| 2A. A character has attack and parry skills with
different weapons (%). A weapon has damage dice,
eg. 1D6 or 1D10.
In a combat round, a character may do any two actions: strike and parry, strike and dodge, parry and dodge, two strikes, two parries or two dodges. When a character makes an attack, roll his attack skill as a percentage. If he succeeds, and the blow is not defended against with a successful parry or dodge, then he hits with a Hit Damage Bonus equal to the first digit of the number he rolled in the hit roll: so a hit roll of 23 would give a Hit Damage Bonus of +2, and 05 would give +0. A successful hit inflicts damage equal to the weapon's damage dice plus the hit's Hit Damage Bonus. |
| 2B. A character has a Combat Skill with a weapon, eg 8. A weapon has a Damage Bonus, eg +4. Rolls use the Dicex system. When two combatants fight, make a roll for each using his Combat Skill as the input value. If the output values are equal, neither combatant hits the other; otherwise, the higher hits the lower. Add the difference between the two output values and add the hitting weapon's Damage Bonus. This is the input value for the damage roll. |
| 2C. A character has a Combat Skill with a weapon,
eg. 8. A weapon has a Damage Bonus, eg. +4. Rolls use
the Dicex system.
When two combatants fight, each divides his Combat Skill into Attack and Defence scores. Each then gets to attack the other: make a roll for the attacker using his Attack as the input value, and for the defender using his Defence. If the Attack output value exceeds the Defence output value, the target has been hit. Add the difference between the two output values and add the hitting weapon's Damage Bonus. This is the input value for the damage roll. |
| 2D. A character has physical abilities Strength
and Agility, and a stat called Combat Experience representing
how well learned he is in the ways of slaying.
A weapon has a Hit Bonus related mainly to its length, and a Weight which is the lowest Strength value needed to use it effectively. A fighter's Combat Skill with a weapon is equal to: Strength + Agility + Combat Experience + Hit Bonus If a weapon is used by a wielder whose Strength is less than its Weight, he suffers a -2 penalty to Combat Skill when using it. When two combatants fight, each divides his Combat Skill into Attack and Defence scores. Each then gets to attack the other: make a roll for the attacker using his Attack as the input value, and for the defender using his Defence. If the Attack output value exceeds the Defence output value, the target has been hit. Add the difference between the two output values and add the hitting weapon's Damage Bonus. This is the input value for the damage roll. |
| 2E. The Ogre attacks with huge powerful swings of his club, and would easily kill or incapacitate the Elf if just one blow made a successful hit. The Elf has to dance away, dodging the Ogre's blows, putting most of his effort into defence. Still, he gets to make a fair number of attacks against the Ogre, which generally hit because the lumbering beast has little defensive skill in either dodging or parrying. |