Captain Anorak's Guide to Gaming
The Realm of GMing Technique, Scenarios and Campaigns

The GM is the captain who steers the ship, and a poor GM can result in a bad game, no matter how well the world, game mechanics or scenario is written.

The dangers of dullness in routine.

Modifying the rules to fit the situation.

Setting the style of play
Should a game make consistent internal sense?
Should a game use forced plots?
Should characters have cinematic or realistic motivation?
How easy should it be for player characters to die?

Character purpose
The Situation Method
Against Programmed Encounters
Against the Evil of Retconning

Games with No Rules

Some Campaign Dreams - cherished ideas which I've not yet made into reality.