Elements of Sorcery--

The Fireclown Method Explained


 

By The Fireclown, age Eight.

 

 

"The universe wants to play. Those who refuse out of dry spiritual

greed & choose pure contemplation forfeit their humanity-those who

refuse out of dull anguish, those who hesitate, lose their chance at

divinity-those who mold themselves blind masks of Ideas & thrash

around seeking some proof of their own solidity end by seeing out of

dead mens' eyes." Hakim Bey

 

And play it will, with you, as a friend, with you, as cat to mouse,

with you, through you, in you or on you, the Play is the Thing, and

while No-Thing may be True, some nothings will stomp you flat if you

don't direct them. And play it will, but it is best to keep in mind

the universe has had a lot of time to get good at all facets of the

game, so be aware...

 

"Laughter is the only tenable attitude in a universe which is a

joke played upon itself... It is not for us to question the

universe's apparent lack of taste." Peter Carroll, Liber Null

 

So, if we are going to play this game, whose rules seem to be only

vaguely outlined in the manual that came with the deck, and as well

are changed with every new layout or technique tossed into the soup,

we are advised to approach it with humor, as grace is quite

likely to be denied us from the get-go.

 

These are the watch-forms the new practitioner should look for when

seeking examples to follow in this most peculiar art: humor and grace.

If you come across a sorcerer who is full of grace, they most likely

have some tricks you can steal or trade for. If you meet one with

his humor intact beyond the realms cynical, see if you can figure out

how they manage it. The course of sorcery tends to create radical

stress on the bodymind, and either of these states (grace/humor) can

be read as the practitioner is not (practicing, that is), or has dug

enough holes for Hirself to fall into that they've learned to like

it, if only as a wake up call.

 

"Sorcery: the systematic cultivation of enhanced consciousness or non-

ordinary awareness & its deployment in the world of deeds & objects

to bring about desired results." Bey, again

 

Lets look at this one: "Magick is the art and science of causing

change to occur in conformity to the will." Aleister Crowley

 

Note the differences. They seem minor, at first, but grow as one shifts

point of view from one to the other.

 

Crowley's definition of magick seems to me too wide: the picking up

of a glass of water and drinking of it is Magick. However, is it only

Magick if you WILL to do it? What if I'm typing, and don't even notice

what I've done? What, for that matter, if I spill the water or knock

the glass to the floor? Did my magick fail? No, I'm just klutzy. All

this talk of will, this Religion of Will, and the strange attraction

to call it a Science...these all seem caught up together in the dread

Magick.

 

"Virtue: pure art." Austin Osman Spare

 

Now to me Sorcery is no science, it is purely an art, and is not an

art of Will but of Desire. A Sorcerer is one who Desires intensely,

and who has acquired a knack of having his desires reciprocated. Will

can be crucial, but also, not-willing seems equal to the task. The

cultivation of non-ordinary states of consciousness is the primary task

of the sorcerer, not ritual. In these states connections are noticed

or made, a process of reticulation unending, a process of weaving

webs, of soldering connections, and of feeding the network created

or discovered.

 

Sorcery takes things as they are, and seeks to maximize communication

and information exchange within the fields of manifestation. There

is an odd story I will relate:

 

I was speaking with a Magician, of the Golden Dawn variety, who is

very successful at his work, and we spoke of Angels and Demons. He

was telling me of the testing processes used to determine if the

entity he was working with was REALLY the one he conjured. This was

a very involved process, sort of testing the critter via word and

numbers, gematria etc. I was laughing quite hard at this point, and

luckily, he knows me well enough to not take offense. I had to ask

why he had conjured the beast to begin with--did he not have some

task for it to fulfill? Why not just give it something minor to do,

and if it could pull it off, then continue working with it. If it

failed, see if it was good at some thing else.

 

I find the attitude above fairly common among those who choose

'sorcerer' as a title. I wonder what would happen if you called

the plumber, demanded his full name, business records etc., and then

told him you'd kill him if he didn't fix the toilet right. This seems

a somewhat common attitude among Magicians, though, and I think it

has a lot to do with what skills are required for the type of work

generally done. The Magician is expected to be knowledgeable about

Astrology, QBL, Tarot, Mythology, Astral Travel, and various formulas

for evocation, invocation, etc... and these skills, once learned,

need to be used or one feels ones time has been wasted.

 

For the sorcerer, the only thing he must be good at is finding what

is needed, usually from an unusual state of mind, and pulling on the

proper threads to get the desired result. Now, when you are working

with a self-generated symbol system, you don't have to have it be

coherent, explainable, etc., YOU DON'T EVEN HAVE TO UNDERSTAND IT.

You just need to be able to use it. I think of GD/Crowley style magick

and I think of a school of mechanics, wherein one learns all about

design and construction of cars and such, and maybe gets a degree or

two, and then goes off to design cars. I tend to think of sorcerers

as those who discover that it would be good to know how to change

the oil/belts/tires/and various filters so as to keep the car happy

and on the road, and be able to fix it if it breaks down. If the car

gets into real trouble, they see if they can learn to repair it, or

take it to the Temple of the Gearheads (a particular meeting/work

place for AutoSorcerers) and have them fix it. The goal is to keep

the car on the road, not to understand cars in their totality.

 

The term sorcerer, when one looks into it via it's Indo-European

roots, can mean 'one who lays out lots'. This is, I would assume, a

reference to the runes. Now, if a seer is a diviner, one who sees

and makes prophecy, we have a clear division of labor. Using the

runes as an example, you are a seer if you draw three runes and

then base your actions or inaction's on the result. You are a

sorcerer if you lay out the runes to indicate your desired outcomes,

and charge them in some fashion to force the hand of chance to

facilitate these outcomes.

 

From the get-go, the sorcerer is seeking to manifest Hir desires.

S/He does this through odd states of consciousness. Hir ethical base,

Hir battery of techniques, and model of the universe are built up

on the foundation of experience. Their is no manual for sorcery, their

is no Order of sorcery, their is not even a common symbol-system or

definition of sorcery.

 

Some others definitions of sorcery:

 

"Sorcery is the art of using material bases to effect magical

transformations." Peter J. Carroll, Liber Null

 

Sorcery is "The art of using material bases to enhance a magical

conjuration, the outcome of which is determined by the sorcerer's

will." Nicholas Hall, Chaos & Sorcery

 

sorcery (noun). Magic; performance of tricks with pretended help

from evil spirits, witchcraft. Websters illustrated dictionary, 1949

(note: are they evil because they only pretend to help?)

 

The idea that sorcery is just magick using material bases is common

in Carrollian Chaos Magick, but seems a not too useful definition.

This goes back to the old High Magick/Low Magick (and Black/White)

rationale wherein we rate magick not by it's effect, but it's methods

and appearances. I will stick with my own definitions, as I view

Sorcery as subtly different from Magick.

 

"The incremental openings of perception gradually banish the false

selves, our cacophonous ghosts--the "black magic" of envy & vendetta

backfires because Desire cannot be forced. Where our knowledge of

beauty harmonizes with the , sorcery begins.

 

Hakim Bey

 

The opening of perception, and the banishment of false ghosts? What

does this mean to a Sorcerer, one may well ask. Are we speaking of

Visualization Exercises and the Lesser Banishing Ritual of the

Pentagram?

 

I do not claim to speak for anyone, and my interpretations of Bey's

words are just that, but I do not think these are what he is

speaking of... meditations and visualizations and pentagrams and rites

are not Sorcery. However, for many they are the precursors to it.

These things are tools for an internal garden, 'a rooting out of the

weeds, a watering of the flowers' as Crowley has it. They serve to

still the mind, to clear away 'our cacophonous ghosts', the structures

imposed upon perception by the discursive mind. The discursive mind

is very good at many things, but Sorcery is not one of them.

 

Banishing, in the ceremonial sense, is good for preparing one for

meditation, which in turn is a good preparation for the state called

by Chaoists "no-mind", or vacuity. Once the talking self is quieted,

and we cease to impose structure upon sensory input, our perceptions

open to a different kind of sensing, which I call sensualizing.

 

Sensualizing is experiencing with the full bodymind, and stops when

we begin to define the experienced. When we sensualize, we move from

a core of 'reason' into a sphere of pure knowing, or gnosis, which

is closer to touch or taste than 'thinking'. When we taste the Virtue

of Salt, there are no questions. Salt is. We can describe and compare

the taste, the texture as it dissolves upon our tongue, but we come

not close to the Is-ness of salt.

 

I seek to live simply, to touch freely, to influence utterly and so

be influenced--and fail miserably, falling into fits of manic

laughter. Or succeed, and find myself pulled, called, conjured into

a purity of Desire. From this failure I fuse into a bodily need for

contact, a rapture of excess seeking, and from the excess, into no-

mind. "There is no need for crucifixion", "Does not matter, need not

be." Austin Osman Spare

 

The endless cycling though Desire and Despair ( and yes, Death and

Dream and Delirium) births me into an abundance of beauty and fear

wherein I encounter slight threads, knotted together into a net of

jewels, a fine and lovely trap. I touch this thread and the baby

wakes, and this one brings rain.

 

 

"the root definition, while by no means easy to come to, of Real Magick, must by the very nature of the medium, contain inexplicability as a primary key. One brings about change through, in the end, largely unknown means. It is this unknown means that Carrollian Chaos Magick calls 'aethyr'. From Carroll's description of Aethyr, it seems most likely he is speaking of what I perceive as non-linear Time. This is born out by Einstein's rather perceptive reply to a students' question, "what is Time?' to which he is said to have replied "Time is that which keeps everything from happening at once." On a similar note, Genesis P-Orridge has said that Time is that which Emits. The Mechanisms of Time = Aethyr are really not worth too deep of a look. They are a playground for the intellect, a map of nothing, which whilst an entertaining thing to talk about with friends over coffee or a beer, have far less to do with Magick than either, let alone Friendship. Fuck for the pleasure, conjure for the ecstatic freedom and slavery it provides. Do not seek to explain the workings of magick, and if you must, choose the most ridiculous explanations you can manage. It is far better to be a Fool for the joy of foolishness, than to be an Adept who cannot laugh."

 

from 'Inexplicability In Magick' James Weston, privately printed, 1994.

 

The trick in Sorcery is that there is no trick. The key to Sorcery

is Inexplicability. That which can be explained, scientifically

proven, used to convince skeptics and make your teeth whiter and

brighter, is not Magick. If your seek 'a good reason' for your acts,

...'he who hesitates is lost'-Crowley. No shit. I know magicians

who think this is a threat, which is merely a fact, easily observable

in any big city, at major intersections and on the edges of tourist

spots.

 

"one applies all of oneself towards a certain aim or goal: the problems really start when one believes one has achieved said goal when one in fact has not. This is directly related to the Austin Spare's statement of 'were I to crown myself king'.... For while, as Chaos Magick claims, belief is a tool, mis-use, or more precisely, mis-application of the tool leads to false initiations and understandings, and makes the would-be sorcerer the tool, belief the true King."

 

from "Deceiving Yourself into Spiritual Paralysis " by James Weston,

privately printed 1993.


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