Phil Frisbie's Programming Page

This page last updated 07 Sept 2001.

Welcome to my personal 3D game programming pages. You will find several past projects, most with full source code.

All my current projects are now at Hawk Software. They include HawkNL, a portable network library that supports Windows, Linux, Solaris, other Unixs, and MacOS. Another project, HawkVoice, is a library of voice codecs and helper functions to add real-time voice chat to games.

If you are a Ukiahi class of '79 alumni, check this out.


Programming tips and tricks.

My HAWK game engine is now here.

Here is EGLE, an OpenGL Quake engine with full source.

Here is my Mesa 3-D graphics page Download the Allegro hicolor/truecolor patch for Mesa 2.3 or 2.5, and a link to precompiled dlls and libs for the Mesa 3Dfx driver

Here is my port of VPE for DJGPP, with full source

Download my CPU ID program source code. Detects 386 thru Pentium 2 cpu's, FPU, and MMX. DJGPP C/asm source.

Here is my links page


Here is some other code and past projects:

3domsvga.zip(146k) This is the source code for my DJGPP DOS port of Threedom. This is NOT optimized code! But it does show an interesting way of faking 12 bit color (4096 colors) with 256 colors
threedom.zip(160k) Here is the pre-compiled version of Threedom. Same as above, but uses a small SVGA lib I put together.

My links are now here

© 1997-2001 phil@hawksoft.com


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