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Mechs
If you want to win, you have to
know what mech you are using and what mech is the enemies are using.
Every House, Liao, Stainer, and Davion uses different. There is a list
of mech that you will properly find in Mechcommander 2
Anubis
House
Liao deploys the Anubis, the fastest ’Mech on Carver V, as a
scout. Jump jets allow it to ignore obstacles, and its LRMs offer
light damage from long range. The Anubis is definitely not an
effective choice for extended combat, but it can exact harsh
retribution if ignored. The Anubis features Ferro-Fibrous Armor,
making it exceptionally well armored for a scout. |
Atlas
One
of the most powerful 'Mechs on any battlefield, the Atlas was
designed to be as impenetrable as possible and to look as
foreboding as conceivable. Its excellent mix of weapons tends to
favor those with longer ranges, and it has the highest armor
rating of any 'Mech anywhere. The main drawback of the Atlas is
its slow speed, which provides its more intelligent enemies with
a chance to retreat. |
Blood Asp
Recently
introduced by Clan Star Adder, the Blood Asp is one of the
first 'Mechs to field breakthrough Heavy Laser technology.
Delivering incredible damage at all ranges, the Blood Asp
makes short work of any enemy regardless of size. However, all
this firepower comes at the cost of mediocre armor protection. |
Bushwacker
Designed
with flexibility in mind, the Bushwacker is often called the
Jack-of-all-trades 'Mech. It typically carries an assortment
of short-, medium-, and long-range weapons. Fast and
maneuverable, it is ideal for reconnaissance missions. |
Catapult
The
Catapult is the prototypical support 'Mech, capable of
devastating opponents from a distance with its impressive
Long-Range Missile Racks, but terrible in close combat
with its weak short-range weaponry and comparatively weak
armor. If well supported, the Catapult can shine in its
role as a stand-off offensive threat. |
Cougar
A
redesign for the Clan Puma-class 'Mech, the Cougar has
reduced acceleration compared to its predecessor but
significantly increased firepower. The Cougar's
excellent heat dissipation system allows it to mount
extensive laser and missile weaponry, making this 'Mech
a potent and lightweight fire support unit. |
Cyclops
House
Liao's designers have updated the venerable Cyclops
BattleMech with the most advanced communications and
sensor hardware available. Able to tap into Liao's
sophisticated satellite array even during combat
situations, this Assault-class 'Mech acts as both the
nerve center of a battle and a mobile command center. |
Enfield
An
effective medium-range fire-support 'Mech, the
Enfield delivers a heavy blow in tandem with other 'Mechs. Commanders sacrifice relatively little drop
weight to put an Enfield into battle and gain a
nimble 'Mech with good weight-to-firepower ratio. |
Fire
Ant
Light,
fast, and inexpensive, the Fire Ant brings its
Flamer and Machine Gun Arrays to bear when
deployed en masse on ’Mech teams attacking fixed
bases. Used extensively as a sentry, the Fire Ant
can fight relentlessly without the support of
heavily armed ’Mechs. |
Highlander
The
Highlander is an older Assault 'Mech equipped,
surprisingly, with jump jets. For decades many
Inner Sphere houses have used the Highlander as
the backbone of countless mobile assaults.
Though slow moving, few 'Mechs perform so
effectively on so many different battlefields. |
Hollander
The
Hollander, simply put, is a 'Mech built around
a gun. With its comparatively light frame
supporting a Gauss Rifle, the Hollander is
best suited for engaging opponents at long
range, using terrain and line of sight to its
full advantage.. |
Hunchback
The
Hunchback has an impressive record for
in-close fighting, where its heavy
Autocannon can be put to good use. While
adequately armored for its weight class, the
Hunchback should avoid extended tours of
duty. |
JagerMech
The
JagerMech has a prestigious heritage and a
stable, if somewhat antiquated, design. As
a long-range fire-support 'Mech, it rarely
closes with its enemies, preferring to
remain at long distances firing its four
Ultra Light Autocannons. |
Lao
Hu
Combining
excellent mobility, jump capability, and
state-of-the-art heat dissipation
technology, the Lao Hu is an aggressive
and deadly weapon for House Liao.
Commanders often assign this unit to the
front line, an area where many Liao 'Mechs historically do not excel. |
Mad
Cat
One
of the best-designed 'Mechs among the
Clans, the Mad Cat combines long-range
missiles and a dazzling array of
supporting energy weapons. At extreme
distances, it may be mistaken for its
counterpart--the armless Catapult. |
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