Captain Anorak's
Guide to Gaming
Simple 'To Hit' Rolls
A lot of games, like Basic Roleplaying (the
RuneQuest/Call of Cthulhu system), have a melee combat system
as follows. To determine whether a character hits in combat, a simple
dice roll is made (in Basic Roleplaying, this is a percentile roll on
the character's skill in that attack). This might be about 20% for an
average peasant type, or more like 70% for a seasoned warrior.
If the roll is a success, then the attacker has hit his target, who may now make
an attempt to avoid this by dodging or parrying. But if the attacker's hit roll fails,
then he has simply missed.
Eh? What? Missed? What?
People do not miss in combat. It's that simple. I've done quite a lot of martial
arts, and I've seen that people - even complete beginners - simply do not miss when
trying to hit an opponent. It doesn't happen. The only exception is with fancy complex
stuff like spinning kicks. But the simple normal moves that people use most of the
time in hand-to-hand combat, such as punches, kicks and grabs, never miss. The only
way that a target can avoid being hit is to use an active defence, such as a block or
dodge.
My more limited experience of fighting with sticks suggests that the same is also
true of armed combat using swung weapons (a stick is essentially like a sword in this
respect).
Some people say that in the heat of combat, with combatants panicking and moving
about, this would not be true. My experience is otherwise. I've done plenty of fighting
with fast-moving people but neither they nor I were made to miss by the incidental
body-movement of combat.
So, then, we must assume that this chance to hit given to us by the rules includes
a certain amount of unspoken defence, or 'autododge'. This in turn assumes that all
opponents have basically the same fundamental ability to dodge. That is entirely
ludicrous - would a nimble duellist, a lame cripple and a largely immobile slug-monster
all have the same autododging ability? Of course they wouldn't.
See also Transparency.