Equipment
Home ] Up ] Sheet ] Creation ] Stats ] Skills ] Attributes ] Defects ] [ Equipment ] Powers ]

 

Attributes and defects reserved for Mecha and other forms of equipment or items.

When creating an item of equipment you must decide what category it belongs to:

Electromechanical - Most items fall into this category.  These items are made using the principles of science.  The advantage of these items is that they are relatively easy to repair.  The disadvantage is that they are based on the natural laws of a particular dimension and may experience breakdowns or alterations when traveling to other dimensions.
Biochemical - A living device.  These items are usually self repairing and adapt to different dimensions.  Often they can develop their own personality, even if primitive.  Also they are often limited in power when compared to electromechanical devices.
Magical - A device that uses hyper-dimensional energies (often called magic) that must be channeled through a soul or aura.  These devices work anywhere, but can only be used by people with access to supernatural energies (only 10% of the population of earth - all characters fall into this category unless they take the Magically Inert defect).
Technomagical - These devices are created using Technomancy and are a blend of science and magic using hyper-dimensional physics.  These devices work for anyone in any dimension.  Unfortunately there are very few people who understand this super-science.

Technomancy

Mecha

Attributes

Attribute

Cost

Description
Artificial Intelligence

2

 
Extra Capacity

1

 
Extra Endurance

1

 
Manoeuvre Bonus

1

 
Mecha Regeneration

4

 
Mechanical Transformation

2-4

 
Multiple Mecha Attacks

10

 
Special Equipment

2

 
Subordinate Mecha

1

 
Summonable

4

 
Super Transformation

3 or 5

 
Toughness

4

 
Unique Mecha Attribute

1+

 

Defects

Defect

BP

Description
Crew Requirement

1-6

 
Exposed Occupants 1-2  
Limited Endurance 1-2  
Mutual Damage 1-2  
Noisy 1-2  
Poor Manoeuvrability 1-2  
Reduced Capacity 1-2  
Start-Up Time 1-2  
Summoning Object 1-2  
Wind Powered 1-2