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New RulesTrouble in the Amatolas Play By Email Rules for a Campaign in the Eastern Cape Frontier in the mid-Nineteenth CenturyGood Shot!![]()
The Tourist TrapApparently, many players have fallen for this one.9-13 (Edinburgh), 23-19, 11-16, 26-23, 10-14, 24-20? ![]() 14-17, 21-14, (20-11, 17-26, 31-22, 7-31, BW) 6-10, 20-11, 10-26, 31-22, 7-31, Black wins The Art of Coarse Wargaming![]() In his regular column, the Editor looks at the coarse side of wargaming
Chapter Three Those who wish to justify the hobby of wargaming as something a cut above train-spotting, are very keen to stress its links with historical research. Wargamers, proper ones at any rate, spend many hours with noses burried in historical tomes, and certainly accumulate a great deal of esoteric knowledge about all sorts of topics. Many go deeply into military history, and emerge as experts in their fields. They could certainly, as Gilbert & Sullivan would have it, tell a javelin from a ravelin. Others, while not experts, are well educated in history, and at the very least could name long-forgotten kingdoms the average man-in-the-street knows nothing about. The coarse wargamer, on the other hand, derives all his knowledge of military history from Hollywood. He thinks "head 'em off at the pass" is a serious military communique, and believes firmly that David's portrait of Napoleon is a fake because it looks nothing like Rod Steiger. Look, I've got nothing against films. I'm sure many a Samurai army owner was originally inspired by Kurusawa. Many a youngster who watched Spartacus as a lad, now sports a freshly painted Roman army, and Waterloo was a very watchable movie. But the coarse wargamer stops there. If he does do any actual reading about his chosen army, it is more likely to be a romanticised novel a la Walter Scott, than a serious historical work. It is time to introduce Steven Watkins, not the coarsest wargamer I know, but up there with the best of them. He fields an Early Imperial Roman army, the result of a matinee infatuation with Elisabeth Taylor in Antony and Cleopatra. He watched the film thirty-seven times, and after a particulary apotheotic viewing (number tweny-three, I think), decided his soul was Roman and placed on earth to conquer Egypt. Just outside the cinema in Kings Cross is a little wargames shop, and in an equally apotheotic moment his eye caught a display of legionaries in the window. Half an hour later, armed with a small fortune in figures, a set of rules, dice and the address of a local wargames club, Steven joined the ranks of those who seek to win victory on the tabletop. Steven's chosen club accepted him warmly, even waived his membership fees for a month or so until his "ship came in" - well he had spent all his money on the figures, hadn't he? They were soon to realise their mistake. You see, in all the movies Steven watched, the Roman army was all-conquering, and victory normally stemmed from the personal invincibility of the general himself. Shortly after learning that Roman Emperors were divine, well ... that sealed it! At the next club meeting, Steven announced, as his general faced annihilation, that his general was the emperor and consequently immortal. No ammount of referals to the rule book could convince him otherwise. After all, had not Peter Ustinov ... er... that is Nero, declared himself immortal? And didn't that mean you couldn't die?! The rule book might say "unit destroyed", but the book was clearly wrong. No amount of appealing to good sense, to the spirit of the game, and even the offer of a pint over which the whole thing could be discussed reasonably could persuade Watkins to yield. Several weeks later, the incident more or less forgotten, Watkins was offered another game. On this occasion he argued, based on a TV series, that since he had rolled a six upon his general "cutting open a bird" (his own rule, of course, not one of Phil Barker's less lucid moments) - his army would automatically count +2 on morale. Not even the intervention of a former National Champion could disabuse him of this notion. When challenged to find it in the rule book, Watkins rolled his eyes to the heavens at the monumental stupidity of men, and their failure to see beyond the constraints of rules. That was the last game Watkins ever played, but he still hangs around the club, spouting off to anyone who will listen about how bad the rules are, how they don't adequately capture historical research, and how real wargamers need to base their games on "solid research" , his words, not mine, and certainly not on the rule books, obviously written by someone who has never studied military history. And that is how to tell a coarse wargamer from mere mortals, he's the one who trumpets loudest about military history and historical research, and thinks Polybius is a character from Asterix! |
Editorial NoteThe question of race was bound to rear its ugly head sometime or other. Given our history, South African Wargaming was bound to have to face up to it at some stage. The other day, sitting in the convention hall during the SA National Team Trials, I couldn't help but notice the Apartheid in a room divided largely along racial lines. On one side of the hall, where Morabaraba and Draughts held sway, smiling Black faces abounded. On the other half, where figure-gaming was king, smiling White faces were everywhere. The only thing that reminded me I was not back in the bad old days was firstly that black and white were together in the same hall, and that the faces were all smiling! Don't get me wrong, I'm not about to blame the administrators, as the minister of Sport has recently done. I'm not one who believes three hundred years of colonial history can be reversed overnight with a little tokenism here, and a touch of affirmative action there. The administrators have tried their best. Under the rules of selection, any black player who qualifies for a National Trial, is automatically selected! Wargames began as a figure-gaming code, and could have chosen to remain so, retaining a mainly white constituency, but chose to include the populist boardgames codes of draughts and morabaraba specifically to attract a black membership in the hopes of sponsoring cross-fertilization. Colin Webster is to be commended for his vision and the breadth of his non-racialism, rare in sports administrators, even those with black faces! Nevertheless, we have a problem. Wargames is racially divided, and we need to pull out all the stops to ensure that wargaming becomes a racially-blind sport in the shortest possible period of time, without tokenism, without quotas, and without acrimony. If we do not, we will, black and white, end up with serious problems down the line, and will have to face our makers, trying to defend why we did nothing when placed in our racially divided society with the obvious task of ending division. This is a tall order, but the solution is very simple. Blacks have to start playing figure-gaming, and whites have to start playing draughts and morabaraba! One might say that is as easy, or as difficult as blacks adopting rugby or cricket, and whites taking to soccer. But in fact that is not the hard part. As a high school teacher I have found it very easy to get black children to play figure-gaming. You simply need to produce the equipment and administrate the rules. At both Phambili High School, and St Enda's, any number of black children have played a game, probably more than the total number of white children who have played figure-gaming within the same time period! And yet the problem is a cultural one. Black and White children play differently. Draughts and morabaraba are played in a very devil-may-care way. With much talent and flare, but without much study or notation. In the tournaments at my school, most games are decisive, and yet in serious tournament play most games are drawn! White kids, on the other hand, take figure-gaming very seriously. Unlike the games I witness involving black kids, where rules are almost a hinderance to free expression, white kids study and seek to master the rules. I know this is all stereotype - I'm not trying to draw any racial conclusions here, just observing in a sort of common-sense way what I perceive to be going on at the moment. Black kids don't care for wargames and so don't try to learn the rules, or enter tournaments. Very often they play one game and never return, or play many games without ever learning anything. They've had a good time, and that is that. Marvellous, but hardly a recipe for ending the Apartheid at Tournaments. So, is there a solution? I think there is, but not a quick fix. You see, I believe that culture is the most disposable commodity we have in our identities. What do I mean by that? We tend to assume, and this is where stereotyping becomes dangerous and racist, that cultural traits actually equate to personality, intelligence or worth. Yes, whites are task-oriented, and yes blacks are process-oriented. This is true, as long as we understand that there are many process-oriented whites, and many task-oriented blacks, and that we cannot assume anything, base any judgements on, or take anything based on stereotyping for granted. And, yes, these traits are as easily cast off as traditional dress has been cast off in the process of colonialization. Later than hide karosses or feathers, naturally, but as Franz Fanon has demonstrated, whiteness has nothing to do with the colour of your skin. There will be black figure-gamers, who, in time, will rival white players in their task-oriented dedication to study and analysis. But, and this is where the administrators do need to take heed, I believe, the greatest move to the adoption of figure-gaming by black players will come when tournaments are staged which appeal to a style of play which black players would be ready to adopt with a minimum of cultural shift. In short, if we truly wish to attract black players to figure-gaming, we need to stage process-oriented tournaments, where participation, fun, and team work count more, or as much as individual actualization. I believe this is where we should be looking. Will, and here is the racist trump card, standards suffer? Will we cease being competitive at the highest level? Why? There's noithing to stop the individual achiever, black or white, from his solitary pursuit. Dorian Love
The Gunner is published by the St Enda's Wargames Club. The views expressed in this newsletter do not purport to be those of the Editor, St Enda's wargames Club, St Enda's Secondary School, or any body to which the club is affiliated.
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