in indicates the window or icon to lower.
Specifying w_i_t_h_i_n raises the secondary window within the family but
does not raise the client family in the global window stack.
Specifying f_r_e_e_F_a_m_i_l_y raises the window to the top of its local family
stack and raises the family to the top of the global window stack.
f._r_a_i_s_e__l_o_w_e_r [_w_i_t_h_i_n f_r_e_e_F_a_m_i_l_y]
This function raises a primary window to the top of the global
window stack if it is partially obscured by another window;
otherwise, it lowers the window to the bottom of the window
stack. The arguments to this function are mutually exclusive.
Specifying w_i_t_h_i_n raises a secondary window within the family (staying
above the parent window), if it is partially obscured by another
window in the application's family; otherwise, it lowers the window to
the bottom of the family stack. It has no effect on the global window
stacking order.
Specifying f_r_e_e_F_a_m_i_l_y raises the window to the top of its local family
stack, if obscured by another window, and raises the family to the top
of the global window stack; otherwise, it lowers the window to the
bottom of its local family stack and lowers the family to the bottom
of the global window stack.
f._r_e_f_r_e_s_h
This function causes all windows to be redrawn.
f._r_e_f_r_e_s_h__w_i_n
This function causes a client window to be redrawn.
f._r_e_s_i_z_e
This function causes a client window to be interactively resized.
f._r_e_s_t_o_r_e
This function restores the previous state of an icon's associated
window. If a maximized window is iconified, then f._r_e_s_t_o_r_e
restores it to its maximized state. If a normal window is
iconified, then f._r_e_s_t_o_r_e restores it to its normalized state.
f._r_e_s_t_o_r_e__a_n_d__r_a_i_s_e
This function restores the previous state of an icon's associated
window and raises the window to the top of the window stack. If
a maximized window is iconified, then f._r_e_s_t_o_r_e__a_n_d__r_a_i_s_e
restores it to its maximized state and raises it to the top of
the window stack. If a normal window is iconified, then
f._r_e_s_t_o_r_e__a_n_d__r_a_i_s_e restores it to its normalized state and
raises it to the top of the window stack.
f._r_e_s_t_a_r_t
This function causes mwm to be restarted (effectively terminated
and re-executed).
f._s_c_r_e_e_n [_n_e_x_t p_r_e_v b_a_c_k
ssssccccrrrreeeeeeeennnn____nnnnuuuummmmbbbbeeeerrrr]" This function causes the pointer to be warp to a
specific screen number or to the n_e_x_t, p_r_e_v_i_o_u_s, or last visited
(_b_a_c_k) screen. The arguments to this function are mutually
exclusive.
The ssssccccrrrreeeeeeeennnn____nnnnuuuummmmbbbbeeeerrrr argument indicates the screen number that the
pointer is to be warped. Screens are numbered starting from screen 0.
Specifying n_e_x_t cause the pointer to warp to the next managed screen
(skipping over any unmanaged screens).
Specifying p_r_e_v cause the pointer to warp to the previous managed
screen (skipping over any unmanaged screens).
Specifying b_a_c_k cause the pointer to warp to the last visited screen.
f._s_e_n_d__m_s_g mmmmeeeessssssssaaaaggggeeee____nnnnuuuummmmbbbbeeeerrrr
This function sends a client message of the type
MOTIF_WM_MESSAGES with the mmmmeeeessssssssaaaaggggeeee____ttttyyyyppppeeee indicated by the
mmmmeeeessssssssaaaaggggeeee____nnnnuuuummmmbbbbeeeerrrr function argument. The client message is sent
only if mmmmeeeessssssssaaaaggggeeee____nnnnuuuummmmbbbbeeeerrrr is included in the client's
MOTIF_WM_MESSAGES property. A menu item label is grayed out if
the menu item is used to do ffff....sssseeeennnndddd____mmmmssssgggg of a message that is not
included in the client's MOTIF_WM_MESSAGES property.
f._s_e_p_a_r_a_t_o_r
This function causes a menu separator to be put in the menu pane
at the specified location (the label is ignored).
f._s_e_t__b_e_h_a_v_i_o_r
This function causes the window manager to restart with the
default behavior (if a custom behavior is configured) or revert
to the custom behavior. By default this is bound to
S_h_i_f_t C_t_r_l M_e_t_a <_K_e_y>!.
f._t_i_t_l_e
This function inserts a title in the menu pane at the specified
location.
Each function may be constrained as to which resource types can
specify the function (for example, menu pane) and also what context
the function can be used in (for example, the function is done to the
selected client window). Function contexts are
r_o_o_t No client window or icon has been selected as an object for the
function.
w_i_n_d_o_w
A client window has been selected as an object for the function.
This includes the window's title bar and frame. Some functions
are applied only when the window is in its normalized state (for
example, ffff....mmmmaaaaxxxxiiiimmmmiiiizzzzeeee) or its maximized state (for example,
ffff....nnnnoooorrrrmmmmaaaalllliiiizzzzeeee).
i_c_o_n An icon has been selected as an object for the function.
If a function's context has been specified as i_c_o_n_w_i_n_d_o_w and the
function is invoked in an icon box, the function applies to the icon
box, not to the icons inside.
If a function is specified in a type of resource where it is not
supported or is invoked in a context that does not apply, the function
is treated as ffff....nnnnoooopppp. The following table indicates the resource types
and function contexts in which window manager functions apply.
| Function | Contexts |
Resources |
| f.beep | root, icon, window |
button, key, menu
| f.circle_down | root, icon, window |
button, key, menu
| f.circle_up | root, icon, window |
button, key, menu
| f.exec | root, icon, window |
button, key, menu
| f.focus_color | root, icon, window |
button, key, menu
| f.focus_key | root, icon, window |
button, key, menu
| f.kill | icon, window |
button, key, menu
| f.lower | icon, window |
button, key, menu
| f.maximize | icon, window(normal) |
button, key, menu
| f.menu | root, icon, window |
button, key, menu
| f.minimize | window |
button, key, menu
| f.move | icon, window |
button, key, menu
| f.next_cmap | root, icon, window |
button, key, menu
| f.next_key | root, icon, window |
button, key, menu
| f.nop | root, icon, window |
button, key, menu
| f.normalize | icon, window(maximized) |
button, key, menu
| f.normalize_and_raise | icon, window |
button, key, menu
| f.pack_icons | root, icon, window |
button, key, menu
| f.pass_keys | root, icon, window |
button, key, menu
| f.post_wmenu | root, icon, window |
button, key
| f.prev_cmap | root, icon, window |
button, key, menu
| f.prev_key | root, icon, window |
button, key, menu
| f.quit_mwm | root, icon, window |
button, key, menu (root only)
| f.raise | icon, window |
button, key, menu
| f.raise_lower | icon, window |
button, key, menu
| f.refresh | root, icon, window |
button, key, menu
| f.refresh_win | window |
button, key, menu
| f.resize | window |
button, key, menu
| f.restore | icon, window |
button, key, menu
| f.restore_and_raise | icon, window |
button, key, menu
| f.restart | root, icon, window |
button, key, menu (root only)
| f.screen | root, icon, window |
button, key, menu
| f.send_msg | icon, window |
button, key, menu
| f.separator | root, icon, window |
menu
| f.set_behavior | root, icon, window |
button, key, menu
| f.title | root, icon, window |
menu
WWWWiiiinnnnddddoooowwww MMMMaaaannnnaaaaggggeeeerrrr EEEEvvvveeeennnntttt SSSSppppeeeecccciiiiffffiiiiccccaaaattttiiiioooonnnn
Events are indicated as part of the specifications for button and
key-binding sets, and menu panes.
Button events have the following syntax:
bbbbuuuuttttttttoooonnnn = [mmmmooooddddiiiiffffiiiieeeerrrr____lllliiiisssstttt]_
mmmmooooddddiiiiffffiiiieeeerrrr____lllliiiisssstttt ==== mmmmooooddddiiiiffffiiiieeeerrrr____nnnnaaaammmmeeee {{{{mmmmooooddddiiiiffffiiiieeeerrrr____nnnnaaaammmmeeee}}}}
All modifiers specified are interpreted as being exclusive (this means
that only the specified modifiers can be present when the button event
occurs). The following table indicates the values that can be used
for mmmmooooddddiiiiffffiiiieeeerrrr____nnnnaaaammmmeeee. The [Alt] key is frequently labeled [Extend] or
[Meta]. Alt and Meta can be used interchangeably in event
specification.
| Modifier | Description |
| Ctrl | Control Key |
| Shift | Shift Key |
| Alt | Alt/Meta Key |
| Meta | Meta/Alt Key |
| Lock | Lock Key |
| Mod1 | Modifier1 |
| Mod2 | Modifier2 |
| Mod3 | Modifier3 |
| Mod4 | Modifier4 |
| Mod5 | Modifier5 |
The following table indicates the values that can be used for
bbbbuuuuttttttttoooonnnn____eeeevvvveeeennnntttt____nnnnaaaammmmeeee.
| Button | Description |
| Btn1Down | Button 1 Press |
| Btn1Up | Button 1 Release |
| Btn1Click | Button 1 Press and Release |
| Btn1Click2 | Button 1 Double-Click |
| Btn2Down | Button 2 Press |
| Btn2Up | Button 2 Release |
| Btn2Click | Button 2 Press and Release |
| Btn2Click2 | Button 2 Double-Click |
| Btn3Down | Button 3 Press |
| Btn3Up | Button 3 Release |
| Btn3Click | Button 3 Press and Release |
| Btn3Click2 | Button 3 Double-Click |
| Btn4Down | Button 4 Press |
| Btn4Up | Button 4 Release |
| Btn4Click | Button 4 Press and Release |
| Btn4Click2 | Button 4 Double-Click |
| Btn5Down | Button 5 Press |
| Btn5Up | Button 5 Release |
| Btn5Click | Button 5 Press and Release |
| Btn5Click2 | Button 5 Double-Click |
Key events that are used by the window manager for menu mnemonics and
for binding to window manager functions are single key presses; key
releases are ignored. Key events have the following syntax:
kkkkeeeeyyyy = [mmmmooooddddiiiiffffiiiieeeerrrr____lllliiiisssstttt]<_K_e_y>kkkkeeeeyyyy____nnnnaaaammmmeeee
mmmmooooddddiiiiffffiiiieeeerrrr____lllliiiisssstttt = mmmmooooddddiiiiffffiiiieeeerrrr____nnnnaaaammmmeeee {mmmmooooddddiiiiffffiiiieeeerrrr____nnnnaaaammmmeeee}
All modifiers specified are interpreted as being exclusive (this means
that only the specified modifiers can be present when the key event
occurs). Modifiers for keys are the same as those that apply to
buttons. The kkkkeeeeyyyy____nnnnaaaammmmeeee is an X11 keysym name. Keysym names can be
found in the keysymdef.h file (remove the XXXXKKKK____ prefix).
BBBBuuuuttttttttoooonnnn BBBBiiiinnnnddddiiiinnnnggggssss
The b_u_t_t_o_n_B_i_n_d_i_n_g_s resource value is the name of a set of button
bindings that are used to configure window manager behavior. A window
manager function can be done when a button press occurs with the
pointer over a framed client window, an icon, or the root window. The
context for indicating where the button press applies is also the
context for invoking the window manager function when the button press
is done (significant for functions that are context sensitive).
The button binding syntax is
B_u_t_t_o_n_s bbbbiiiinnnnddddiiiinnnnggggssss____sssseeeetttt____nnnnaaaammmmeeee {
bbbbuuuuttttttttoooonnnn ccccoooonnnntttteeeexxxxtttt ffffuuuunnnnccccttttiiiioooonnnn
bbbbuuuuttttttttoooonnnn ccccoooonnnntttteeeexxxxtttt ffffuuuunnnnccccttttiiiioooonnnn
.
.
bbbbuuuuttttttttoooonnnn ccccoooonnnntttteeeexxxxtttt ffffuuuunnnnccccttttiiiioooonnnn }
The syntax for the ccccoooonnnntttteeeexxxxtttt specification is
ccccoooonnnntttteeeexxxxtttt = oooobbbbjjjjeeeecccctttt[ ccccoooonnnntttteeeexxxxtttt]
oooobbbbjjjjeeeecccctttt = r_o_o_t i_c_o_n w_i_n_d_o_w t_i_t_l_e f_r_a_m_e b_o_r_d_e_r a_p_p
The context specification indicates where the pointer must be for the
button binding to be effective. For example, a context of w_i_n_d_o_w
indicates that the pointer must be over a client window or window
management frame for the button binding to be effective. The f_r_a_m_e
context is for the window management frame around a client window
(including the border and titlebar), the b_o_r_d_e_r context is for the
border part of the window management frame (not including the
titlebar), the t_i_t_l_e context is for the title area of the window
management frame, and the a_p_p context is for the application window
(not including the window management frame).
If an ffff....nnnnoooopppp function is specified for a button binding, the button
binding is not done.
KKKKeeeeyyyy BBBBiiiinnnnddddiiiinnnnggggssss
The k_e_y_B_i_n_d_i_n_g_s resource value is the name of a set of key bindings
that are used to configure window manager behavior. A window manager
function can be done when a particular key is pressed. The context in
which the key binding applies is indicated in the key binding
specification. The valid contexts are the same as those that apply to
button bindings.
The key binding syntax is
K_e_y_s bbbbiiiinnnnddddiiiinnnnggggssss____sssseeeetttt____nnnnaaaammmmeeee {
kkkkeeeeyyyy ccccoooonnnntttteeeexxxxtttt ffffuuuunnnnccccttttiiiioooonnnn
kkkkeeeeyyyy ccccoooonnnntttteeeexxxxtttt ffffuuuunnnnccccttttiiiioooonnnn
.
.
kkkkeeeeyyyy ccccoooonnnntttteeeexxxxtttt ffffuuuunnnnccccttttiiiioooonnnn }
If an ffff....nnnnoooopppp function is specified for a key binding, the key binding
is not done. If an ffff....ppppoooosssstttt____wwwwmmmmeeeennnnuuuu or ffff....mmmmeeeennnnuuuu function is bound to a key,
mwm will automatically use the same key for removing the menu from the
screen after it has been popped up.
The ccccoooonnnntttteeeexxxxtttt specification syntax is the same as for button bindings.
For key bindings, the f_r_a_m_e, t_i_t_l_e, b_o_r_d_e_r, and a_p_p contexts are
equivalent to the w_i_n_d_o_w context. The context for a key event is the
window or icon that has the keyboard input focus (_r_o_o_t if no window or
icon has the keyboard input focus).
MMMMeeeennnnuuuu PPPPaaaannnneeeessss
Menus can be popped up using the ffff....ppppoooosssstttt____wwwwmmmmeeeennnnuuuu and ffff....mmmmeeeennnnuuuu window
manager functions. The context for window manager functions that are
done from a menu is rrrrooooooootttt, iiiiccccoooonnnn or wwwwiiiinnnnddddoooowwww depending on how the menu was
popped up. In the case of the wwwwiiiinnnnddddoooowwww menu or menus popped up with a
key binding, the location of the keyboard input focus indicates the
context. For menus popped up using a button binding, the context of
the button binding is the context of the menu.
The menu pane specification syntax is
M_e_n_u mmmmeeeennnnuuuu____nnnnaaaammmmeeee {
llllaaaabbbbeeeellll [mmmmnnnneeeemmmmoooonnnniiiicccc] [aaaacccccccceeeelllleeeerrrraaaattttoooorrrr] ffffuuuunnnnccccttttiiiioooonnnn
llllaaaabbbbeeeellll [mmmmnnnneeeemmmmoooonnnniiiicccc] [aaaacccccccceeeelllleeeerrrraaaattttoooorrrr] ffffuuuunnnnccccttttiiiioooonnnn
.
llllaaaabbbbeeeellll [mmmmnnnneeeemmmmoooonnnniiiicccc] [aaaacccccccceeeelllleeeerrrraaaattttoooorrrr] ffffuuuunnnnccccttttiiiioooonnnn }
Each line in the MMMMeeeennnnuuuu specification identifies the label for a menu
item and the function to be done if the menu item is selected.
Optionally a menu button mnemonic and a menu button keyboard
accelerator may be specified. Mnemonics are functional only when the
menu is posted and keyboard traversal applies.
The llllaaaabbbbeeeellll may be a string or a bitmap file. The label specification
has the following syntax:
llllaaaabbbbeeeellll = tttteeeexxxxtttt bbbbiiiittttmmmmaaaapppp____ffffiiiilllleeee
bbbbiiiittttmmmmaaaapppp____ffffiiiilllleeee = @ffffiiiilllleeee____nnnnaaaammmmeeee
tttteeeexxxxtttt = qqqquuuuooootttteeeedddd____iiiitttteeeemmmm uuuunnnnqqqquuuuooootttteeeedddd____iiiitttteeeemmmm
The string encoding for labels must be compatible with the menu font
that is used. Labels are greyed out for menu items that do the ffff....nnnnoooopppp
function or an invalid function or a function that doesn't apply in
the current context.
A mmmmnnnneeeemmmmoooonnnniiiicccc specification has the following syntax
mmmmnnnneeeemmmmoooonnnniiiicccc = cccchhhhaaaarrrraaaacccctttteeeerrrr
The first matching cccchhhhaaaarrrraaaacccctttteeeerrrr in the label is underlined. If there is
no matching cccchhhhaaaarrrraaaacccctttteeeerrrr in the label, no mnemonic is registered with the
window manager for that label. Although the cccchhhhaaaarrrraaaacccctttteeeerrrr must exactly
match a character in the label, the mnemonic does not execute if any
modifier (such as Shift) is pressed with the character key.
The aaaacccccccceeeelllleeeerrrraaaattttoooorrrr specification is a key event specification with the
same syntax as is used for key bindings to window manager functions.
EEEEnnnnvvvviiiirrrroooonnnnmmmmeeeennnntttt
mwm uses the environment variable HOME specifying the user's home
directory.
mwm uses the environment variable LANG specifying the user's choice of
language for the mwm message catalog and the mwm resource description
file.
mwm uses the environment variables XFILESEARCHPATH,
XUSERFILESEARCHPATH, XAPPLRESDIR, XENVIRONMENT, LANG, and HOME in
determining search paths for resource defaults files. mwm may also
use XBMLANGPATH to search for bitmap files.
mwm reads the $HOME/.motifbind file if it exists to install a virtual
key bindings property on the root window. For more information on the
content of the .motifbind file, see VirtualBindings(3X).
mwm uses the environment variable MWMSHELL (or SHELL, if MWMSHELL is
not set), specifying the shell to use when executing commands via the
f.exec function.
FFFFiiiilllleeeessss
/usr/lib/X11/$LANG/system.mwmrc /usr/lib/X11/system.mwmrc
/usr/lib/X11/app-defaults/Mwm $HOME/Mwm $HOME/.Xdefaults
$HOME/$LANG/.mwmrc $HOME/.mwmrc $HOME/.motifbind
RRRREEEELLLLAAAATTTTEEEEDDDD IIIINNNNFFFFOOOORRRRMMMMAAAATTTTIIIIOOOONNNN
V_e_n_d_o_r_S_h_e_l_l(_3_X), V_i_r_t_u_a_l_B_i_n_d_i_n_g_s(_3_X), X(_1), and X_m_I_n_s_t_a_l_l_I_m_a_g_e(_3_X).
All graphics and content are Copyright 1999
Rique Ritardo Dot Com, San Antonio, TX. All rights reserved.