Theoretical MECCG Scenarios


The War of the Dwarves and the Orcs

"When all was ready they assailed and sacked one by one all the strongholds of the Orcs that they could find from Gundabad to the Gladden. Both sides were pitiless, and there was death and cruel deeds by dark and by light." LotR Appendix A-III, Durin's Folk

There are 7 sites with Orc automatic-attacks in the regions of Angmar, Gundabad, Grey Mountain Narrows, High Pass, and Redhorn Gate; add 2 Under-deeps sites with Orc automatic-attacks, and we see the path that our own War of the Dwarves and the Orcs will take: Mount Gundabad, Mount Gram, The Wind Throne, Carn Dum, Goblin-gate, Dimrill Dale, Moria, The Under-leas, and The Under-grottos.

Special Rules

Victory Conditions

You automatically win if you are the first to visit all 9 of the sites listed above and at each site successfully play an item worth marshalling points (or, in the case of Dimrill Dale, a MP-value card playable at an Information site).
Otherwise, the game ends after the last player's 7th turn, with all companies then participating in the Dwarf-king's Audience...

For tournament scoring, one rank is achieved for visiting two of the sites listed above and successfully playing items with an MP value at each site.

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