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Sub-Machine Guns |
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MP5-Navy |
| Manufacturer: Heckler & Koch | |
| Cost: $1500 | |
| Ammo Per Clip/Ammo Held in Weapon: 30 rounds | |
| Max Reserved Ammo: 120 Rounds | |
| Special Weapon Function: None | |
| Power: Medium | |
| Range: Medium | |
| Accuracy: High | |
| Ammo: 9mm slugs (30-round mags) | |
| Reload speed: Very quick | |
| Cyclic rate: High | |
| Overview: By far the most used weapon in counter-strike. High accuracy, great reload time, and a great rate of fire, the MP5 rears it's ugly side against any kind of armor. The MP5 is the perfect choice for any situation, but can be out-gunned by the popular rifles. | |
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Steyr Tactical Machine Pistol (TMP) (Counter-Terrorists Only) |
| Manufacturer: Steyr | |
| Cost: $1250 | |
| Ammo Per Clip/Ammo Held in Weapon: 30 rounds | |
| Max Reserved Ammo: 120 Rounds | |
| Special Weapon Function: None | |
| Power: Low | |
| Range: Medium | |
| Accuracy: Medium | |
| Ammo: 9mm slugs (30-round mags) | |
| Reload speed: Quick | |
| Cyclic rate: Very High | |
| Overview: A cult hit, the TMP is silenced, fast and deadly, and accurate. If you need to make every dollar count, you could go with a TMP, but remember, it is VERY weak. The silencer does make the TMP a great weapon, it almost appears as if you're not firing; Enemies will not fear you and attack other CT's. Irony strikes there, because even with little power, this baby will kill quickly. Try using a TMP past the fourth round where everyone has assault rifles, and you'll still come out on top, if you have skill. | |
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P90 Personal Defense Weapon |
| Manufacturer: Fabrique Nationale | |
| Cost: $2350 | |
| Ammo Per Clip/Ammo Held in Weapon: 50 rounds | |
| Max Reserved Ammo: 100 Rounds | |
| Special Weapon Function: None | |
| Power: High | |
| Range: High | |
| Accuracy: Medium | |
| Ammo: 5.7mm slugs (50-round mags) | |
| Reload speed: Slow | |
| Cyclic rate: Very High | |
| Overview: Kick ass SMG, this gun really relies on your personal preferences, you have to get used to medium accuracy for the high rate of fire, as above try it out. The fastest firing weapon in CS. It's fifty round clip will allow you to have a 20 round advantage over most enemies, if not more! | |
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MAC-10 (Terrorists only) |
| Manufacturer: Ingram | |
| Cost: $1400 | |
| Ammo Per Clip/Ammo Held in Weapon: 30 rounds | |
| Max Reserved Ammo: 90 Rounds | |
| Special Weapon Function: None | |
| Power: High | |
| Range: Short | |
| Accuracy: Low-Medium | |
| Ammo: .45ACP slugs (12-round mags) | |
| Reload speed: Quick | |
| Cyclic rate: Very High | |
| Overview: Pretty powerful and lacking accuracy, the MAC-10 is a typical compact terrorist weapon. It would fit the mold for a Terrorist TMP, but the MAC-10 is feared by many, and not considered a toy, unlike the TMP, which too many underestimate. | |
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Universal Machinenpistole (UMP) |
| Manufacturer: Heckler & Koch | |
| Cost: $1700 | |
| Ammo Per Clip/Ammo Held in Weapon: 25 rounds | |
| Max Reserved Ammo: 90 Rounds | |
| Special Weapon Function: None | |
| Power: High | |
| Range: Medium-High | |
| Accuracy: Medium-High | |
| Ammo: .45ACP slugs (12-round mags) | |
| Reload speed: Slow | |
| Cyclic rate: Low | |
| Overview: The MP5-Navy's sister is powerful, but slow in reload and cyclic rate. Accuracy over speed may prove useful if you burst and take cover. Because of it's slow cyclic rate (the slowest in the game besides pistols), it proves useless. Unless this weapon is modified in the future, it's completely useless. Avoid it. | |
HOME - TEAM -& WEAPONS - EQUIPMENT - WALLPPAPERS - FORO - LIBRO DE VISITAS
LOGOS DE TEAMS - BANNERS - FLASH - MAPAS - SKINS - TORNEOS - CONTACTANOS
KNIFE - PISTOL - SHOTGUNS - SUB-MACHINE GUNS - RIFLES - MACHINE GUNS