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Steps
- Read enough about the Eternal War to have a
vague idea what the world is like.
- Think of a character concept and discuss it with the GM. Don't worry
about how much the character would cost in points, the Eternal War does not
force you to stick to a specific number of character points. The
concept should:
 | Fit the comic series. Don't make a character that wouldn't
participate or be useful. |
 | Be able to work with the team. Some inter-team rivalry or
conflict is fine, but it shouldn't conflict with the overall goal of the
series. |
 | Not step on the toes of existing team members too much. The
point isn't to make a character better than somebody else. |
 | Not be able to do anything and everything with no weakness. It
either won't be allowed or you will constantly be tormented by the GM. |
Create a rough outline for your character remembering to follow the guidelines
for your individual comic series.
Assign Base Stats
Assign Attributes
Assign Defects
Assign Skills
Calculate Derived Stats
Calculate Combat Stats
Write up a quick character concept which should include:
 | Background - how did the character come to be |
 | Personality - what makes your character tick and drives them |
 | Power Concept- how do your powers work and where do they come from. |
Give the character to the GM. The GM will now review and discuss the
character with you and make any necessary suggestions or adjustments for the
character to fit in the comic series. The better your character
concept the less likely things will be arbitrarily changed. The
adjustments may:
 | Increase or decrease existing Stats, Attributes, or defects. |
 | Add Attributes or Defects. Some of these your and/or your
character may be unaware of. |
 | Make minor adjustments to your |
Flesh out the rest of your character information on the character sheet
including (but not limited to):
 | Description - at least what you look like in your superhero
duds. Any original art will happily be accepted |
 | Secret or Public Id - Every comic character either maintains a secret
id or just lets the world know who they are.
 | Secret ID can sometimes be a pain to maintain. The mystical
"Law of Identity" protects dual IDs from any supernatural
detection (nobody can read your mind or mystically force you to tell
your secret ID) and often a characters supernatural powers
subconsciously destroy physical evidence such as fingerprints and
DNA traces. It doesn't make people stupid, so wear a mask or
something. |
 | Public ID requires no maintencemakes it easy for villains to find
out who you are, but some people don't care or can't hide their
identity (it is pretty hard to do that if you are always on fire). |
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The following are guidelines on how powerful characters can be for the
various comic series.
These are solar system spanning superheroes designed to defend humanity from
the worst criminals ever known. They are some of the top powers on Earth.
 | Max Base Stats Points - 24 |
 | Max Stat Value - Only one stat can be at most 12 |
 | Min Stat Value - Unless your concept demands it no stat should be
below a 3 (human average is 4 after all and you are a superhero). |
 | Skill Points - Normally 20, but if your concept requires more take
the appropriate levels of the Highly Skilled attribute. |
 | Max Attack Value - 13 (including ACV, Skills, and Abilities) |
 | Max Dodge Value - 17 (including DCV, Skills, and Abilities) |
 | Max Defense - 60 (including all Armor and Force Fields) |
 | Max Damage - 90 (not including ACV) |
 | Max Attribute Level - 5 |
 | Max Skill Level - 5 |
 | Only one level Penetrating allowed - no reducing defense to 0, it just
isn't fair and you wouldn't like it if I did it to you. |
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