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Rules and Procedures
Last Updated: 08/23/07
Owning a Team and Drafting
- Franchise Fees
- Retentions
- Draft Procedures
Rosters
- Restrictions
- Free Agents
- Trades
- Injured Reserve
Schedule
- Regular Season
- Playoffs
- Prize Money
Scoring
- Starting Lineup
- Scoring
- Winner determination
* All references to Commissioner decisions mean
Brian Leibforth since day to day operations are handled by a team
owner and WPM COO, Steve Leibforth is also an owner.
- Owning a Team and Drafting
- Franchise Fees
- All Franchise fees are due at the draft($90, $95 if going
to Pro Bowl).
If fees are not received at that
time, you will forfeit your franchise.
B. Retentions
- This league will not be a keeper league. There will be no
retentions for the following year.
2. Trades before the draft
- Due to the non-keeper status of the league, we will not
allow trades until after the draft is complete.
C. Draft Procedure
- The draft will consist of 17 rounds.
- Every team will have a draft pick in each round.
- Draft order will be based on a random draw.
- Even numbered rounds will reverse the draft order.
II. Rosters
- Restrictions
- Your roster can consist of a maximum of 17 players.
a. You may have up to 13 players on your roster of any
combination of position players (QB, RB, WR, and TE).
b. 2 rosters spots are reserved for kickers only.
c. 2 roster spots are reserved for team defenses only.
2. Rosters will be frozen following the final regular season
week (week 13). Any internal roster moves (IR activations, cuts)
for playoff teams can be made prior to the first playoff week
(week 14). Once the playoffs start there will be no
roster moves.
B. Free Agents
- Free Agent Pickups and drops
- You may drop as many players from your roster as you
want, but you may only sign one free agent or waiver wire
claim per week.
- If there is any argument between 2 teams on a player,
the team with the worst record will get that player.
- You may pick up one player between the draft and the
start of Week 1.
2. Waiver Wire
- If anyone drops a player off of their roster, that
player will be placed on the waiver wire effective the
next week.
- This list of free agent players will be offered to every team, with the team with
the worst record getting first shot and going up to the
team with the best record.
- Procedure for waiver claims and free agents.
- Each team must provide a list of free agent and waiver
wire claims in order of want by 7 p.m. Thursday
of each week.
- Each team also must provide a provisional drop for the
potential pickup they put on their list.
- After Thursday at 7 p.m. of each week, all unclaimed
players on the waiver wire will become free agents.
- Between Thursday evening and the start of the first
games free agent claims will be made on first come first
serve basis.
- For weeks with Thursday NFL games, the deadline for
claims will be Wednesday at 7 p.m.
- For weeks with Thursday NFL games, pickups may be made
after the Thursday games, but if those players played on
Thursday they may not be
started in that given week.
C. Trades
- Restrictions
- Trading is allowed without restriction until the start
of week 10.
- At the completion of any trade there may never be more
than the allotted 17 players on any team’s roster. Also
positions must follow roster restrictions for kickers and
defenses.
- Legitimate objections with explanations to trades
may be made to the Commissioner's office (sweetnessleague@sbcglobal.net)
The Commissioner's decision is final.
D. Injured Reserve
- You may have up to 3 players on injured reserve at any
time.
- Eligibility
- If a player does not play a down due to injury in any given week in
which their team plays, that player is eligible to be
placed on injured reserve. A player may be placed on
IR prior to not playing in a week if, and only if that
player is listed as OUT on the weekly NFL injury report
released on Thursdays.
- Backup Quarterback exception. The above rule does not
apply to second string quarterbacks. For a non-starting
quarterback to be placed on injured reserve, they must be
listed as out on the injury report for the week.
- Florida State Seminoles/Dallas Cowboy exception:
Any player who is suspended by the NFL is not eligible to
be place on injured reserve.
- That player can stay on injured reserve until the next
time in which they play one down. At that time they must
be activated off of injured reserve or cut by the next Sunday.
- While a player is on injured reserve their roster space
may be filled by any of the means allowed in the rules. I,
as commissioner will notify you if your player must be
activated from injured reserve, and if you are not
notified by me you may be allowed to go past the Thursday
deadline. All disputes will be settled by the
commissioner.
- Any player who is not activated from IR after the owner
has been notified will be dropped to the waiver wire at
the weekly lineup deadline. That player is considered a FA
for the next waiver period.
III. Schedule
A. Regular Season
- The regular season will consist of 13 weeks.
- Each team will play teams in their conference twice a
season.
- Each team will play 3 teams in the opposite conference once a season. Those 3 teams are determined by random
draw.
- The schedule was drawn with teams randomly drawing
numbers 1-6 in each conference. The teams were then plugged
into the match-ups and then the weeks in which these
match-ups are to be played was also randomly drawn.
2. Teams will be divided into two six team conferences.
- The National Football Conference (NFC)
will include Parrot Heads, Wu-Tim Clan, Pound4Pound,
No Love for Hoes, Rico Law, and Fighting Squirrels
- The American Football Conference (AFC)
will include Warriors, Lounge Singers, Bards,
Jonestown Massacre, Short & Curlies, and Tenacious D
& the Vagistars
B. Playoffs
- The top four teams in each conference will make the
playoffs.
- The playoffs will stay within conference until the
Sweetness Bowl.
a. The team with the best record in each conference will
play the team in their conference with the worst record. The
2nd and 3rd place teams in each conference will also play
with the winners meeting in the conference finals in week
15.
b. The winners of the conference finals will play for the
Sweetness Bowl in week 16.
c. The two losing teams from the conference finals will
play in week 16 for 3rd place.
- If teams are tied at the end of the season, the tie will
be broken by:
a. Head to head record with the teams that are tied.
b. Conference Record
c. Points accumulated for the season
d. Coin Flip
C. Prize
Money--based on 12 teams participating (2007-08)
- The champion will receive $315
- The runner-up will receive $180
- The third place finisher will receive $120
- The fourth place finisher will receive
$65
- The regular season champion of the AFC will receive $50
- The regular season champion of the NFC will receive $50
- Weekly high scoring team $20 for $260 total
D. Pro Bowl (optional)
- In week 17, all members of Walter Payton Memorial
Fantasy Leagues have the option of participating in the
Pro Bowl.
- The cost to participate in the Pro Bowl is $5 per team.
(collected at the draft)
- This fee must be received before the start of the
season.
- During the Pro Bowl each team can take any player in the
N.F.L. even if they were on other fantasy teams and pick a
starting lineup. N.F.L. players can appear on multiple
fantasy rosters during that week.
- The fantasy team that accumulates the most points in
week 17 based on the league scoring rules will win the
entire pot.
IV. Scoring
- Starting Lineup
- Your starting lineup will consist of one
Quarterback, two Running Backs, two Wide
Receivers, one Tight End, one Kicker, and one
Team Defense.
- Your starting lineup must be submitted either by email
or by phone or by message board by the first game of the week
- The exception is for Thursday and Saturday games, you
must have players who are playing on that day only and the
rest of your lineup by the start of the games of Sunday of
that week for players who play on those Sundays.
- Not submitting a starting line-up will result in you
receiving ZERO points for that given week.
2. Players who play multiple positions may be entered into
the starting lineup at any of the positions that they play.
Final decisions on player eligibility will be made by the
Commissioner. I defer to NFL.com and/or the team website. This is for rare
situations only. (I.E. Kordell Stewart playing receiver and
quarterback. Keith Byars playing tight end and running back) not
a player who starts once or plays a few plays at a different
position.
B. Scoring
- Quarterbacks
- 6 points for a Rushing TD
- 1 point per 10 yards Rushing
- 3 points for a Passing TD
- 1 point per 10 yards Receiving
- 6 points for a Receiving TD
- 1 point per 20 yard passing
- 2 points for 2 point Rushing Conversion
- 2 points for 2 point Receiving Conversion
- 1 pt for a 2pt Passing Conversion
- -2 pt for Interception Thrown
2. Running Backs
6 points for a Rushing TD
1 point per 10 yards Rushing
3 points for a Passing TD
1 pt per 10 yards Receiving
6 points for a Receiving TD
1 pt per 20 yard passing
2 points for 2pt Rushing Conversion
2 points for 2pt Receiving Conversion
1 pt for a 2pt Passing Conversion
3. Wide Receiver
- 6 points for a Rushing TD
- 1 pt per 10 yards Rushing
- 3 points for a Passing TD
- 1 pt per 10 yards Receiving
- 6 points for a Receiving TD
- 1 pt per 20 yard passing
- 2 points for 2pt Rushing Conversion
- 2 points for 2pt Receiving Conversion
- 1 pt for a 2pt Passing Conversion
4. Tight End
- 6 points for a Rushing TD
- 1 pt per 10 yards Rushing
- 3 points for a Passing TD
- 1 pt per 10 yards Receiving
- 6 points for a Receiving TD
- 1 pt per 20 yard passing
- 2 points for 2pt Rushing Conversion
- 2 points for 2pt Receiving Conversion
- 1 pt for a 2pt Passing Conversion
5. Kicker
1 point for extra point
3 points for field goal
6. Team Defense
- 5 points for defensive or special teams touchdown
The following qualify as a defensive or special teams
touchdown:
- Punt Return for touchdown
- Kickoff Return for touchdown
- Interception returned for a touchdown
- Defensive fumble recovery returned for touchdown
- Change of possession fumble returned for a touchdown
The following do not qualify as a defensive or
special teams touchdown:
- Fake Field Goal for a touchdown (Stats are awarded to
individual players)
- Fake Punt for a touchdown (Stats are awarded to
individual players)
- Offensive forward fumble recovered for a touchdown
(Touchdown awarded to individual player, but yards after
fumble is recovered are not counted)
- 3 points for a defensive fumble recovery
- 3 points for an interception
- 2 points for a defensive or special teams safety
- 1 point for a defensive sack
C. Tie Breakers
- If a game ends in a tie after tallying the starting
lineups for each team, the non-starters on each teams
rosters will determine the winner for that week.
- If the game is still tied after the non-starters have
been tallied, the highest scoring non-starter will
determine the winner and if needed each consecutive
non-starter after that until the tie is broken.
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