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SECURITY & TACTICAL

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Welcome to the Security/Tactical Center for the Fleet Security Corps.

The purpose of this is to provide supplemental Security and Tactical information for fleet Security and Tactical personnel. It is our hope that this information will provide you with everything you need to enhance your enjoyment of the game. We can't do this without your input though. If you have any comments, suggestions, or articles please e-mail us Thanks to those who have helped with the creation of this page.

Mission Statement for Security Department

As members of Fleet Security, we pledge to defend the Constitutions of The United Federation of Planets, Starfleet, and Fleet. We will hold sacred the lives of those entrusted in our care, to the point of laying down our lives for them if necessary. We will defend the property of The United Federation of Planets and of its citizens, as well as that of Starfleet and our fellow crew. We pledge to obey our superior officers and conform to the Uniform Code of Starfleet Justice, following the dictates of the Judge Advocate General Corps. We will never waver these duties so long as breath remains in our bodies.

Security duties when there is a Marine presence.

The Marine Corps Commander has stated that the marines serve a certain function on a Starfleet ship:

In times of peace ships/stations generally have small numbers of Marines on ships/station are, acting as a ever present crack squad, and highly trained Security Force, working hand in hand with Security Forces already present on the ship/station. In wartime this takes on a more pressing note, and numbers swell, as do ships/stations carrying Marine detachment's, even if small. They provide an additional highly skilled fighting force, who could be called the 24th century equivalent of the Commandos, SAS or Navy seals.

The marines are to supplement the security force on a starship/station in the event of a boarding or other hostile action that takes place on board that ship/station. Duties such as guarding sensitive areas or security patrols are general examples of this. Final authority for Security on a Starfleet vessel rests in the hands of the Chief of Security who then reports to the Captain or Executive officer.

However, on away missions as well as any hostile boarding actions when there is a Marine presence, the Marine Commander will then take responsibility for the safety and well being of the marine crew assigned. Security may assist as necessary, however the Marine Commander has the authority and jurisdiction.

REPORTING CRIME

If you have witnessed a crime, what do you do?

Also, Interviewing tips for personal investigations.

Crime Reporting Procedures/tips

You have witnessed a crime, discovered a crime scene, or have suspicions or information about a crime. There are several things that you can do to help the security department.

1.      Don't Panic! Call Security immediately. And try to observe what you can.
2.    Do not be a hero! Starfleet needs you alive. Do not confront a possible perpetrator unless it is a    life threatening situation.
3.    Do not touch anything! You might contaminate the crime scene and make it more difficult to            investigate.
4.    Co-operate with Security's efforts to investigate.

When you report a crime to security it is important that you include these basic elements. What has happening, where is it happening exactly, who is involved, and who you are. This will assist the Security team in knowing exactly what is necessary to take care of the situation as efficiently as possible.

Tips for performing Interviews

This is a useful skill for not only a criminal investigation, but for your daily lives. A proper interview will often give more information than a forensic investigation. Whether interviewing a crime suspect, a witness, or even a new officer, it is important that you keep in mind these points.

1.      Eye contact is the key! A guilty or dishonest person will be hesitant in making eye contact with you. This is particularly the case in females, who are usually more comfortable with eye contact than males.
2.    Non verbal communication often speaks louder than words. These signals often mean somebody is being less than truthful: Constant swallowing, hands on chin or face (almost as if to block the lie), looking around the room, or anywhere except the interviewer. Sweating, rapid blinking, and other physiological signs may also be in evidence.
3.    Ask simple, non-leading monosyllable questions. Yes and No questions are good, but lack information gathering power. Ask questions such as: "Why were you in the lounge?" rather than "Were you in the lounge because you were thirsty? (or angry, etc...)". This gives the interviewee a chance to speak with out answers being supplied, resulting in more useful or truthful answers. Also the more you let the subject talk, the more likely they will contradict themselves.
4.    Avoid good cop, bad cop. Intimidation simply is not very effective, and against Starfleet protocols. However manipulation works well. Statements like "Gee, I sure hope no children are near the bomb when it explodes." or "I hope some child doesn't find that disruptor and kill themselves." can be powerful statements and just might guilt a subject into being more forthcoming.

Remember, investigations can be useful. These tactics can help a lot in an investigation of a personal nature as well as a criminal investigation. However it is always best to let the professional Security personnel handle any Criminal investigations/interviews.

SECURITY ACCESS CODES

The ships and Starbases of Starfleet are fitted with very advanced computer systems which can store masses of information and perform many tasks. Access to these computers, and to the data they contain is strictly regulated, so that only authorized personnel can perform certain tasks, or access certain data files.

Security Access Codes
Access to all Starfleet computer systems is highly regulated. A standard set of authorization codes have been programmed into the starboard and engineering computer cores of all ships and starbase in order to stop any undesired access to the systems.

The codes are as follows:

Alpha-Two
Unlimited access to all ship's records, systems, commands and computers.

Alpha-One
Unlimited access to all ship's records, systems and computers. No access to ship localized command functions.

Beta-Two
Unlimited access to all ship's records, systems and computers. Limited access to command functions (except if stated otherwise by Commanding Officer).

Beta-One
Unlimited access to all ship's records, and computers. Limited access to command functions (except if stated otherwise by Commanding Officer). Access to ship systems is limited to duty related functions.

Delta-Two
Limited access to all ship's records, systems, commands and computers. Access Limited to duty related functions.

Delta-One
Limited access to all ship's records, and computers. Access limited to job related functions.

Different officers on a Starfleet vessel, have varying levels of security access, depending on their level of authority or their duties. The following common positions, have been assigned standard levels of security access. The final decision on an officers level of security access, however, is decided by that officer's Commanding Officer.

The Commanding Officer reserves the privilege of permitting limited access to any unspecified section of the ship to any personnel whose functions, in the eyes of the CO, require it.

Position

Access Level

 

Master Fleet Marshall's

Alpha-Two

Flag Officers

Alpha-One

Intelligence Officers

Alpha-One

Captains

Beta-Two

Commanders & Chief Medical Officers

Beta-Two

Lt. Commanders & Mission Operations Officers

Beta-One

Lieutenant (Jg) and Lieutenants & Chief Engineering Officers

Delta-Two

Cadets & Ensigns Tactical Officers

Delta-One

Crewman & Flight Control Officers

Delta-One

 

Data Access Levels
Access to all Starfleet data is highly regulated. A standard set of access levels have been programmed into the starboard and engineering computer cores of all ships in order to stop any undesired access to confidential data.

The access levels are as follows:

Level 15
Unlimited access to all classified, secret, top-secret, ultra-secret Starfleet or Federation documents and records.

Level 11 - 14
Limited access to all classified, secret, top-secret Starfleet or Federation documents and records. Access is limited on a 'need to know' basis.

Level 9 & 10
Limited access to all classified and secret Starfleet or Federation documents and records. Access is limited on a 'need to know' basis.

Level 4-8
Limited access to all Starfleet or Federation documents and records. Access is limited on a 'need to know' basis.

Level 1-3
Limited access to Starfleet or Federation documents and records. Access is limited to job related elements.

The following guidelines have been set as standard, by Starfleet Command:

Starfleet Rank

Access Level

 

Master Fleet Marshall and certain specific personnel (duty related)

Level 15

Fleet Marshall and certain specific personnel (duty related)

Level 14

Marshall and certain specific personnel (duty related)

Level 13

Fleet Admiral and certain specific personnel (duty related)

Level 12

Admiral and certain specific personnel (duty related)

Level 11

Vice Admiral and certain specific personnel (duty related)

Level 11

Rear Admiral and certain specific personnel (duty related)

Level 10

Commodore and certain specific personnel (duty related)

Level 9

Captain and certain specific personnel (duty related)

Level 8

Commander and certain specific personnel (duty related)

Level 7

Lieutenant Commander and certain specific personnel (duty related)

Level 6

Lieutenant and certain specific personnel (duty related)

Level 5

Lieutenant Junior Grade and certain specific personnel (duty related)

Level 4

Ensigns and certain specific personnel (duty related)

Level 3

Cadets in operational duties

Level 2

All personnel and civilians in Starfleet service

Level 1

Other Starfleet Security Codes & Protocols

Alpha Four Seven Authorization
Security code required to access Starfleet subspace secured channels within the Beta quadrant and Apollo Sector

Blue Alert
Aboard Federation starships with the ability of planetfall, blue alert is a state of readiness for landing operations. Blue alert notifies the ship's crew to occupy Code Blue stations, and is ordered prior to the starship's landing on a planet and prior to lift-off. A starship commander should not order the start of descent until all decks report that condition blue has been set.

Code 1
Starfleet designation for a declaration of war.. See also: Code Factor 1

Code 1 Emergency
Federation signal for a total disaster, requiring an immediate response, also designated as a Priority 1 call.

Code 2
Starfleet encryption protocol.

Code 47
Term designating a Starfleet subspace communiqué of extremely high sensitivity or secrecy.

Code 710
Interstellar code prohibiting a spacecraft from approaching a planet.

Code Factor 1
Starfleet code meaning invasion status.

Code One Alpha Zero
Signal indicating the discovery of a space vehicle in distress.

Coded Transponder Frequency
A specific subspace frequency and code that activated a starship's transponder to send back its identifying code, permitting allied vessels and authorities to accurately track the ship.

Condition Green
Covert Starfleet code used to secretly indicate on a clear channel that the speaker is being held captive.

Fractal Encryption
Very sophisticated, virtually unbreakable computer encryption technique.

level 1 personnel sweep
Scan protocol on starbase Apollo initiated to locate any personnel in any area of the station.

Phase 1 Search
Standard Starfleet procedure for a painstaking search aboard a ship for an individual presumed injured and unable to respond.

Prefix Code
In a Federation starship's computer systems, the prefix code was a security passcode appended to computer commands to prevent unauthorized activation or control of key systems.

Red Alert
Aboard Federation starships and other vessels, a state of maximum crew and systems readiness.

Transporter Code 14
Command for an object to be dematerialized, then immediately re-materialized in a dissociated condition, effectively destroying the object.

User Code Clearance
A code required to access the control systems of a starship.

Yellow Alert
A state of significantly increased readiness aboard Federation starships and other vessels