Great claims are being made about the potential of computer mediated
art
education and the role of the internet in many
classrooms. But
in reality there has been virtually no research --or no research into
this "virtual" medium of reality, which takes
into account the substructural role of the changing conditions of
production. Grounded in personal experience with several grade 10
visual arts classes, this study addresses what can be gleaned about
curricular and
cultural directions by examining how students are affected by the
conditions of production associated with creating digitized graphics for
the World Wide Web. Specifically what is it
about student digitized images on the WWW which is are not like older
conventional media?
In doing computer graphics with my
own students, I've noticed that they seem to respond to the digitized
images on the screen as if they had an "aura". This observation reminded
me of what Benjamin had written about art in the age of mechanical
reproduction, and so I began reconsidering these arguments applied to art
in the age of digital reproduction.
A contemporary McLuhanism (the
medium is the message)1 would be that the The
World Wide Web is not just a neutral medium but it is a new cultural
apparatus with implications for both learning and teaching.
For these, and many other reasons, a fascinating field of inquiry now is the
impact of technology on
the visual arts and on the teaching of the arts. The ramifications of
computers and other new information technologies include consequences
for both the creation of art and the circumstances of looking at art.
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