Main Raytraced Art Programs Technical
Technical Information
A mystical manor of multitudinous meshy manipulations.
It's Mr. Nephroid!
A gathering of a lot of old pages. Most are very old and many are criminally inaccurate.

  1. Animation An old beginner's POV-Ray animation tutorial. In the POV-Ray scene language no less.

  2. The Programs Programs I've written over time, most of which I no longer use. Music typesetting, encoding and decoding, HTML, GIFs, POV-Ray includes, miscellaneous chunks of code...

  3. MATH.INC This is an INClude file I wrote for the POV-Ray rendering engine which draws and smooths 3-D function graphs made out of triangles. It can do basically any function based on two variables: z=f(x,y). It was a bit difficult to write, especially since I'd never written anything in that language before. Good for animations, though - see what a sine wave really looks like! And if you want a bit of code to figure out how to convert a triangle mesh into a smooth surface by doodling with surface normals, this is for you.

  4. L-Systems A short bit on L-Systems. Really short, actually. It's mostly for where to go to do it yourself. It goes with this page:
    • L-System Incorporation Some semi-enlightening images of how you (actually I) get from L-System to Final Image.

  5. Video/Audio Converters A critique of various video/audio conversion and editing utilities out there. I used them to create and edit all the animation files on the Movies page.

  6. Math Page An odd conglomeration of various math things. Some people do it for the love of math and thrill of discovery; I do it to make purty pictures. Could be called The Quest for the Perfect Cylinder. A little out of date now, what with recent developments in the area of other things.

  7. Curves It's part of the general raytracing gallery, but it has most of the mathematical graphs on it.

  8. Music Page A quasi-technical page dedicated to a gigantic music typesetting program I wrote once.


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This page created and maintained by Sean O'Malley.