Last updated 28/09/01

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CM2001/02 Quotes

CM4 Quotes

Below are quotes from Marc Vaughan regarding general aspects of Championship Manager which you will not find in the game manual.

 

 

When at your defenders, ensure the following:

Important Defender stats:
Positioning, Tackling, Jumping, Heading, Marking, Tackling, Stamina, Strength, Decisions

Also consider the following:
* DC's need decent jumping stats (and heading preferably)
* DL/R need decent stamina and positioning (because they're more likely to move forward and need to know when to get back).
* Don't allow players with poor Marking to be set as Man Markers
* Check for players with poor 'Jumping' being pulled back for Corners/Freekicks - this isn't terribly helpful as they'll find themselves mismatched by good attackers on occassion.
* If a defender gets 7+ usually but glitches with 5/6's every so many games he may be inconsistent (a very bad trait in a defender).

http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=7321981792&r=8551971792#8551971792

 

" guess the period they will have to not play matches so the messages will stop varies from player to player"
It does indeed, it depends on a hidden 'natural fitness' stat, some youngsters can take repeated first team football ... some are more fragile and need nurturing ...

http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=7361977692&r=5891987692#5891987692

 

"Thanks I wonder if substituting young players before the 60th minute so their condition is always 100% will let them develop normally even though they play each game?"
It'll help (which is why you'll notice irl a lot of managers do similar things with promising youngers) .... in a similar way bringing them on for the last 30 minutes or so of a match is a reasonable way of giving them experience without risking burnout

http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=7361977692&r=2701918692#2701918692

 

"Need a rest/Exhausted" messages appear if you are over-playing a player and he isn't getting a chance to recuperate properly between matches.

While these messages are visible his rate of 'condition' increase will be slightly slower and (in the case of young players) his development may be hindered .....if you continually ignore such messages with young players you might burn him out, leading to loss of overall ability and recurring injuries.

http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=7361977692&r=2391987692#2391987692

 

How does coaches stats improve, if at all?"
Yes they do - coaches learn from experience and also having other decent coaches around. When selecting a player to be a coach, look at his age, maturity and how much respect he inspires in his team mates
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=5031918492&r=7221938492#7221938492

 

Far too often you can win about 3 games 4-0 or 5-0, then get a number of stuffings from inferior teams (even sometimes against the same team with the same tactics in a league/cup double fixture). Sure, this happens in real life, but it happens ALL THE TIME in CM3..
Check your team if they're prone to this sort of slump you've probably got a large number of young players .... they tend to be more prone to 'over-confidence' than more mature players
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=6251987492&r=1981987492#1981987492

So your saying that a fool proof method of preventing this is to play a team almost entirely comprised of 25yrs+ players? True, my teams are usually peppered with the odd 20yr old...."
They don't all have to be elder players but you do require a core of older influential players to keep things steady ... irl most teams who win a major league have an average age over 27 incidentally. Personally I try and keep at least 3 players aged around 28+ with decent influence ratings in the side to steady the younger players. Another trick you could try though is rotating players so that they don't get too secure/cocky about their position in the side ...
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=6251987492&r=1981987492#1981987492

"Bad Runs in winter"
One thing which is overlooked by CM players is the weather, bear in mind that your silky passing play might not work quite so well on a wet and windy day in december when you're players are slipping all over the shop and the opposition are cracking shots that swirl in the wind from 20 yards befuddling the goalie.
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=4581918092&r=7661989092#7661989092

Man of the match...but another player with higher rating...Pires was voted Mom in my demo-game, while Pennant had higher rating
This has always happened in CM once in a while, normally the MoM while having a lower rating will have had a big impact on the match (eg. a defender might have played impeccably however a sub came on in the 50th minute and setup two goals so he gets the MoM) ... its fairly rare but can happen.
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=8841952092&r=9371952092#9371952092

In my case i lost 7 out of my last 12 games and won only 2 and missed out of Europe by a single point to Fulham. I like to consider myself a good manager but i couldn't account for it.. i basically lost the ability to score.
Common causes of this sort of slump are:
1. Too many flair players who get demoralised when things aren't going their way, you need a backbone in a team of 'determined' players in order to stop the team from slumping when matches aren't going their way.
2. Too many young players, youngsters are more prone to confidence swings that can affect this sort of thing. They  also tend to 'tire' if they play too many games in a season which means they may not be performing to their peak when you need them towards the end of a season.
3. Unhappy captain, having an unhappy captain is not a good thing and can seriously affect the performance of a team (how much this is true depends on the players professionalism).
4. Unhappy influential players, having unhappy influential players is not a good thing and can seriously affect the performance of a team (how much this is true depends on the players professionalism).

If my team gets in a slump then I tend to ensure that the teams average age is reasonable (over 24, preferably around 27-28) .... that the captain is happy and has been at the club a while (and as such is known by all the players there) and that all the players in the team have reasonable morale (ok and above) and high(ish) workrate for as many positions as possible. This might mean that my team doesn't play particularly pretty football at these times, but they do tend to 'grind' out results .... which at the end of the day is what keeps the fans and board happy
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=20719217&m=103193305&r=171199305#171199305

There is a maximum increase of up to 3 points via. training directly (ie. if you train technique by it can only increase by a maximum of 3 points) however if training/experience/age/aptitude/application mean that a players hidden ability goes up then his ability stats can increase by much more than this.
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=20719217&m=253191394&r=187197305#187197305

It would appear that the time it takes for some AI teams to respond to a transfer bid still has the problem that CM00/01 had... namely sometimes you have to wait two weeks for a response. Marc, if you aren't going to take this out, could you please explain what the reasoning behind this is?? We, as managers, cannot take two weeks to reply so why does the AI have this perogative? Also AI teams don't seem to have to wait when bidding, their transfers often fly through!
Basically the reasoning is that in real-life these things take time, in the original beta of CM3 (way back when) human managers could delay things in this manner ... unfortunately we found that due to human nature this meant that players used this to cheat and prevent transfers of players to other clubs (by making offers and then waiting around) .... so we had to change things slightly to stop 'cheating'.
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=20719217&m=6911923782&r=3681903782#3681903782

The FA will also sometimes postpone a match due to injuries, but this is much rarer than for International Call-ups (as Middlesborough found out the other year) http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=5871917902&r=8851987902#8851987902

Players do react to being scouted (ie. having club interested in them) as this puts extra pressure on them to perform. For some players this might bring the best out in them, others may have a bad patch .....I'll try and remember to add something to the 'Future' of a player to indicate how he handles this sort of thing http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=8741906112&r=1571956112#1571956112

Also the training facilities and the coaches outfield/goalkeeping ratings affect player developments (as do many other factors inc. player happiness, exposure to first team football (not too much but some), players application during training (ie. does he skive off ?) etc.). http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=7291935312&r=4641976312#4641976312

Undersoil Heating - It also improves the condition of the pitch (which is determined partially by the weather) ... this can suit those teams which play more skillful passing tactics
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=8101921312&r=6941976312#6941976312

Strikers Offside
Off the ball = this affects whether a player 'knows' he's offside
Condition = knackered players are less likely to get back onside
workrate = lazy players won't rush to get back onside
anticipation = this helps a player time his runs well
etc ...

"then does referees make wrong decision on offside and how often? "
Yes, this happens once in a while ...

" I'm sure you guys aren't ignoring the defenders and their relative stats to the forwards. these are the stats such as Positioning and Anticipation which can draw the player into an offside position. "
Again yes, this is equally true ...
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=1691934512&r=9631906512#9631906512

"What is it in the game engine or players' hidden attributes that suddenly makes them 'die' from one season to the next? I can't even count how many times I have seen a player go from great to very average without any change in his visible attributes.For instance, I've seen players score 25 goals in a season and then fail to score more than five or six in the next campaign. And these aren't just cases where a club was promoted and thus the player has a hard time scoring. It involves clubs that play in the same league for both seasons in question."
There can be many reasons for this:

1. The team he plays for is one dimensional and other teams have cottoned onto this (eg. Duncan Ferguson at Everton, first 3 games for them he was awesome .... now, well he's still an icon to their fans).
2. Player might be inconsistent
3. Player might be recoving from injury
4. Player might be knackered from playing too much (especially in young players)
5. Player might be unhappy and unprofessional (so it affects his game)
6. The rest of the team might not be giving him the right service
7. He could be having a simple run of bad luck
.... etc ...
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=6381904222&r=6391979222#6391979222

"A good and bad scout will turn up the same results but I think that the poorer one will take longer to do so and by this time the player has been sold"
This is indeed the case, a good scout might report back with all the information on the player in a couple of weeks whereas in the same time a crap scout might only have given you fairly basic information on the player ... The actual 'text' reports the scouts give you will of course be determined by the scouts ability.
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=9461982722&r=5451995722#5451995722

Mature players tend to increase their mental attributes and their general football 'intelligence' (hence you might find old strikers losing pace but making up for it by gaining off the ball ...).
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=7491987822&r=6471902922#6471902922

"does this apply no matter how many games they play or not though? "
To a certain extent players will mature regardless of the number of games they play (ie. they'll tend to be less temperamental) ... however the more skill based stuff comes with experience ...
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=7491987822&r=6471902922#6471902922

Each club has a different ticket price (set by the board of directors) - also bear in mind that gate reciepts don't include season ticket holders who attend ...
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=3121920142&r=2261920142#2261920142

There is nothing in CM to prevent high scorelines (in fact if you look through competition histories are a fair few years chances are you'll see a few). However bear in mind the following:
* Teams do tend to play defensively when they feel a game is beyond reach ... 'damage limitation' as it tend to be referred to by commentators.
* Certain players on teams (usually younger or less professional) may get complacent/cocky if you play a much smaller team.
* If you're playing away against a small team take into account the quality (or lack thereof) of their pitch, your usually slick passing might not take into account the craters on their pitch or the rock solid surface due to the lack of undersoil heating.
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=4931932242&r=8231964242#8231964242

It takes time (and patience) to bring a player like Anelka around ... players do get used to a disciplinarion approach given time (quite a lot of it) ...
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=5101908342&r=7691937442#7691937442

"in a very close race in the league, my poor home form looks like costing me the championship"
This is sometimes due to the greater pressure placed upon players when they're at home (and the players have low pressure/important matches ratings) ... young players are especially prone to getting nervous in front of big home crowds ..
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=20719217&m=4491916032&r=8951994142#8951994142

It does happen - but is fairly rare ... when a club turns into a PLC the following usually happens:
* Initially they get an injection of cash from the share offering.
* They are then slightly more 'driven' than a non-PLC club as the shareholders want instant results.
* They are subject to slightly tighter wage structuring than a non-PLC club.
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=20719217&m=6371920142&r=4161994142#4161994142

Basically clubs will only 'approach' you if they think you'll take the job (obvious really) ... if they don't think you will then they won't approach you but will be dead chuffed if you approach them
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=20719217&m=864197604&r=135194704#135194704

Outfield players who can play in goal are quite rare (as in real-life) ... but they do exist - a good bet for a reasonable goalies is a player with good positioning and anticipation, don't expect many outfield players to be holding onto the ball from a strong shot though (very few have handling above 1).
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=20719217&m=391195024&r=132195024#132195024

What about the cold? What effect does that have?? "
Certain players may not try as hard if the temperature is different to what they're used to (high or low) (depends on their professionalism, work-rate and nationality/country experience) ie. an unprofessional Brazillian playing in not-so-sunny London during december may not run around as much as if he was playing in warmer climes ... also obviously the temperature affects the hardness of the pitch and whether snow/sleet etc. occur.
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=3801928742&r=4281918742#4281918742

"However, I have never had a brawl on the pitch, has anyone else?"
You can't make them more common, however irl (and in the game) they are more common in certain South American leagues ....
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=8661962152&r=9001982152#9001982152

Regenerated players don't 'instantly' appear there is a lag of between one week and six months before a player is regenerated .....
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=4821979362&r=6091963462#6091963462

In CM its possible for Wimbledon to purchase Selhurst Park if the situation is right (eg. Palace = skint and Wimbledon = Rich) .... unless you're a Wimbledon fan though you probably wouldn't notice this happening
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=5701967962&r=5761938962#5761938962

Pay close attention to the 'exhausted' and 'in need of a rest' comments on a players factfile with young players as these may warn you if a player is approaching 'burn out' which may harm his development
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=01519717&m=541191743

If you're using 442 try to ensure that your two wingers have 'crossing' set to 'yes' and that you've a decent target man in the middle (ie. a SC with decent strength, jumping and heading).
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=01519717&m=369196053&r=768198153#768198153

If you put a player on run with ball or try through ball,does it then mean that he runs with the ball or try to make a through pass every time he getīs the ball or does it just mean that he is allowed to do such things?
It encourages him to do such things, but he won't try to do them in all situations .... its basically like taking Michael Owen to one side and saying 'Michael old bean run at the opposition, they're scared of you ..'

I have coaches who has been in Roma for 3 years now and have an adaptability on 15+ why canīt they speak Italian at all?
Some people have a problem learning new spoken languages (or aren't interested in doing so) ....
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=020197783&r=112191883#112191883

Sometimes I know for sure that a player has decreased in stats. ie: 2 down in finishing, but the attribute is not shown in red on the traing screen. WHY?
This is because the changes shown on the training screen are those that have happened due to training, his stat may have dropped due to injury, age, overall ability dropping etc.
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=536198193&r=027198193#027198193

Once you've trained a player for a new position (and its registered), don't stop his training straight away as he needs to keep practicing to get to his best at it.  If you stop his training too early then he will 'degrade' and return to his original position.
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=177194324&r=076193324#076193324

Sponsorship does happen in the game, its quite rare though ....
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=1961984321&r=3031915421#3031915421

Don't know much about the workings of the scouts IRL, but why would a club announce their interest? What's the benefit for the scouting club?
There are loads of reasons for doing so:
* Adds pressure to the player in question allowing the scout to see if he can handle pressure.
* Ensures that the player knows of interest in him which might persuade a club to see (in case the player gets upset when they say no).
* Allows the club to see whether the player is 'available' or not.

http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=1161908672&r=3351903382#3351903382

Take for example, a player that has 20 in long shots. lets say that in the match tactics screen i tell this guy to take long shots. now obviously he will take long shots. but say i dont tell him to take long shots, will he still attempt the odd long range strike at goal?? The same can be said with dribbling. I HOPE that even if I turn 'run with the ball' off on a certain winger that he still attempts to run with the ball (providing he has a good dribbling attribute) more than the other winger that has a low dribbling attribute
Yes players will use common sense (affected by their 'decisions' attribute and other mental attributes) ... the orders you give them are simply encouragements to act in a certain way NOT orders which they follow always (eg. a player through on an open goal will walk the ball into the net rather than shooting from 45 yards just because he has 'long shots' set on).
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=3901937382&r=7541917382#7541917382

Do you guys think that a player with 20 in every attribute would be the best?
20 in everthing wouldn't work for all types or players or all roles, for example 20 in teamwork indicates a very unselfish player - it tends in practice to pay to have strikers who are fairly selfish so that they take shots when they get the chance, rather than waiting to see if a better opportunity occurs for a team-mate.

In a similar way having 1 for dirtiness can be a real disadvantage if you're a goal down and the opposition striker is clear through on goal a defender with dirtiness of 20 might get himself sent off but he'll prevent the goal.

Its very much 'horses for courses', it depends on the situation and the role a player is active in to what settings are best for him ....

Obviously a player with all 20's is going to be very very good, but it could be that with a couple of stats lower he might actually perform better in certain roles/situations.
http://community.sigames.com/1/OpenTopic?a=tpc&s=21019056&f=06419017&m=3901937382&r=9161917382#9161917382