Warcraft III: The Frozen Throne
Even though the Orcs aren’t included in the main story
campaign, they’ll get the new hero and the two new units. The new Orc hero is
the Troll SHADOWHUNTER. Its first spell is Hex. This spell works
like a polymorph except it’s not as useful. It turns the subject into a random
critter while it keeps it’s regular health and armor. The effects last for
10-30 seconds depending on the level and then the unit returns to its normal
form. Hex can also be used on Heroes and Creeps, though the effects don’t last
as long as on other units.
Healing Wave was given to the Shadowhunter since the
Orcs didn’t really have anyone who could heal units while still at low levels.
The Healing wave works like Chain Lightning but instead of doing damage, it
heals. The target of the spell gets healed the most and then the spell moves
along, going to the next most damaged unit for a total of 5 units. The spell
heals less with each successive unit.
The Shadowhunter’s 3rd ability, Serpent
Ward was given to keep the witch-doctor style of play. When activated, it
creates a small serpent head that attacks the enemy with small fireball. It’s
basically a smaller version of a defense tower. It’s immune to magic but it
can easily be destroyed by a melee-attack since it only has a bit over a 100 HP.
It’s cheap and it has a pretty fast recovery time so it’s possible to make a
few of them all together.
Voodoo is the Hero’s ultimate spell and it has
quite a big impact. It turns all of your nearby units invulnerable to attack.
This has two downsides though. The first one is that the Shadowhunter needs to
stay totally still during the spell. The second one is that the Shadowhunter
becomes the only unit that can be attacked during that time so it’s not wise
to use it near ranged units unless you’re willing to let him take some damage.
The two new Orc units are the TROLL BATRIDER and the
SPIRITWALKER . I
don’t have much information about the Spiritwalker yet except that it’s a
sacred Tauren. I’ll keep you guys informed on that and let you know more about
it whenever I hear anything.
The Troll Batrider specializes in attacking air units and
buildings. It’s first ability, Unstable Concoction is a suicidal
attack. Lead the Batrider into a group of enemy air units and the Batrider will
explode hopefully, take down some enemy units with it. This only effects enemy
air units so ground units and buildings would remain unharmed. The Batrider’s
second ability is Liquid Fire and its an upgrade that can be purchased at
the Beastiary. It’s the obvious technique for taking down enemy buildings.
Once a building is hit with Liquid Fire, it continues to take damage and it
can’t be repaired by anyone until the fire stops.
The new Orc shop is the Voodoo Lounge. One of
the items that will be available there is the Healing Salve. This has 3 uses and
can be used on any unit. It lets units regenerate for 30 seconds. Another item
is the Tiny Grant Hall which will let an Orc hero make a Town Hall anywhere
without using a peon. They can buy the Wand of Neutralization which removes the
effects of spells from up to 5 friendly units. They also get a special Orb like
all the other races and that’s the Orb of Lighting. This adds ranged attack,
lightning damage and a chance to remove positive spells from enemies and slow
him for 3 seconds.