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"Where Creativity Through Innovation Converge on the Senses"

 

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Organism
- Artificial Intelligence and Virtual Genetics
Available AI modules: vision and object avoidance system
Work-In-Progress: experience matrix, behavior system and virtual reproduction
Concept, Design and Programming by Ronen Tzadok
Links by Category
VIRTUAL GENETICS
· Organism

GAME ACCESSORIES
· PC USB Ambient Light
· Virtual Impact Suit

ENTERTAINMENT
· Media/Arcade Hybrid

WINDOWS DESKTOP
· Desktop Fantazy
· Desktop Detective

GREETING CARDS
· Cyber Age Singing Card

FINE ART
· Acrylic Abstract Paintings
 
Hosted Links
MIND CONTROL
· Subliminal Messaging

EBAY SERVICES
· Cell Phone Notifications

GAME DEVELOPMENT
· DIV Games

SCALE MODELS

· Scale Models
 
Developing Interests
WRITING
· Science Fiction

COMPOSING
· Experimental MIDI

DRAWING
· Comics

 

enjoy!

 

Introduction

What can not physically happen - does not, and everything else, somewhere - does ... In a world constructed of objects having Shapes and Functions, the physical Shape, in its essence, is the Function. And with Intelligence being a side effect of Personal Growth, and Personal Growth being a function of Inherited Genetics and an Experience Set, machines - having no Growth speed limitations like Biological Organisms - may one day be programmed with Instantaneous Intelligence.

Positive and Negative Experience Matrixes
record Interactions and their Resultants, and reside in the core of the Behavior System, which in turn creates new Experience Sets in others, and an ever going, and unpredicted, dynamics of evolution.
 

Customizing Organism
Following are the main come-into-being of Organism, as it is being swept by reproduction, accidental mutation, and the decay of its physical and mental existence.

Pain and Pleasure Matrixes
In the core of everything learned, and the heart of making a Free Will choice, we record other Objects, Places and Patterns to avoid or desire. Everything else, is what we choose from to actually do ... everything else over time, comes to happen.
Here are the basic three matrixes:
Individual - objects which have hurt/pleased you
Spatial - places of discomfort/enjoyment
Likes - those that resemble Individuals or Spatial

Growth
Growth comes out of Learning, whether recording a first hand Interaction, second hand Observation, or a third hand information received from a stronger objects (herein termed Elders). Other, more complex forms of growth, involve recording of Actions-Results, and Situational Behaviors, while making a note of the Good or Bad it did to oneself or others. Reverse looking at the recordings, mixed with Free Will, is our preferred choice of action.
Learn from Experience - occurs when one object acts on oneself
Learn from Observation - occurs when interaction of others is being observed
Learn from Elders - occurs when pre-digested info is obtained from a stronger object
Belong to a Group - defines if communication with other then oneself Likes is not possible
Record Actions/Results - e.g. what did I do, and what did it result with
Record Situational Behaviors - e.g. what situation was I in, and what did it result with

Reproduction
Actual interaction may cause a reproduction. The genes cannot self select what carries on, as they do not have awareness (Do Not Average); some Species combinations simply do not physically work out (Reproduce Within Group); and multiplication is not physically perfect (Introduce Mutations).
Do Not Average - arbitrarily select Genes from each object
Reproduce Within a Group - only same group objects can reproduce
Introduce Mutations at - accidental change entered into Genes as a deviation to original

Movement
Movement brings change, as interactions produce learning experiences and personal growth. We may be the wandering lone wolf, stay close to a group of Likes, or follow a Leader in a group of Likes. The leader is simply the strongest entity in a group of Likes.
Wander - move at one's own pace and pattern
Stay with Collective - wander within close proximity to other group members
Follow Leader - wander along with the leader

Awareness
Awareness is what drives us to act. Here is a list of perception sensors Organism is aware of and reacts to.
Self - when interaction with oneself occurs, experiences are being enhanced or weakened, based on their currently perceived outcome
Touch - within immediate physical reach
Visual - within visual awareness limit
Hearing - within hearing awareness limit
Taste - within immediate physical reach
Smell - within smell awareness limit

Recognition modules are not include in scope, but the problem of creating a transform function to convert spatial objects, be it sound or image, onto one dimensional stream that's easy to "recognize" or "label" can be looked at in the future.

Genetically Inherited Structure
Here we define everything organism is born with, as for physical and movement characteristics, world sensing awareness, and inherited behavior attributes. Also included is dynamic existence (as for Health, Energy, Adrenaline, Heart Beat, Focus, Thoughts/Feelings).
The genetic structure parameters will further go through changes due to mutations occurring when reproducing.

Physical Movement Senses Behavior Dynamic Existence
Footprint (mē) Normal Speed (m/sec) Vision Distance (m) Hostility (%) Health (%)
Fragility (%) Max Speed (m/sec) Vision Angle (deg) Generosity (%) Energy (%)
Max Age (years) Reach (m) Hearing Distance (m) Loyalty (%) Adrenaline (%)
Normal Heart Beat (beat/sec)   Smell Distance (m) Free Will (%) Heart Beat (%)
Pain Matrix Decay Rate (sec)     Determination (%) Focus [object]
        Thoughts [matrix]

Free Will is the ability to choose to do what you want to and not what you are being requested or expected to do.

I
ndicators of the Organism's current physical and mental states, derived off the Dynamic Existence are:
Health - decreases when wounded, but increases back to normal with rest
Energy - starts at 100%, decreases when active - limiting further movement, but increases back to normal with rest
Adrenaline - goes up when in distress - increasing activity while lasts, but reduces energy faster
Heart Beat - goes up as does the adrenaline
Focus - indicates who/what current awareness is on
Thoughts - describes what the entity is questioning, doing, looking for, or feels

Code Portability
The modules are designed with microcontrollers hosting in mind, so that this application may be ported onto small portable devices, which exists outside of a personal computer, and on a mobile platform.

 

last updated on 10-Dec-2004
 

 

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