
Customizing
Organism
Following are the main come-into-being of
Organism,
as it is being swept by reproduction, accidental mutation, and
the decay of its physical and mental existence.
Pain and Pleasure Matrixes
In the core of everything learned, and the heart of making a
Free Will choice, we record other Objects, Places and Patterns
to avoid or desire. Everything else, is what we choose from to actually
do ... everything else over time, comes to happen.
Here are the basic three matrixes:
Individual
- objects which have hurt/pleased you
Spatial
- places of discomfort/enjoyment
Likes
- those that resemble Individuals or Spatial
Growth
Growth
comes out of Learning, whether recording a first hand
Interaction, second hand Observation, or a third hand
information received from a stronger objects (herein termed
Elders). Other, more complex forms of growth, involve
recording of Actions-Results, and Situational Behaviors, while
making a note of the Good or Bad it did to oneself or others.
Reverse looking at the recordings, mixed with Free Will, is
our preferred choice of action.
Learn from Experience
- occurs when one object acts on oneself
Learn from Observation
- occurs when interaction of others is being observed
Learn from Elders
- occurs when pre-digested info is obtained from a stronger
object
Belong to a Group
- defines if communication with other then oneself Likes is
not possible
Record Actions/Results
- e.g. what did I do, and what did it result with
Record Situational Behaviors
- e.g. what situation was I in, and what did it result with
Reproduction
Actual interaction may cause a reproduction. The genes cannot
self select what carries on, as they do not have awareness (Do
Not Average); some Species combinations simply do not
physically work out (Reproduce Within Group); and
multiplication is not physically perfect (Introduce
Mutations).
Do Not Average
- arbitrarily select Genes from each object
Reproduce Within a Group
- only same group objects can reproduce
Introduce Mutations at
- accidental change entered into Genes as a deviation to
original
Movement
Movement brings change, as interactions produce learning
experiences and personal growth. We may be the wandering lone
wolf, stay close to a group of Likes, or follow a Leader in
a group of Likes. The leader is simply the strongest entity in a group of
Likes.
Wander
- move at one's own pace and pattern
Stay with Collective
- wander within close proximity to
other group members
Follow Leader
- wander along with the leader
Awareness
Awareness is what drives us to act. Here is a list of
perception sensors Organism is aware of and reacts to.
Self
- when interaction with oneself occurs, experiences are being
enhanced or weakened, based on their currently perceived outcome
Touch
- within immediate physical
reach
Visual
- within visual awareness limit
Hearing
- within hearing awareness
limit
Taste
- within immediate physical
reach
Smell
- within smell awareness
limit
Recognition modules are not include in scope, but the problem
of creating a transform function to convert spatial objects,
be it sound or image, onto one dimensional stream that's easy
to "recognize" or "label" can be looked at in the future.
Genetically Inherited
Structure
Here we define everything
organism is born with, as for physical and movement
characteristics, world sensing awareness, and inherited
behavior attributes. Also included is dynamic existence
(as for Health, Energy, Adrenaline, Heart Beat, Focus,
Thoughts/Feelings).
The genetic structure parameters will further go through
changes due to mutations occurring when reproducing.
Physical |
Movement |
Senses |
Behavior |
Dynamic Existence |
Footprint (mē) |
Normal Speed (m/sec) |
Vision Distance (m) |
Hostility (%) |
Health (%) |
Fragility (%) |
Max Speed (m/sec) |
Vision Angle (deg) |
Generosity
(%) |
Energy (%) |
Max Age (years) |
Reach (m) |
Hearing Distance (m) |
Loyalty (%) |
Adrenaline (%) |
Normal Heart Beat (beat/sec) |
|
Smell Distance (m) |
Free Will (%) |
Heart Beat (%) |
Pain Matrix Decay Rate (sec) |
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Determination (%) |
Focus [object] |
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Thoughts [matrix] |
Free Will is the ability to choose to do what you want to and
not what you are being requested or expected to do.
Indicators
of the Organism's current physical and mental states, derived
off the Dynamic Existence are:
Health
- decreases when wounded, but increases back to normal with
rest
Energy
- starts at 100%, decreases when active - limiting further
movement, but increases back to normal with rest
Adrenaline
- goes up when in distress - increasing activity while lasts,
but reduces energy faster
Heart Beat
- goes up as does the adrenaline
Focus
- indicates who/what current awareness is on
Thoughts
- describes what the entity is questioning, doing, looking
for, or feels
Code Portability
The modules are designed with microcontrollers hosting in
mind, so that this application may be ported onto small
portable devices, which exists outside of a personal computer,
and on a mobile platform.
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