An American Avenger Mobile SAM system
II. Turn Order
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Each turn in the game has two phases: a build-and-move phase and a movement-only phase. Each phase will take one week of real time, and represent one month of game time. Therefore, each full turn cycle lasts two weeks of real time, and represents two months of game time. Build-and-move phases are given whole numbers as turn numbers, and movement-only phases are given the number of the previous build-and-move turn plus one half. For example, the first movement-only phase will be called "Turn 1.5", and the second build-and-move phase will be "Turn 2".
II. A. First Turn
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The first turn will have an extra week tacked on to the build-and-move phase to allow last-minute corrections to the rules and the starting positions, and to allow the players extra time to get used to their positions and make their initial negotiations for trade agreements. The first orders due will be the Turn 1 Build-and-move orders.
II. B. Movement-Only Orders
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In the movement-only orders phase, as the name suggests, players may move their units but not build new units or otherwise spend cash. Players may move their units on peacetime missions or engage in combat. Players may conduct negotiations as usual, but any agreements involving trade or the spending of cash points will not go into effect until the next build-and-move phase.
II. C. Build-and-move Orders
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In the build-and-move phase, players may do everything they normally do in the movement-only phase, and in addition may spend cash points on anything they are allowed to spend cash points on. This includes building units, investing in research, carrying out espionage, conducting trade, and creating propaganda. See the later rules on these specific activities for details on how to do these things, and the Orders Templates in the Appendices for more information.
II. D. Results
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Orders are normally due at midnight Illinois Time each Friday. Changes in this schedule will be sent to all players via email at least 48 hours beforehand. Once all players have sent in orders, the Moderators will process these orders and send out results. Late orders and last-minute corrections will only be accepted up until the time that the orders have been processed and results are sent out. Any orders after that point will NOT be accepted. These results will include confirmation of movements, trades, and build orders where appropriate, as well as reconnaissance and intelligence reports when needed. Players are expected to save all results and orders to disk in case of later questions and controversies, or if that player has to resign.
II. E. Newsletters
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There will be two official newsletters for this game. The "Schwarze Schrieben" will come out after each build-and-move turn, and the "Remus Velisque" will come out after each move-only turn. Newsletters will chronicle all major wars and other game events. Players are expected to contribute articles on a regular basis, but this is not a strict requirement. However, players who do not send in at least one article per turn give the Moderators permission to write articles about ANYTHING that nation does, including secrets they may not want revealed to other players. Thus, it is highly recommended that Players send in at least one article with each set of orders. The last item in any newsletter is the advertisements, and players wishing to acquire or sell technology, military units, or resources may advertise their offers in the newsletter, ensuring that all players receive the offer.