Players take turns making moves, with black making the first move. To win, you must capture all of your opponent's checkers or block them so that they cannot move.
At the start of the game all checkers may advance toward the opposite side of the board by moving diagonally from one red square to another vacant red square. When a checker reaches the opposite side of the board, the checker is crowned and becomes a king (denoted by placing an extra counter on top of it). On subsequent turns, a king can move in any diagonal direction on the board.
If a diagonal square is occupied by an opponent's checker with a vacant square beyond, the opponent's checker must be jumped over and captured. The player must continue jumping if able to do so. The one exception is that when an uncrowned checker jumps into the king row (the opposite side of the board), it cannot jump again until the next turn. When there is more than one way to jump, the player can choose which jump to take.