Merchant Adept Talent

Disguise Item

Step Number: Rank+ Perception
Action: No
Skill Use: No
Requires Karma: Yes
Strain: 1
Discipline Talent Use: Merchant

Lets the merchant adept disguise what an item looks like. Such as making a rusted old sword look like a fine blade, or a bunch of copper look like orichalcum.

The Merchant rolls his disguise item talent and the result becomes the sensing difficulty of the disguise (once the deception is sensed that player has automaticly disbelieved it). The talent lasts a number of hours equal to the disguise item talent rank. every time the item is examined the merchant must take a point of strain or the disguise fails. The item must also stay with in ten * rank yards of the merchant for the power to work, once the item leaves the range of the merchant the item will show its true nature once it is looked at again.

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