The new Eurofighter EF-2000, a joint British/German/Italian/Spanish fighter
The new Eurofighter EF-2000, a joint British/German/Italian/Spanish fighter

The Spectrum Wars IV: A New Hope

Fairly Complete Rules and Regulations


This is the complete list of rules that the game runs under. If you have any questions, feel free to contact the moderators at any time for advice or hints. You can click on any heading to be taken directly to that section of the rules, or read through the whole thing in one go.


Outline

I. Players and Positions
I. A. Player Requirements
I. B. Position Selection
I. B. 1. Initial Selection
I. B. 2. Mid-game Selection
I. B. 3. Temporary Replacements
I. C. Moderator-controlled Positions
I. D. Cheating
I. E. Moderators
I. F. Advisory Council
II. Turn Order
II. A. First Turn
II. B. Movement-Only Orders
II. C. Build-And-Move Orders
II. D. Results
II. E. Newsletters
III. Movement Orders
III. A. Peacetime
III. A. 1. Guarding Borders
III. A. 2. Recon Patrols
III. A. 3. Training Exercises
III. A. 4. Internal Security
III. A. 5. Logistics
III. B. Wartime
III. B. 1. Offense
III. B. 1. a. Land
III. B. 1. b. Naval
III. B. 1. c. Air
III. B. 1. d. Combined Arms
III. B. 1. e. Special Cases
III. B. 2. Defense
III. B. 2. a. Land
III. B. 2. b. Naval
III. B. 2. c. Air
III. B. 2. d. Combined Arms
III. B. 2. e. Special Cases
III. B. 3. Logistics
III. B. 4. Rebellions
IV. Build Orders
IV. A. Cash Income
IV. B. Resources
IV. C. Trade
IV. D. Production Restrictions
IV. E. Building Units
IV. E. 1. Standard Military Units
IV. E. 2. Special
IV. F. Investment
IV. F. 1. Research
IV. F. 1. a. Military
IV. F. 1. b. Industrial
IV. F. 1. c. Directed Research
IV. F. 2. Espionage
IV. F. 2. a. Spying
IV. F. 2. b. Counterintelligence
IV. F. 2. c. Covert Action
IV. F. 2. d. Diplomatic Spying
IV. F. 3. Infrastructure
IV. F. 4. Military/Industrial Complex
IV. F. 4. a. Shipyards
IV. F. 4. b. Aircraft Factories
IV. F. 4. c. Tank Factories
IV. F. 4. d. Nuclear Program
IV. F. 4. e. Space Program
IV. F. 5. Propaganda
V. Combat
V. A. Land Warfare
V. A. 1. Simple Invasion
V. A. 2. Air/Land Battles
V. A. 3. Airborne Invasions
V. A. 4. Tactical Nuclear Weapons on Land
V. A. 5. Special Cases
V. B. Naval Warfare
V. B. 1. Fleet Battles
V. B. 2. Submarine Battles
V. B. 3. Air/Sea Battles
V. B. 4. Amphibious Invasions
V. B. 5. Shore Bombardments
V. B. 6. Tactical Nuclear Weapons at Sea
V. B. 7. Special Cases
V. C. Air Warfare
V. C. 1. Air Strikes
V. C. 2. Strategic Bombing
V. C. 3. Tactical Nuclear Weapons in the Air
V. C. 4. Strategic Nuclear Weapons
V. C. 5. Special Cases
V. D. Special Warfare
V. D. 1. Terrorism
V. D. 2. Rebellions and Counterinsurgency Operations
V. D. 3. Special Cases
VI. Diplomacy
VI. A. Non-Aggression Pacts
VI. B. Alliances
VI. C. Trade
VI. D. Multinational Forces in Combat
VI. E. Other Diplomacy
VII. Appendices
VII. A. Backstory
VII. B. Starting Positions
VII. C. Available Military Units, including Satellites and Nuclear Weapons
VII. D. Select Available Technologies Newly added 11/17/99!
VII. E. Build-and-move Orders Template Newly Added 11/13/99!
VII. F. Move-Only Orders Template Newly Added 11/13/99!
VII. G. Newsletter Article Samples Coming Soon!
VII. H. Sample Battle Plan Coming Soon!
VII. I. Sample Battle Results Coming Soon!
VII. J. Contact Information Coming Soon!


Click to activate the self-destruct system...just kidding, you probably know what this button does by now