| A rule in a game must be easily understandable and unambiguous. It must be completely clear: no interpretation must be needed by the GM or players to make the game playable. It must not encourage misinterpretation. |
A character has a Combat Skill with the following values:
and a Dodge skill with the following values:
A fighting character splits his Combat Skill into Attack and Parry. To hit an opponent, a combatant must roll 1D20 and add his Attack, and get a result above the target's (Parry + Dodge). Thus if two average characters are fighting, and both choose not to parry at all, simply relying on their dodging skill to defend them, then they both have Attack 8, Parry 0, Dodge 14. This means that to hit the other, one combatant needs to roll over 14 one 1D20+8, ie. he needs a natural 7+ (a 70% chance of hitting). If they both decide to split their Combat Skill into 4 Attack and 4 Parry, then they both have Attack 4, Parry 4 and Dodge 14. To hit the other, one combatant needs to roll over 18 one 1D20+4, ie. he needs a natural 15+ (a 30% chance of hitting). An immobilised character gets Dodge and Parry 0. A very slow-moving slug-monster would have Dodge 0 (or very low) but if it had limbs it would still be able to parry. A character not in the heat of battle gets a +4 bonus to hit. This gives an increased chance of hitting to a character who is not panicking or rushing around. A character fighting multiple opponents must split his Dodge between them, and must split his Combat Skill up into separate Attack and Parry values against each opponent. |