Download the skins you need or want, open them in
Photoshop and your ready to start. Edit them how ever you like just
remember that the skins look weird because they aren't stretched onto
the player model yet. If you don't know how to use the Photoshop tools
because you just got a copy and are stumped, then I'll show you a few
tricks. If you already know how to use Photoshop or your skins are done,
head on over to the Wrapping section.

Lasso Tool
You'll probably use this the
most when skinning. Make sure you select the tool so it matches the
image above. If you can't figure it out, click and hold then select
it. Click to start then if you get to a corner or rounded part click
again to hold the line so you can start at a different angle. In the
picture below I have selected a part of the face using this tool. You
can see the dotted white line where I have selected.

Color Balance
Use this tool with the Lasso tool to
make some of the best color creations. Use the lasso to select certain
areas of the skin to create, for example, a camo look, that you can
find in the DDD Clan skins that I have made. It's a bit hard to figure
out the controls but once you use it for a while you get used to it.
Once you have selected the part you want to color, press CTRL and "B"
at the same time. The menu should pop up. If not you can reach it in
the Image section then Color Balance.
Shadows give the darkest color you can
get. Shadows are best for that darker looking armor and a more aged
one. Midtones show a middle of the road color, between Shadows and Highlights.
Use Midtones for a new look for your armor. Highlights are the lightest
color you can get. I use Highlights for a "glowing" area that
needs a brightness to it, such as the lights on the armors. In the picture
below I have selected a Shadow red.

As you can see only part
of the mask is red. Say that you want to change the color of the Diamond
Sword emblem on the torso. The Yellow color would affect, say, a blue
color, making it an off green. To get rid of that nasty color your going
to need the help of the Sponge tool!

Sponge Tool
This handy little tool will allow you
to wipe away colors without affecting the actual image. Unlike the Eraser,
it keeps the shine or rounded look of the image. Make sure the tool
is in set to Desaturate to make those colors go away. Select the thing
you want to be "Decolorized" with the lasso or if you want
to be quick just go ahead and click away at it. The picture below shows
how I have started desaturating the Diamond Sword emblem. Notice that
it keeps it's shape and not the color.


Smudge Tool
You can use this tool
for 3 things. Blend colors smoothly, for example, make a camo color
set in easy and not look layered. Make a cloth look on your skins.
Create fire for letters or just plain old fire. Blending colors is
easy, just get between the two colors and smudge lightly until they
sort of turn from, say, brown to green, over a short distance. Cloth
and fire are the tricky ones. For a cloth look it will depend on the
base color you use. If you use a light color like yellow, set your
other color slot to a darker yellow or black. Black will work in most
cases but if you really want to split hairs set to a darker version
of the same color. If you start off with a dark color like a very
dark looking blue, you want to set to a lighter blue or white.First
you may want to make a new layer so the other colors on the armor
don't mix with the ones you're dealing with. Then throw down your
base color. Now switch to your alternative color and use the Airbrush
to spay a semi light line in the direction your cloth will seem to
fall. If you want a baggy looking cloth make a smiley looking brush
stroke. If you want it to look like a tight shirt, spay a large portion
at the top and work down making the size smaller. Now your image should
look something like this. I have chosen to use Black as my base, and
White as my alternative. I have also chosen to make the face mask
look like a cloth instead of a metal look.



Now take your smudge tool
and put the pressure to about 50. In small strokes blend the colors
together to get, in my case, a mix of black and white in a sort of
upside down "Y".



In picture 4 you can see
how I started to make the top blend in a bit and scale the size down.
In Picture 6 I spread my white too thin so I had more black than white.
Be careful when you smudge if you lose track of your alternative color
spray another splotch like I did, as you can see, in picture 5. Picture
6 is the finished product. I have a more definite cloth shape and
you can see it looks as though there are folds. So to sum it all up,
with what you have learned you can go from:
This - (Boring...)
To
This - (Awsome!)
Flames are almost like
cloth. The difference is you just need one color. First lets start
with a regular flame. Say, on the arm of your armor. Before you work
on your arm, you want to make a new layer so your colors don't smudge
with your armor. Once you have your layer use the lasso tool to outline
the arm so you don't go over the sides. Then with the Airbrush take
your flame color and spray on the bottom or where ever you want the
flame and hold it down so that you have a thick line of color that
gradually disappears. I have chosen to use Red as my color. Your image
should look something like this after these steps.

Now that you have your
color, take your smudge tool and just pull up on it so you have a
light and straight line. Then smudge the bottom toward the right or
left and then the top to the opposite direction of the bottom one.
It should be something like this.


Then you can keep adding
flames on and try out different ways of making flames. The two bends
are the basic shape of a flame. Text is a bit harder to do so once
you have making flames down pat, you can move onto flaming text. First
make your text. Then make another text layer with the same text you
typed. Make the copy the color of the flame you want. For the best
results, make your first text bold, then make the other text normal.
This way your flame text won't be seen from behind. If you don't get
this then read on, I'll explain everything. =)
Once you have your text
in place it should look something like this picture. I've chosen to
use white letters and a red flame.

You can't see the red
text in there. That's how you'll want it to be. When you have the
text the same exact size the edges seem to merge for some odd reason
and it looks, dare I say, very sloppy. Now you'll want to take your
flame text and render it so it will be editable. You can render it
by first selecting the text layer then going to the Layer section,
then Type, then Render Layer. This way you can use your smudge tool
on your text. Now, with your smudge tool, Start to make your flames
like you did above. When your done the finished project should look
something like this. Pretty good huh? =)

Once you've mastered these
trick you can make some pretty awesome skins. As a skinner it is against
my rules to leave my name or a trademark on my skins. I feel this
is a waste of space and makes skinners look ignorant. I don't plaster
my name on my skins because I feel that when making these skin I make
them not only for myself, but for every diehard tribes player. If
you do wish to leave your name or some trademark image I suggest someplace
that isn't looked at all the time. For example instead of pasting
your name real big on the back of your skin, so that it hides that
awesome flame you put in, set the name on the bottom of the feet or
on the hand. I hope this little help thing makes skinning easier for
you. Once you have your skins all done you can move up to the Wrapping
section of my page, where I show you how to turn you awesome image
into some awesome skin VOLs. Good Luck!
