Creation
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Steps

  1. Read enough about the Eternal War to have a vague idea what the world is like.
  2. Think of a character concept and discuss it with the GM.  Don't worry about how much the character would cost in points, the Eternal War does not force you to stick to a specific number of character points.  The concept should:
    Fit the comic series.  Don't make a character that wouldn't participate or be useful.
    Be able to work with the team.  Some inter-team rivalry or conflict is fine, but it shouldn't conflict with the overall goal of the series.
    Not step on the toes of existing team members too much.  The point isn't to make a character better than somebody else.
    Not be able to do anything and everything with no weakness.  It either won't be allowed or you will constantly be tormented by the GM.
  3. Create a rough outline for your character remembering to follow the guidelines for your individual comic series.
  4. Assign Base Stats
  5. Assign Attributes
  6. Assign Defects
  7. Assign Skills
  8. Calculate Derived Stats
  9. Calculate Combat Stats
  10. Write up a quick character concept which should include:
    Background - how did the character come to be
    Personality - what makes your character tick and drives them
    Power Concept- how do your powers work and where do they come from.
  11. Give the character to the GM.  The GM will now review and discuss the character with you and make any necessary suggestions or adjustments for the character to fit in the comic series.  The better your character concept the less likely things will be arbitrarily changed.  The adjustments may:
    Increase or decrease existing Stats, Attributes, or defects.
    Add Attributes or Defects.  Some of these your and/or your character may be unaware of.
    Make minor adjustments to your
  12. Flesh out the rest of your character information on the character sheet including (but not limited to):
    Description - at least what you look like in your superhero duds.  Any original art will happily be accepted
    Secret or Public Id - Every comic character either maintains a secret id or just lets the world know who they are.
    Secret ID can sometimes be a pain to maintain.  The mystical "Law of Identity" protects dual IDs from any supernatural detection (nobody can read your mind or mystically force you to tell your secret ID) and often a characters supernatural powers subconsciously destroy physical evidence such as fingerprints and DNA traces.  It doesn't make people stupid, so wear a mask or something.
    Public ID requires no maintencemakes it easy for villains to find out who you are, but some people don't care or can't hide their identity (it is pretty hard to do that if you are always on fire).

Guidelines

The following are guidelines on how powerful characters can be for the various comic series.

Chaos Guard

These are solar system spanning superheroes designed to defend humanity from the worst criminals ever known.  They are some of the top powers on Earth.

Max Base Stats Points - 24
Max Stat Value - Only one stat can be at most 12
Min Stat Value - Unless your concept demands it no stat should be below a 3 (human average is 4 after all and you are a superhero).
Skill Points - Normally 20, but if your concept requires more take the appropriate levels of the Highly Skilled attribute.
Max Attack Value - 13 (including ACV, Skills, and Abilities)
Max Dodge Value - 17 (including DCV, Skills, and Abilities)
Max Defense - 60 (including all Armor and Force Fields)
Max Damage - 90 (not including ACV)
Max Attribute Level - 5
Max Skill Level - 5
Only one level Penetrating allowed - no reducing defense to 0, it just isn't fair and you wouldn't like it if I did it to you.