A
Musical
Fantasy
Adventure


GURPS Gamemaster Joe

Summary of Sessions 4 - 6:

Episode 4

The party discovered there was a prisoner being held in a guarded tent. Thornbush questioned the guard as to the identity of the prisoner, who answered that he believed it to be a hidious monstor that they have been keeping incapacited by poison, as well as binds. Daisy surprised the guard with a seductive dance and Mello and the invisible Kandykain freed the beast. They discovered him to be a man who has been cursed to appear as a beast, and his name is Markus. While they were doing that, a Colonel accompanied by 40 soldiers arrived at the tent to administer another dose of poison.

Thornbush convinced the Colonel that he would like to try to shoot the poison at Markus, inside. The Colonel agreed to let Thornbush try, but Thornbush "accidentally" poisond the Colonel instead. The platoon rose to strike back, and the party fled. The party managed to escape the army camp and took to thier horses and went north. Throught the chase, the terrain posed obstacles such as gulleys and ridges, where at one point, the party took a stand to ambush the persuers. Successfully routing them, the party set up camp and took a night watch.

The players gained 7 experience points.

Episode 5

Upon the night watch, Mel observed a large dragon, to the north near the mountains, appearantly scrounging for food. As morning neared, the dragon flew over the party's camp once - with no encounter, however, it circled back around after hearing Markus moving as the party hid. Being discovered, the party dispersed to attack the creature. Markus was plucked and taken up as food, but with his constant singing and droning message of heartfelt pity, the dragon is sickened and discards Markus.

The rest of the party members begin to banter with song and quickly drive away the dragon, finding out that he does not appreciate song and music. The dragon boasted as he fled that he was going to do battle to the south. The party quickly broke camp and rushed to thier horses to warn thier countrymen and to intervene the battle. The party discovered the camp of thier routed enemy and visited thier camp before they awoke, capturing each one a fresh horse. The party made haste towards the army camp and when they arrived they found the army had left. Thornbush burned the remaining tents at the army camp, cutting the enemy staging post. The party rode further south in persuit of the moving army, but did not meet the army. They rode into the night, and as they realized the horses were too tired, they decided to stop. Then Kandikane wondered what could Daisy do with her crystal ball? After attempting to reach out with the crystal ball to someone who could hear her, Daisy contacted the Queen and alerted her to the impending attack.

The players gain 9 experience points.

Episode 6:

The Party holds up at the north edge of some woods and camps, quietly. Markus awoke at midnight screaming the king is in Danger after a disturbing nightmare. On the last watch, Thornbush is most critical in his success to hear troop movement and some hint to the whereabouts of the army. Mel rested in anticipation of spell use, while Kandykain paced throughout her watch, waiting for the sun to rise. At last, when morning came the party quickly rode to the south. As they rode they planned thier moves. Daisy looked in again on the King, using her crystal ball. She found the King in poor health, and a very confused state. Daisy pleaded to the King to sing, however he was unable. Mel, hearing the King not well, became very concerned to heal the king. It was decided that Mel would split-apart from the rest of the party, going invisible and silent straight past the army and to the King's aid. Meanwhile, the rest of the party would try to distract the army by acting as though Markus (beast-like) was persuing Daisy, Thornbush and Kandicain in a barbaric manner. They all put on an excellent act, arousing some of the army to laugh at thier follies.

Back at the Castle, Mel went to find the King. He learned from the Queen the King had locked himself in his high tower and that nobody would be able to reach him in time. Mel was alerted himself that the party had found a chime of opening. He went through his belongings to find it, and he went to open the doors to the tower. Successfully reaching the King, Mel sang his song of restoration, which the king sang along to as he healed. Mel rested then, as the King rallied his own troops. As the army was approaching and the party now being persued by horsemen, and as the party crossed the the front lines of the army, they raced towards the city. The party reeled and made a stand before the city walls. The archers of the city were merciless in thier defense against the horsemen, and Daisy, Thornbush, Kandikane, and Markus finished off the falling approaching calvary. As the attacking infantry lined-up out of range from the archers, the party entered the city and the gates were closed. As they made thier way to the wall defenses, the party witnessed the arrival of the dragon. The dragon swooped on the city and brought soldiers in his grasp. The dragon landed and faced the King in combat. Daisy recruited old people and children to assist in song. The city sang. The dragon was unbalanced and was unsuccessful in most of his attacks, being irritated and distracted from the music. All the party, the King and his men, concentrated thier attacks on the dragon, singing all the while. Finally, the King dealt the killing blow to the Dragon. The attacking army, who had been scaling the wall and breaching defenses were stunned to see thier ally defeated. Momentum then swung against the attacking army as the King Opened the gates and released his infantry, the sent the attackers running using his own calvary. Thornbush hacked the head of the dragon and the Kingdom Cheered.

Episode 6 players get 10 experience points.


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