Technical Information
A mystical manor of multitudinous meshy manipulations.
A gathering of a lot of old pages. Most are very old and many are criminally inaccurate.
- Animation An old beginner's POV-Ray animation tutorial. In the POV-Ray scene language no less.
- The Programs Programs I've written over time, most of which I no longer use. Music typesetting, encoding and decoding, HTML, GIFs, POV-Ray includes, miscellaneous chunks of code...
- MATH.INC This is an INClude file I wrote for the POV-Ray rendering engine which draws and smooths 3-D function graphs
made out of triangles. It can do basically any function based on two variables: z=f(x,y). It was a bit difficult to write, especially since I'd never written anything in that language before. Good for animations, though - see what a sine wave really looks like!
And if you want a bit of code to figure out how to convert a triangle mesh into a smooth surface by doodling with surface normals, this is for you.
- L-Systems A short bit on L-Systems. Really short, actually. It's mostly for where to go to do it yourself. It goes with this page:
- L-System Incorporation Some semi-enlightening images of how you (actually I) get from L-System to Final Image.
- Video/Audio Converters A critique of various video/audio conversion and editing utilities out there. I used them to create and edit all the animation files on the Movies page.
- Math Page An odd conglomeration of various math things. Some people do it for the love of math and thrill of discovery; I do it to make purty pictures. Could be called The Quest for the Perfect Cylinder. A little out of date now, what with recent developments in the area of other things.
- Curves It's part of the general raytracing gallery, but it has most of the mathematical graphs on it.
- Music Page A quasi-technical page dedicated to a gigantic music typesetting program I wrote once.
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This page created and maintained by Sean O'Malley.