Shane's Final Conflict Pioneer Extra Rules Page

The Pioneer Game will be run using both the standard Final Conflict rules and the Final Conflict House Rules that are available in HTML form for online perusal or as a Word document for download from this website, the rule set may change during the game but not without discussion from the GM and the with the consent of all players involved.

 

Turns

Since this will be the first game of The Final Conflict that I have GM’d the early turns may suffer from some slight delays but I will aim to run each turn on Sunday afternoon (GMT). Therefore turns should be sent via email to s_kennedy@lineone.net to arrive by 13:00 GMT every Sunday afternoon. If any changes need to be made to these deadlines I will inform you.

Turns for this game should consist of a plain email sent to the above email address (please note the _ between s and kennedy) with a subject line of The Final Conflict Pioneer Game Orders. Please write an order for each of the countries that you control, and don’t forget that each country can only accomplish one action per turn. So for example your turn could consist of:

                         Agrilon           Build Armies

                        Upland           Attack Magria

                        Grarg              Reinforce Upland    

 

If any order within your turn is ambiguous or does not follow the standard rules then I will not seek clarification from you, I will simply treat the order as invalid and it will default to the build armies order.

Shortly I will create an order input program to ease the turn process and will give you the option of using either the program or a standard email.

Turns will be produced as a Rich Text Format document and will be emailed to all players simultaneously. They will also be available as a webpage on this site.

  

Changes

When the game was originally played via the Personal Computer Games magazine there were hundreds (or thousands) of players controlling the actions of four superpowers. This game will be one player per power and so to minimize the disruption of dropouts I have increased the number of nations to seven. I have also changed the initial starting conditions of the countries to reflect the fact that some players start in more exposed positions than others.  

If I am informed, before the event, of a good reason for a player failing to submit orders for 2 consecutive turns then I may keep the position open for his/her return to the game otherwise he/she will be removed from the game as per the house rules.

 

Winning

Inter-player contact is actively encouraged. Plan, scheme, plot and backstab all that you like but remember that the game will finish and the overall winner will be announced as soon as one player controls seventeen countries. In certain circumstances however the game could be declared over if all of the remaining players agree to it.

There are no prizes for the winner, but the results of this game and others will be displayed on my website.

 

Disclaimer

 Finally this game is completely free, I am running it in my spare time and although I am committed to giving the best service possible I may not always be available to answer your comments or questions immediately. I check my emails every day and will try to respond to you as soon as possible but please be patient with me if you don’t get an instant reply. I will send out a response to every mail that I receive (even if it is just an automated thank you for submitting your turn) but due to the nature of the Internet and email systems technical problems do occur.

 back to the Final Conflict page