Captain Anorak's
Guide to Gaming
The Realm of GMing Technique,
Scenarios and Campaigns
The GM is the captain who steers the ship, and a poor GM can
result in a bad game, no matter how well the world, game mechanics
or scenario is written.
The dangers of dullness in
routine.
Modifying the rules to fit the situation.
Setting the style of play
Should a game make consistent
internal sense?
Should a game use forced plots?
Should characters have cinematic
or realistic motivation?
How easy should it be for player
characters to die?
Character purpose
The Situation Method
Against Programmed Encounters
Against the Evil of Retconning
Games with No Rules
Some Campaign Dreams -
cherished ideas which I've not yet made into reality.