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SECURITY
& TACTICAL
 
Welcome
to the Security/Tactical Center for the Fleet Security Corps.
The purpose of this is to
provide supplemental Security and Tactical information for fleet Security and Tactical
personnel. It is our hope that this information will provide you with everything you need
to enhance your enjoyment of the game. We can't do this without your input though. If you
have any comments, suggestions, or articles please e-mail us Thanks to those who have
helped with the creation of this page.
Mission
Statement for Security Department
As members of Fleet
Security, we pledge to defend the Constitutions of The United Federation of Planets,
Starfleet, and Fleet. We will hold sacred the lives of those entrusted in our care, to the
point of laying down our lives for them if necessary. We will defend the property of The
United Federation of Planets and of its citizens, as well as that of Starfleet and our
fellow crew. We pledge to obey our superior officers and conform to the Uniform Code of
Starfleet Justice, following the dictates of the Judge Advocate General Corps. We will
never waver these duties so long as breath remains in our bodies.
Security
duties when there is a Marine presence.
The Marine Corps Commander has
stated that the marines serve a certain function on a Starfleet ship:
In times of peace
ships/stations generally have small numbers of Marines on ships/station are, acting as a
ever present crack squad, and highly trained Security Force, working hand in hand with
Security Forces already present on the ship/station. In wartime this takes on a more
pressing note, and numbers swell, as do ships/stations carrying Marine detachment's, even
if small. They provide an additional highly skilled fighting force, who could be called
the 24th century equivalent of the Commandos, SAS or Navy seals.
The marines are to
supplement the security force on a starship/station in the event of a boarding or other
hostile action that takes place on board that ship/station. Duties such as guarding
sensitive areas or security patrols are general examples of this. Final authority for
Security on a Starfleet vessel rests in the hands of the Chief of Security who then
reports to the Captain or Executive officer.
However, on away missions
as well as any hostile boarding actions when there is a Marine presence, the Marine
Commander will then take responsibility for the safety and well being of the marine crew
assigned. Security may assist as necessary, however the Marine Commander has the authority
and jurisdiction.
REPORTING
CRIME
If you have witnessed a crime,
what do you do?
Also, Interviewing tips for
personal investigations.
Crime Reporting
Procedures/tips
You have witnessed a crime,
discovered a crime scene, or have suspicions or information about a crime. There are
several things that you can do to help the security department.
1.
Don't Panic! Call Security immediately. And try to observe what
you can.
2. Do not be a
hero! Starfleet needs you alive. Do not confront a possible perpetrator unless it is a
life threatening situation.
3. Do not touch
anything! You might contaminate the crime scene and make it more difficult to
investigate.
4. Co-operate with
Security's efforts to investigate.
When you report a crime to
security it is important that you include these basic elements. What has happening, where
is it happening exactly, who is involved, and who you are. This will assist the Security
team in knowing exactly what is necessary to take care of the situation as efficiently as
possible.
Tips for performing
Interviews
This is a useful skill for
not only a criminal investigation, but for your daily lives. A proper interview will often
give more information than a forensic investigation. Whether interviewing a crime suspect,
a witness, or even a new officer, it is important that you keep in mind these points.
1. Eye
contact is the key! A guilty or dishonest person will be hesitant in making eye contact
with you. This is particularly the case in females, who are usually more comfortable with
eye contact than males.
2. Non verbal
communication often speaks louder than words. These signals often mean somebody is being
less than truthful: Constant swallowing, hands on chin or face (almost as if to block the
lie), looking around the room, or anywhere except the interviewer. Sweating, rapid
blinking, and other physiological signs may also be in evidence.
3. Ask simple,
non-leading monosyllable questions. Yes and No questions are good, but lack information
gathering power. Ask questions such as: "Why were you in the lounge?" rather
than "Were you in the lounge because you were thirsty? (or angry, etc...)". This
gives the interviewee a chance to speak with out answers being supplied, resulting in more
useful or truthful answers. Also the more you let the subject talk, the more likely they
will contradict themselves.
4. Avoid good cop,
bad cop. Intimidation simply is not very effective, and against Starfleet protocols.
However manipulation works well. Statements like "Gee, I sure hope no children are
near the bomb when it explodes." or "I hope some child doesn't find that
disruptor and kill themselves." can be powerful statements and just might guilt a
subject into being more forthcoming.
Remember, investigations
can be useful. These tactics can help a lot in an investigation of a personal nature as
well as a criminal investigation. However it is always best to let the professional
Security personnel handle any Criminal investigations/interviews.
SECURITY
ACCESS CODES
The
ships and Starbases of Starfleet are fitted with very advanced computer systems which can
store masses of information and perform many tasks. Access to these computers, and to the
data they contain is strictly regulated, so that only authorized personnel can perform
certain tasks, or access certain data files.
Security
Access Codes
Access to all Starfleet computer systems is highly regulated. A standard set of
authorization codes have been programmed into the starboard and engineering computer cores
of all ships and starbase in order to stop any undesired access to the systems.
The codes are as follows:
Alpha-Two
Unlimited access to all ship's records, systems, commands and computers.
Alpha-One
Unlimited access to all ship's records, systems and computers. No access to ship localized
command functions.
Beta-Two
Unlimited access to all ship's records, systems and computers. Limited access to command
functions (except if stated otherwise by Commanding Officer).
Beta-One
Unlimited access to all ship's records, and computers. Limited access to command functions
(except if stated otherwise by Commanding Officer). Access to ship systems is limited to
duty related functions.
Delta-Two
Limited access to all ship's records, systems, commands and computers. Access Limited to
duty related functions.
Delta-One
Limited access to all ship's records, and computers. Access limited to job related
functions.
Different officers on a Starfleet
vessel, have varying levels of security access, depending on their level of authority or
their duties. The following common positions, have been assigned standard levels of
security access. The final decision on an officers level of security access, however, is
decided by that officer's Commanding Officer.
The Commanding Officer reserves the
privilege of permitting limited access to any unspecified section of the ship to any
personnel whose functions, in the eyes of the CO, require it.
Position |
Access
Level |
|
Master Fleet Marshall's |
Alpha-Two |
Flag Officers |
Alpha-One |
Intelligence Officers |
Alpha-One |
Captains |
Beta-Two |
Commanders & Chief Medical
Officers |
Beta-Two
|
Lt. Commanders & Mission Operations Officers |
Beta-One |
Lieutenant (Jg) and Lieutenants
& Chief Engineering Officers |
Delta-Two |
Cadets & Ensigns Tactical
Officers |
Delta-One |
Crewman & Flight Control
Officers |
Delta-One |
|
Data
Access Levels
Access to all Starfleet data is highly regulated. A standard set of access levels have
been programmed into the starboard and engineering computer cores of all ships in order to
stop any undesired access to confidential data.
The access levels are as follows:
Level 15
Unlimited access to all classified, secret, top-secret, ultra-secret Starfleet or
Federation documents and records.
Level 11 - 14
Limited access to all classified, secret, top-secret Starfleet or Federation documents and
records. Access is limited on a 'need to know' basis.
Level 9 & 10
Limited access to all classified and secret Starfleet or Federation documents and records.
Access is limited on a 'need to know' basis.
Level 4-8
Limited access to all Starfleet or Federation documents and records. Access is limited on
a 'need to know' basis.
Level 1-3
Limited access to Starfleet or Federation documents and records. Access is limited to job
related elements.
The following guidelines have
been set as standard, by Starfleet Command:
Starfleet Rank |
Access
Level |
|
Master
Fleet Marshall and certain specific personnel (duty related) |
Level
15 |
Fleet
Marshall and certain specific personnel (duty related) |
Level
14 |
Marshall
and certain specific personnel (duty related) |
Level
13 |
Fleet
Admiral and certain specific personnel (duty related) |
Level
12 |
Admiral
and certain specific personnel (duty related) |
Level
11 |
Vice
Admiral and certain specific personnel (duty related) |
Level
11 |
Rear
Admiral and certain specific personnel (duty related) |
Level
10 |
Commodore
and certain specific personnel (duty related) |
Level
9 |
Captain
and certain specific personnel (duty related) |
Level
8 |
Commander
and certain specific personnel (duty related) |
Level
7 |
Lieutenant
Commander and certain specific personnel (duty related) |
Level
6 |
Lieutenant
and certain specific personnel (duty related) |
Level
5 |
Lieutenant
Junior Grade and certain specific personnel (duty related) |
Level
4 |
Ensigns
and certain specific personnel (duty related) |
Level
3 |
Cadets
in operational duties |
Level
2 |
All
personnel and civilians in Starfleet service |
Level
1 |
Other
Starfleet Security Codes & Protocols
Alpha Four Seven
Authorization
Security code required to access Starfleet subspace secured channels within the Beta
quadrant and Apollo Sector
Blue Alert
Aboard Federation starships with the ability of planetfall, blue alert is a state of
readiness for landing operations. Blue alert notifies the ship's crew to occupy Code Blue
stations, and is ordered prior to the starship's landing on a planet and prior to
lift-off. A starship commander should not order the start of descent until all decks
report that condition blue has been set.
Code 1
Starfleet designation for a declaration of war.. See also: Code Factor 1
Code 1 Emergency
Federation signal for a total disaster, requiring an immediate response, also designated
as a Priority 1 call.
Code 2
Starfleet encryption protocol.
Code 47
Term designating a Starfleet subspace communiqué of extremely high sensitivity or
secrecy.
Code 710
Interstellar code prohibiting a spacecraft from approaching a planet.
Code Factor 1
Starfleet code meaning invasion status.
Code One Alpha Zero
Signal indicating the discovery of a space vehicle in distress.
Coded Transponder Frequency
A specific subspace frequency and code that activated a starship's transponder to send
back its identifying code, permitting allied vessels and authorities to accurately track
the ship.
Condition Green
Covert Starfleet code used to secretly indicate on a clear channel that the speaker is
being held captive.
Fractal Encryption
Very sophisticated, virtually unbreakable computer encryption technique.
level 1 personnel sweep
Scan protocol on starbase Apollo initiated to locate any personnel in any area of the
station.
Phase 1 Search
Standard Starfleet procedure for a painstaking search aboard a ship for an individual
presumed injured and unable to respond.
Prefix Code
In a Federation starship's computer systems, the prefix code was a security passcode
appended to computer commands to prevent unauthorized activation or control of key
systems.
Red Alert
Aboard Federation starships and other vessels, a state of maximum crew and systems
readiness.
Transporter Code 14
Command for an object to be dematerialized, then immediately re-materialized in a
dissociated condition, effectively destroying the object.
User Code Clearance
A code required to access the control systems of a starship.
Yellow Alert
A state of significantly increased readiness aboard Federation starships and other vessels
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