Allied :-
-
Ground Aircraft
Carrier - A vehicle that carries hornets in it.
-
Mobile Barrack
- The name says it all
-
Tech Oil Derrick
is now buildable for all countries. Increased given money to $30
-
Research Lab that
gives :-
-
1) Mobile Barrack
-
2) Chrono Commando
-
Airforce Command
Center is now bigger because it now can be upgraded
-
Airforce Command
Center Upgrade - Upgrade for ACC to have paradrop which gives :-
-
3 Gi's, 3 Initiates, and 4 Conscripts
-
Americans will
have paradrop of :
-
3 veteran Gi's, 3 Initiates, and 4 veteran Conscripts
-
Because of veteran
Gi's and Conscripts in paradropping, the Americans also can train veteran
Gi's and veteran Conscripts out of the barracks.
-
All Allied countries
except America will be given Armory. Limited to 30 infantries per amory.
-
Chrono Commando
is now trainable without having to infiltrate enemy's battle lab.
-
Gates - Both ways
Soviets
:-
-
Ranger - Strong
but not that powerful. Good for attacking infantries
-
Mobile Barrack
- The name says it all
-
Tech Oil Derrick
is now buildable for all Soviet countries. Increased given money to $30
-
Research Lab that
gives :-
-
1) Mobile Barrack
-
2) Chrono Ivan
-
Airpad that gives
access to harriers and paradrop of :-
-
3 Gi's, 3 Initiates, and 4 Conscripts
-
All Soviet countries
have Armory. Limited to 30 infantries per amory.
-
Chrono Ivan is
now trainable for Soviet without having to infiltrate enemy' battle lab
-
Chrono Ivan and
Crazy Ivan now don't have to wait for the bomb to explode. They can activate
the bomb by double clicking on the the bomb he put.
-
Hijacker - Can
steal enemy's vehicle. He can also disguise first before stealing.
-
Mine Layer - The
name says it all
-
The Soviet Bunker
can now be built a little further than it used to
-
Gates - Both ways
Yuri Country
:-
-
Artillery - Weak
but powerful against structures
-
Psychic Drone
- Mind control unit that can control ennemy's vehicle.
-
Mobile Barrack
- The name says it all
-
Airpad which gives
access to Harriers, DMS Transport, and paradrop of:
-
3 Gi's, 3 Initiates, and 4 Conscripts
-
DMS Transport
- A transport that can paradrop its passsengers by force-firing (Ctrl +
Left click at anything).
-
Research Lab that
gives :-
-
1) Mobile Barrack
-
2) Sammy Stallion
-
Sammy Stallion
- Weak against vehicle but really stronng against structures and infantries.
-
Gates - Both ways
-
The Tank Bunker
can now be built a little further than it used to.
Neutral
and Others :-
-
Bridges are now
stronger than they used to
-
Maximum money
you can have for starting is $20,000
-
Maximum units
you can have for starting is 30 units.
-
Restore the old
Fight, Win, Prevail theme
-
Restore the old
voice from C&C and RA 1