Just to give you a taste of the work that has gone into the setting, the following is a Lexicon (language/terms) collection from the books (reprinted from the books, © 1994, 1997-1998, Steven C. Brown, VESI). Feel free to peruse though and see the extensive mythology and folklore that Steven has drawn from to shape his concept of this "Secret World" that could be right here, just beyond the average persons perception, waiting for us to see and interact with. It is far from complete, but feel free to look around and let me know what you think, and if it holds your interest follow the link below to Visionary Entertainment for more info. This page is intended to make people aware of the extensive work that has gone into The Everlasting published by Visionary Entertaniment Studio, Inc., with all listings being directly reprinted from the "Lexicon" sidebars that appear near the beginning of many of the chapters of the various books.
Back to the Index page of The Everlasting; Secret World.
Abaddon (pl. Abaddon): (uh-BAD-un) An Ankou Revenant.
Abomination (pl. Abominations): Any creature or spirit from the planet called Otgon, as well as any other hideous entities from either outerspace or other dimentions. It also refers to any earthly spirit that has been corrupted into an unnatural spirit that serves Otgon or any of the planet's servants.
The Abyss: The torment of the Gargoyle. It is the Darkness within the Light that threatens to swallow them, changing them from creatures of good into monsters of evil.
Aceldama (pl. Aceldamas): (AH-cel-DAH-mah) A word meaning betrayal and slaughterhouse. It was once the name of the potters field where Judas was buried. It is used in reference to the recent increase in conflict among the everlasting and when referring to the city-battlegrounds of the New World, where the everlasting fight.
Aconian: The name the Daevas of Shadowearth (another realm) call their own kind, as opposed to using the word daeva.
Adapan (pl. Adapans): (ah-DAH-pon) A member of a prehistoric race of highly advanced mortals, privy to the wisdom and technology of the dragons. The adapans were all destroyed during the Cataclysm. They were believed to have had numerous psychical and magickal talent.
'Aduw: (AH-doo) A word meaning "the enemy." It is used by all the Djinn in reference to the demons.
The Adversary: A term used by the Angels referring to the Demons.
Adytum (pl. Adyta): (ah-de-dum) A place where the Revenants meet.
Aeon (pl. Aeons): (AY-yon) An angel of the ninth celestial order. They are the angelos, the Guardians of Earth . They are the most human-like of the angels and they oversee and protect both people and nature.
Aerie: (AIR-ee) An earthly sanctum of an angel that is usually located high above the earth, such as a skyscraper penthouse, a mountain cabin, or a tower.
Aethyr: A realm within the Astra. Also called a sphere.
Afterlife: A place beyond the Underworld where those who enter the tunnel of light go.
Agartha: The collection of outer realms existing as alternate dimensions and realities outside the human consciousness.
Agarthic Sphere: Any particular realm within the Agartha. Earth is one such realm.
Age of Lamentations: The time period spaning from the 1500s to the 1800s , when many of the vampire consanguinities were at war with one another.
Aghni (pl. Aghni): (AGH-nee) A dragon of Fire. The aghni is one of the six known stirpes (subraces) of dragons.
Agony (pl. Agonies): The loss of an angelic power experienced by an angel who is becoming more imperfect.
Alastor: A lump found on the skulls of draconis, which allows them to fly without the need of wings. All draconis have these nodules, but most have wings for controlling their aerial movement. Also called Flight Nodules.
Alpha: A leader of a wer pack or commune. An alpha is a dominant member of the gender within the community and holds breeding rights. Each commune has between five and ten alphas of each gender. Most alphas control a pack of their own.
Aluka: An ancient word for a vampire. It is Hebrew for "leech", but the word was used by the ancient Hebrews and Sumerians for vampire.
Amadis: (AHMAH-dis) A Quester.
Ambrosia: (am-BRO-jzah) Also "Food of the Gods". Blood from living beings. Also called the "Red Nectar".
Áme damnée: (ahme-dah-ney) Literally "damned soul." Anyone who is a willing pawn of a revenant.
Amortuus: (a-MOR-TYOO-us) Ghulish name for undeath.
Amulet (pl. Amulets): (AM-yoo-let) A jeweled pendant that serves as a soul-prison for a Benederan.
Ananda: (AH-non-duh) A daevan name for the rapture that occurs upon the death of an eldritch.
Ancestor: A dead soul who remains in the Underworld to serve as a spirit-guide and protector for her living family.
Ancestral Form: The natural reverie form of the djinn. Also called the Dural.
Ancien Régime: "Ancient Regime." The Court of Night.
Ancient: A term used for a vampire over 1,000 years in age.
Ancient One (pl. Ancient Ones): A manitou term for dragon. Dragons are revered by manitou, though they are also viewed as prideful and dangerous. Also a title used in reference to a revenant that is over 500 years in age.
Anecro: (a-NEK-row) The Elixer of Undeath. An alchemical potion that transforms a living mortal into a ghul.
Angel: A human name for nine races of beings they cannot comprehend. The name originated as angelos, meaning messenger. Also called the Birds of God (Dante), the Breaths of God (Lactantius), the Sons of God (The Bible), Watchers (book of Enoch), Morning Starts (The Bible), and the Chariots of God (The Bible).
Angelic Form: The form an angel takes within the Astra, Dreamworlds, and occasionally within the Reverie. It looks much like the angelic from of legend.
Angelic Salutation: All angels greet one another, and often other people they respect (and who see them), by placing the first two fingers of their own right hands on their own left shoulders.
Angelolatry: (AIN-juh-LOL-ah-tree) The veneration of angels. The Catholic Church once feared it because peasants would pray to angels rather than to God.
Angelophany: (AIN-juh-LAHF-ah-nee) A visitation by an angel or any other divine-related encounter.
Angelology: (AIN-juh-LOL-oh-GEE) The study of angels.
The Animal Kingdom: All animals, as a collective body.
Animal-side: The totem part of the manitou's thoughts and personality.
Ankou (pl. Ankou): (ahn-KOO) Also called a Grim Reaper. An agent of Death in the Underworld who performs the requiescat- the cutting of the silver cord to life for those who die. An ankou usually wears a skull mask and carries a scythe as both a status symbol and tool.
Anshar: (AHN-shar) One of the few Oldest of the Old (ancient dragons), whose name is still remembered.
Antediluvian Cities: (AN-tuh-DUH-loo-vee-ahn) Also called the Dragon Cities. Vast, beautiful prehistoric cities created by dragons for an early human species called the Adapans. The Antediluvian Cities were ruled by the first human immortals, the Merodachs.
Antediluvian Civilizations: The advanced cultures and societies of Adapans that existed before the Great Deluge. The Earth was very much like a fantasy world at this time period. Antediluvian civilization was destroyed during the Cataclysm.
Anunaku (pl.Anunaki): (ah-nu-NAH-koo) (ah-nu-NAH-kee) A person who has been marked by a manitou for future posession.
Aornum: (AYOR-num) Any entrance direct from the Dreadlands to Earth. It is often a set of bone stairs or a bone archway filled with mist.
Apocalypse Sign: Not specifically the Final Battle, but rather the term for any serious revelation of the Divine Plan and the carrying out of the Divine Plan through any direct Divine Intervention. The Final Battle is part of the Apocalypse.
Apotheos (pl. Apothei): (ah-POTH-ee-os, ah-POTH-ee-I) A supernatural power possessed by daevas.
Apotheosis: (ah-POTH-ee-oh-sis) Used as a noun, it is the transformation of a mortal into a daeva.
Apotheosize: (ah-POTH-ee-oh-SYZ) Used as a verb, it is the transformation of a mortal into a daeva.
Archangel: An angel who holds a special position within the hierarchy of Exalted Orders. Some archangels are the overseers of the other orders, while others are independant individuals who serve the Divine alone and in thier own way. They represent the eighth exalted order of angels.
Architect of the Universe: Any angel. On earth it specifically applies to any angel who can utilize Celestial Engineering on earth. Also called a Celestial Engineer.
Archos (pl. Archai): (AR-kohss, ar-KHI) An angel of the seventh celestial order of angels. These angels are also called the Principalities. They are the protectors of relgions, religious people, the holy, and all the lesser spirits, called the Yazatas, which maintain Creation.
Ard-Righ: The right of rule posessed by the Tara king who rules over Faeryland and all the faerie. There has been no Tara king for over three thousand years. See Tara-King
Ar'Elath: The first city of elves, founded and destroyed before the World Flood.
Armageddon: The final battle between the light and the darkness. It is also said to be the name of the place where the last battle will be fought.
Armiger: (AR-mah-jer) A squire or other servant of a grail knight. The term was once used for a knight's armor bearer.
Army of Heaven: All the warring angels who fight against the demons.
Ascendancy: The culmination of wisdom in the form of personal evolution from a daeva into a totally spiritual entity, which leaves the earth, passing into Eternity, becoming part of the Zurvan- the daevan equivalent of gods.
Ashen Tongue: A secretive language of the djinn, used in some of their magicks. A primordial language that features an alphabet unknown to any earthly race. Words and letters hold tremendous power in shaping reality within the language, but speaking the language is dangerous, especially to the speaker. Only angels and dragons can comprehend this language, though they cannot speak it. It is also called the Forbidden Language and the Worm's Whispers.
Ashura (pl. Ashurae): (AH-shur-ah) An ancient forerunner of a household. Ashurae were founded by the merodachs (the first human immortals). Ashurae no longer exist, but the households of present day claim direct descent from them.
Asthenia: (az-THIN-e-ah) The weakness of limb and overall lethargy vampires feel during the day. The state is also called Lassitude.
Astra: (ass-TRUH) A realm of thought and spirits. It is accessible through OOBEs (out-of-body-experiences) and many call it the Spirit World.
Atatarho (pl. Atatarho): (AH-ta-tar-HO) One of the three manitou clans. It is the clan of destroyers. Also called the Blood Clan and Children of Blood. A member of the atatarho is also called an atatarho.
Auspice: The zodiac sign to which a gargoyle is aligned. The gargoyle will bear her auspice as a sign somewhere on her body. The gargoyle's auspice is determined by the astrological positioning of the heavens at the time that the gargoyle's simulacrum is created.
Autarch: An absolute lord among revenants who rules all the revenants of a large dominion called a Kingdom of Night.
Automaton:A term applied to any reanimate, but it also applied to living cyborgs, robots, and similar creatures that are not reanimates.
Avalon: The mysterious Isle of Avalon, or eambain ablach, said to be the place where King Arthur Pendragon lies sleeping until the day he must return to the world. King Arthur is guarded by the Grail Maidens who took him to Avalon from the Black Chapel, the last place he was seen in this world. Some grail knights suspect Avalon is actually a realm within Faeryland and that Arthur will not return without his old body.
Avlar (pl. Avlari): The elven name for an elf. "Elf" is a human word.
Azazel: (AH-zah-ZEL) A sorcerer said to have betrayed demons in order to steal the Elixir of Immortality, but the demons actually tricked him and he wound up with an elixir of undeath instead, thus resulting in Ghuls.
Azhi Dehaka (pl. Azha Dehaka): (AH-zee Duh-HA_KA) An Elderich who has stolen and consumed the soul of at least one dragon, gaining the dragon's power in return. Azhi Dehaka are usually vile, evil, and extremely dangerous. They are hated and despised by almost all eldritch. Azhi Dehaka are also called the Serpent Lords.
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Bad Blood: Blood that is not good to drink, such as the blood of the dead, diseased blood, or blood with toxins in it.
Bagnio: (BAN-yo) Also called a Shebeen and a Saloon. A nightclub that caters to vampires and their feeding needs.
Barrow: A large chamber dug beneath a section of a graveyard, providing easy access to the catacombs for ghuls dragging corpses out of the graves above.
Battle in Heaven: The war in which one-third of heaven's agnels rebelled against the Divine. The rebels were cast into the Pit. Also called the Kinwar.
Bauchery (pl. Baucheries): A faerie celebration, usually involving games, feasting, dancing, and singing. These events are typically held at night, outdoors under a starlit sky. The alien magic, beuty, and pagentry make baucheries truely enchanting and dangerous spectacles for mortals. Also called a Revel.
Beast Kin: An elf who has spirit-bound an animal to her. Also called a Valemeis.
Beastfolk: Another name for the manitou.
Beastself: The totem inhabiting a manitou.
Beastsign: The spiritual tie linking a human to a particular type of animal with whom she shares some sort of personal affinity.
Beautiful One (pl. Beutiful Ones): A vampire. This is used in reference to the serene beuty found commonly among vampires.
Beguiling Form: The attractive and seductive form of a demon.
Benederan (pl. Benedera): (ben-ah-DEER-AHN) A formerly human entity bound within an amulet, who now rules its own realm within the Dreamworlds. Also called a Requiter. Also used as an adjective, "of the Benedera." They were once adapan priests and magick-workers who discovered the yugtuhul and set many of them free accidently. They now try to undo their mistakes but trying to deal with the Yugtuhul.
Benison (pl. Benisons): (BEN-ih-sun) Any preternatura commonly associated with a quester.
Beth-el: (beth-EL) The celestial passageway angels can open up anywhere into the Reverie, allowing them to ascend to the celestial realm. Also called the Jacob's Ladder.
Beyond Death: By becoming revenans, dead souls claim they have "gone beyond death." Also the journey from mortal into vampirism. Mortals are killed in the process of becoming vampires. Their makers thus "take them beyond death".
Beyond the Vale: What lies beyond death. Also Beyond the Valley of Death.
Bhuta (pl. Bhutas): (boo-TAH) A typical ghul. The ghul has the slowly deteriorating skin, disgusing odor, and gnawing necrophagic appetite common among most all their kind.
Bio-Armor: The special living suits of armor worn by djinn that live and adventure on earth for long periods of time. The suit disrupts their astral material, allowing longterm stay on the earth. also called Meatsuits and Containment Suits.
Birthskin: A wer's human form. Also called First Skin.
Black Death: A plague that is still carried and transmitted by dead souls to one another.
Black Friar (pl. Black Friars): A member of a special elite order of Ankou. Little is known about the black friars, except that they practice magick unlike any other path. Also called the Eubouleus.
Black Horse: A symbol used by the Grail Knights.
Black Knight: A Defiler Knight. A member of the Gray Brotherhood.
Black Lamb: A person who willingly commits sins on behalf of the gargoyle so that she may feed the gargoyle's hunger for evil and sensation. Also referred to as Sacrifice.
Black Magick: Any magick that utilizes infernal power or involves demons.
Black Pilgrimage: The trek from the World Above, though the Labyrinth of Iblis, into the Underworld, and back again. The Ghaddars make the black pilgrimage the most often.
Black Pleasures: The orgasmic sensuality and overall pleasure that sweeps over a gargoyle when they experience the memories they gain through sin-eating.
Black Razor Wall: A forcefield-like energy field of Smokeless Fire that looks like a wall of illimitable height and length made of polished jet. It divides the two halves of Irem (city of the djinn), which are Paradise and Perdition. This "wall" is also called the Oreth Deghal.
Blacksoul (pl. Blacksouls): A mortal servant of the Shaitan.
Black Thirst: See Soul Hunger.
Blessed Curse: The divine immortality granted a quester so that she might complete her quest.
Blood Addict: Slang term for a vampire who drinks more blood than she needs simply for the pleasure of feeding. Also called a Blood Junkie.
Blood Alchemy: What vampires call ther process through which their vampiric bodies transform living blood (which contains soul energy within it), into animus for their own use.
Blood Brother/Sister: Another vampire made by the vampire's blood father or blood mother.
Blood Clan: Also known as the Children of Blood and the Atatarho. One of the three manitou clans. It is the clan of destroyers.
The Blood Debt: The promise of the dragons, that they would one day return to take their revenge upon humainity. Also referred to, among draconis, as the Promise.
Blood Feud: Fighting between two or more factions and/or gentes of immortals.
Bloodkin: Blood relatives of dead souls. Dead souls can appear to them easier than to friends and relatives by marriage.
Bloodletting: Drinking of blood by a vampire.
Bloodlust: The lust vampires feel for the blood of other vampires whom they know possess greater blood-potency than themselves.
Blood of Power and Damnation: Vampire blood. It has the power to transform mortals into vampires.
Bloodrush: The pleasurable feelings that accompany the vampiric kiss of death. Both the vampire and the victim feel the bloodrush.
Bloodthirst: The craving vampires feel for living blood. This hunger is never satisfied completely.
Bloodthrall: Also "Thrall". A vampire who lusts so much for the blood of another vampire that she will serve that other vampire in order to taste her blood again.
Blood War: When consanguinities go to war with one another. The largest occured durring the Age of Lamentations.
Blood Whore: A vampire who loves to share her dark blood with other vampires very often, just for the sheer pleasure of it.
Bonekith: Also called mediums. They are people who can perceive ghosts.
Book of Death: Supposedly the book that the judges for Death use in declaring the sentence of the condemned.
Bound One (pl. The Bound): A Yugtuhul whose soul remains bound into a Phylactery. Also called the Phylactery-Bound.
Box: Slang for a coffin. Many vampires still prefer coffins as their sleeping places, as they provide excellent protection from sunlight, and are portable, and provide a lot of dark elegance and daytime comfort.
The Brazen Tongue: The language of the djinn. Also called Zhat.
Breathing Folk: A term used by revenants and Dead Souls, refering to the living.
Breed: A race of wer, such as wolf-wer, tiger-wer, or wolverine-wer.
Burrows: The underground tunnels claimed as personal territory by a particular colony or pack of ghuls.
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Cadaver: A dead soul's body. It normally looks dead, despite its animation.
Callan (pl. Callans): (KAH-lin) A title used in reference to a revenant who is under 50 years in age.
Cambion: The child produced by the union of a mortal and a demon. Also called a hellspawn.
Camelot: A lost city which existed in the Reverie, somewhere near modern day Winchester, England. The city was supposedly founded by pagans and converted to Christianity by Joseph of Arimathea. Camelot became the capital of King Arthur's kingdom. Through magick it grew in splendor to the point that even the legends of its beauty and advancement do not do it justice.
Carrion: Flesh of the dead. The sustenance of the Ghuls.
Castellan (pl. Castellans): (KA-steel-yen) A grail knight who controls a stronghold used by other grail knights as a meeting place and refuge. The feminine version of the word is Chetelaine.
Castle Corbenic: (Castle Cor-been-ey) Also known as the Castle Adventurous. It is the last ordeal a mortal who would become a quester of the Holy Grail must pass in order to drink from the Grail and attain immortality. The castle exists within its own magickal realm that cannot be found and entered except by those who have proven themselves worthy of becoming grail knights.
The Cataclysm: (KET-tuh-KLIZ-um) A period of geological and meteorological upheaval that rocked the planet during prehistory. It created the Deluge (a great flood) and wiped out antediluvian civilization. The Dragons, in revenge against the merodachs who betrayed them, caused the Cataclysm.
The Catacombs: The entire tunnel system of the ghuls.
Cathair: A faerie castle or fort.
Cattle: Also "Sheep". Mundane mortals who consider vampires to be creatures of horror novels and Bela Lugosi movies.
Ceithearn (pl. Ceithearns): A warband of faerie Reivers.
Celestial Engineering: The seemingly magickal means by which certain angels manipulate the laws of reality.
Celestial Form: The form an angel takes within the Seven Heavens. It is impossible to accurately describe in three-dimensional terms.
Celestial Order: Any one of the nine races of angels.
Celestine: A gargoyle's actual original self. It is a spirit of light. Celetines can leave their simulacra and sometimes enter and animate other forms.
Cerunnos: The Horned God of pagan religion and ancient lore. This "Overspirit" of Orenda appears on rare occasions to manitou.
Chair: A membership position within the Grail Knights. Each quester has a chair, meaning they can sit at the Round Table, provided it is ever called again.
Chamberlain: A quester or mortal agent who handles financial matters for the Holy Order.
Chamí: (sha-MEY) The human form of the dragon, also known as the adapan form.
The Change: The transformation from human into faery. See Metamorphosis.
Changeling (pl. Changelings): (CHANJ-ju-ling) A mortal or eldritch who is in the process of giving herself over to the imagination to such a degree that she will soon loose touch with reality and begin preceiving the chaos and magic of all possibilities. Through this process, she will become a faery. These fairie are called Daodine Sidhe and Earthborn Fey. See Crimbil.
-also- A term commonly used by mortals to refer to a faerie left in place of a stolen child. The faerie is said to escape when given a chance, after enjoying the prank.
Changing Virus: Also called CV. This is a dreadful disease that gives the wer lycanthropy. It may be gained through contact with wer. All children born to wer possess the virus.
Chantway: The magickal path utilized by the manitou.
Charge: Another name for a Province.
Charimeis: An elf who has spirit-bound a spirit of some sort to her. Also called a Spirit Kin.
Chariot of God: An angel. Often used when specifically referring to the Merkabah.
Cherubim (pl. Cherubim): An angel of the second exalted order of angels. Cherub is another singular form of the word. These angels are also called the Guardians of the Gsrden and the Watchers. They are the keepers of the celestial records, the protectors of secrets, and the fullness of divine knowledge.
Child (pl. Children): A term used in reference to a vampire who is under 50 years in age.
Children of God: Angels and humans (including most eldritch).
Children of the Night: The Unliving. Also known as the Un-dead. They include the Ghuls, Revenants, and Vampires.
The Choosing: The time back before the Deluge when the tribes of djinn split, taking sides with light or darkness in the Great Wars.
Circles of Atrocity: A prison much like the levels of Hell in Dante's Inferno, where dead souls are taken by the ankou for breaking the laws of the dead.
Circles of the Storms: A secretive network of pagans and fantasts who aid the manitou in their work against the abominations.
The City: A term used by the djinn in reference to Irem.
Clan: Also called a Spirit Clan. A special division or tribe of manitou. There are three known divisions of manitou, each clan has its own sacred duties in serving Orenda. The clans are the atatarho, eterah, and tiawath. There are said to be several other clans, though they are not well known, and are much smaller than the primary three.
-also- An extended family of elves. Many clans make up a nation.
-also- An extended family of faerie. Each tuatha (faerie race) is composed of several different clans. For instance, the Jack-in-Irons and Bugbears are two different clans, but both are of the same tuatha. This means they are of separate families, but are much like second cousins.
Coat of Arms: A heraldric device worn on shields throughout the Middle Ages. They are still used in modern times by the grail knights, who bear their coat-of-arms on their rings, pendants, and business cards. Also called a Crest . The crest for the order of grail knights bears a black horse as its primary symbol.
Code of Chivalry: The honor system that grail knights live by and enforce among their own kind. It requires courtesy, generosity, bravery, honor, and martial skill. Many questers have learned that living by a strong code of honor has aided them in retaining their faith.
Cold-blood (Cold-bloods): A Sarkomenos revenant.
The Collective: Also known as the Cosmic Mind and the Gestalt, it is the Collective Unconscious of Humanity. It is the vast realm where thoughts take form and where most immortals travel while within the Astra.
Colony: A large group of ghuls composed of several packs.
Commune: A community of wer that may or may not consist of several packs. Communes are usually rural in nature, existing as farming villages.
Condemned Soul (pl. The Condemned): A dead soul.
Connoisseur: A very picky vampire who will only feed on a certain type of mortal.
Consanguinity: (CON-san-GWIN-ih-tee) Also called Bloodline and Lineage. It is a familial grouping of vampires who all trace their ancestry from a particular genitor.
Constable: A squire who oversees lodging arrangements for questers, particularly those who are staying in the castles and other strongholds of the order.
Containment Suit: See Bio-Armor.
The Continuum: Time, fate, and destiny, as perceived through the prescience and other temporal powers of the daevas. It is the most feasable course of destiny, and all the potential directions that the future might take. It is also called the Web of Destiny.
The Convergence: (KON-vur-jence) Some inscrutable act of fate that is drawing countless immortals to North America.
Corpse of the Earth: The realm of Ethereus.
Corpus (pl. Corpora): An earthly body of an angel.
Court: A grouping of faerie who share the same philosophical viewpoint, particularly on the topics of Faeryland, conservation, preservation of faerie culture, treatment of humankind, and the use of existing resources for magick. All faerie who control learigs must take a lealty oath to the rulers of one of the courts. The courts are like political parties in that each court represents a set of ethics. Some are fervent believers in their court, whiel otehrs claim membership to a court in name only, behaving as they please. There are five courts currently in existence; they are the Seelie (Summer Court), the Sluagh (Winter Court), the Gwydions ((Twilight Court), the Obalisi (Steel Court), and the Tylqyth Teg (Court of the Ancients).
Court of Death: A court within the Underworld where ankou judges serve Death by handing down sentences to the condemned.
Court of Heaven: The first tier of angels: the Seraphim, Cherubim, and Merkabah. Theyb are considered to be clsoer to God than the angels of the otehr orders, save perhaps the Archangels.
The Court of Night: The magnates collectively.
Court of the Ancients: The Tylwyth Teg, one of the five courts of Faeryland. See Tylwyth Teg.
Courtesan (pl. Courtesans): (KOR-tee-zen) Also called a Salariati. A revenant of low status who is a member of the Salariati.
Coven: Also called a Brood. A group of vampires who associate with one another.
Covenant: The body of rules belonging to a daevan household and life-oaths that bind a member of the household to uphold them.
Coven Master: A vampire who rules over a coven of vampires, usually the wisest or most powerful vampire of the coven.
Crimbil: A faery that is left in place of a human child stolen by the faerie. Also commonly called a Stock. These faerie gave rise to the stories of changelings, though changelings are not crimbils in fey terminology.
Crusader: A derogatory name for a quester.
Crusades: Originally it referred to the religious conquest for the Holy Lands, brought about by the Papacy during the Middle Ages. Today the term is used by the Grail Knights in reference to thier battles against the demons and their earthly minions.
Cryptorium: Also called a Den and a Crypt. A personal-sanctum or pack-sanctum owned by one or more ghuls. Often these chambers are actually large burial crypts on the surface within old cemeteries. There are large hidden chambers and tunnels hidden beneath the surface crypts that sprawl out over far more space within the Reverie than within the real world.
Curse of Absolution: An actual curse inflicted upon an evildoer when the gargoyle experiences the victim's greatest sins. The curse is like a penance, according to the gargoyles. It often involves bad luck and great tragedy, but it can also include maiming and death.
Curse of Azazel: Ghulish unlife.
Curse of Lethe: Also known as the Forgetting and the Cleansing. It represents the inability of ghosts to remember what has happened to them since their deaths, though they remember their living lives with tragic clarity. Some do not even realize they are dead.
Curse of Servitude: The Power that binds a djinn to a lamp, bottle, talisman, or ring that has been properly enchanged through the use of Secret Geometry. This power is sometimes called the Dalwiza, Curse of Solomon, and Curse of the Lamp.
Cyberzombie: Slang for a Deathmech.
Cycle of Reincarnation: This is how Osirians refer to the process of reincarnation their race experiences.
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Daeva (pl. Daevas): (DEE-VAH) An immortal, much like a demigod of myth, who is somehow linked to time and fate. Daevas are well-known for their precognitive and postcognitive powers, which they call Prescience.
Dalwiza: (dahl-WIZAH) Another name for the Curse of Servitude that Djinn are often bound to.
Daodine (pl. Daodine): (day-OH-dine) Faerie who were once mortals or other eldritch. Some daevas of the Tuath de Danann are daodine sidhe.
Dark Angel: Also Dark god. A vampire. Some vampires call themselves by this name because they beleive they have the blood of fallen angels within their veins.
Dark Coupling: Also Blood sharing. When two or more vampires feed upon one another, gaining one another's thoughts and Blood-potency. It is an extremely pleasurable act.
Dark Family: A vampire coven controlled by a scion or genitor. The dark family is most likely composed of some or all the coven master's farrow. See farrow.
Dark Labors: The evil works that a demon is responsible for doing.
Dark Miracle: The act of transforming a mortal into a scion by draining all the mortal'sblood, thus killing the mortal. The mortal will awaken shortly thereafter as one of the Un-dead.
The Dark Prometheus: The original source of vampirism. Some beleive some powerful dark hero of legend was responsible.
Dark Revelation: The self-revulsion and horror that vampires feel when confronted by their own horrible deeds.
Dark Science: Any use of science in a dark, twisted, and unethical way. It often involves occult science and other discredited beleifs and practices.
The Darkest Secret: The legend of vampiric origin.
The Darkness within the Light: The monster within each gargoyle that they can summon when necessary for protection or for carrying out gruesome tasks.
Darkway Bridge: The bridge between the light and dark sides of Irem. It is also called the Sirat.
Day of Vengeance: Some future time, when the draconis who left the earth, after the Cataclysm, will return to destroy humanity and reclaim their rule over the earth.
Dead Soul: A ghost or other discarnate spirit of the Underworld. There are several types of dead souls including phantasms, the earthbound, shades, eidolons, spectres, and the ankou. They are also called the Condemned.
Death: The force responsible of taking life from mortals. It is also responsible for binding dead souls to teh Underworld.
Death Chains: Any negative force, emotion, or event in a dead soul's life that binds her to Underworld existence.
The Death Knell: (Death NEL) The disappearance of over half of all the daevas and terrible things that have been happening ever since. The death knell began roughly twenty years ago.
The Deathless: Also known as the Ageless. A term referring to angels, daevas, questers, and the unliving, since they cannot physically die except by violence.
Deathmech: An unliving cyborg.
Deathsleep: Also the Death Trance. A deep sleep that vampires enter when they rest.
Deathstench: The terrible body odor secreted by all ghuls except for the Faitours. It smells like a rotting corpse, except among the eldest ghuls, who smell like mold and mildew.
Death-throes: The painful death-into-unlife spasms that occur when a mortal is transforming into a ghul or vampire.
The Deep Below: The undergournd region far below the ghul's own tunnel systems. The Labyrinth of Iblis is "Deep Below", as are many other strange places. The creatures of Deep Below are extremely dangerous even to ghul.
Deerah: (deh-RAH) A djinnee's dominion.
Defiler: Any person or eldritch that harms Nature, acts against Orenda, or upsets the Natural Order. All abominations are defilers.
Defiler Knight: Also known as a Defiler and a Black Knight. A member of the Grey Brotherhood.
Defiler War: The epic conflict between Otgon and Earth. The manitou are the defenders of Earth against Otgon's invading abominations.
Degeneration: The eventual physical deterioration of a ghul's appearance into a rotting monstrous state, as well as the ghul's mental deterioration into a mindless corpse-eater.
Demesne (pl. Demesnes): (DIH-men) A vampire's dominion.
Demigorgon: The force of darkness that manipulates the demons.
Demon (pl. Demons): A malign entity of corruption and destruction given power by the pain, fear, hatred, and other negative emotions of humanity. Demons are the greatest threat to the Secret World and may bring Doomsday.
Demoncorp: A corporation controlled by demons or their agents.
Dérkesthai: (dur-kes-THAY-ee) The ancient name for the draconis form.
Destiny Wars: See the Great Wars.
Devil: Any demon that was once an angel. Also called a Demon. While every devil is a demon, not every demon is a devil. The Shaitan have some connection to these foul creatures.
Devil's Children: Also Devil's Brood. Vampires.
Devil's Mark: A vampire's bite mark.
The Devil's Thread: The core region of Faeryland . It consists of portions of the original faerie kingdoms, which existed on earth before the Cataclysm. During the Cataclysm the demons ripped the Devil's Thread from the earth and fasioned it into the core of Faeryland. Without this learig, Faeryland would disintegrate. The Devil's Thread is sustained by demonic energies, and in return, the faerie provide to the demon lords a human soul of thier choosing once every seven years. The Devil's Thread is also called the Heart-Thread and Tara.
Devourer of Souls: Another name for revenants. Once called a Mullo.
Dhabi: (DAH-bee) Any race created by the djinn through their mating with earthly creatures or spirits. There are many dhabi races. A single member of any one of the dhabi races is called a Dhabis.
Dhampir (pl. Dhampirs): (dahm-PEER) A living vampire. Unlike other vampires, dhampirs are still alive and much weaker as a result. Also the living vampire child produced by the union of a vampire and a living human.
Dhil: (du-HIL) A word that means "shadow". It is applied to the nightmare spirits of the Dreamworlds.
Diabolism: The practice of dark magick and dealing with demons.
Diaspora: The migration of young wer away from their communes and into the cities, where they are creating their own new society. The elder wer disapprove of the diaspora.
The Discarnate: Spirits, ghosts and other entities lacking earthly forms. They are quite real and physical within the deeper Reverie.
Divine Instrument: Any human who is infused with divine power.
Divine Light: The holy energy source and spirit of being out of which angels are composed. This light can transform into earthly substance. It is also called Luminosity.
Divine Mission: Any duty or action that is specifically commanded to an angel through the Inner Voice.
Divine Plan: The purpose behind everything.
Djinn: (duh-JEN) A race of creatures that are half-spirit and half-earthly. They exist soley within the Reverie, but are capable of entering the inner realms and earth for short periods of time.
Djinnee (pl. Djinn): (duh-JEN-AY) Any member of the djinn. Djinniyah is an archaic feminine form of the word.
Dogs of War: The bloodthirsty, power-mad immortals who are creating the Aceldama.
Dominion: A territorial domain, along with people and objects claimed, controlled and defended by an eldritch.
Donor: Any mortal who is fed upon by a vampire.
The Doomlands: Also called Umbardor For, Urgul, and the Zefis Hiru. A magickal reverie land located to the north of Canada, but below the polar regions. It exists within the reverie and is at least as big as Canada in size. It is ruled by the Dreamlords, under the command of Zurgoth. The realm itself is half composed of matter from the Dreamworlds.
Doomlord: Any one of the powerful rulers found within the Doomlands. many of the Doomlords are free Yugtuhul.
Doomsday: The end of the age of magic and the end of time for all eldritch. It may also be the end of all like on the planet if things go really wrong.
Doyen (pl. Doyens): Doyenne (female). An elder vampire.
Draconis (pl. Dracnis) (drah-KON-es) The name dragons use in reference to themselves.
Dracontias (pl. Dracontia): (drah-KON-tee-us) The soul of a dragon. It takes the physical form of a small multi-colored gem. It must be stolen by a dragonslayer from a draconis before it dies, if the dragonslayer is to gain the dragon's power (becoming Azhi Dehaka). Also called a Visha.
Dragon: A creature resembling the great wyverns and celestial dragons of myth and legend. Dragons claim they are the creators of Nature, working on behalf of a great power, and that they are the most ancient race of living beings.
Dragon Cities: The Antediluvian Cities.
Dragonlust: The irresistible mating urge which all draconis feel when near draconis of the opposite sex.
Dragonsleep: Also known as the Sleep of Ages, this is the long-term sleep state which draconis enter after exhausting themselves completely.
Draig (pl. Draigs): (drayg) A name used by the draconis in reference to one of their empowered mortal minions.
Draught: (drahft) Enough blood to sustain a vampire for one night.
Drawing Down the Moon: The reviving of learigs from the moon by the faerie. The learigs from the dark side of the moon are considered especially powerful by the Sluagh. In the past, such learigs were intentionally depleted of their inherent energies for the creation of powerful, lasting enchantments, but eventually the conservation-minded faerie convinced others to not waste the moon.
Dreadlandic: Anything pertaining to the Dreadlands.
Dreadlands: One region of the Underworld covered in city-states.
Dream Facade: The illusory appearance constantly worn by one of the Possessed, so mortals will not see her truly digusting, withered, and decayed body.
Dreamlords: A powerful dreamer who controls some portion of the Dreamworld known as Phantasia. Also called a Somnomancer.
Dreamscape: The landscape and entire setting within the Dreamworlds.
Dream Vista: Images within the mind's eye of the possessed through which she can see into the dreams of sleeping mortals nearby.
Dream-work: The effort of the Benedera in bringing peaceful dreams and destoying Shadows.
Dreamworlds: Strange realms accessible only through REM sleep.
Drone: A mortal who has been fed upon by a vampire recently. The drone acts listless and cannot stop daydreaming about the vampire who fed upon her.
Dru'Galeeth: One of the elven nations. Its members are known for being necromancers,assassins, ghost-keepers,bikers,conspirators, and poisoners. CThey are cruel, cunning, and inhuman. They are underground dwellers for the most part.
Dual-Souls: A manitou. The term for the totem and the human soul when locked together as one. Also called a Two-Soul.
Dumasta: One of the elven nations. Its members are known for being shapechangers, mentalists, dream-masters, illusionists, and star-gazers. They are master magicians and most like the faerie of all the elves.
Dup Shimati: (DUP shim-AH-tee) The Tablet of Destiny. It is an old name given to Fate. Legend has it the first immortals were privilaged enough to read from this tablet, gaining the power of prescience and spawning the daevan race, which must bear the forbidden knowledge for eternity.
Dural: (dur-AHL) The natural reverie form of the djinn. Also called the Ancestral Form.
Dux Bellorum: A quester who serves as a warlord whenever a large number of questers go to battle against their enemies.
Dybbuk: A mortal who is permanently possessed by a minor demon.
Dynameos (pl. Dynameis): (DI-nah-MEE-ohs, DI-nah-MEE-iss) An angel of the fifth exalted order of angels. These angels are also called the Virtues and Mights. They are the miracle workers and the heros. they inspire others to courage and ease the pain of the suffering.
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the Earthbound: Dead souls bound to the Underworld region of Ethereus.
Eidolon: A dead soul of some power who serves as a leader in the Dreadlands.
Ekimmu (pl. Ekimmus): (eh-KEY-moo) A revenant in possession of a living body. Also called a warm-blood.
Élan vital: (ah-LAN vah-TAL) The blood of the living.
Elanthia: The agarthic sphere in which the Endless city exists. It is the realm where the elves go after they cannot bear to live on the earth any longer. Also called the Fair Fields.
Elanthians: Inhabitants of Elanthia.
Elder: A term for a vampire who is over 200 years of age, but less than 1,000.
Elder Lords: The enigmatic race of ultradimentional entites of immense power from which the djinn were born as a slave race. Among the known Elder Lords are Bast, Hypnos, and Nodens.
Eldritch (pl. Eldritch): (EL-drich) A supernatural creature. Eldritch include the everlasting, faerie, wer, dead souls, dream entities, other discarnates, and demons. Also called the parahumans, preterhumans, metahumans, and supernaturals by certain human groups. It does not refer to mortals who wield magick, such as magicians, psychics, and sorcerers.
Elemental: A spirit of air, earth, fire, water, lightning, smoke, lava, or other elemnts. The draconis think their souls divide into elementals upon their death, and when draconis are born that they are created by the joining of many elementals, which were once their ancestors.
Elemental Gift: Also known as the Inheritance, any preternatura commonly associated with the draconis.
Elf: An offspring created by the union of two elves, or a human and a faery. Most elves have passed from Faeryland onto earth or into other realms, since they are looked down upon by some faerie as not being true faerie.
Elixer of Undeath: Another name for Anecro.
Elvenhome: The legendary city of the elves where the elves take up residence after they cannot bear to live on earth any longer. It is more beautiful than human dreams of fancy. Also called the Endless City.
Emanations: The vibes given off to humans within the area, affecting their attitudes and emotional states.
Emanitus: A dream realm controlled by the Benedera.
Embodiment: Any supernatural power commonly associated with the manitou.
Empire of Kaf: The original kingdom of the djinn that existed within the reverie possibly in the Middle East or in Africa. The Emerald Mountains surrounded the kingdom.
Empires of Shadow: The vast domains within the Dreadlands ruled by the spectre kings.
The Empyrean: (EM-pir-E-ahn) An older name for the Reverie.
Empires of Shadow: The vast demains ruled by the spectre kings un the Underworld.
The Endless City: The legendary city of the elves where the elves take up residence after they cannot bear to live on earth any longer. It is more beautiful than human dreams of fancy. Also called Elvenhome.
Energumos (pl. Energumen): (IN-ur-GUM-ows) Any preternature (supernatural power) of the djinn.
Enochian: (E-nok-ee-an) A language of the angels. It is used in some magickal practices. The language is complex and of unknown origin. It sounds similar to Greek, Arabic, and Sanskrit. All the letters of the alphabet have corresponding numerical values called Gematria (sacred geometry). These letters also have corresponding elemental, tarot, and planetary properties.
Enspiritment: The moment of joining between a totem and a host's soul. Also called the Joining.
The Entombed: Vampires who are imprissoned for all eternity within the earth, unable to break free.
Eterah (pl. Eterahs): (eh-TEIR-ah) One of the three manitou clans. it serves as the priesthood of Nature. Also called the Moon Clan and Children of the Moon. A member of the eterah is also reffered to as an eterah.
Eternal One (pl. The Eternal Ones): It is used primarily in regards to angels, demons, manitou, gargoyles, and ochelum. It is also a term of respect in referring to any immortal who is particularly ancient.
The Eternal Struggle: The constant battle between light and darkenss, angels and demons.
Eternity: The realm to which the condemned are denied access, at least until they perform some missions or complete some sentence within the Underworld.
Also... (Devan term) Somewhere beyond time and space, where the Zurvan reside.
Ethereus: The portion of the Underworld closest to the Living Lands. The Earthbound cannot leave this part of the Underworld. The region is also called the Vale of Death.
The Ever Reborn: Another name for the Osirians.
The Everlasting: All immortals, including daevas, dragons, manitou, osirians, the possessed, questers, unliving, and many others.
Everlasting Society: The general culture of the immortal race, founded by the daevas in the image of long-lost merodachian culture.
Exalted Order: Any one of the nine races of angels. Also known as an Order or a Celestial Order.
The Exodus: The departure and disappearance of half of all daevas from earth.
Exusions (pl. Exusiai): (EX-ew-sec-OHSS, EX-ew-see-YI) An angel of the sixth exalted order of angels. These angles are also called the Powers and Revelations. They are the fighters of demons and the overseers of the natural forces of the universe.
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Faery (pl. Faerie): (fair-E) A bizarre, extradimensional type of eldritch, well-known in fairytales and folklore. They are nothing like the fairys of Victorian storybooks; instead, they are very alien. Faerie may or may not be immortal, depending upon one's perspective of time, but they are certainly powerful and dangerous. They are non-human in thier thought, behavior, and interests. Also known by numerous euphemisms including the: People of the Hills, Strangers, Farisees, Old People, Wee Folk, Good Neighbours, Siths, Forgetful People, Hill Folk, Honest Folk, Fair Folk, and Little People. "Faerie" is also used as an adjective in describing things as being peculiar, like landscape, behavior, clothing, and so on. They are also called the fey, meaning the strange.
Faeryhood: All faerie collectively, as well as the state of being faerie, Faeryland itself, and all other things fey.
Faerykin (pl. Faerykin): Any human who has the potential to become a faery. These people are said to have the potential "in their blood." This is why they are also called the fuil siochaire, the "faerie-blooded."
Faery Kingdoms: The nine "countries" which make up Faeryland. Four are aligned with the Seelie court, four are aligned with the Sluagh court, adn the ninth represents the Gwydion court.
Faeryland: (fhair-E-land) Also called the Faery Kingdoms, this is the home dimension of the faerie. The artificial home realm created by the faerie from pieces of land stolen from other worlds. It exists somewhere in-between dimensional space, making it impossible to reach through the Dreamworlds or the Astra, but accessible physically from the earth itself. For all intensive purposes, it is an agarthic sphere. It is believed to currently be the size of Earth, but it is shrinking rapidly.
Fair Cousins:The Faerie, as refered to by the Elves.
The Fair Fields: The agarthic sphere in which the Endless city exists. It is the realm where the elves go after they cannot bear to live on the earth any longer. Also called Elanthia.
Faitour (pl. Faitours): A faitour is a ghul that maintains its human appearance without any physical degeneration.
The Fall from Grace: The casting out from Heaven of the angels who became devils.
Fallen Host: A name commonly used by grail nights in reference to the demons, due to the order's Christian heritage.
Fall of the Dragons: The ultimate defeat of the dragons by the Merodachs and their forced retreat to other worlds.
Fantast (pl. Fantasts): (FAN-test) A mortal who is part of the Secret World. She can perceive the Reverie and may be capable of traveling the Astra and entering the Dreamworlds consciously.
Farrow (pl. Farrow): (FAIR-ow) As a noun, it means the scion of a vampire. As a verb, it means the creation of a scion. See Vampirize.
Faust (pl. Fausts): (FOUST) A mortal who is willing to do anything to acquire the blood of power and damnation (vampirism).
Faustian: A person who sells her soul to demons.
Fayerie: A term that means "one who is enchanted." It has come to represent the wonderous, bizarre, beutiful, and otherworldly mental, spiritual, and physical conditions of being a faery.
Fealty: Also called Homage. The loyalty and obligation owed by grail knights to the Pendragon and the grail quest. By swearing an oath of fealty, a quester is bound by honor to serve the best interests of the people, ideal, or accomplishment to which she has pledged herself.
Fellowship (pl. Fellowships): A small group of immortals who work together as a team. The members of the fellowship may be of different races, but they have overcome fear and hatred for one another, to defend their shared dominions, help one another survive, and work towards common goals. The protagonists within an Odyssey will most likely compose a fellowship unto themselves.
Ferrish (pl. Ferrishyn): A faery who is the offspring of two faerie. The parents themselves may be either ferrishyn or sidhe. See Sidhe.
Fetish (pl. Fetishes): (FET-ish) (FET-ish-ez) A term for any magickal item used by manitou.
Fey: A term for a faery. It is more frequently used as an adjective in describing anything that is "of the faerie," such as fey magick or fey politics.
Feyborn: Another name for the ferrishyn. The offspring of two faerie.
Fian (pl. Fianna): A group of faerie that functions as both a fraternity and a company of warriors. Most faery kingdoms have several fianna they can call upon for defense. They are close-knit organizations with their own colors, heraldric device, initiation rituals, shared practices, and beliefs. Most fianna are honor-bound into the service of particular faerie nobles, countries, counties, or villages.
Filgur (pl. Filgurs): (FEEL-gur) Also called a Fylgja (FEELG-jah) A lesser totemic spirit which assists a manitou by watching over an anunaku, keeping track of her location and warning the manitou if the anunaku is endangered.
The Final Battle: An epic conflict, which the daevas believe will occur between themselves and the demons. The battle will end the age of magick and usher in a new age of myth. It will mark the end not only for the daevas, but for most other eldritch.
Final Judgement: Supposedly what awaits those who pass into the Afterlife.
Fioretti: A diary of thoughts concerning angels and the Divine, particularly how they have affected one's own life. they originated during the Middle Ages.
The First Born: Another name for a genitor (vampire consanguinity originator).
The First Race: A name the dragons use in reference to themselves, which reminds them that their ancestors were the first createures on earth.
The First Reality: The home dimension of the Yugtuhul.
First Skin: A wer's human form. Also called Birthskin.
The Fisher King: The quester whose duty is guarding the grail. He only offers drinks from the chalice to those who are worthy of them. Percival long ago became the second-known Fisher King.
Flagis (pl. Flagae): (FLAH-jis) (FLAH-jay) A mirror spirit. They are commonly kept as pets and servants by djinn. These spirits primarily guide them through the Reflected World between mirrors.
Flatliner: A living mortal capable of entering a death-like state that allows her to enter Ethereus in an Out-of-Body Experience.
the Fleshless: Dead souls and other Spirits. A spirit is called a Fleshless One.
Fleshfreaks: A reanimate crafted from parts that come from several living and dead bodies.
Fleshmonger: A slang term for a Ghaddar that is commonly used by dead souls. Ghaddars are also called Meat-Dealers. These are ghuls that sell living bodies of captured mortals to dead souls of the Underworld.
Flight Nodule: A lump found on the skull of draconis, which allows them to fly without the need of wings. All draconis have these flight nodules, but most have wings for controlling their aerial movement. Also called an Alastor.
Flitling (pl. Flitlings): (FLIT-ling) A seemingly diminutive dragon. The flitlings were once a servitor race which assisted the draconis, but they were set free when the draconis fled the earth. Some still serve the draconis, while others frolic in the Reverie.
Forbidden Knowledge: The teachings of math, cosmetics, weapons of war, and so on that were passed on to humanity during prehistory by Semjaza and his fellow fallen angels.
The Forbidden Lands: The portion of the Dreadlands overrun and corrupted by the Rakasha.
The Forbidden Language: See Ashen Tongue.
Fosterling: A human child who has been stolen away by the faerie to be raised as one of their own. The child will become a sidhe faery when she reaches puberty.
Founder: Another name for a genitor (vampire consanguinity originator).
Foyson: The innate magickal energy within every person, place, and object. Some faerie know ways of stealing the foyson out of things, using the energy for working their own magicks.
Frankenstein: Slang for a dark scientist, usually derogatory.
Freak Show: As in "performing a freak show". Any use of perternaturae or magick in the presence of mundanes.
Free Yugtuhul: Yugtuhul that are not bound into Phylacteries.
Friends of the Automatons: A group of dark scientists who are creating and studying reanimates in hopes of developing a means of reaching immortality. They call themselves the "Friends."
Fringy: (frin-GEE) A modern slang term for an eldritch or fantast who spends too much time focusing on the Reverie or living within other dimensions, making her seem weird and otherworldly to mortals and the more earthly eldritch.
The Frontier: A term used primarily by the eldest of European immortals when referring to North America. They also call it the New World.
Fuil Siochaire: A term meaning "faerie-blood." Any human who has the potential to become a faery, due to their incredible imaginations, is called a fuil siochaire, or more commonly, a Faerykin.
Fuqara: (FOO-kah-RAH) An Arabian shaman.
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Gaea: The Goddess of pagan religion and ancient lore. This "Overspirit" of Orenda appears on rare occasions to manitou. Also sometimes referred to as "Mother Nature".
Gallitrap: A crop circle, "faerie ring," or any other agriglyph or peculiar circle formation created when a large number of faerie open a doorway between Faeryland and on Earth.
Garden of Eden: Also simply called the Garden. This is a realm that is no longer accessible to humans. It has a wall around it, and it guarded by cherubim at each gate. The angels prevent entry into the realm.
Gathering Flesh: Also known as "casting a body". This is the act of forming an earthly body for itself by a djinnee.
Gathering Spirit: Also known as "casting a body". This is the act of forming an astral or dreamworld body for itself by a djinnee.
Gaunt: Slang term for a vampire.
Geas (pl. Geasa): A self-inflicted magickal curse which helps keep a faery from passing into the Great Beyond too quickly. Geasa slow down the metamorphosis through imposing limitations upon their behavior.
Gematria: (JEM-ah-tree-ah) A set of sacred numbers within Enochian, as well as a special form of geometry that uses specific degrees, shapes, and angles that hold great significance. Also called Sacred Geometry.
Genie (pl. Genii): (GEE-NEE) The French version of "djinnee".
Genitor (pl, Genitors): (GENOS-i-tor) A vampire who is the first of her own consanguinity. She becomes self-cursed thorugh some horrible atrocity that she intensely believes will damn her.
Genos (pl. Gentes): (JEN-ows) (JEN-tays) Any race of eldritch beings. The everlasting gentes include: Angels, Daevas, Dragons, Elves, Manitou, Osirians, the Possessed, Questers, and the Unliving (Ghuls, Reanimates, Revenants, and Vampires).
Gepetto (pl. Gepettos): (jzah-PETTO) Also called a Puppet Master. A vampire who controls lots of maumets. See maumets.
Ghaddar (pl. Ghaddars): A ghul outcast who has chosen a life of capturing living people, whom she either eats or drags down through the Labyrinth of Iblis and to the Underworld so that she can sell her victims' living bodies to dead souls that wish to become revenants.
Ghost: Another name for dead souls inhabiting Ethereus.
Ghoul: A modern spelling for Ghul.
Ghul (pl. Ghuls): (GEW-ul) An unliving creature that lives in tunnel systems below the earth and feeds on human cadavers. Also called a Corpse-eater.
Ghulah: Ancient feminine version of ghul. It is still used by some in formal reference to female ghuls.
Ghuldom: The state of being a ghul. Also refers to all ghuls and ghulish things.
Gibberish: The incomprehensible language of the ghuls.
Gift: Any preternatural power possessed by an Angel.
Glamour (pl. Glamoury): Any supernatural power commonly associated with the faerie. Also the use of a glamour.
Gleefasil: Elven trance-rest. Elves enter Gleefasil rather than sleep.
Go Underground: When a vampire chooses not to drink blood and slips into a deathsleep for an extended period of time.
Godling: A derogatory term for a daeva.
Golem: A dead soul or other spirit trapped within an inanimate body. They are usually composed of clay and shaped into humanoid forms.
Gorging: Feeding until unable to contain any more blood. The vampire's skin becomes warm and takes on a deep color after gorging, but the warmth and color fade within an hour or so.
Götterdämmerung: The "twilight of the gods". The time foretold in the Eddie lore during which the daevas would all die in battle and then be replaced by new gods.
Grail Knight: A member of an order of questers, which is believed to have originated with the actual Knights of the Round Table, and which still consists of many of Arthur's knights.
The Grail Knights: An organization of questers and minions following the Grail Quest, serving humanity by protecting it from direct eldritch influence, especially that of the demons. It was originally composed of surviving knights of the Round Table, but has added members since that time. Grail Knights are also reffered to as the Holy Knights, and their order as the Holy Order.
Grail Quest: The Grail Knights' goal and duties of protecting the earth from supernatural threats.
Grand Rade: Any procession led by a faerie noble of high station.
Grave Rot: The deterioration of the skin that ghuls suffer if they do not maintain their diet of corpses.
Gray Brotherhood: An order of questers and magicians who serve their own evil interests. Many of its members stole drinks from the Holy Grail and became immortals.
Great Beast: A dragon. Most questers once saw the dragons as evil creatures that had to be destroyed (...and some still do.)
The Great Beyond: Faerie believe in a higher dimension into which they can eventually pass. However, no faerie has ever returned from this dimension and most faerie are just as afraid of passing into the Great Beyond as mortals are afraid of death. Indeed, some claim the passage into the Great Beyond is mortal death. Nothing is known of this dimension, except that it is composed totally of magick, illimitable imagination, and true chaos.
Great Hall: A well-hidden stronghold of a household, serving as a central headquarters, gathering place, and repository of the household's secrets and treasures.
Great Jihad: The epic and eternal battle between good and evil into which the gargoyles were cast long ago, though some no longer know which side they are on. Also called the Holy War.
Great Quest: The Grail Quest, also called the Holiest of Quests by grail knights, though questers pursuing other quests might disagree.
Great Wars: The antediluvian world wars of good versus evil that involved all the ancient races. They are also called the Destiny Wars.
The Great Work: Nature, which the draconis take credit for creating.
Grey Neighbor: A faerie who is a member of the Court of the Obalisi.
Grim Reaper: Also known as the Grim and the Reapers. An Ankou. The Abaddon are considered ankou as well.
Grotesquery (pl. Grotesqueries): A ghul who becomes physically malformed as a result of imbibing Anecro, thus suffering all sorts of physical defects.
Gwydions: One of five faerie factions known as the courts. The Gwydions were originally members of other courts (particularly the Seelie and Sluagh), but they turned against the old ways to find a new solution to the problems at hand, primarily the destruction of Faeryland. Some Gwydions are malevolent to humans and others are begign; in all actuality, the treatment of humans is not really an issue to them. Their philosophy focuses primarily on looking for alternative sources of foyson for the replenishment of Faeryland and the search for another realm into which faeryhood can move. They are also known as the Twilight Court.
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Haides: A name used by the ankou for Death itself.
Haidou: The House of Haides. The entire collection of ankou, consisteing of several orders of ankou: the Klymenos, Polydegmon, Pylartes, Thantatos, Stygeros, and the Eubouleus (or Black Friars).
Half Skin: Also called Wolfen form. It is the half-wolf, half-human form that wer can take on, primarily when enraged or hungry
Hallowed One: A daeva who was worshipped as a god in prehistoric times.
Haloes: Also known as a Crown of Glory and a Nimbus. The corona of Divine Light which illumes the face of an angel in its angelic form. This halo can generate love, reverence, and peace. No one with true evil intent in her heart can look upon it. It is also visible on earth as a crown-like glow of heavenly light, but only to those with true faith.
Harem: A group of mortals kept for blood drinking and other pleasurable purposes.
Hayyanic Alchemy: The system of alchemy practiced by the ghuls as part of the Secret Arts. Founded by Jabir ibn Hayyan, Also known simply as Geber. The alchemy is composed of ancient Egyptian, Persian, Gnostic, Neoplatonic, Western mystery cult, Christian, and Hermetic philosophies.
Hell: The Netherworlds, or possibly an even darker and more unbearable place of pain hidden behind the netherworlds. Also called the True Hell.
The Hellbound: A mortal or eldritch who has formed a pact with a demon, trading her soul, or something else of great value, in exchange for supernatural power. Often hellbound souls are possessed by lesser demons that grant them supernatural powers. Also a soul that has trapped itself in the Netherworlds through past evil deeds or by having sold her soul.
Hell-infected goods: Products of the demoncorps that are imbued with evil energies. These products can corrupt mortals.
Hellspawn: An eldritch born of the union of a demon and a mortal. Also called Cambion.
Hellswarm: Locust, flies, and other types of insects that come from the Netherworlds. If examined they are revealed as unnatural and disgusting. They are known to attack humans in swarms and to deliver serious bites and stings.
Hengeyokai: The Japanese name for manitou.
Hierarchy of Angels: The nine Celestial Orders of angels.
Hieron (pl. Hiera): (HI-yair-ahn, HI-yair-ah) Daevan term for sanctum.
Highborn: Another name for the sidhe. Any person born as a human and transformed into a faery.
Hollowness: The lack of feeling gargoyles suffer since their stone bodies do not feel.
The Holy Grail: Also referred to as the san grael, Holy Cup, Chalice of Christ, and other similar pseudonyms. The Grail granted the grail knights their immortality so they could serve a greater quest. An accurate physical description of the Grail does not exist and its current location remains a mystery, but those who are worthy of becoming grail knights can find their way to it. The Chalice was supposedly used by Christ at the Last Supper, and it was latter used by Joseph of Arimathea to catch the blood of Christ at the Crucifixion. Some claim it is closely tied to the magick cauldron of pagan legends.
Holy One: An Angel. Often used when specifically referring to the Seraphim.
The Holy Order: The Grail Knights.
The Holy War: The epic and eternal battle between good and evil into which the gargoyles were cast long ago, though some no longer know which side they are on. Also called the Great Jihad.
Horrification: The transformation of a gargoyles simulacrum from cold, unfeeling, good, and beautiful into warm, sensual, hedonistic, evil, and ugly. The horrification is caused by the Taint of Evil.
Household: An organization found among the daevas similar to a feudal household or pantheon of gods. It is considered a large family or clan-like unit, though members are not actually blood-kin. A daeva is either a member of a household or an independant. Each household has its own dominion and set of customs.
Hubris: The torment of the djinn.
Hujub (pl. Hijab): Any magickal effect cast through the use of sihr halal.
Human-half: The human part of the manitou's personality and overall psyche.
The Hunger: The craving for blood experienced by Vampires.
Hy-Brasil: (HI-BRA-sul) Supposedly one of the few places in the Secret World where the ruins of an antediluvian city may still be seen. It is either a myth or its location remains unknown to all except a select group of daevas.
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Iblis: A strange divergent race of ghuls living far below the earth, completely separate from ghuls. Some ghuls beleive the iblis are the dead souls of ghuls, but most djinn beleive they are simply a different race of ghuls. The Iblis have a great many dealings with the djinn, particularly the Shaitan.
Iblisian: A ghul of the Iblis.
Imbroglio: A term used by Salariat members in reference to their complicated intrigues.
Imp: A demonic familiar resembling a small disgusting humanoid.
Imperishable: Another euphemism for immortals.
Inanition: When revenants become too weak to even move because they have not drained any lifeforce from the living.
Independant: A daeva who does not belong to a household, preferring to operate on her own, without having to declare loyalty and service to other daevas.
Infernal Contract: The actual written agreement between a mortal and a demon, often for the mortal's soul.
Infernal Instrument: A human who has been possessed by a demon, possibly for an extended period of time or on a regular basis.
The Infernal Teind: The debt owed by the faerie to the demons. The faerie must find, capture, and turn over one particular soul to the demons every seven years. The demons send the faerie after the souls of osirians. Also called the Devil's Tithe.
The Infinite: The Zurvan. A name meaning the personification of Time. It is the name given the gods adn angels of daevan myth. It is both the singular and plural form of the word, as it remains unknown if the Zurvan are one being or a group.
Inheritance: Also known as an Elemental Gift, any preternatura commonly associated with the draconis.
Inner Earth: The subterranean world of the dhabi races. It is located on Earth, and it is home to hundreds of thousands of monstrous creatures.
Inner Voice: The intuitive knowing of things that angels possess, such as what their missions entail, whom they are to aid, and particular knowledge they are to know. This voice comes from the Divine. Also called the "Still, small voice".
Invisibles: Vampires who erase all signs of blood drinking on a mortal that they have fed upon. They do this by dripping a bit of their own blood upon their victimes' bite wounds, causing the wounds to heal away, and by mind-controlling victimes into forgetting the experience.
Irem: (ERH-em) The city of the djinn, also known as Ubar and Irem Zhat al Imad ("Irem of the Pillars"). It exists within its own pocket reality within the reverie.
Iremtech: (ERH-em-TEK) The super-technology of the djinn.
The Iron Cage: A self-willed mental state in which djinn cut themselves off from all emotions, becoming cold, expresionless creatures. An emotionless djinnee is said to be "wearing her iron" cage", or to be "living in the iron cage".
Iscarioti: (iss-CAIR-e-ot-ti) A secret society composed of warriors and sorcerers. Its goals are mysterious, but it has been known to work both for and against the angels from time to time.
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Jackal: A human fantast born into a family that has long served demons.
Jacobs' Ladder: The celestial passageway angels can open up anywhere in the Reverie, allowing them to ascend to the celestial realm. Also called the Beth-el.
Jink (pl. Jinks): Derogatory name used for the solarian djinn by the lunarian djinn.
The Joining: The moment of joining between a totem and a host's soul. Also called Enspiritment.
Just Death: When someone dies at the end of her lifetime (as opposed to being killed before her life is supposed to end). The Ankou brings a "Just Death" to the deceased by cutting her ties to the earthly world.
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Kahin (pl. Kahana): (kah-HIN) (kah-HAH-nah) A djinn name for a fantast. Fantasts serve as earthly agents and intermediaries for the djinn. Some are believed to have djinn blood within them.
Kami (pl. Kami): (KAH-mee) The Japanese name for a daeva. Also called the chihaya-buru.
Kanoon: (kah-NEWN) The name for a brazier filled with fire and used for summoning djinn.
Karges: One of the elven nations. Its members are known for being the best metal-workers, sword-smiths, and swordmasters. Theya re also masters of fire, earth, and ice magicks. They possess knowledge of rare metals and gems.
Keemon: (KEY-mon) The earthly form of the djinn.
The Keepers: Once called the order of the Prophets, this is a secret Djinn society of eschatologists involved in watching for signs of the Apocalypse. It is believed that the group is working to prevent the Apocalypse, though members claim there is no way of stopping the event. Many have precognitive powers and fight the demons. The group is controlled by many luminaré.
Keys to the Void: A group of items, places, people, or formulas that are required for releasing the Old Ones from the Viod. Their true nature and locations remain mysteries. Also called the Voidkeys.
Kholwa: (KOHL-wah) A word meaning "isolation". It is applied to the separation from the inhabitants of both the inner realms and the earth, experienced by djinn most of the time. It represents their loneliness and self-isolation as a culture and as individuals.
Kingdom of the Night: Also a Kingdom. A dominion covering an entire city and its surrounding areas that the revenants claim rule over. A few vampires hold power within the kingdoms of night as well.
Kinwar: Another name for the Battle in Heaven.
Kishar: (KISH-ar) One of the few Oldest of the Old, whose name is still remembered.
Kismet: (KIZ-mit) When daevas directly toy with fate by revealing information about the future to those who do not have prescience, thus altering the future. [Kismet always entails backlash points for the daeva responsible.]
Kiss of Death: Revenants-Also simply "the Kiss". The method by which revenants drain lifeforce from mortals.
Vampires- Biting a victim and drinking the victime's blood.
Kith and Kin: An old term that refers to an immortal's friends and (actual or adopted) family.
Knights Templar: A holy order dedicated to the protection of humans from supernatural threats. They include demon-hunters, vampire-slayers, and other eldritch-killers.
Knowe: A faerie mound. A large subterranean complex located beneath one or more hills. Also called a Knoll, Hollow Hill, Brugh, Drumlin, and Sithein.
Kuei: Chinese name for dead souls.
Kuni-Tsu-Kami: A Japanese household of daevas. This is the "Household of Earth."
Kyriotet (pl. Kyriotetes): (KEER-e-o-TET, KEER-e-o-TET-es) An angel of the fourth exalted order of angels. These angels are also called the Dominations and Dominions. They are the authority and majesty of the Divine made manifest.
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Labyrinth of Iblis: A vast three-dimensional maze filled with staircases, chambers, tunnels, and ladders. It leads into the Underworld. Cerberus, a three-headed monster, is said to guard the entrance.
The Ladies of the Lake: Beings of unknown origin (though most likely faerie) who guarded the sword of power, called Caliburn and Excalibur. They loaned the sword to King Aurther to use in uniting his kingdom, and they have been known to provide temporary boons to questers who seek out their aid.
Laird: Also Loverd. A noble faery who controls several learigs.
Lakhmu (pl. Lakhmu): (la-KEE-mu) A dragon of the depths. The lakhmu is one of the six known stirpes (subraces) of the dragons.
Lands of Death: The Underworld. This is a place where dead souls who have not passed into the Afterlife reside.
Lassitude: (LAS-ih-tood) The weakness of limb and overall lethargy vampires feel during the day. The state is also called Asthenia.
Laws of Hell: The magickal rules that govern reality for demons. These "Laws of Hell" provide for the summoning, binding, controlling, and banishing of demons, granting even mortals who know how to use the laws through magick the power to have dealings with deomns.
Lealines: The edges of a piece of land where spellweaving has been done which removed or added a learig to the area. The effects always leave permanent magickal energies coursing through the ground at the edges were the land was ripped out and the land on both sides were joined together as one. Also called Leylines and Dragonlines.
Lealty: A faery's oath of loyalty to a faerie noble and the feeling of loyalty to a faerie court. The lealty oath is usually sworn to the high king or queen of the kingdom in which the faery resides. The term was derived from swearing oaths of loyalty and in exchange being rewarded with personal learigs for that loyalty.
Learig (pl. Learigs): A basic unit of land which has been stolen from a single particular location on earth, the moon, or some other realm or planet. Learigs vary in shape, size, terrain, and climate. Faeryland is like a huge puzzle, with the learigs representing the individual pieces. The landscape is patch worked with various types of learigs.
Leeches: A derogatory term used by the djinn in reference to the gargoyles, vampires, and revenants.
The Legacy: Immortality, everlife, and sempervivium.
Lethquesti: One of the elven nations. Its members are known for being nobles, heroes,knights, traditionalists, antiquarians, architects, magicians, philosophers, and teachers. They are perhaps the wisest and most heroic of all the elves. Their nation is the oldest of them all.
Leviathan (pl. Leviathans): (LEV-I-eh-THUN) A demon-like entity composed of the negative emotional energies of dragons. Leviathans are dedicated to destroying the dragons and their great work, Nature itself. They are far greater than most all other eldritch in terms of supernatural power.
Lex loci: The laws specific to a dominion as decreed by its master. The words mean "law of the place."
Lex non scripta: The unwritten code of proper behavior and respect among daevas.
Lex scripta: The written laws of a household.
Libban Al-Dakar: (lib-BAHN AL-dah-KAR) Incense that comes from the resin of a tree. The Arabs, Moroccans, and Jews use the incense to summon djinn and angels. Varieties of the incense include Al-Jawi and Oud.
Life Cords: Anything comcerning a dead soul's life that keeps her tied to the living lands.
Lifeforce: The psychic soul-energy revenants drain from their victimes.
Lineage: A basic division of faerie based upon their parentage. There are three lineages- the sighe (those born humans), ferrishyn (those born faerie), and elves (those born to elves and those born to one faery parent and one human parent). The elves, however, are not considered true faerie and the vast majority live out their lives in realms other than Faeryland.
Living Ancestor: An Asian euphemism for a daeva.
Living Lands: The Earth inhabited by the living.
Longtooth: Slang term for an old vampire.
Lord Beyonder: A title of respect which many eldritch use in reference to a powerful faery, especially a sidhe ruler or someone close to completing the metamorphosis that will take them into the Great Beyond.
Lord Deathbringer: A title of respect used by dead souls when addressing an Ankou.
The Lost: Vampires who have become depraved, savage monsters with no hope of ever regaining their humanity. Also the Earthbound dead souls.
Lower World: a manitou term for the Underworld.
Luminaris (pl. Luminaré): (LOO-min-are-es, LOO-min-ARE-AY) A half-human, half-angel. Luminaré are immortal earthly offspring of angels and humans.
Lunacy: The state of excitement, lust, and frenzy that comesover Wer with the full moon.
Lunar Irem: One "side" of Irem. It is actually an entire city unto itself, separated from the "solar side" of Irem by the Oreth Deghal, the black razor wall. It is where the shaitan and other dark djinn live.
Lunarians: (loo-NAIR-ee-AHNS)A djinn inhabitant of the lunar side of Irem. P>Lunarite: An adjective reffering to anything that is of the lunar side of Irem.
Lycanthrope (pl. Lycanthropes): The wer.
Lycanthropy: The ability to shapeshift into werwulf form and partially forms thereof, gained through the Changing Virus. It is also the name of their torment, which defines how deeply they are infected.
Lykos (pl. Lykosi): A male wer who serves as a keeper of occult lore and the folklore of teh wer. He is often a practitioner of Moerisia magick.
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Magick: A spelling used by eldritch and mortal magicians when referring to real magic.
Magnate (pl. Magnates): A Ghul, Revenant or Vampire member of the Salariat who holds a vast amount of influence and power within the Kingdom of the Night.
Maker: A creator of reanimates.
Malaika: (mah-lah-EE-KAH) A solarian djinn.
Maleficium (pl. Maleficia): A demonic power. The servants of demons may possess such powers as well.
Mandragora: (MAN-dra-GOR-ah) The half-dragon from into which draconis can transform.
Mane: Common name for a shade. Mostly used when regarding a serf belonging to a noble.
Manifestation: The power of the Earthbound and some other dead souls to move about within the Reverie of the living lands. They are physical and real within the deeper levels of the Reverie. By moving through the Reverie themselves, and by drawing their loved ones and other people into the Reverie, they make contact.
Or... The taking on of an earthly body by an angel.
Manitou (pl. Manitou): (man-UH-too) A being formed by the joining of a totem with an earthly host, usually a human. Manitou are servants of Nature.
Manna: (MAN-ah) Food an angel can create. It is edible by angels and humans.
Marking: Clawing or biting a future host, usually a human, leaving a permanent scar called a "mark", by which a totem claims ownership of that person as a future host.
Marshal: Any quester who oversees mortal agents, particularly when it comes to performing missions for the Holy Order.
Master: Also Blood Father (Mother), Dark Lord, and Dark Master. Term vampires use in reference to the vampires who created them. This vampire serves as a teacher, parent, and master over the vampires (farrow) she creates.
Maumet (pl. Maumets): (MOH-mit) An easily manipulated mortal minion who is usually very atractive, influential, or talented.
Melange: The geography of Faeryland, composed of diverse fragments of land called learigs. The unique geography is also referred to as the Tapestry and the Patchwork.
Melili: (MEY-lee-lee) The djinnee credited with producing the first dhabi races. She is called the Queen and Mother of the Night Monsters. Folklorists have often mistakenly linked her to Lilith, the mother of a race of vampires.
Menagerie: (muh-NAJZ0ur-E) This is the animal Collective Unconscious within the Astra. It is home to the totem spirits. It is also called the Sacred Lands by the Manitou.
Merging: The process by which an ochelum's personality and that of its host become one, with the host's personality eventually disappearing.
Merkab (pl. Merkabah): (mur-KAAB, mur-KAH-bah) An angel of the third exalted order of angels. These angles arfe also called the Thrones and Chariots of God. They are the embodiment of divine justice.
Merodach (pl. Merodachs): (mehr-O-DAHK) The first immortals. They were chosen by the dragons to serve as rulers over antediluvian civilization. They betrayed the dragons and most were destroyed. If any remain, they are ultra-powerful. They are also called the Titans.
Merodachian: (mehr-O-DAH-KE-un) An adjective meaning "of the merodachs."
Metamorphosis: The transformation of a person from a human into a faery, and from faery into something unknown that occurs with the passage into the Great Beyond.
Metastasis: The process of transformation from mortal into ghul.
Metempsychosis: (meh-tem-SI-CO-sis) The act of an ochelum leaving a newly deceased host and possessing a new living host.
Mindscape: The landscape of the Astra.
Mindless One (pl. Mindless Ones): A ghul who has degenerated mentally so much that she is no longer a truely sentient creature. Some Mindless Ones are kept as pets and guard-creatures by other ghuls. Other Mindless Ones roam about freely, eating whatever they can find, sometimes even other ghuls.
Minion: A common name for a mortal who serves an eldritch. Thrall, servitor, slave, agent, myrmidon, and maumet are other terms used in reference to a mortal of this sort.
Missionaries of the Sword: Also called the Followers of Barrabas. This group is composed of former murderers and other violent offenders who have found religious faith and forgiveness. They are fierce holy warriors who work directly for various angels.
Modern Prometheus (pl. Modern Prometheans): A term used by Friends of the Automatons in reference to any Fleshfreak reanimates.
Moerisia: A magickal path practiced primarily by the women and the lykosi among the wer. It teaches blood magick, herbalism, and wise-woman lore.
Moloch (pl. Molochs): (MAH-lok) A daeva who directly controls mortals and influences temporal society for her own gain. Moloch means "evil king."
Moon clan: Also called the Children of the Moon and the Eterah. One of the three manitou clans. It serves as the priesthood of Nature.
Mormo: Another name for a wer.
Morning Star: An angel. It is most often used when specifically referring to the Archangels.
Mortal Form: The form an angel takes on earth. It is human in appearance if not in substance.
Mortifications: (mor-tif-ah-KAY-shunz) The series of spiritual trials and hardships which a daeva must undergo in order to acquire the wisdom she needs to one day ascend into Eternity, joining with the Zurvan.
Mummer (pl. Mummers): (MUM-ur) A vampire who maintains mortal identites and tries to look and seem mortal.
Mummery: The vampiric art of pretending to be a living mortal.
Mundane: a mortal who only perceives the Real World.
Muqarribun: (moo-KAHR-reh-BUN) Term for an Arabian magician.
Murder Circle: A group of vampires that works in gaining power by destroying other vampires.
Mutation: Any supernatural power possessed by a wer.
Myrmidon: (mur-muh-don) An empowered minion of a daeva.
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Nafel: (nah-FEL) The animal form of the djinn.
Naga: (NAH-guh) The ashura of merodachs which first betrayed the dragons. Its members became the first Azhi Dehaka. they founded and controlled the conspiracy group known as the Sons of Belial.
Nanaru (pl. Nanaru): (na-NA-ru) A dragon of darkness. The nanaru is one of the six known stirpes of dragons.
Natural Order: The perfect state of balance within Nature. Corruption and destruction among other things, can create an imbalance or restore balance to Nature. Manitou oppose those things which go against the Natural Order.
Nature: The earth-goddess-god and the laws of Orenda's design concerning how the world is to function. Nature is also known by many other names, including Ara Mater, Geb, Gaia, Gaea, Tellus, etc.
Necronomicon: A book, written in A.D. 730 by Abdul Alhazred the "Mad Arab", that describes the djinn as "watchers" and ways of summoning and binding them.
Necropolis (pl. Necropoli): (neh-KRA-poh-lus, neh-KRA-pol-i) A term for any city of dead souls existing in the Dreadlands. Also called a City of the Dead.
Nekros (pl. Nekrosia): Any supernatural power commonly associated with ghuls, revenants, or vampires. Also called a Phantasm in reference to ghuls and revenants, and Dark Power in reference to vampires.
Nephilim: The 200 or so angels who came to earth, mated with human females, sired a race of monsters, and taught humans forbidden knowledge. They were imprisoned within the earth.
Nerik: (NER-ek) The first Dragon City.
Nestor (pl. Nestors): (NES-tor) An extremely ancient and wise vampire. Nestors are often sought out as teachers.
Netherbeasts: This term refers to all variety of strange "animal" creatures that inhabit the Netherworlds. These creatures include: batwinged horse-like lizards called hellhourses, pink and black slimy canines called Hellhounds, large and gross bloodwurms, packs of living hooks-n-chains, packs of demon-insects called hellswarms, unpredictable pain elementals, and insidious hate elementals.
Netherworld: The home realm of demons within the Astra. There are many Netherworlds. It is said that these Netherworlds link to the nine planes of Hell.
Neutral Angel: Euphemism for the Djinn.
Newborn (pl. Newborns): A vampire who has only been a vampire for a few years or less.
Nibiru (pl. Nibiru): (ni-BIR-u) A dragon of light. The nanaru is one of the six known stirpes of dragons.
Nidhöggr: (NID-ahgur) A daeva who joins forces with demons in hopes of acquiring greater power and surviving Doomsday.
Night-fiend: A particularly cruel, savage, and evil vampire.
Nightlore: Knowledge of the Un-dead.
Nightmare Lands: A terrible realm bordering Phantasia. It is home to the shadows and ruled by the Yugtuhul.
Nightmare-work: The effort of the yugtuhul in bringing nightmares to dreamers and causing evil for the sheer pleasure of it.
Nightspirits: Dead souls that are haunting the Reverie.
Nimbus (pl. Nimbuses): (NIM-bus) The resonance of electromagnetic, psychical, and magickal energy given off by the aura of an eldritch. The nimbus can influence the emotions of mortals, places, and inanimate objects through its supernatural energy.
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Obalisi: One of five faerie factions known as the courts. Some of the Obalisi were originally members of other courts, but new fey have been born into the court and have had almost no contact with other faerie. Some Obalisi are malevolent to humans and others are benign; in all actuality, the treatment of humans is not really an issue to them. Their philosophy focuses primarily on looking for magick-technology that will replenish Faeryland and the search for another dimension into which faeryhood can move. They are also known as the Court of the Obalisi and the Steel Court.
Obscenity: A reanimate that is non-human and monsterous in form. There are obscenities among the fleshfreaks, deathmechs, and golems.
Ochelum (pl. Ochelum): (AH-kuh-LUM) A powerful Dreamworld entity bound into an earthly amulet. Capable of permanently possessing mortals, corrupting and eventually killing their human hosts only to move on to new ones. Also called a Dream Weaver and Sandman. They come in two varieties, the evil Yugtuhul and the good Benedera.
Old Country: Also spelled Olde Countre. Transylvania.
The Oldest of the Old: The early generations of draconis. Also called the Ancestor gods and the Celestials.
Old Ones: The primordial god-like beings linked in some way to the Elder Lords. The shaitan seek to free certain Old Ones from the Void. Among the most well-known of the Old Ones are Atlash-Nacha, Bokrug, Chaugnar Faugn, Cthugha, Cthulhu, Cyaegha, Eihort, Ghatanotha, Glaaki, Hastur, Ithaqua, Nyogtha, Quachil Uttaus, Rhan-Tegoth, Shudde M'ell, Tsathoggua, Y'golonae, Yig, Zhar, and Zoth-Ommog.
Old Soul: An immortal who has lived a very long time.
the Old Ways: The customs and rituals of the manitou.
Oneiros (pl. Oneira): (ahn-YAIR-os) (ahn-YAIR-ah) Any supernatural power commonly associated with the Ochelum.
Ordeal: A portion of a quest involving the accomplishment of specific tasks. Ordeals teach questers valuable lessons, putting them one step at a time closer toward ultimately fulfilling their quests.
Orenda: (OR-en-DAH) A mysterious power responsible for the creation of Nature. The dragons served this force as earthly builders of Nature, and the manitou are now its chosen servants. Some see this as the divine force existing beyond Nature, yet also as Nature itself. Orenda is said to be the soul-force and underlying consciousness that inhabits everything.
Oreth Deghal: (OR-eth DEH-gahl) See Black Razor Wall.
Osculum infame: The "kiss of shame". Once it meant the act of kissing a demon's posterior, but it has come to mean anything degrading a demonic master requires of an agent to prove her loyalty.
Osirian (pl. Osirians): (OH-sear-E-un) A mortal sorcerer bound to the Cycle of Reincarnation. When osirians reach adulthood, they reclaim all the memories from their past lives through a special magickal ritual. They are also called the Ever Reborn and the Everdying.
Ossuary(pl. Ossuaries): A shrine made of bones at which werwulfs perform their nature worship.
Otgon: (OT-gon) An alien planet of corruption and anti-Nature served by the leviathans, demons, and the tainted ones. It is responsible for the invasion of Earth by the abominations. Otgon plans to xenoform the Earth into its own horrific image.
Outcast: An immortal who has been ostracized by members of her own genos.
The Outside: A faerie term for all realms other than Faeryland.
Outsider: Anyone who is not a faery or native to Faeryland.
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Pabulum: (PAB-uh-lum) Blood from the living, used by vampires.
Pack: A small collective of closely-knit ghuls who live and scavange together. Packs commonly have three to seven members.
Also: A small group of wer who are closely knit. They hunt together, spend time together, and work together. The pack usually consists of members of different wer families.
Pain Factory: Any earthly industiral plant that contains secret levels within it that are visible and accessible only within the Reverie. A pain factory serves as an earthly location where demons on earth torture and sacrifice humans and animals for their own pleasure. The suffering and fear that they inflict upon their victims is captured and stored as energy within silos in the plant.
Pandemonium: The heart of the Netherworlds that spews forth dark energies composed of humanity's collective perversity, hatred, and evil thoughts. It is said to be the gateway to the true Hell.
Paracelsus: Derogatory name for a ghul who practices the Secret Arts.
Paradise: The "solar side" or light side of Irem, inhabited by the Narahs. It is sometimes mistakenly reffered to as Dar el-Jannah, the Islamic paradise, though the two have no connection.
Pariah (pl. Pariahs): (pa-RY-ah) A vampire outcast. Pariahs are no longer acknowledged by other vampires, particularly those of their own consanguinity.
Parliament of the Brass Lords: A ruling council that governs the city of Irem.
Patchwork: A wretched-lookingfleshfreak who retains her stitches adn looks like she is made of parts from different sources.
Patriarch (pl. Patriarchs): A title used in reference to a revenant between 50 and 500 years in age; or a vampire between 50 and 200 years in age.
Pax Damnatio: (PAX dahm-NAH-shee-O) The "peace of the damned". The unwritten law that vampires and revenants may not harm one another. It is often broken, though doing so is considered poor etiquette.
Pendragon: Welsh dragwn ("dragon") means "leader", plus pen, which means "head". Ancient tribes in Britain used the name for their chief leaders and warlords. The title now means High King. It is now reserved only for the Once and Future King, King Arthur Pendragon. King Arthur is also reffered to as the Sleeping King and He Who Lies Below the Hill. It is said by some, however, that the Pendragon has been reborn as a mortal girl who is secretly protected by Merlyn and certain grail knights.
Pennath: (PEN-nath) An unofficial title for a quester with a lot of temporal power and influence among the eldritch. There are around twelve questers who are given this title of respect.
Perdition: The "lunar side" or shadow side of Irem, inhabited by the Shaitan. It is sometimes mistakenly referred to as Daru el-Bawar, the Islamic hell, though the two have no connection.
Persuivants: (PUR-soo-vee-ANTS) A mortal agent of the Grail Knights.
Phantasia: (FAN-tay-zjuh) A strange realm within the Dreamworlds. It is controlled by beings called somnomancers and dreamlords. One of the largest Dreamworlds, its reality is very static.
Phantasm (pl. Phantasms): A dead soul that "lives" within its own pocket-dimensions of personal reality within the Underworld. Travelers may accidentally wander into this pocket realm. Also any supernatural power commonly associated with dead souls.
Phantom (pl. Phantoms): A dead soul that "lives" within its own pocket-dimensions of personal reality within the Underworld.
Phylactery (pl. Phylacteries): (fil-AK-tur-ee) Any manner of jewelry into which a soul of a Yugtuhul is bound.
Pillars of Irem: Large towers within the city of Irem that descend and ascend into various agarthic spheres.
The Pipes: The ghulish tunnel system.
Piris: (pih-RIS) Another name for the djinn as a race.
The Plight: The never-ending emotional suffering that ghuls must endure.
The Possessed, or Possessed One (pl. The Possessed): A mortal who is permanently possessed by a dream entity that corrupts the mortals mind, body, and soul. The mortal finds a piece of jewelry or an amulet with large gems containing the soul of the incredibly powerful dream entity within it. Once worn, it cannot be removed until the host dies. The dream entity is called an ochelum and it is immortal, though the mortal host is not.
Praetor: (PRAY-tor) A quester who controls a large dominion within a city.
Prasorian Inquisition: The Praxor's secret police charged with finding Rakasha and destroying them.
Praxor: The ruling caste among the condemned.
Preadamites: (PRE-ad-um-ITES) A euphemism for the djinn, since it is believed they walked the earth at least 2,000 years prior to the first humans, who were called the adapans.
Prescience: (PRE-shunce) The daevan power to perceive the future. It is also called Futuresight by many of the younger daevas.
Preterist: (PREH-tur-est) A daeva who beleives the Final Battle has already been fought. . . and lost. Preterists form a small but vocal minority among the daevas.
Preternatura (pl. Preternaturae): (pre-TUR-nat-yur-ah) (pre-TUR-natyur-ay) Supernatural powers of any sort. All eldritch have at least one or more preternaturae that sets them apart from mere mortals. Most gentes have special names for the preternaturae commonly associated with tier own kind.
Prethos: (PREH-thos) The strong, natural instinct of a draconis to procreate with any draconis of the opposite sex encountered. Also called Dragonlust.
Prieure de Sion: (PRI-ur-EE dey SI-ohn) This religious sect is also an occult society steeped in ritualism. It is dedicated to the practice of Enochian magick and has many luminaré as members. The true goals of this secret order remain a mystery.
Primordium: (PRI-mor-dee-um) An astral realm much like the earth when all the land was together as one vast continent called Pangea. It is filled with all manner of plant and animal spirits, and known to shamans and manitou as one of the Sacred Lands.
Project Ghostwalker: A United States covert operation involving the creationand use of Deathmechs.
The Promise: A name sometimes used by the Draconis for their promise that they would one day return to take their revenge upon humanity. Also called The Blood Debt.
Province: A divine purpose for which an angel exists and must serve.
Purgatory: A term used by angels and devils in reference to the Underworld.
Purifier: A gargoyle who kills every person on whom they feed, believing it a combination of absolution and protection against further sinning, as her victims, she believes, die in pure goodness.
Purification: The execution of a person in absolution of her sins by the gargoyle.
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Quanra: (qoo-ahn-RA) The draconic ancestor-veneration practices and beliefs which accompany them.
Quenthis: The elven language.
The Quest: The collection of all a quester's ordeals that culminate with the Revelation. From the grail knights use of the word "quest" came the name "quester", which is used in reference to immortals of this sort.
Quester: (QUES-tur) An immortal who has bound herself to some good cause. She is sustained in her immortality by divine spiritual energy and extreme willpower. The Grail Knights represent one large group among the questers.
Quodlibet: (QUOD-lib-it) Any mind-game relating to angels. Medieval scholars once played them.
Example: How many angels can dance on the point of a needle?
(Answer: All the angels can, for they have no mass, matter, or dimension.)
Qutrub (pl. Qutrubs): (KWUH-trub) A ghul who serves one or more djinn. There are a number of qutrubs in Irem.
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Rabisu: (rah-BIS-oo) The name given to the ochelum by the djinn. They are nightmare lords and dream protectors that inhabit the Dreamworlds. The djinn have had a lot of dealings with them in the past.
Rade: Originally a term for any faerie procession. Fey nobility often enjoyed these processions, and some kings, queens, and aristocrats still lead them across their land on holidays, stopping at night for faerie baucheries. The term "Rade" is now used by the Gwydions in reference to their expeditions into other realms in search of a new agarthic sphere in which the faerie can retain their immortality and culture.
Ragnarok: (RAG-na-rok) A name for Doomsday coined by the Aesir, one of the daevan households. It is recorded in numerous myths as being the time when the gods shall die, taking their enemies with them, bringing about the close of one age and the beginning of another.
Rakasha: (ra-KA-SHA) A mysterious extradimensional race that is invading the Dreadlands. A member of the rakasha is called a "Rakashan".
Ramman (pl. Ramman): (ra-MAHN) A dragon of the air. The ramman is one of the six known stirpes (sub-races) of dragons.
The Rapture: The release of all the supernatural energies contained within an eldritch upon her death. The energies are absorbed by any other eldritch nearby. If no other eldritch are present, the energies pass into the Reverie, creating a strong resonance in the area.
Rasad: (rah-SAHD) A "guardian". Any bound djinn, but especially those used as guards.
The Real World: The world as perceived by most people.
Reanimate: A dead soul that has been brought back to life dia magick or occult science.
Reaper: Slang for a vampire who kills the mortals she feeds upon.
The Rebirth: Also called the Revivification. This is the transformation of a dead soul into a revenant. Also reffers to the process of becoming a vampire. Mortals are Reborn into vampirism.
The Reckoning: The judgement of the Court of Death.
The Reflected Realm: The place/non-place between mirrors.
Reflection (pl. Reflections): A flagis; a mirror spirit.
Regent: The grail knight who serves for 99 years as leader of the Holy Order, until the Pendragons return.
Reign of Man: The time since the Cataclysm and the Fall of the Dragons.
Reiver: A faery who travels to other planets and realms, stealing sections of land, called learigs. The reivers commonly operate in bands of five or more, called ceithearns. The land is used for actual geographical space or as raw material that can be totally drained of all its foyson.
Renfield:Slang for an empowered mortal minion, particuarly one who suffers entomophagia, the eating of insects, which is exceptionally common among some bloodlines' empowered minions.
Renunicate: (re-NUN-SEE-ut) A revenant who does not belong to, or even acknowledge, the Salariat.
The Requiem: (REH-quee-um) The performance of the Requiescat.
Requiescat: (REH-quee-skat) The duties of the Ankou , including the Abaddon. For the abaddon, it primarily focuses upon killing those mortals who have reached the end of their lifetimes, by feeding upon them, stealing their lifeforce. Also the duties of the Ankou. It primarily focuses upon cutting the silver cord of mortals who have reached the end of their lifetimes, followed by either overseeing their journey into the tunnel of light or capturing them to stand before the Court of Death.
Requiter: (RE-QUI-eh-tur) Also Requiter of Dream. A Benedera.
Reskinned: Wearing a Skinsuit. See Skinsuit
Resonance: The strong magickal and psychical energies given off when preternaturae, psychic abilities, or magick are used.
The Return or Return of the Dragons: This is the promised return of the dragons who left the earth vowing they would one day come back and claim vengeance against humanity. Also called Uthmaras.
Revelation (Gargoyle): A special prophetic glimpse into the Holy War. Gargoyles glimpse their victims, their missions, their fate, and so on.
Revelation (Quester): The prize that is won upon the completion of a quest. It is a divine, mystical experience that possibly affects not only the quester, but also the entire world.
Revenant (pl. Revenants): (REV-UH-nunt) An unliving immortal who feeds on the life force (psychic energies) of living beings, aging her victims in the process.
The Reverie: (REV-ur-e) It refers to the outer, magickal fringes of the earth, but it is actually the act of perceiving reality in a more magickal way. The Reverie co-exists with the Real World as part of earth. The Reverie is visible only to those who believe in magick and those who have strong imaginations. There are varying degrees of sensitivity and varying areas of focus even among such fantasts. The Reverie is also called the Fringe and the zone.
The Reweaving: The faerie's attempt to rebuild Faeryland, since it now stands in shambles and is slowly disinegrating due to the many magickal rifts and astral tremors that have been occuring ever since the Death Knell.
Rite of Forbiddance: Any superstitious or magickal rite that prevents dead souls from entering an area or from affecting someone or something within the living lands.
The Round Table: The gathering of King Arthur's knights and the Round Table at which they sat. It has not met in full since the passing of Arthur.
Rub al Khali: (roob AL kah-LEE) A term meaning "the empty quarter" or "House of the Old Ones". It means the Void. Also called the Ain and the Daath in Kabalistic traditions. The Rub al Khali is the prison of the Old Ones. It is also considered a realm of magickal power and is used as a reservoir of magickal energy.
Ruhk (pl. Ruhks): (RUK) A race of giant reverie-dwelling birds that are bred and trained by the djinn for use as pets and steeds.
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Sabaoth: (suh-BAY-oth) The name given to the great army of immortals which will stand united against the demons when the Final Battle comes.
Sacellum (pl. Sacella): (SAY-sel-um) (SAY-sel-ah) A natural place shosen by a manitou as the place where she communes with Nature.
The Sacred: Humans who were prophesied by the Servants of the Flame as people who would have great destinies with potential for good or evil.
Sacrarium (pl. Sarcraria): (sa-CRAR-ee-um; pl. sa-CRAR-ee-ah) A Dragon lair.
Sacred Duties: The responsibilites of the manitou, as charged to them by the Totemic Lords, which revolve around protecting Nature and maintaining the Natural Order in the service of Orenda.
Sacred Lands: Refers to three astral realms, including the Menagerie, Verdant Lands, and Primordium.
Sacred Mystery: Any supernatural power of a gargoyle. Their powers are collectively called the Sacred Mysteries.
Sacrifice: A person who willingly commits sins on behalf of the gargoyle so that she may feed the gargoyle's hunger for evil and sensation. Also called a Black Lamb.
Sadistocracy: The form of government among demons. Position and influence is based on the unber of souls that can be owned and tortured.
Salariat: (suh-LAR-ee-ut) The status quo political body among the revenants. The Salariat rules the kingdom of the night.
Salariati (pl. Salariati): (suh-LAR-ee-AH-TEE) A revenant who is a member of the Salariat, the establishment.
sang real: The aura of divine presence possessed by all questers The words are a corruption of the Latin san grael or "Holy Grail". The sang real protects them from evil and allows them to inspire others easily.
Alternately, the word sang real is used by a secretive group called the Prieure de Scion in referring to the earthly bloodline of Jesus. it is said in medieval folklore that the offspring of Jesus' siblings and possibly the child of Mary Magdalene are of a holy bloodline. It is said that the Tarot serves as a "flashcard catechism" of sorts for this underground church. For example, the "M" on the Ace of Cups represents the M in Mary Magdalene.
Sarkomenos (pl. Sarkomenos): (sar-KO-meen-OS) A revenant with a reanimated corpse for a body. Also called a "cold-blood".
Scar of Honor: Also called the Mark. This is a scar left on a Manitou by the marking of a host.
The Scarlet Emperors: The djinn who rule the djinn tribes. They make up the parliament of Brass.
Science Project: Slang for a reanimate, usually derogatory.
Scion (pl. Scions): (SY-ahn) Also called a Lesser Vampire. An Un-dead vampire who has been transformed from a mortal into a vampire by another vampire.
Season of Madness: The weeks following infection of lycanthropy during which the person suffers madness and pain.
Seaxneat: (SES-net) A personal sword duel between daevas, also used in celebrations as elaborate dancing and rituals.
Second Death: Refers to the true death of a revenant.
Second Life: The life a revenant lives upon returning from the grave as a revenant.
The Second Reality: The earthly reality, including its Dreamworlds, Astra, and related realms.
Second Skin: The wolf-like form of the wer. It more closely resembles the extinct dire wolf than any modern ancestor.
Secret Arts: The collection of occult knowledge and philosophy known to ghuls. Also called Solomaris.
Secret Geometry: A special form of geometry, different from Gematria (sacred geometry). In fact, secret geometry is alien in origin and nature, becuase it invokes mathematics accessible only to creatures of higher dimentions. The true name for this form of geometry is unspeakable and exists only within the Ashen Tongue.
Secret Police: The Praxorian Inquisitors. See Praxorian Inquisition.
The Secret World: Everything wonderous, mysterious and magickal outside our own Real World. It is a reality co-existing with that of the Real World, perceived only by those who live within it and glimpsed once in a while by ordinary people. It is a world where ghosts, vampires, dragons, knights of the round table, and magick are real.
Seelahee (pl. Seelah): (see-LAH-hee) The astral form of the djinn.
Seelie: (SHEE-lee) One of the five faerie factions, or courts. The Seelie were originally the faerie who sided against Finvarra, the Tara-king who formed the pact with the demons that created the Devil's Thread which is the core of Faeryland. Seelie are not inclined towards hurting and killing humans, but they are certainly not opposed to doing so when either necessary or particularly amusing. Today the Seelie Court is more of a viewpoint, philosophy, and set of ethical beliefs. The Seelie Court is the "Summer Court" and its powers are the powers of birth, growth, warmth, light, cheer, and beauty.
Sekaris: (seh-KAR-es) The elemental form of the djinn.
The Self-Cursed: Another name for the Genitors.
Sempervivium: (SIM-pur-VIV-e-um) Everlife, the legacy of the immortals.
Seneschal: (SIN-eh-SHAHL) Any grail knight who serves as an overseer of other grail knights. Seneschals seek out those in Slumber in hopes of awaking them, and they serve as arbiters over any internal disputes that might arise within the Holy Order.
Sephirah (pl. Sephirot, Sephiroth): (seh-FEER-ah, seh-FEER-oth) The ten Hebrew numbers. They are used heavily in Enochian magick and form the building blocks of reality.
Sepulchre (pl. Sepulchres): (SEH-PUL-kur) Also Lair. A revenant's sanctum.
Seraphim (pl. Seraphim): (SAIR-ah-fim) An angel of the first exalted order of angels. These angels are also called the Burning Ones. The seraphs are the personification of the traits of the Divine. They are embodiments of love, light, and fire. Another singular form of the word is Seraph.
Servants of the Flame: Asecret cult that long ago created the gargoyles for service as watchers, guardians, protectors, and murderers.
Servants of the Lamp: Any djinnee bound to a lamp enchanted with Secret Geometry. There are also servants of the rings, bottles, talismans, and so on.
Seven Heavens: The seven-dimensional home reality of the Angels. Also called the Celestial Realm. It is beyond description in earthly three-dimensional terms.
Shade (pl. Shades): A dead soul who inhabits the Dreadlands. Children are called Shadelings.
Shadow (pl. Shadows): An indigenous creature, much like a demon, of the Dreamworlds that sustains itself by turning the dreams of mortals into nightmares and then siphons the fear produced. They serve the Yugutul. Also called a Nightmare.
The Shadowalk: The living land events that dead souls are drawn to shortly after death. These include their own "wakes" and funerals, as well as times whenever people are talking about them.
The Shadow of Shadows: A powerful, enigmatic entity that is overseeing the invasion of the Underworld by the Rakasha.
Shadoworld: A pocket of reality created for a phantom. It is controlled by the phantom's tortuous subconscious mind. Shadoworlds are found throughout the Reverie adn all portions of the Underworld. A phantom cannot leave her own shadoworld.
Shaitan: (SHY-tan) A lunarian djinnee. Also spelled Shaytan. A demonic djinn or a djinn who is a demon.
Shama: (SHAH-mah) A word that translates into "the Burning". It is the name given to the feeling of energy and heat that accompanies the gaining of Smokeless Fire (animus) by djinn.
Shaman (pl. Shamans): (SHA-mon) An individual who uses natural magicks, especially in service to a tribal community. Neo-shamanism is a modern application of shamanism as a religion, way of life, and personal magick system.
Shamanism: The magicks and practices of shamans.
Shamir: (SHAH-mir) A strange serpent-like breed of dhabi used by the djinn as guardians.
Shank: Slang for enough blood to sustain a vampire for one night.
Shapeshifter: Also shapechanger. A generalized term that refers to a wer or a manitou. Occasionally the term is used in reference to faerie, dragons, and other eldritch that can change form.
The Shattering: The destruction of the first elven city of Ar'Elath long ago. Also called Urgestos.
Shollari: A special breed of highly intelligent, phychically-aware horses which have long served the elven people exclusively. While they cannot speak, they can learn many commands. They were once trained as war-steeds, as they show no fear in combat. Now they are kept and cared for out of love. A single horse of this sort is called a Shollaris.
Shroud: Also called a "Shroud of Death. An alternate physical form, which a Sarkomenos revenant can transform herself into by spending animus. The four shrouds are the breathing form, death form, burial form, and ashen form.
Sidbrugaib: Clearly defined provinces or dominions controlled by individual or groups of faerie.
Sidh (pl. Sidhe): A faery who was once human, but changed into a faery through fey magick, mind games, exploration of the supernatural, and her own intense imaginations.
Sihr Halal: (sir-HAH-lal) A word meaning "lawful magick". It refers to the power of the Ashen Tongue and Secret Geometry over reality and is the name of the magickal path used by djinn in working magick.
Siltim (pl. Siltim): (SIL-tim) An abomination that has joined with a human host, in mockery of the manitou; it is a shapechanger acting as an earthly servant of Otgon.
Simulacrum (pl. Simulacra): The artificial body that the spirit of a gargoyle occupies.
Sin: Any evil action that harmed someone or something. Self-defense and other justifiable actions are not considered sins by gargoyles.
Sin Eater: A gargoyle. The name comes from their necessity to feed upon the sins of others.
Sin-Eating: A gargoyle's act of gaining an evildoer's memories of her most terrible sins, and passing on the Curse of Absolution as a result.
Sinner: Any evildoer. Gargoyles believe most all people are sinners.
Sirat: (ser-AHT) The bridge between the light and dark sides of Irem. It is also called the Darkway Bridge.
Skincraft: The art of skinning fresh corpses, preserving the skin, and turning it into a wearable skinsuit.
Skinsuit: A removed skin of a victime that is magickally transformed into a suit that a ghul can put on, making herself completely resemble the person to whom the skin originally belonged.
The Sky City: Also called the Heavenly Spheres. A place within the Underworld where angels sometimes stay while overseeing the Underworld, making sure that destiny is taking its course properly.
Slave of the Ring: A djinnee bound to a ring. Also called a Slave of the Lamp and a Bound One.
Sleep of Ages: Also known as Dragonsleep. This is the long-term sleep state which draconis enter after exhausting themselves completely.
Sleep of Death: A feverish, dream-like state suffered by all dead souls. The physical form of the dead soul goes into a coma-like state and the dead soul's consciousness serves as a part of the ambient Reverie itself, casting feelings of gloom and fear into the darker places.
Sluagh: (SLOO-ah) One of the five faerie factions, or courts. The Sluagh were originally the faerie who sided witht he Tara-king in forming the pact with the demons that created the Devil's Thread which is the core of Faeryland. Sluagh are inclined towards hurting and killing humans for their own enjoyment, and they are certainly the most malevolent by human standards. Today the Sluagh Court is more of a viewpoint, philosophy, and set of ethical beliefs. The Sluagh Court is the "Winter Court" and its powers are the powers of death, ruin, coldness, darkness, dreariness, and ugliness. Also known as the Host or Unseelie.
Slumber or The Slumbering: A state of lethargy and forgetfulness in which a quester loses all of her divine powers, becomes much like an elderly mortal. The quester cannot awake from Slumber until she is once again confronted with her quest. Those who lose faith in the quest run the risk of falling into Slumber.
Smokeless Fire: A strange form of energy that comes from the astral Void. It courses thorugh the bodies of djinn and gives them their powers, (serving as the form their animus takes). It is also called Thal.
Sojourn: (SOW-jurn) When an immortal leaves everything she owns behind and sets out to make a new start of things. It usually involves traveling the world, exploring and redefining life. Many immortals consider sojourning a useful method for relieving the boredom of immortality.
Solar Irem: One "side" of Irem. It is actually an entire city unto itself, separated from the "lunar side" of Irem by the Oreth Deghal, the black razor wall. It is where the Marid, Hatif and other, more "human-like" djinn live.
Solarians: (so-LAIR-ee-AHNS) A djinn inhabiting the solar side of Irem.
Solarite: (so-luh-RITE) An adjective reffering to anything that is on fht esolar side of Irem.
Soldier of Heaven: An angel of any order who serves the Divine by fighting demons.
Solomar (pl. Solomari): A ghul practitioner of the Secret Arts.
Solomaris: Another name for the Secret Arts.
Solomon: The Egyptian king who bound 72 djinn to hsi service with a magickal ring made of copper and iron. He used them to help build the Temple of Solomon. He is also known as Suleyman.
Somnomancer: (SAHM-no-man-CER) A mortal or eldritch who can dream consciously and who is considered a sorcerer of great power by the natives of the Dreamworlds. A somnomancer can alter reality within the dream realm.
Somnorium (pl. Somnoria): (sahm-NOR-e-um) (sahm-NOR-e-ah) A dreamer's personal dream realm within the Dreamworlds. Each dreamer has her own somnorium that is usually controlled by her subconscious mind.
Sons of Belial: (Sons of BEL-I-ul) A conspiratorial group of merodachs that arose to overthrow the dragons millenia ago.
Soulfire: Energy stolen away from a dead soul.
Soul Grafting: The attachment of a dead soul to an earthly body, alive or dead.
Soul Hunger: Also "Soul Thirst" and "Black Thirst". The craving for lifeforce all revenants feel.
Soul-Pact: An agreement between a mortal and a demon, often for the mortal's soul.
Soul-prison: Any Amulet or Phylactery.
Soul Rape: Another name for Soulstealing, when used against those who are unwilling.
Soul Sight: The ability of a gargoyle to look into someone's heart and discover the person's sins and experiencing them as if they were the gargoyle's own memories.
Soul Stealing: A revenant's stealing of lifeforce from a living thing.
Soul-Trade: The economic system of the Netherworlds, based on the ownership of souls and the trading of them as currency.
Spear of Longinus: The spear used to pierce Christ's side at the Crucifixion. It is said to hold great supernatural power. Some claim the spear is now in the custody of the Knights Templar, an order of mortals. Several grail knights are actively searching for the spear.
Spectre King (Spectre Queen): A title used in references to a ruler of the Dreadlands. Spectre kings and spectre queens usually reside within and control the necropoli.
Spellweaver: A faery who spellweaves the learigs brought back to Faeryland by the reivers into the existing Tapestry
Spellweaving: A secretive magickal ritual taught to the faerie by the demons. Through this ritual the faerie are able to maintain their realm by taking stolen parcels of land called Learigs, and "sewing" them into the Tapestry, the geography of Faeryland.
Spirit Bond: A special psychic rapport an elf can maintain with one spirit or animal.
Spirit Kin: An elf who has spirit-bound a spirit of some sort to her. Also called Charimeis.
Spirit Vision: An unexplainable halucinatory experience sent to a manitou by Orenda, via the Totemic Lords, Cerunnos, Gaea, or some other facet of Nature.
Squire: A mortal on the road to becoming a grail knight. Once she drinks from the Cup of Christ she becomes a quester.
Stake and Bake: When a vampire is staked through the heart and left outside to burn up when the sun rises.
Stirps (pl. Stirpes): (sturps; pl. stur-PEZ) A term meaning sub-race, used by the draconis to diferentiate their sub-races.
Stomper: A ghul who wears heavy spiked boots and carries a club. Since ghuls cannot touch the living, they go about stomping animals and beating defenseless mortals to death. They then eat their victimes. Also known as a Mangler.
Stone Bones: Slang for a gargoyle's simulacrum.
Stone-Spirit: Any lesser spirit bound into an earthly form for the service of a gargoyle through rituals similar to the ones used in creating the gargoyles. Also called a Drudger.
Stygians: Denizens of the Doomlands.
Subterranea: The entire underground world, of which the ghul's tunnel systems are only a portion. The earth is believed hollow, like a geode, by the ghuls. These ghuls say there are vast subterranean civilizations, but most ghuls consider such stories to be nothing more than folklore.
Succubus: Also Incubus (male). A vampire who seduces mortals and feeds upon them during sex.
Suleyman: (soo-lay-MAHN) See Solomon.
Summer Court: The Seelie.
Sun Clan: Also known as the Children of the Sun and the Tiawath. One of the three manitou clans. It serves as the clan of lifegivers.
Superior: A fleshfreak designed to look and perform better than human.
The Surender: The automatic giving in to a vampire's drinking, which a mortal does as soon as she feels the pleasure of the kiss of death. This makes it easier for vampires to feed upon unwilling victimes.
Synchronicity: Subtle manipulation of the future by a daeva that are done without invoking kismet or suffering backlash as a result.
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Taboos: Any prohibited practice that superstitious ghuls believe will bring harm to themselves should they commit them. Touching the flesh of living mortals willfully is considered a taboo.
Taint of Evil: The darkness which grows within gargoyles from their addiction to black pleasures. Also called the taint.
Tainted One: A gargoyle who has become a depraved monster due to the Taint of Evil. Also: A human who has been corrupted by demons, leviathans, or by her own freewill into serving the forces of Otgon.
Talking Monkeys: Derogatory name for humankind, used by the djinn.
Tapestry: The geographical landscape of Faeryland, composed of diverse fragments of land "woven" together through faerie magick. Also called the Patchwork and the Melange.
Tara: The large learig known as the Devil's Thread. It is the heartland of Faeryland. Also called the Druim Leith, Druim Cain, Fordruim, Cathair Crofthind, and Temair by various subgroups among the faerie, as these were all the names of earlier kingdoms of the land. Originally it was the land-mass located between Ireland and Great Britain.
Tara-King: The arch-king of Faeryland. There has not been an arch-king since the assassination of King Finvarra, which created the sundering of the courts and the perpetual animosity between the Seelie and Sluagh.
Taus: (TAUWS) The name meaning "Peacock Angel", given to the ruler of the Iblis, a race of ghuls that dwell far below the earth.
Tawil: (tah-WIL) The art of encoding and decoding hidden meanings that involve Secret Geometry and the Ashen Tongue.
Tellurian (pl. Tellurians): (TEL-loor-e-an) Any earthly creature, but used primarily in reference to humans.
Templar (pl. Templars): (TEM-plahr) A member of a secret society composed of mortals who are aware of the everlasting and many other eldritch.
Templeise: (TEM-playss) Any quester who is chosen to guard the Holy Grail.
Temporal Society: Human society and modern culture. The term refers to how easily the events, inventions, and trends of the time influence mortals.
The Temptation: The nervousness, fixation, and lust that vampires feel whenever they are around mortals and hungry for blood.
Tetragrammation: (tet-rah-GRAM-AH-tahn) The unspeakable name of God used in Enochian magick by angels.
Thal: (THAAL) See Smokeless Fire.
Theena Shee: (THEY-na shay) Daevas of the household known as Tuatha de Danann who are also faerie.
Therianthrope: (THAIR-E-an-thrope) A wer who takes on a beastform other than that of a wolf.
Therianthropy: The condition brought about by the Changing Virus, allowing someone infected to take on the form of a particular animal. Unlike lycanthropy, therianthropy includes other animals aside from the wolf, such as the bear, boar, rat, tiger, leopard, and so on.
Those Who Are Soon Gone: A euphemism for mortals.
Thrall: Any servant of a demon.
Through the Looking Glass: Slang used by some for passing to and from Faeryland.
Tiawath (pl. Tiawaths): (TY-ah-WATH) One of the three manitou clans. It serves as the clan of lifegivers. Also called the Sun Clan and the Children of the Sun. A member of the tiawath is also reffered to as a tiawath.
Time of Arthur: Between 500 A.D. and 600 A.D., during which time Camelot existed and Arthur rules as king.
Time of Waiting: The period of time between when the draconis left the earth and when they return. Also referred to as the Reign of Man.
Totem: An animal spirit of the Astra. Some totems join with earthly creatures, particularly humans, becoming manitou.
Totem Animal: The animal that a totem represents.
Totemic Lord: (TOH-tem-ik Lord) A powerful animal spirit that rules over weaker animal spirits.
Transubstantiation: The act of an angel changing forms. The verb form of the word Transubstantiating. This includes changes from earthly to angelic form, vice versa, and changes done to the earthly corpus (body).
Tree of Immortal Life: The tree of forbidden fruit within the Garden of Eden. It remains guarded by the Cherubim.
Tribe: Any household or bloodline of djinn.
True Form: The frightening and disgusting form of a demon.
-also-: The natural dragon form of the draconis. Also called the Draconis form.
True Hell: The Netherworlds, or possibly an even darker and more unbearable place of pain hidden behind the netherworlds.
Tuarastal: Any gift from a faery. A faerie gift must alwasy be repaid with a gift of equal value or greater, else a dept is owed the faery. Many faerie use this to trap humans into either providing them with gifts in return or performing special services for them. Faerie law backs up the practice and the shire reeves (sheriffs) and three courts insure equitable settlements.
Tuatha (pl. Tuathas): Any faerie race. There are several tuathas among the faerie, each with its own group of clans.
Tunnel of Light: The passageway that most dead souls who are not condemned to existence within the Underworld pass through immediately after dying, taking them into Eternity.
Twilight Court: The Gwydions.
Tylwyth Teg: One of five faerie factions known as the courts. Some of the Tylwyth Teg were originally members of other courts, but some of the eldest ferrishyn simply never took a side in the Seelie versus Sluagh conflict. Some Tylwyth Teg are malevolent to humans and others are benign; in all actuality, the treatment of humans is not really an issue to them. Tehri philosophy focuses primarily on looking for a way to bring Faeryland back to earth and restore the magick lost to mundane mortals. They are also known as the Court of the Ancients.
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Umbardor For: See the Doomlands.
The Unbound: Any Yugtuhul that remains free from being bound within a soul-prison. Many of the unbound now walk the earth, serving the dark lord Zurgoth within the Doomlands. Also called Free Yugtuhul.
Underworld: A dimension of death where some dead souls are condemned to exist. It is not the true afterlife, but more of a disgusting purgatory-like waystation where some dead souls are simply stranded, quite possibly forever.
The Undying: Another euphemism for immortals.
Unfading: Another euphemism for immortals.
Unholy Communication: What some vampires call the taking of blood from mortals.
Unholy Legacy: Also Dark Legacy. The gift and curse of vampirism.
The Unliving: A term applied to any immortal who is not completely alive by the very nature of what makes her immortal. Ghuls, reanimates, revenants, and vampires are considered the Unliving. They are also called the Un-dead.
Unnatural: Any foul spirit entity or fleshy being that serves Otgon. Also called a Defiler.
Unquenchable Thirst: The Bloodthirst of vampires.
Unspoken Orders: The races of devils.
Unworthy Servant: A gargoyle. Gargoyles consider themselves the unworthy servants of good.
Urathil: Elven name for the supreme deity.
The Urges: The supra-intense emotions that djinn must live with, and fight to control on a daily basis. Also called the Passions.
Urgestos: The destruction of the first elven city, Ar'Elath, long ago. Also called the Shattering.
Urgis: (UR-jes) The alien abomination forms that some djinn can take on.
Uthmaras: (OOTH-mah-ras) The Return of the Dragons.
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Vagabond: A vampire who roams about the world for fun and adventure.
The Vale of Death: See Ethereus.
Valemeis: An elf who has spirit-bound an animal to her. Also called a Beast Kin.
Valmori: One of the elven nations. Its members are known for being environmentalists, hunters, herbalists, healers, life-givers, and horticulturists. They are deeply connected to nature and natural magicks. Many are Beast Kin.
Vamp: A female vampire who feeds upon mortals during sex. Also called a Succubus.
Vampire: An unliving immortal who sustains her existence by drinking the blood of the living. The vampire is well-known in folklore and romanticized in modern horror.
Vampirize: Turn a human into a vampire.
Vargr: A wer who has moved to the city, away from his original commune. Most vargr are young and power-hungry.
Vassal: Common name for a minion of the Grail Knights.
Vattan: Supposedly the original language of the adapans. It was lost after the World Flood, though some claim that even before the flood the language was taken away from humanity by the dragons. The dragons and a few other eldritch are said to know this Ur-language. It is also called the Ursprache.
Vavasour: (VA-VA-soor) An elder grail knight who has survived from the Time of Arthur.
Verdantian: A manitou with a plant totem instead of an animal totem. Also called a vegetative manitou.
Verdant Lands: (VUR-dant Lands) The Collective Unconscious of earthly plant spirits and at the center of the realm stands the Tree of Life.
Vetala (pl. Vetala): A ghul who has become abnormally muscular, much taller, and smarter as a result of imbibing Anecro.
The Vigilant: Questers who are not in Slumber. Questers are either in Slumber or they are "vigilant," pursuing their quests.
Vigilant One: A gargoyle that searches the earth for humans called the Sacred.
Virgin: A vampire who has never killed any of her donors.
Visha: Another name for the Dracontias. This is the soul of a dragon. It takes the physical form of a small multi-colored gem. It must be stolen by a dragonslayer from a draconis before it dies, if the dragonslayer is to gain the dragon's power (becoming Azhi Dehaka). Also called the Dracontais.
Vision Quest (Manitou): Rituals in which manitou seek out guidance from the Totemic Lords in the Spirit World.
Vision Quest (Quester): A spiritual rite often used by western mystics and Native American questers, allowing them to fight off the Slumber and refocus upon their ordeals.
Vive Leiche: (vee-vo LEE-chay) One or more revenants. The word means "living corpses".
The Voice: Also called the Inner Voice. The intuitive knowing of things that angels possess.
The Void: A realm of utter nothingness within both the Astra and the Dreamworlds.
Vortex (pl. Vorteces): (VOR-tex) (VOR-ti-seez) Any strange magickal rift in time, space, and dimension. Vortices have been occurring for the last twenty years or so, appearing and disappearing without sign or warning. Vortices open gateways between times, realms, and dimensions. Vortices are also called Nexuses.
Vril: (VREEL) Daevan name for Animus, life force.
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Wakanda (pl. Wakanda): (WAH-khan-DAH) Nature spirits, both individually and collectively, including totems, elementals, plant spirits, and certain other astral entities, such as thunderbirds, and season spirits.
Waking World: The earth, as refered to by someone in or from the Dreamworlds.
Waking-Worlder: A mortal or eldritch who exists in the waking world, but enters the Dreamworlds through sleep.
Walking Appetite: Also called a Walking Hunger. A vampire whose bloodthirst has gotten the best of her. she constantly gorges herself for the sheer pleasure of it.
The War in Heaven: The conflict between the angels over serving as the guides and protectors of humanity, which led to the Fall from Grace.
Warhawk: An immortal who supports, or participates in the internal disputes among the everlasting. Most warhawks try settling old scores with their enemies. Warhawks are the immortals primarily responsible for the Aceldama. They are also called hunters and killers, dogs of war, and headhunters.
The Warm: The living, as refferd to by vampires.
Warm-blood (pl. Warm-bloods): An Ekimmu. A Revenant who is inhabiting a living body.
War of the Ruby Sword: The antediluvian conflict involving the djinn and the adapans. It drove some of the djinn from their self-isolation within the Empire of Kaf.
Watcher: A term used for a djinnee, found in the Necronomicon. Most djinn call one another by this euphemism.
Or... Angel. Often used when specifically referring to the Cherubim.
Or... A secret society of mortals who have limited ability to see into the Reverie. They serve as record keepers as well as keeping tabs on Daevas. Their existence is not even known among most Daevas. The reasons behind their endeavors are not clear to the few that know of their existence.
Wayfarer: Also sojourner. A daeva who is on a sojourn. Wayfarers are usually treated suspiciously, but politely, by daevas of other households.
Wer (pl. Wer): (ware or WEYur) Also known as a Werwulf, Lycanthrope, or Skinchanger. A person infected with a disease called CV, or the Changing Virus, which allows her (and sometimes forces her) to transform into a powerful, cruel and wolf-like creature.
Werwulf: Another name for a wer.
Wetware: Mechanical and electronic parts built into Deathmechs.
Wicked One (pl. Wicked Ones): A term used by the Abaddon in reference to any other revenant aside from other "Abaddon".
Wild Blood (pl. Wild Bloods): Another word for manitou. Some manitou refer to themselves as having the "wild blood within" themselves.
Wild Hunt: The all-out search for the soul chosen by the demons as payment from the faerie. The wild hunt is conducted by Herne the Huntsman and other members of the host (shostly faerie), who do not ally themselves to any court. In addition, lesser versions of the Wild Hunt may be called by any faerie who are willing to pay the hunt leader's price. The hunt takes many forms and will go to serious lengths to find and either kill or capture a chosen individual.
Winter Court: The Sluagh.
Wisdom of the Ancients: An ancient philosophy by which many immortals live. It teaches secrecy, non-interference with mortal society, and methods of surviving the boredom of eternal life.
Wolfen Form: A wer's half-wolf, half-human form. See Half Skin.
World Above: The surface world, which most ghuls avoid, especially during the daylight hours.
Worldsight: The visual preternatura of manitou to see spirits and discern all that is unnatural.
The Worm's Whispers: The Ashen Tongue, a forbidden language of the djinn.
Worthy Servant: An angel. Gargoyles consider themselves as the unworthy servants of good, while they refer to angles as the worthy servants of good.
Wraith: A dead soul corrupted and controlled by the Rakasha.
Wrongful Demise: Also Unfair Death. Whenever a mortal is killed before the end of her lifetime. The Abaddon are sworn to prevent this from happening as part of the Requiescat.
Wyrd: Any supernatural power possessed by an elf.
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Xeysori: One of the elven nations. Its members are known for being scientists, inventors, corporate types, urban spirit-keepers, and lovers of humanity. They are worldly, wealthy, secretive, and super-technologically advanced.
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Yazata (pl. Yazatas): (yah-ZAH-tah) Zoroastrian name for any non-sentient good spirit that watches over one or more of the innumerable tiny details of existence, such as a particular minute of the day, certain rocks or flowers, and so on.
The Yearning: The innate desire of an elf to leave the earth and travel to the realm of Elanthia where the elves first city and ancestors are located.
Yog Sothoth: An extradimensional entity that also exists between realms, like the faerie. The Gwydions wish to use Yog Sothoth in reweaving the Tapestry of Faeryland. The faerie are searching for a way of killing the being so that they can fasion a new realm from its corpse, since the monstrous thing possesses vast power and energy.
Yugtuhul (pl. Yugtuhul): (YUG-tuh-hul) A member of an evil alien race of nightmare entities. The original race of the Ochelum.
Yugtuhlie: An adjective meaning "of the Yugtuhul."
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Zarpanitum (pl. Zarpanitum): (ZAR-pani-tum) Dragons of the earth. One of the six known stirpes (sub-races) of dragons.
Zefis Niru: See the Doomlands.
Zha: (ZHAA) The breath of a dragon.
Zhat: (ZHOT) The language of the djinn. Also called the Brazen Tongue.
Zieul: (zi-YOOL) The half-dragon/half-human from which the draconis can take on.
Ziggurat of Dream: Any special temple-ziggurat with mirrored locations in the Dreamworlds and in the waking world. It acts as a gateway to allow things to travel between realms.
Ziggurat of Nod: The only known ziggurat of dreams still in existence. It is located within the Doomlands and has served as a means of bringing an army of shadows to earth.
The Zurvan: (zur-VAHN) A name meaning the personification of Time. It is the name given the gods and angels of daevan myth. It is both the singular and plural form of the word, as it remains unknown if the Zurvan are one being or a group. Also called the Infinite.
Zyshar: Elven name for Angels.
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